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authorCampbell Barton <ideasman42@gmail.com>2011-03-10 01:45:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-03-10 01:45:34 +0300
commit1110c80696ab98f7522b36ce797aa409ccc312a3 (patch)
tree2001d51e9f46aa7a15e4acbeb7d87ad75d743d6c /release/scripts/ui
parentca63b151318d5798bc49a93f5b52de294e8476e5 (diff)
add option requested [#25598] projection surface snap issue
for retopo workflow you don't wan't to project the mesh onto its self, added option not to.
Diffstat (limited to 'release/scripts/ui')
-rw-r--r--release/scripts/ui/space_view3d.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/ui/space_view3d.py b/release/scripts/ui/space_view3d.py
index 751d54dd289..2dff6032cdb 100644
--- a/release/scripts/ui/space_view3d.py
+++ b/release/scripts/ui/space_view3d.py
@@ -98,6 +98,8 @@ class VIEW3D_HT_header(bpy.types.Header):
row.prop(toolsettings, "use_snap_peel_object", text="")
elif toolsettings.snap_element == 'FACE':
row.prop(toolsettings, "use_snap_project", text="")
+ if toolsettings.use_snap_project and obj.mode == 'EDIT':
+ row.prop(toolsettings, "use_snap_project_self", text="")
# OpenGL render
row = layout.row(align=True)