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authorCampbell Barton <ideasman42@gmail.com>2011-03-21 15:35:49 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-03-21 15:35:49 +0300
commit2e6a02438e997f1024f3ba6c332314f09f01a3b4 (patch)
tree7b9427c972858a2b0950b0328bb500f11294161b /release/scripts/ui
parent28d39473fc65543cbf3adc44964d4a9703d3076a (diff)
move script directories for internal blender scripts.
ui/ --> startup/bl_ui op/ --> startup/bl_operators scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too. ~/.blender/2.56/scripts/startup works for auto-loading scripts too.
Diffstat (limited to 'release/scripts/ui')
-rw-r--r--release/scripts/ui/properties_animviz.py106
-rw-r--r--release/scripts/ui/properties_data_armature.py320
-rw-r--r--release/scripts/ui/properties_data_bone.py380
-rw-r--r--release/scripts/ui/properties_data_camera.py147
-rw-r--r--release/scripts/ui/properties_data_curve.py403
-rw-r--r--release/scripts/ui/properties_data_empty.py53
-rw-r--r--release/scripts/ui/properties_data_lamp.py397
-rw-r--r--release/scripts/ui/properties_data_lattice.py93
-rw-r--r--release/scripts/ui/properties_data_mesh.py362
-rw-r--r--release/scripts/ui/properties_data_metaball.py129
-rw-r--r--release/scripts/ui/properties_data_modifier.py712
-rw-r--r--release/scripts/ui/properties_game.py509
-rw-r--r--release/scripts/ui/properties_material.py980
-rw-r--r--release/scripts/ui/properties_object.py344
-rw-r--r--release/scripts/ui/properties_object_constraint.py792
-rw-r--r--release/scripts/ui/properties_particle.py1222
-rw-r--r--release/scripts/ui/properties_physics_cloth.py227
-rw-r--r--release/scripts/ui/properties_physics_common.py293
-rw-r--r--release/scripts/ui/properties_physics_field.py227
-rw-r--r--release/scripts/ui/properties_physics_fluid.py292
-rw-r--r--release/scripts/ui/properties_physics_smoke.py212
-rw-r--r--release/scripts/ui/properties_physics_softbody.py272
-rw-r--r--release/scripts/ui/properties_render.py649
-rw-r--r--release/scripts/ui/properties_scene.py314
-rw-r--r--release/scripts/ui/properties_texture.py1041
-rw-r--r--release/scripts/ui/properties_world.py278
-rw-r--r--release/scripts/ui/space_console.py171
-rw-r--r--release/scripts/ui/space_dopesheet.py373
-rw-r--r--release/scripts/ui/space_filebrowser.py85
-rw-r--r--release/scripts/ui/space_graph.py258
-rw-r--r--release/scripts/ui/space_image.py764
-rw-r--r--release/scripts/ui/space_info.py411
-rw-r--r--release/scripts/ui/space_logic.py98
-rw-r--r--release/scripts/ui/space_nla.py202
-rw-r--r--release/scripts/ui/space_node.py204
-rw-r--r--release/scripts/ui/space_outliner.py128
-rw-r--r--release/scripts/ui/space_sequencer.py812
-rw-r--r--release/scripts/ui/space_text.py310
-rw-r--r--release/scripts/ui/space_time.py209
-rw-r--r--release/scripts/ui/space_userpref.py1214
-rw-r--r--release/scripts/ui/space_userpref_keymap.py792
-rw-r--r--release/scripts/ui/space_view3d.py2314
-rw-r--r--release/scripts/ui/space_view3d_toolbar.py1323
43 files changed, 0 insertions, 20422 deletions
diff --git a/release/scripts/ui/properties_animviz.py b/release/scripts/ui/properties_animviz.py
deleted file mode 100644
index 5f5684f5c89..00000000000
--- a/release/scripts/ui/properties_animviz.py
+++ /dev/null
@@ -1,106 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-# Generic Panels (Independent of DataType)
-
-
-class MotionPathButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_label = "Motion Paths"
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw_settings(self, context, avs, bones=False):
- layout = self.layout
-
- mps = avs.motion_path
-
- layout.prop(mps, "type", expand=True)
-
- split = layout.split()
-
- col = split.column()
- sub = col.column(align=True)
- if (mps.type == 'CURRENT_FRAME'):
- sub.prop(mps, "frame_before", text="Before")
- sub.prop(mps, "frame_after", text="After")
- elif (mps.type == 'RANGE'):
- sub.prop(mps, "frame_start", text="Start")
- sub.prop(mps, "frame_end", text="End")
-
- sub.prop(mps, "frame_step", text="Step")
- if bones:
- col.row().prop(mps, "bake_location", expand=True)
-
- col = split.column()
- col.label(text="Display:")
- col.prop(mps, "show_frame_numbers", text="Frame Numbers")
- col.prop(mps, "show_keyframe_highlight", text="Keyframes")
- if bones:
- col.prop(mps, "show_keyframe_action_all", text="+ Non-Grouped Keyframes")
- col.prop(mps, "show_keyframe_numbers", text="Keyframe Numbers")
-
-
-# FIXME: this panel still needs to be ported so that it will work correctly with animviz
-class OnionSkinButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_label = "Onion Skinning"
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw(self, context):
- layout = self.layout
-
- arm = context.armature
-
- layout.prop(arm, "ghost_type", expand=True)
-
- split = layout.split()
-
- col = split.column()
-
- sub = col.column(align=True)
- if arm.ghost_type == 'RANGE':
- sub.prop(arm, "ghost_frame_start", text="Start")
- sub.prop(arm, "ghost_frame_end", text="End")
- sub.prop(arm, "ghost_size", text="Step")
- elif arm.ghost_type == 'CURRENT_FRAME':
- sub.prop(arm, "ghost_step", text="Range")
- sub.prop(arm, "ghost_size", text="Step")
-
- col = split.column()
- col.label(text="Display:")
- col.prop(arm, "show_only_ghost_selected", text="Selected Only")
-
-
-# NOTE:
-# The specialised panel types are derived in their respective UI modules
-# dont register these classes since they are only helpers.
-def register():
- pass # bpy.utils.register_module(__name__)
-
-
-def unregister():
- pass # bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_data_armature.py b/release/scripts/ui/properties_data_armature.py
deleted file mode 100644
index 55bc0cdb32f..00000000000
--- a/release/scripts/ui/properties_data_armature.py
+++ /dev/null
@@ -1,320 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-from rna_prop_ui import PropertyPanel
-
-
-class ArmatureButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "data"
-
- @classmethod
- def poll(cls, context):
- return context.armature
-
-
-class DATA_PT_context_arm(ArmatureButtonsPanel, bpy.types.Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- arm = context.armature
- space = context.space_data
-
- if ob:
- layout.template_ID(ob, "data")
- elif arm:
- layout.template_ID(space, "pin_id")
-
-
-class DATA_PT_skeleton(ArmatureButtonsPanel, bpy.types.Panel):
- bl_label = "Skeleton"
-
- def draw(self, context):
- layout = self.layout
-
- arm = context.armature
-
- layout.prop(arm, "pose_position", expand=True)
-
- col = layout.column()
- col.label(text="Layers:")
- col.prop(arm, "layers", text="")
- col.label(text="Protected Layers:")
- col.prop(arm, "layers_protected", text="")
-
- layout.label(text="Deform:")
- flow = layout.column_flow()
- flow.prop(arm, "use_deform_vertex_groups", text="Vertex Groups")
- flow.prop(arm, "use_deform_envelopes", text="Envelopes")
- flow.prop(arm, "use_deform_preserve_volume", text="Quaternion")
-
-
-class DATA_PT_display(ArmatureButtonsPanel, bpy.types.Panel):
- bl_label = "Display"
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- arm = context.armature
-
- layout.prop(arm, "draw_type", expand=True)
-
- split = layout.split()
-
- col = split.column()
- col.prop(arm, "show_names", text="Names")
- col.prop(arm, "show_axes", text="Axes")
- col.prop(arm, "show_bone_custom_shapes", text="Shapes")
-
- col = split.column()
- col.prop(arm, "show_group_colors", text="Colors")
- if ob:
- col.prop(ob, "show_x_ray", text="X-Ray")
- col.prop(arm, "use_deform_delay", text="Delay Refresh")
-
-
-class DATA_PT_bone_groups(ArmatureButtonsPanel, bpy.types.Panel):
- bl_label = "Bone Groups"
-
- @classmethod
- def poll(cls, context):
- return (context.object and context.object.type == 'ARMATURE' and context.object.pose)
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- pose = ob.pose
-
- row = layout.row()
- row.template_list(pose, "bone_groups", pose.bone_groups, "active_index", rows=2)
-
- col = row.column(align=True)
- col.active = (ob.proxy is None)
- col.operator("pose.group_add", icon='ZOOMIN', text="")
- col.operator("pose.group_remove", icon='ZOOMOUT', text="")
-
- group = pose.bone_groups.active
- if group:
- col = layout.column()
- col.active = (ob.proxy is None)
- col.prop(group, "name")
-
- split = layout.split()
- split.active = (ob.proxy is None)
-
- col = split.column()
- col.prop(group, "color_set")
- if group.color_set:
- col = split.column()
- sub = col.row(align=True)
- sub.prop(group.colors, "normal", text="")
- sub.prop(group.colors, "select", text="")
- sub.prop(group.colors, "active", text="")
-
- row = layout.row()
- row.active = (ob.proxy is None)
-
- sub = row.row(align=True)
- sub.operator("pose.group_assign", text="Assign")
- sub.operator("pose.group_unassign", text="Remove") # row.operator("pose.bone_group_remove_from", text="Remove")
-
- sub = row.row(align=True)
- sub.operator("pose.group_select", text="Select")
- sub.operator("pose.group_deselect", text="Deselect")
-
-
-class DATA_PT_pose_library(ArmatureButtonsPanel, bpy.types.Panel):
- bl_label = "Pose Library"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return (context.object and context.object.type == 'ARMATURE' and context.object.pose)
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- poselib = ob.pose_library
-
- layout.template_ID(ob, "pose_library", new="poselib.new", unlink="poselib.unlink")
-
- if poselib:
- row = layout.row()
- row.template_list(poselib, "pose_markers", poselib.pose_markers, "active_index", rows=5)
-
- col = row.column(align=True)
- col.active = (poselib.library is None)
-
- # invoke should still be used for 'add', as it is needed to allow
- # add/replace options to be used properly
- col.operator("poselib.pose_add", icon='ZOOMIN', text="")
-
- col.operator_context = 'EXEC_DEFAULT' # exec not invoke, so that menu doesn't need showing
-
- pose_marker_active = poselib.pose_markers.active
-
- if pose_marker_active is not None:
- col.operator("poselib.pose_remove", icon='ZOOMOUT', text="").pose = pose_marker_active.name
- col.operator("poselib.apply_pose", icon='ZOOM_SELECTED', text="").pose_index = poselib.pose_markers.active_index
-
- layout.operator("poselib.action_sanitise")
-
-
-# TODO: this panel will soon be depreceated too
-class DATA_PT_ghost(ArmatureButtonsPanel, bpy.types.Panel):
- bl_label = "Ghost"
-
- def draw(self, context):
- layout = self.layout
-
- arm = context.armature
-
- layout.prop(arm, "ghost_type", expand=True)
-
- split = layout.split()
-
- col = split.column(align=True)
-
- if arm.ghost_type == 'RANGE':
- col.prop(arm, "ghost_frame_start", text="Start")
- col.prop(arm, "ghost_frame_end", text="End")
- col.prop(arm, "ghost_size", text="Step")
- elif arm.ghost_type == 'CURRENT_FRAME':
- col.prop(arm, "ghost_step", text="Range")
- col.prop(arm, "ghost_size", text="Step")
-
- col = split.column()
- col.label(text="Display:")
- col.prop(arm, "show_only_ghost_selected", text="Selected Only")
-
-
-class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, bpy.types.Panel):
- bl_label = "iTaSC parameters"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- ob = context.object
- return (ob and ob.pose)
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- itasc = ob.pose.ik_param
-
- layout.prop(ob.pose, "ik_solver")
-
- if itasc:
- layout.prop(itasc, "mode", expand=True)
- simulation = (itasc.mode == 'SIMULATION')
- if simulation:
- layout.label(text="Reiteration:")
- layout.prop(itasc, "reiteration_method", expand=True)
-
- row = layout.row()
- row.active = not simulation or itasc.reiteration_method != 'NEVER'
- row.prop(itasc, "precision")
- row.prop(itasc, "iterations")
-
- if simulation:
- layout.prop(itasc, "use_auto_step")
- row = layout.row()
- if itasc.use_auto_step:
- row.prop(itasc, "step_min", text="Min")
- row.prop(itasc, "step_max", text="Max")
- else:
- row.prop(itasc, "step_count")
-
- layout.prop(itasc, "solver")
- if simulation:
- layout.prop(itasc, "feedback")
- layout.prop(itasc, "velocity_max")
- if itasc.solver == 'DLS':
- row = layout.row()
- row.prop(itasc, "damping_max", text="Damp", slider=True)
- row.prop(itasc, "damping_epsilon", text="Eps", slider=True)
-
-from properties_animviz import MotionPathButtonsPanel, OnionSkinButtonsPanel
-
-
-class DATA_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
- #bl_label = "Bones Motion Paths"
- bl_context = "data"
-
- @classmethod
- def poll(cls, context):
- # XXX: include posemode check?
- return (context.object) and (context.armature)
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
-
- self.draw_settings(context, ob.pose.animation_visualisation, bones=True)
-
- layout.separator()
-
- split = layout.split()
- split.operator("pose.paths_calculate", text="Calculate Paths")
- split.operator("pose.paths_clear", text="Clear Paths")
-
-
-class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): # inherit from panel when ready
- #bl_label = "Bones Onion Skinning"
- bl_context = "data"
-
- @classmethod
- def poll(cls, context):
- # XXX: include posemode check?
- return (context.object) and (context.armature)
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
-
- self.draw_settings(context, ob.pose.animation_visualisation, bones=True)
-
-
-class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, bpy.types.Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- _context_path = "object.data"
- _property_type = bpy.types.Armature
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_data_bone.py b/release/scripts/ui/properties_data_bone.py
deleted file mode 100644
index a2c74b31c5e..00000000000
--- a/release/scripts/ui/properties_data_bone.py
+++ /dev/null
@@ -1,380 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-from rna_prop_ui import PropertyPanel
-
-
-class BoneButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "bone"
-
- @classmethod
- def poll(cls, context):
- return (context.bone or context.edit_bone)
-
-
-class BONE_PT_context_bone(BoneButtonsPanel, bpy.types.Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
-
- def draw(self, context):
- layout = self.layout
-
- bone = context.bone
- if not bone:
- bone = context.edit_bone
-
- row = layout.row()
- row.label(text="", icon='BONE_DATA')
- row.prop(bone, "name", text="")
-
-
-class BONE_PT_transform(BoneButtonsPanel, bpy.types.Panel):
- bl_label = "Transform"
-
- @classmethod
- def poll(cls, context):
- if context.edit_bone:
- return True
-
- ob = context.object
- return ob and ob.mode == 'POSE' and context.bone
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- bone = context.bone
-
- if bone and ob:
- pchan = ob.pose.bones[bone.name]
-
- row = layout.row()
- col = row.column()
- col.prop(pchan, "location")
- col.active = not (bone.parent and bone.use_connect)
-
- col = row.column()
- if pchan.rotation_mode == 'QUATERNION':
- col.prop(pchan, "rotation_quaternion", text="Rotation")
- elif pchan.rotation_mode == 'AXIS_ANGLE':
- #col.label(text="Rotation")
- #col.prop(pchan, "rotation_angle", text="Angle")
- #col.prop(pchan, "rotation_axis", text="Axis")
- col.prop(pchan, "rotation_axis_angle", text="Rotation")
- else:
- col.prop(pchan, "rotation_euler", text="Rotation")
-
- row.column().prop(pchan, "scale")
-
- layout.prop(pchan, "rotation_mode")
-
- elif context.edit_bone:
- bone = context.edit_bone
- row = layout.row()
- row.column().prop(bone, "head")
- row.column().prop(bone, "tail")
-
- col = row.column()
- sub = col.column(align=True)
- sub.label(text="Roll:")
- sub.prop(bone, "roll", text="")
- sub.label()
- sub.prop(bone, "lock")
-
-
-class BONE_PT_transform_locks(BoneButtonsPanel, bpy.types.Panel):
- bl_label = "Transform Locks"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- ob = context.object
- return ob and ob.mode == 'POSE' and context.bone
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- bone = context.bone
- pchan = ob.pose.bones[bone.name]
-
- row = layout.row()
- col = row.column()
- col.prop(pchan, "lock_location")
- col.active = not (bone.parent and bone.use_connect)
-
- col = row.column()
- if pchan.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}:
- col.prop(pchan, "lock_rotations_4d", text="Lock Rotation")
- if pchan.lock_rotations_4d:
- col.prop(pchan, "lock_rotation_w", text="W")
- col.prop(pchan, "lock_rotation", text="")
- else:
- col.prop(pchan, "lock_rotation", text="Rotation")
-
- row.column().prop(pchan, "lock_scale")
-
-
-class BONE_PT_relations(BoneButtonsPanel, bpy.types.Panel):
- bl_label = "Relations"
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- bone = context.bone
- arm = context.armature
- pchan = None
-
- if ob and bone:
- pchan = ob.pose.bones[bone.name]
- elif bone is None:
- bone = context.edit_bone
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Layers:")
- col.prop(bone, "layers", text="")
-
- col.separator()
-
- if ob and pchan:
- col.label(text="Bone Group:")
- col.prop_search(pchan, "bone_group", ob.pose, "bone_groups", text="")
-
- col = split.column()
- col.label(text="Parent:")
- if context.bone:
- col.prop(bone, "parent", text="")
- else:
- col.prop_search(bone, "parent", arm, "edit_bones", text="")
-
- sub = col.column()
- sub.active = (bone.parent is not None)
- sub.prop(bone, "use_connect")
- sub.prop(bone, "use_inherit_rotation", text="Inherit Rotation")
- sub.prop(bone, "use_inherit_scale", text="Inherit Scale")
- sub = col.column()
- sub.active = (not bone.parent or not bone.use_connect)
- sub.prop(bone, "use_local_location", text="Local Location")
-
-
-class BONE_PT_display(BoneButtonsPanel, bpy.types.Panel):
- bl_label = "Display"
-
- @classmethod
- def poll(cls, context):
- return context.bone
-
- def draw(self, context):
- # note. this works ok in editmode but isnt
- # all that useful so disabling for now.
- layout = self.layout
-
- ob = context.object
- bone = context.bone
- pchan = None
-
- if ob and bone:
- pchan = ob.pose.bones[bone.name]
- elif bone is None:
- bone = context.edit_bone
-
- if bone:
- split = layout.split()
-
- col = split.column()
- col.prop(bone, "show_wire", text="Wireframe")
- col.prop(bone, "hide", text="Hide")
-
- if pchan:
- col = split.column()
-
- col.label(text="Custom Shape:")
- col.prop(pchan, "custom_shape", text="")
- if pchan.custom_shape:
- col.prop_search(pchan, "custom_shape_transform", ob.pose, "bones", text="At")
-
-
-class BONE_PT_inverse_kinematics(BoneButtonsPanel, bpy.types.Panel):
- bl_label = "Inverse Kinematics"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- ob = context.object
- return ob and ob.mode == 'POSE' and context.bone
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- bone = context.bone
- pchan = ob.pose.bones[bone.name]
-
- row = layout.row()
- row.prop(ob.pose, "ik_solver")
-
- split = layout.split(percentage=0.25)
- split.prop(pchan, "lock_ik_x", icon='LOCKED' if pchan.lock_ik_x else 'UNLOCKED', text="X")
- split.active = pchan.is_in_ik_chain
- row = split.row()
- row.prop(pchan, "ik_stiffness_x", text="Stiffness", slider=True)
- row.active = pchan.lock_ik_x == False and pchan.is_in_ik_chain
-
- split = layout.split(percentage=0.25)
- sub = split.row()
-
- sub.prop(pchan, "use_ik_limit_x", text="Limit")
- sub.active = pchan.lock_ik_x == False and pchan.is_in_ik_chain
- sub = split.row(align=True)
- sub.prop(pchan, "ik_min_x", text="")
- sub.prop(pchan, "ik_max_x", text="")
- sub.active = pchan.lock_ik_x == False and pchan.use_ik_limit_x and pchan.is_in_ik_chain
-
- split = layout.split(percentage=0.25)
- split.prop(pchan, "lock_ik_y", icon='LOCKED' if pchan.lock_ik_y else 'UNLOCKED', text="Y")
- split.active = pchan.is_in_ik_chain
- row = split.row()
- row.prop(pchan, "ik_stiffness_y", text="Stiffness", slider=True)
- row.active = pchan.lock_ik_y == False and pchan.is_in_ik_chain
-
- split = layout.split(percentage=0.25)
- sub = split.row()
-
- sub.prop(pchan, "use_ik_limit_y", text="Limit")
- sub.active = pchan.lock_ik_y == False and pchan.is_in_ik_chain
-
- sub = split.row(align=True)
- sub.prop(pchan, "ik_min_y", text="")
- sub.prop(pchan, "ik_max_y", text="")
- sub.active = pchan.lock_ik_y == False and pchan.use_ik_limit_y and pchan.is_in_ik_chain
-
- split = layout.split(percentage=0.25)
- split.prop(pchan, "lock_ik_z", icon='LOCKED' if pchan.lock_ik_z else 'UNLOCKED', text="Z")
- split.active = pchan.is_in_ik_chain
- sub = split.row()
- sub.prop(pchan, "ik_stiffness_z", text="Stiffness", slider=True)
- sub.active = pchan.lock_ik_z == False and pchan.is_in_ik_chain
-
- split = layout.split(percentage=0.25)
- sub = split.row()
-
- sub.prop(pchan, "use_ik_limit_z", text="Limit")
- sub.active = pchan.lock_ik_z == False and pchan.is_in_ik_chain
- sub = split.row(align=True)
- sub.prop(pchan, "ik_min_z", text="")
- sub.prop(pchan, "ik_max_z", text="")
- sub.active = pchan.lock_ik_z == False and pchan.use_ik_limit_z and pchan.is_in_ik_chain
-
- split = layout.split(percentage=0.25)
- split.label(text="Stretch:")
- sub = split.row()
- sub.prop(pchan, "ik_stretch", text="", slider=True)
- sub.active = pchan.is_in_ik_chain
-
- if ob.pose.ik_solver == 'ITASC':
- split = layout.split()
- col = split.column()
- col.prop(pchan, "use_ik_rotation_control", text="Control Rotation")
- col.active = pchan.is_in_ik_chain
- col = split.column()
- col.prop(pchan, "ik_rotation_weight", text="Weight", slider=True)
- col.active = pchan.is_in_ik_chain
- # not supported yet
- #row = layout.row()
- #row.prop(pchan, "use_ik_linear_control", text="Joint Size")
- #row.prop(pchan, "ik_linear_weight", text="Weight", slider=True)
-
-
-class BONE_PT_deform(BoneButtonsPanel, bpy.types.Panel):
- bl_label = "Deform"
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw_header(self, context):
- bone = context.bone
-
- if not bone:
- bone = context.edit_bone
-
- self.layout.prop(bone, "use_deform", text="")
-
- def draw(self, context):
- layout = self.layout
-
- bone = context.bone
-
- if not bone:
- bone = context.edit_bone
-
- layout.active = bone.use_deform
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Envelope:")
-
- sub = col.column(align=True)
- sub.prop(bone, "envelope_distance", text="Distance")
- sub.prop(bone, "envelope_weight", text="Weight")
- col.prop(bone, "use_envelope_multiply", text="Multiply")
-
- sub = col.column(align=True)
- sub.label(text="Radius:")
- sub.prop(bone, "head_radius", text="Head")
- sub.prop(bone, "tail_radius", text="Tail")
-
- col = split.column()
- col.label(text="Curved Bones:")
-
- sub = col.column(align=True)
- sub.prop(bone, "bbone_segments", text="Segments")
- sub.prop(bone, "bbone_in", text="Ease In")
- sub.prop(bone, "bbone_out", text="Ease Out")
-
- col.label(text="Offset:")
- col.prop(bone, "use_cyclic_offset")
-
-
-class BONE_PT_custom_props(BoneButtonsPanel, PropertyPanel, bpy.types.Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- _property_type = bpy.types.Bone, bpy.types.EditBone, bpy.types.PoseBone
-
- @property
- def _context_path(self):
- obj = bpy.context.object
- if obj and obj.mode == 'POSE':
- return "active_pose_bone"
- else:
- return "active_bone"
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_data_camera.py b/release/scripts/ui/properties_data_camera.py
deleted file mode 100644
index 5096af42db3..00000000000
--- a/release/scripts/ui/properties_data_camera.py
+++ /dev/null
@@ -1,147 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-from rna_prop_ui import PropertyPanel
-
-
-class CameraButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "data"
-
- @classmethod
- def poll(cls, context):
- engine = context.scene.render.engine
- return context.camera and (engine in cls.COMPAT_ENGINES)
-
-
-class DATA_PT_context_camera(CameraButtonsPanel, bpy.types.Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- cam = context.camera
- space = context.space_data
-
- split = layout.split(percentage=0.65)
- if ob:
- split.template_ID(ob, "data")
- split.separator()
- elif cam:
- split.template_ID(space, "pin_id")
- split.separator()
-
-
-class DATA_PT_camera(CameraButtonsPanel, bpy.types.Panel):
- bl_label = "Lens"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- cam = context.camera
-
- layout.prop(cam, "type", expand=True)
-
- split = layout.split()
-
- col = split.column()
- if cam.type == 'PERSP':
- if cam.lens_unit == 'MILLIMETERS':
- col.prop(cam, "lens")
- elif cam.lens_unit == 'DEGREES':
- col.prop(cam, "angle")
- col = split.column()
- col.prop(cam, "lens_unit", text="")
-
- elif cam.type == 'ORTHO':
- col.prop(cam, "ortho_scale")
-
- layout.prop(cam, "use_panorama")
-
- split = layout.split()
-
- col = split.column(align=True)
- col.label(text="Shift:")
- col.prop(cam, "shift_x", text="X")
- col.prop(cam, "shift_y", text="Y")
-
- col = split.column(align=True)
- col.label(text="Clipping:")
- col.prop(cam, "clip_start", text="Start")
- col.prop(cam, "clip_end", text="End")
-
- layout.label(text="Depth of Field:")
-
- split = layout.split()
- split.prop(cam, "dof_object", text="")
-
- col = split.column()
-
- if cam.dof_object != None:
- col.enabled = False
- col.prop(cam, "dof_distance", text="Distance")
-
-
-class DATA_PT_camera_display(CameraButtonsPanel, bpy.types.Panel):
- bl_label = "Display"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- cam = context.camera
-
- split = layout.split()
-
- col = split.column()
- col.prop(cam, "show_limits", text="Limits")
- col.prop(cam, "show_mist", text="Mist")
- col.prop(cam, "show_title_safe", text="Title Safe")
- col.prop(cam, "show_name", text="Name")
-
- col = split.column()
- col.prop(cam, "draw_size", text="Size")
- col.separator()
- col.prop(cam, "show_passepartout", text="Passepartout")
- sub = col.column()
- sub.active = cam.show_passepartout
- sub.prop(cam, "passepartout_alpha", text="Alpha", slider=True)
-
-
-class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, bpy.types.Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- _context_path = "object.data"
- _property_type = bpy.types.Camera
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_data_curve.py b/release/scripts/ui/properties_data_curve.py
deleted file mode 100644
index 9acd40a3d12..00000000000
--- a/release/scripts/ui/properties_data_curve.py
+++ /dev/null
@@ -1,403 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-from rna_prop_ui import PropertyPanel
-
-
-class CurveButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "data"
-
- @classmethod
- def poll(cls, context):
- return (context.object and context.object.type in {'CURVE', 'SURFACE', 'FONT'} and context.curve)
-
-
-class CurveButtonsPanelCurve(CurveButtonsPanel):
- '''Same as above but for curves only'''
-
- @classmethod
- def poll(cls, context):
- return (context.object and context.object.type == 'CURVE' and context.curve)
-
-
-class CurveButtonsPanelActive(CurveButtonsPanel):
- '''Same as above but for curves only'''
-
- @classmethod
- def poll(cls, context):
- curve = context.curve
- return (curve and type(curve) is not bpy.types.TextCurve and curve.splines.active)
-
-
-class DATA_PT_context_curve(CurveButtonsPanel, bpy.types.Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- curve = context.curve
- space = context.space_data
-
- if ob:
- layout.template_ID(ob, "data")
- elif curve:
- layout.template_ID(space, "pin_id") # XXX: broken
-
-
-class DATA_PT_shape_curve(CurveButtonsPanel, bpy.types.Panel):
- bl_label = "Shape"
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- curve = context.curve
- is_surf = (ob.type == 'SURFACE')
- is_curve = (ob.type == 'CURVE')
- is_text = (ob.type == 'FONT')
-
- if is_curve:
- row = layout.row()
- row.prop(curve, "dimensions", expand=True)
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Resolution:")
- sub = col.column(align=True)
- sub.prop(curve, "resolution_u", text="Preview U")
- sub.prop(curve, "render_resolution_u", text="Render U")
- if is_curve:
- col.label(text="Twisting:")
- col.prop(curve, "twist_mode", text="")
- col.prop(curve, "twist_smooth", text="Smooth")
- if is_text:
- col.label(text="Display:")
- col.prop(curve, "use_fast_edit", text="Fast Editing")
-
- col = split.column()
-
- if is_surf:
- sub = col.column()
- sub.label(text="")
- sub = col.column(align=True)
- sub.prop(curve, "resolution_v", text="Preview V")
- sub.prop(curve, "render_resolution_v", text="Render V")
-
- if (is_curve or is_text):
- sub = col.column()
- sub.active = (curve.bevel_object is None)
- sub.label(text="Fill:")
- sub.prop(curve, "use_fill_front")
- sub.prop(curve, "use_fill_back")
- sub.prop(curve, "use_fill_deform", text="Fill Deformed")
-
- col.label(text="Textures:")
- col.prop(curve, "use_uv_as_generated")
- col.prop(curve, "use_auto_texspace")
-
-
-class DATA_PT_geometry_curve(CurveButtonsPanel, bpy.types.Panel):
- bl_label = "Geometry"
-
- @classmethod
- def poll(cls, context):
- obj = context.object
- if obj and obj.type == 'SURFACE':
- return False
-
- return context.curve
-
- def draw(self, context):
- layout = self.layout
-
- curve = context.curve
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Modification:")
- col.prop(curve, "offset")
- col.prop(curve, "extrude")
- col.label(text="Taper Object:")
- col.prop(curve, "taper_object", text="")
-
- col = split.column()
- col.label(text="Bevel:")
- col.prop(curve, "bevel_depth", text="Depth")
- col.prop(curve, "bevel_resolution", text="Resolution")
- col.label(text="Bevel Object:")
- col.prop(curve, "bevel_object", text="")
-
-
-class DATA_PT_pathanim(CurveButtonsPanelCurve, bpy.types.Panel):
- bl_label = "Path Animation"
-
- def draw_header(self, context):
- curve = context.curve
-
- self.layout.prop(curve, "use_path", text="")
-
- def draw(self, context):
- layout = self.layout
-
- curve = context.curve
-
- layout.active = curve.use_path
-
- col = layout.column()
- layout.prop(curve, "path_duration", text="Frames")
- layout.prop(curve, "eval_time")
-
- split = layout.split()
-
- col = split.column()
- col.prop(curve, "use_path_follow")
- col.prop(curve, "use_stretch")
- col.prop(curve, "use_deform_bounds")
-
- col = split.column()
- col.prop(curve, "use_radius")
- col.prop(curve, "use_time_offset", text="Offset Children")
-
-
-class DATA_PT_active_spline(CurveButtonsPanelActive, bpy.types.Panel):
- bl_label = "Active Spline"
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- curve = context.curve
- act_spline = curve.splines.active
- is_surf = (ob.type == 'SURFACE')
- is_poly = (act_spline.type == 'POLY')
-
- split = layout.split()
-
- if is_poly:
- # These settings are below but its easier to have
- # poly's set aside since they use so few settings
- col = split.column()
- col.label(text="Cyclic:")
- col.prop(act_spline, "use_smooth")
- col = split.column()
- col.prop(act_spline, "use_cyclic_u", text="U")
-
- else:
- col = split.column()
- col.label(text="Cyclic:")
- if act_spline.type == 'NURBS':
- col.label(text="Bezier:")
- col.label(text="Endpoint:")
- col.label(text="Order:")
-
- col.label(text="Resolution:")
-
- col = split.column()
- col.prop(act_spline, "use_cyclic_u", text="U")
-
- if act_spline.type == 'NURBS':
- sub = col.column()
- # sub.active = (not act_spline.use_cyclic_u)
- sub.prop(act_spline, "use_bezier_u", text="U")
- sub.prop(act_spline, "use_endpoint_u", text="U")
-
- sub = col.column()
- sub.prop(act_spline, "order_u", text="U")
- col.prop(act_spline, "resolution_u", text="U")
-
- if is_surf:
- col = split.column()
- col.prop(act_spline, "use_cyclic_v", text="V")
-
- # its a surface, assume its a nurb.
- sub = col.column()
- sub.active = (not act_spline.use_cyclic_v)
- sub.prop(act_spline, "use_bezier_v", text="V")
- sub.prop(act_spline, "use_endpoint_v", text="V")
- sub = col.column()
- sub.prop(act_spline, "order_v", text="V")
- sub.prop(act_spline, "resolution_v", text="V")
-
- if not is_surf:
- split = layout.split()
- col = split.column()
- col.active = (curve.dimensions == '3D')
-
- col.label(text="Interpolation:")
- col.prop(act_spline, "tilt_interpolation", text="Tilt")
- col.prop(act_spline, "radius_interpolation", text="Radius")
-
- layout.prop(act_spline, "use_smooth")
-
-
-class DATA_PT_font(CurveButtonsPanel, bpy.types.Panel):
- bl_label = "Font"
-
- @classmethod
- def poll(cls, context):
- return (context.object and context.object.type == 'FONT' and context.curve)
-
- def draw(self, context):
- layout = self.layout
-
- text = context.curve
- char = context.curve.edit_format
-
- row = layout.split(percentage=0.25)
- row.label(text="Regular")
- row.template_ID(text, "font", open="font.open", unlink="font.unlink")
- row = layout.split(percentage=0.25)
- row.label(text="Bold")
- row.template_ID(text, "font_bold", open="font.open", unlink="font.unlink")
- row = layout.split(percentage=0.25)
- row.label(text="Italic")
- row.template_ID(text, "font_italic", open="font.open", unlink="font.unlink")
- row = layout.split(percentage=0.25)
- row.label(text="Bold & Italic")
- row.template_ID(text, "font_bold_italic", open="font.open", unlink="font.unlink")
-
- #layout.prop(text, "font")
-
- split = layout.split()
-
- col = split.column()
- col.prop(text, "size", text="Size")
- col = split.column()
- col.prop(text, "shear")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Object Font:")
- col.prop(text, "family", text="")
-
- col = split.column()
- col.label(text="Text on Curve:")
- col.prop(text, "follow_curve", text="")
-
- split = layout.split()
-
- col = split.column()
- colsub = col.column(align=True)
- colsub.label(text="Underline:")
- colsub.prop(text, "underline_position", text="Position")
- colsub.prop(text, "underline_height", text="Thickness")
-
- col = split.column()
- col.label(text="Character:")
- col.prop(char, "use_bold")
- col.prop(char, "use_italic")
- col.prop(char, "use_underline")
-
- row = layout.row()
- row.prop(text, "small_caps_scale", text="Small Caps")
- row.prop(char, "use_small_caps")
-
-
-class DATA_PT_paragraph(CurveButtonsPanel, bpy.types.Panel):
- bl_label = "Paragraph"
-
- @classmethod
- def poll(cls, context):
- return (context.object and context.object.type == 'FONT' and context.curve)
-
- def draw(self, context):
- layout = self.layout
-
- text = context.curve
-
- layout.label(text="Align:")
- layout.prop(text, "align", expand=True)
-
- split = layout.split()
-
- col = split.column(align=True)
- col.label(text="Spacing:")
- col.prop(text, "space_character", text="Character")
- col.prop(text, "space_word", text="Word")
- col.prop(text, "space_line", text="Line")
-
- col = split.column(align=True)
- col.label(text="Offset:")
- col.prop(text, "offset_x", text="X")
- col.prop(text, "offset_y", text="Y")
-
-
-class DATA_PT_textboxes(CurveButtonsPanel, bpy.types.Panel):
- bl_label = "Text Boxes"
-
- @classmethod
- def poll(cls, context):
- return (context.object and context.object.type == 'FONT' and context.curve)
-
- def draw(self, context):
- layout = self.layout
-
- text = context.curve
-
- split = layout.split()
- col = split.column()
- col.operator("font.textbox_add", icon='ZOOMIN')
- col = split.column()
-
- for i, box in enumerate(text.text_boxes):
-
- boxy = layout.box()
-
- row = boxy.row()
-
- split = row.split()
-
- col = split.column(align=True)
-
- col.label(text="Dimensions:")
- col.prop(box, "width", text="Width")
- col.prop(box, "height", text="Height")
-
- col = split.column(align=True)
-
- col.label(text="Offset:")
- col.prop(box, "x", text="X")
- col.prop(box, "y", text="Y")
-
- row.operator("font.textbox_remove", text='', icon='X', emboss=False).index = i
-
-
-class DATA_PT_custom_props_curve(CurveButtonsPanel, PropertyPanel, bpy.types.Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- _context_path = "object.data"
- _property_type = bpy.types.Curve
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_data_empty.py b/release/scripts/ui/properties_data_empty.py
deleted file mode 100644
index 54e00b7099e..00000000000
--- a/release/scripts/ui/properties_data_empty.py
+++ /dev/null
@@ -1,53 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-class DataButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "data"
-
- @classmethod
- def poll(cls, context):
- return (context.object and context.object.type == 'EMPTY')
-
-
-class DATA_PT_empty(DataButtonsPanel, bpy.types.Panel):
- bl_label = "Empty"
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
-
- layout.prop(ob, "empty_draw_type", text="Display")
- layout.prop(ob, "empty_draw_size", text="Size")
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_data_lamp.py b/release/scripts/ui/properties_data_lamp.py
deleted file mode 100644
index 52268bfd834..00000000000
--- a/release/scripts/ui/properties_data_lamp.py
+++ /dev/null
@@ -1,397 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-from rna_prop_ui import PropertyPanel
-
-
-class LAMP_MT_sunsky_presets(bpy.types.Menu):
- bl_label = "Sun & Sky Presets"
- preset_subdir = "sunsky"
- preset_operator = "script.execute_preset"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- draw = bpy.types.Menu.draw_preset
-
-
-class DataButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "data"
-
- @classmethod
- def poll(cls, context):
- engine = context.scene.render.engine
- return context.lamp and (engine in cls.COMPAT_ENGINES)
-
-
-class DATA_PT_context_lamp(DataButtonsPanel, bpy.types.Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- lamp = context.lamp
- space = context.space_data
-
- split = layout.split(percentage=0.65)
-
- texture_count = len(lamp.texture_slots.keys())
-
- if ob:
- split.template_ID(ob, "data")
- elif lamp:
- split.template_ID(space, "pin_id")
-
- if texture_count != 0:
- split.label(text=str(texture_count), icon='TEXTURE')
-
-
-class DATA_PT_preview(DataButtonsPanel, bpy.types.Panel):
- bl_label = "Preview"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- self.layout.template_preview(context.lamp)
-
-
-class DATA_PT_lamp(DataButtonsPanel, bpy.types.Panel):
- bl_label = "Lamp"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- lamp = context.lamp
-
- layout.prop(lamp, "type", expand=True)
-
- split = layout.split()
-
- col = split.column()
- sub = col.column()
- sub.prop(lamp, "color", text="")
- sub.prop(lamp, "energy")
-
- if lamp.type in {'POINT', 'SPOT'}:
- sub.label(text="Falloff:")
- sub.prop(lamp, "falloff_type", text="")
- sub.prop(lamp, "distance")
-
- if lamp.falloff_type == 'LINEAR_QUADRATIC_WEIGHTED':
- col.label(text="Attenuation Factors:")
- sub = col.column(align=True)
- sub.prop(lamp, "linear_attenuation", slider=True, text="Linear")
- sub.prop(lamp, "quadratic_attenuation", slider=True, text="Quadratic")
-
- col.prop(lamp, "use_sphere")
-
- if lamp.type == 'AREA':
- col.prop(lamp, "distance")
- col.prop(lamp, "gamma")
-
- col = split.column()
- col.prop(lamp, "use_negative")
- col.prop(lamp, "use_own_layer", text="This Layer Only")
- col.prop(lamp, "use_specular")
- col.prop(lamp, "use_diffuse")
-
-
-class DATA_PT_sunsky(DataButtonsPanel, bpy.types.Panel):
- bl_label = "Sky & Atmosphere"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- lamp = context.lamp
- engine = context.scene.render.engine
- return (lamp and lamp.type == 'SUN') and (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- lamp = context.lamp.sky
-
- row = layout.row(align=True)
- row.prop(lamp, "use_sky")
- row.menu("LAMP_MT_sunsky_presets", text=bpy.types.LAMP_MT_sunsky_presets.bl_label)
- row.operator("lamp.sunsky_preset_add", text="", icon="ZOOMIN")
- row.operator("lamp.sunsky_preset_add", text="", icon="ZOOMOUT").remove_active = True
-
- row = layout.row()
- row.active = lamp.use_sky or lamp.use_atmosphere
- row.prop(lamp, "atmosphere_turbidity", text="Turbidity")
-
- split = layout.split()
-
- col = split.column()
- col.active = lamp.use_sky
- col.label(text="Blending:")
- sub = col.column()
- sub.prop(lamp, "sky_blend_type", text="")
- sub.prop(lamp, "sky_blend", text="Factor")
-
- col.label(text="Color Space:")
- sub = col.column()
- sub.row().prop(lamp, "sky_color_space", expand=True)
- sub.prop(lamp, "sky_exposure", text="Exposure")
-
- col = split.column()
- col.active = lamp.use_sky
- col.label(text="Horizon:")
- sub = col.column()
- sub.prop(lamp, "horizon_brightness", text="Brightness")
- sub.prop(lamp, "spread", text="Spread")
-
- col.label(text="Sun:")
- sub = col.column()
- sub.prop(lamp, "sun_brightness", text="Brightness")
- sub.prop(lamp, "sun_size", text="Size")
- sub.prop(lamp, "backscattered_light", slider=True, text="Back Light")
-
- layout.separator()
-
- layout.prop(lamp, "use_atmosphere")
-
- split = layout.split()
-
- col = split.column()
- col.active = lamp.use_atmosphere
- col.label(text="Intensity:")
- col.prop(lamp, "sun_intensity", text="Sun")
- col.prop(lamp, "atmosphere_distance_factor", text="Distance")
-
- col = split.column()
- col.active = lamp.use_atmosphere
- col.label(text="Scattering:")
- sub = col.column(align=True)
- sub.prop(lamp, "atmosphere_inscattering", slider=True, text="Inscattering")
- sub.prop(lamp, "atmosphere_extinction", slider=True, text="Extinction")
-
-
-class DATA_PT_shadow(DataButtonsPanel, bpy.types.Panel):
- bl_label = "Shadow"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- lamp = context.lamp
- engine = context.scene.render.engine
- return (lamp and lamp.type in {'POINT', 'SUN', 'SPOT', 'AREA'}) and (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- lamp = context.lamp
-
- layout.prop(lamp, "shadow_method", expand=True)
-
- if lamp.shadow_method == 'NOSHADOW' and lamp.type == 'AREA':
- split = layout.split()
-
- col = split.column()
- col.label(text="Form factor sampling:")
-
- sub = col.row(align=True)
-
- if lamp.shape == 'SQUARE':
- sub.prop(lamp, "shadow_ray_samples_x", text="Samples")
- elif lamp.shape == 'RECTANGLE':
- sub.prop(lamp, "shadow_ray_samples_x", text="Samples X")
- sub.prop(lamp, "shadow_ray_samples_y", text="Samples Y")
-
- if lamp.shadow_method != 'NOSHADOW':
- split = layout.split()
-
- col = split.column()
- col.prop(lamp, "shadow_color", text="")
-
- col = split.column()
- col.prop(lamp, "use_shadow_layer", text="This Layer Only")
- col.prop(lamp, "use_only_shadow")
-
- if lamp.shadow_method == 'RAY_SHADOW':
- split = layout.split()
-
- col = split.column()
- col.label(text="Sampling:")
-
- if lamp.type in {'POINT', 'SUN', 'SPOT'}:
- sub = col.row()
-
- sub.prop(lamp, "shadow_ray_samples", text="Samples")
- sub.prop(lamp, "shadow_soft_size", text="Soft Size")
-
- elif lamp.type == 'AREA':
- sub = col.row(align=True)
-
- if lamp.shape == 'SQUARE':
- sub.prop(lamp, "shadow_ray_samples_x", text="Samples")
- elif lamp.shape == 'RECTANGLE':
- sub.prop(lamp, "shadow_ray_samples_x", text="Samples X")
- sub.prop(lamp, "shadow_ray_samples_y", text="Samples Y")
-
- col.row().prop(lamp, "shadow_ray_sample_method", expand=True)
-
- if lamp.shadow_ray_sample_method == 'ADAPTIVE_QMC':
- layout.prop(lamp, "shadow_adaptive_threshold", text="Threshold")
-
- if lamp.type == 'AREA' and lamp.shadow_ray_sample_method == 'CONSTANT_JITTERED':
- row = layout.row()
- row.prop(lamp, "use_umbra")
- row.prop(lamp, "use_dither")
- row.prop(lamp, "use_jitter")
-
- elif lamp.shadow_method == 'BUFFER_SHADOW':
- col = layout.column()
- col.label(text="Buffer Type:")
- col.row().prop(lamp, "shadow_buffer_type", expand=True)
-
- if lamp.shadow_buffer_type in {'REGULAR', 'HALFWAY', 'DEEP'}:
- split = layout.split()
-
- col = split.column()
- col.label(text="Filter Type:")
- col.prop(lamp, "shadow_filter_type", text="")
- sub = col.column(align=True)
- sub.prop(lamp, "shadow_buffer_soft", text="Soft")
- sub.prop(lamp, "shadow_buffer_bias", text="Bias")
-
- col = split.column()
- col.label(text="Sample Buffers:")
- col.prop(lamp, "shadow_sample_buffers", text="")
- sub = col.column(align=True)
- sub.prop(lamp, "shadow_buffer_size", text="Size")
- sub.prop(lamp, "shadow_buffer_samples", text="Samples")
- if lamp.shadow_buffer_type == 'DEEP':
- col.prop(lamp, "compression_threshold")
-
- elif lamp.shadow_buffer_type == 'IRREGULAR':
- layout.prop(lamp, "shadow_buffer_bias", text="Bias")
-
- split = layout.split()
-
- col = split.column()
- col.prop(lamp, "use_auto_clip_start", text="Autoclip Start")
- sub = col.column()
- sub.active = not lamp.use_auto_clip_start
- sub.prop(lamp, "shadow_buffer_clip_start", text="Clip Start")
-
- col = split.column()
- col.prop(lamp, "use_auto_clip_end", text="Autoclip End")
- sub = col.column()
- sub.active = not lamp.use_auto_clip_end
- sub.prop(lamp, "shadow_buffer_clip_end", text=" Clip End")
-
-
-class DATA_PT_area(DataButtonsPanel, bpy.types.Panel):
- bl_label = "Area Shape"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- lamp = context.lamp
- engine = context.scene.render.engine
- return (lamp and lamp.type == 'AREA') and (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- lamp = context.lamp
-
- col = layout.column()
- col.row().prop(lamp, "shape", expand=True)
- sub = col.row(align=True)
-
- if (lamp.shape == 'SQUARE'):
- sub.prop(lamp, "size")
- elif (lamp.shape == 'RECTANGLE'):
- sub.prop(lamp, "size", text="Size X")
- sub.prop(lamp, "size_y", text="Size Y")
-
-
-class DATA_PT_spot(DataButtonsPanel, bpy.types.Panel):
- bl_label = "Spot Shape"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- lamp = context.lamp
- engine = context.scene.render.engine
- return (lamp and lamp.type == 'SPOT') and (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- lamp = context.lamp
-
- split = layout.split()
-
- col = split.column()
- sub = col.column()
- sub.prop(lamp, "spot_size", text="Size")
- sub.prop(lamp, "spot_blend", text="Blend", slider=True)
- col.prop(lamp, "use_square")
- col.prop(lamp, "show_cone")
-
- col = split.column()
-
- col.prop(lamp, "use_halo")
- sub = col.column(align=True)
- sub.active = lamp.use_halo
- sub.prop(lamp, "halo_intensity", text="Intensity")
- if lamp.shadow_method == 'BUFFER_SHADOW':
- sub.prop(lamp, "halo_step", text="Step")
-
-
-class DATA_PT_falloff_curve(DataButtonsPanel, bpy.types.Panel):
- bl_label = "Falloff Curve"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- lamp = context.lamp
- engine = context.scene.render.engine
-
- return (lamp and lamp.type in {'POINT', 'SPOT'} and lamp.falloff_type == 'CUSTOM_CURVE') and (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- lamp = context.lamp
-
- self.layout.template_curve_mapping(lamp, "falloff_curve")
-
-
-class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- _context_path = "object.data"
- _property_type = bpy.types.Lamp
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_data_lattice.py b/release/scripts/ui/properties_data_lattice.py
deleted file mode 100644
index bb22e267b65..00000000000
--- a/release/scripts/ui/properties_data_lattice.py
+++ /dev/null
@@ -1,93 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-from rna_prop_ui import PropertyPanel
-
-
-class DataButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "data"
-
- @classmethod
- def poll(cls, context):
- return context.lattice
-
-
-class DATA_PT_context_lattice(DataButtonsPanel, bpy.types.Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- lat = context.lattice
- space = context.space_data
-
- split = layout.split(percentage=0.65)
- if ob:
- split.template_ID(ob, "data")
- split.separator()
- elif lat:
- split.template_ID(space, "pin_id")
- split.separator()
-
-
-class DATA_PT_lattice(DataButtonsPanel, bpy.types.Panel):
- bl_label = "Lattice"
-
- def draw(self, context):
- layout = self.layout
-
- lat = context.lattice
-
- row = layout.row()
- row.prop(lat, "points_u")
- row.prop(lat, "interpolation_type_u", text="")
-
- row = layout.row()
- row.prop(lat, "points_v")
- row.prop(lat, "interpolation_type_v", text="")
-
- row = layout.row()
- row.prop(lat, "points_w")
- row.prop(lat, "interpolation_type_w", text="")
-
- row = layout.row()
- row.prop(lat, "use_outside")
- row.prop_search(lat, "vertex_group", context.object, "vertex_groups", text="")
-
-
-class DATA_PT_custom_props_lattice(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- _context_path = "object.data"
- _property_type = bpy.types.Lattice
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_data_mesh.py b/release/scripts/ui/properties_data_mesh.py
deleted file mode 100644
index fcf03cf0dcc..00000000000
--- a/release/scripts/ui/properties_data_mesh.py
+++ /dev/null
@@ -1,362 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-from rna_prop_ui import PropertyPanel
-
-
-class MESH_MT_vertex_group_specials(bpy.types.Menu):
- bl_label = "Vertex Group Specials"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("object.vertex_group_sort", icon='SORTALPHA')
- layout.operator("object.vertex_group_copy", icon='COPY_ID')
- layout.operator("object.vertex_group_copy_to_linked", icon='LINK_AREA')
- layout.operator("object.vertex_group_copy_to_selected", icon='LINK_AREA')
- layout.operator("object.vertex_group_mirror", icon='ARROW_LEFTRIGHT')
- layout.operator("object.vertex_group_remove", icon='X', text="Delete All").all = True
-
-
-class MESH_MT_shape_key_specials(bpy.types.Menu):
- bl_label = "Shape Key Specials"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("object.shape_key_transfer", icon='COPY_ID') # icon is not ideal
- layout.operator("object.join_shapes", icon='COPY_ID') # icon is not ideal
- layout.operator("object.shape_key_mirror", icon='ARROW_LEFTRIGHT')
-
-
-class MeshButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "data"
-
- @classmethod
- def poll(cls, context):
- engine = context.scene.render.engine
- return context.mesh and (engine in cls.COMPAT_ENGINES)
-
-
-class DATA_PT_context_mesh(MeshButtonsPanel, bpy.types.Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- mesh = context.mesh
- space = context.space_data
-
- if ob:
- layout.template_ID(ob, "data")
- elif mesh:
- layout.template_ID(space, "pin_id")
-
-
-class DATA_PT_normals(MeshButtonsPanel, bpy.types.Panel):
- bl_label = "Normals"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- mesh = context.mesh
-
- split = layout.split()
-
- col = split.column()
- col.prop(mesh, "use_auto_smooth")
- sub = col.column()
- sub.active = mesh.use_auto_smooth
- sub.prop(mesh, "auto_smooth_angle", text="Angle")
-
- split.prop(mesh, "show_double_sided")
-
-
-class DATA_PT_settings(MeshButtonsPanel, bpy.types.Panel):
- bl_label = "Settings"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- mesh = context.mesh
-
- layout.prop(mesh, "texture_mesh")
- layout.prop(mesh, "use_auto_texspace")
-
-
-class DATA_PT_vertex_groups(MeshButtonsPanel, bpy.types.Panel):
- bl_label = "Vertex Groups"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- engine = context.scene.render.engine
- obj = context.object
- return (obj and obj.type in {'MESH', 'LATTICE'} and (engine in cls.COMPAT_ENGINES))
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- group = ob.vertex_groups.active
-
- rows = 2
- if group:
- rows = 5
-
- row = layout.row()
- row.template_list(ob, "vertex_groups", ob.vertex_groups, "active_index", rows=rows)
-
- col = row.column(align=True)
- col.operator("object.vertex_group_add", icon='ZOOMIN', text="")
- col.operator("object.vertex_group_remove", icon='ZOOMOUT', text="")
- col.menu("MESH_MT_vertex_group_specials", icon='DOWNARROW_HLT', text="")
- if group:
- col.operator("object.vertex_group_move", icon='TRIA_UP', text="").direction = 'UP'
- col.operator("object.vertex_group_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
-
- if group:
- row = layout.row()
- row.prop(group, "name")
-
- if ob.mode == 'EDIT' and len(ob.vertex_groups) > 0:
- row = layout.row()
-
- sub = row.row(align=True)
- sub.operator("object.vertex_group_assign", text="Assign")
- sub.operator("object.vertex_group_remove_from", text="Remove")
-
- sub = row.row(align=True)
- sub.operator("object.vertex_group_select", text="Select")
- sub.operator("object.vertex_group_deselect", text="Deselect")
-
- layout.prop(context.tool_settings, "vertex_group_weight", text="Weight")
-
-
-class DATA_PT_shape_keys(MeshButtonsPanel, bpy.types.Panel):
- bl_label = "Shape Keys"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- engine = context.scene.render.engine
- obj = context.object
- return (obj and obj.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'} and (engine in cls.COMPAT_ENGINES))
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- key = ob.data.shape_keys
- kb = ob.active_shape_key
-
- enable_edit = ob.mode != 'EDIT'
- enable_edit_value = False
-
- if ob.show_only_shape_key is False:
- if enable_edit or (ob.type == 'MESH' and ob.use_shape_key_edit_mode):
- enable_edit_value = True
-
- row = layout.row()
-
- rows = 2
- if kb:
- rows = 5
- row.template_list(key, "keys", ob, "active_shape_key_index", rows=rows)
-
- col = row.column()
-
- sub = col.column(align=True)
- sub.operator("object.shape_key_add", icon='ZOOMIN', text="")
- sub.operator("object.shape_key_remove", icon='ZOOMOUT', text="")
- sub.menu("MESH_MT_shape_key_specials", icon='DOWNARROW_HLT', text="")
-
- if kb:
- col.separator()
-
- sub = col.column(align=True)
- sub.operator("object.shape_key_move", icon='TRIA_UP', text="").type = 'UP'
- sub.operator("object.shape_key_move", icon='TRIA_DOWN', text="").type = 'DOWN'
-
- split = layout.split(percentage=0.4)
- row = split.row()
- row.enabled = enable_edit
- row.prop(key, "use_relative")
-
- row = split.row()
- row.alignment = 'RIGHT'
-
- sub = row.row(align=True)
- subsub = sub.row(align=True)
- subsub.active = enable_edit_value
- subsub.prop(ob, "show_only_shape_key", text="")
- subsub.prop(kb, "mute", text="")
- sub.prop(ob, "use_shape_key_edit_mode", text="")
-
- sub = row.row()
- sub.operator("object.shape_key_clear", icon='X', text="")
-
- row = layout.row()
- row.prop(kb, "name")
-
- if key.use_relative:
- if ob.active_shape_key_index != 0:
- row = layout.row()
- row.active = enable_edit_value
- row.prop(kb, "value")
-
- split = layout.split()
-
- col = split.column(align=True)
- col.active = enable_edit_value
- col.label(text="Range:")
- col.prop(kb, "slider_min", text="Min")
- col.prop(kb, "slider_max", text="Max")
-
- col = split.column(align=True)
- col.active = enable_edit_value
- col.label(text="Blend:")
- col.prop_search(kb, "vertex_group", ob, "vertex_groups", text="")
- col.prop_search(kb, "relative_key", key, "keys", text="")
-
- else:
- row = layout.row()
- row.active = enable_edit_value
- row.prop(key, "slurph")
-
-
-class DATA_PT_uv_texture(MeshButtonsPanel, bpy.types.Panel):
- bl_label = "UV Texture"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- me = context.mesh
-
- row = layout.row()
- col = row.column()
-
- col.template_list(me, "uv_textures", me.uv_textures, "active_index", rows=2)
-
- col = row.column(align=True)
- col.operator("mesh.uv_texture_add", icon='ZOOMIN', text="")
- col.operator("mesh.uv_texture_remove", icon='ZOOMOUT', text="")
-
- lay = me.uv_textures.active
- if lay:
- layout.prop(lay, "name")
-
-
-class DATA_PT_texface(MeshButtonsPanel, bpy.types.Panel):
- bl_label = "Texture Face"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- ob = context.active_object
-
- return (context.mode == 'EDIT_MESH') and ob and ob.type == 'MESH'
-
- def draw(self, context):
- layout = self.layout
- col = layout.column()
-
- me = context.mesh
-
- tf = me.faces.active_tface
-
- if tf:
- if context.scene.render.engine != 'BLENDER_GAME':
- col.label(text="Options only supported in Game Engine")
-
- split = layout.split()
- col = split.column()
-
- col.prop(tf, "use_image")
- col.prop(tf, "use_light")
- col.prop(tf, "hide")
- col.prop(tf, "use_collision")
-
- col.prop(tf, "use_blend_shared")
- col.prop(tf, "use_twoside")
- col.prop(tf, "use_object_color")
-
- col = split.column()
-
- col.prop(tf, "use_halo")
- col.prop(tf, "use_billboard")
- col.prop(tf, "use_shadow_cast")
- col.prop(tf, "use_bitmap_text")
- col.prop(tf, "use_alpha_sort")
-
- col = layout.column()
- col.prop(tf, "blend_type")
- else:
- col.label(text="No UV Texture")
-
-
-class DATA_PT_vertex_colors(MeshButtonsPanel, bpy.types.Panel):
- bl_label = "Vertex Colors"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- me = context.mesh
-
- row = layout.row()
- col = row.column()
-
- col.template_list(me, "vertex_colors", me.vertex_colors, "active_index", rows=2)
-
- col = row.column(align=True)
- col.operator("mesh.vertex_color_add", icon='ZOOMIN', text="")
- col.operator("mesh.vertex_color_remove", icon='ZOOMOUT', text="")
-
- lay = me.vertex_colors.active
- if lay:
- layout.prop(lay, "name")
-
-
-class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, bpy.types.Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- _context_path = "object.data"
- _property_type = bpy.types.Mesh
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_data_metaball.py b/release/scripts/ui/properties_data_metaball.py
deleted file mode 100644
index 961d11d360c..00000000000
--- a/release/scripts/ui/properties_data_metaball.py
+++ /dev/null
@@ -1,129 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-from rna_prop_ui import PropertyPanel
-
-
-class DataButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "data"
-
- @classmethod
- def poll(cls, context):
- return context.meta_ball
-
-
-class DATA_PT_context_metaball(DataButtonsPanel, bpy.types.Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- mball = context.meta_ball
- space = context.space_data
-
- if ob:
- layout.template_ID(ob, "data")
- elif mball:
- layout.template_ID(space, "pin_id")
-
-
-class DATA_PT_metaball(DataButtonsPanel, bpy.types.Panel):
- bl_label = "Metaball"
-
- def draw(self, context):
- layout = self.layout
-
- mball = context.meta_ball
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Resolution:")
- sub = col.column(align=True)
- sub.prop(mball, "resolution", text="View")
- sub.prop(mball, "render_resolution", text="Render")
-
- col = split.column()
- col.label(text="Settings:")
- col.prop(mball, "threshold", text="Threshold")
-
- layout.label(text="Update:")
- layout.prop(mball, "update_method", expand=True)
-
-
-class DATA_PT_metaball_element(DataButtonsPanel, bpy.types.Panel):
- bl_label = "Active Element"
-
- @classmethod
- def poll(cls, context):
- return (context.meta_ball and context.meta_ball.elements.active)
-
- def draw(self, context):
- layout = self.layout
-
- metaelem = context.meta_ball.elements.active
-
- layout.prop(metaelem, "type")
-
- split = layout.split()
-
- col = split.column(align=True)
- col.label(text="Settings:")
- col.prop(metaelem, "stiffness", text="Stiffness")
- col.prop(metaelem, "use_negative", text="Negative")
- col.prop(metaelem, "hide", text="Hide")
-
- col = split.column(align=True)
-
- if metaelem.type in {'CUBE', 'ELLIPSOID'}:
- col.label(text="Size:")
- col.prop(metaelem, "size_x", text="X")
- col.prop(metaelem, "size_y", text="Y")
- col.prop(metaelem, "size_z", text="Z")
-
- elif metaelem.type == 'TUBE':
- col.label(text="Size:")
- col.prop(metaelem, "size_x", text="X")
-
- elif metaelem.type == 'PLANE':
- col.label(text="Size:")
- col.prop(metaelem, "size_x", text="X")
- col.prop(metaelem, "size_y", text="Y")
-
-
-class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- _context_path = "object.data"
- _property_type = bpy.types.MetaBall
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_data_modifier.py b/release/scripts/ui/properties_data_modifier.py
deleted file mode 100644
index 8d5bc0f3519..00000000000
--- a/release/scripts/ui/properties_data_modifier.py
+++ /dev/null
@@ -1,712 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-class ModifierButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "modifier"
-
-
-class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
- bl_label = "Modifiers"
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
-
- layout.operator_menu_enum("object.modifier_add", "type")
-
- for md in ob.modifiers:
- box = layout.template_modifier(md)
- if box:
- # match enum type to our functions, avoids a lookup table.
- getattr(self, md.type)(box, ob, md)
-
- # the mt.type enum is (ab)used for a lookup on function names
- # ...to avoid lengthy if statements
- # so each type must have a function here.
-
- def ARMATURE(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Object:")
- col.prop(md, "object", text="")
- col.prop(md, "use_deform_preserve_volume")
-
- col = split.column()
- col.label(text="Bind To:")
- col.prop(md, "use_vertex_groups", text="Vertex Groups")
- col.prop(md, "use_bone_envelopes", text="Bone Envelopes")
-
- layout.separator()
-
- row = layout.row()
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- sub = row.row()
- sub.active = bool(md.vertex_group)
- sub.prop(md, "invert_vertex_group")
-
- layout.prop(md, "use_multi_modifier")
-
- def ARRAY(self, layout, ob, md):
- layout.prop(md, "fit_type")
-
- if md.fit_type == 'FIXED_COUNT':
- layout.prop(md, "count")
- elif md.fit_type == 'FIT_LENGTH':
- layout.prop(md, "fit_length")
- elif md.fit_type == 'FIT_CURVE':
- layout.prop(md, "curve")
-
- layout.separator()
-
- split = layout.split()
-
- col = split.column()
- col.prop(md, "use_constant_offset")
- sub = col.column()
- sub.active = md.use_constant_offset
- sub.prop(md, "constant_offset_displace", text="")
-
- col.separator()
-
- col.prop(md, "use_merge_vertices", text="Merge")
- sub = col.column()
- sub.active = md.use_merge_vertices
- sub.prop(md, "use_merge_vertices_cap", text="First Last")
- sub.prop(md, "merge_threshold", text="Distance")
-
- col = split.column()
- col.prop(md, "use_relative_offset")
- sub = col.column()
- sub.active = md.use_relative_offset
- sub.prop(md, "relative_offset_displace", text="")
-
- col.separator()
-
- col.prop(md, "use_object_offset")
- sub = col.column()
- sub.active = md.use_object_offset
- sub.prop(md, "offset_object", text="")
-
- layout.separator()
-
- layout.prop(md, "start_cap")
- layout.prop(md, "end_cap")
-
- def BEVEL(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.prop(md, "width")
-
- col = split.column()
- col.prop(md, "use_only_vertices")
-
- layout.label(text="Limit Method:")
- layout.row().prop(md, "limit_method", expand=True)
- if md.limit_method == 'ANGLE':
- layout.prop(md, "angle_limit")
- elif md.limit_method == 'WEIGHT':
- layout.row().prop(md, "edge_weight_method", expand=True)
-
- def BOOLEAN(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Operation:")
- col.prop(md, "operation", text="")
-
- col = split.column()
- col.label(text="Object:")
- col.prop(md, "object", text="")
-
- def BUILD(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.prop(md, "frame_start")
- col.prop(md, "frame_duration")
-
- col = split.column()
- col.prop(md, "use_random_order")
- sub = col.column()
- sub.active = md.use_random_order
- sub.prop(md, "seed")
-
- def CAST(self, layout, ob, md):
- split = layout.split(percentage=0.25)
-
- split.label(text="Cast Type:")
- split.prop(md, "cast_type", text="")
-
- split = layout.split(percentage=0.25)
-
- col = split.column()
- col.prop(md, "use_x")
- col.prop(md, "use_y")
- col.prop(md, "use_z")
-
- col = split.column()
- col.prop(md, "factor")
- col.prop(md, "radius")
- col.prop(md, "size")
- col.prop(md, "use_radius_as_size")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Vertex Group:")
- col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- col = split.column()
- col.label(text="Control Object:")
- col.prop(md, "object", text="")
- if md.object:
- col.prop(md, "use_transform")
-
- def CLOTH(self, layout, ob, md):
- layout.label(text="See Cloth panel.")
-
- def COLLISION(self, layout, ob, md):
- layout.label(text="See Collision panel.")
-
- def CURVE(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Object:")
- col.prop(md, "object", text="")
- col = split.column()
- col.label(text="Vertex Group:")
- col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- layout.label(text="Deformation Axis:")
- layout.row().prop(md, "deform_axis", expand=True)
-
- def DECIMATE(self, layout, ob, md):
- layout.prop(md, "ratio")
- layout.label(text="Face Count: %s" % str(md.face_count))
-
- def DISPLACE(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Texture:")
- col.template_ID(md, "texture", new="texture.new")
- col.label(text="Vertex Group:")
- col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
-
- col = split.column()
- col.label(text="Direction:")
- col.prop(md, "direction", text="")
- col.label(text="Texture Coordinates:")
- col.prop(md, "texture_coords", text="")
- if md.texture_coords == 'OBJECT':
- layout.prop(md, "texture_coordinate_object", text="Object")
- elif md.texture_coords == 'UV' and ob.type == 'MESH':
- layout.prop_search(md, "uv_layer", ob.data, "uv_textures")
-
- layout.separator()
-
- row = layout.row()
- row.prop(md, "mid_level")
- row.prop(md, "strength")
-
- def EDGE_SPLIT(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.prop(md, "use_edge_angle", text="Edge Angle")
- sub = col.column()
- sub.active = md.use_edge_angle
- sub.prop(md, "split_angle")
-
- split.prop(md, "use_edge_sharp", text="Sharp Edges")
-
- def EXPLODE(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Vertex group:")
- col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- sub = col.column()
- sub.active = bool(md.vertex_group)
- sub.prop(md, "protect")
- col.label(text="Particle UV")
- col.prop_search(md, "particle_uv", ob.data, "uv_textures", text="")
-
- col = split.column()
- col.prop(md, "use_edge_cut")
- col.prop(md, "show_unborn")
- col.prop(md, "show_alive")
- col.prop(md, "show_dead")
- col.prop(md, "use_size")
-
- layout.operator("object.explode_refresh", text="Refresh")
-
- def FLUID_SIMULATION(self, layout, ob, md):
- layout.label(text="See Fluid panel.")
-
- def HOOK(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Object:")
- col.prop(md, "object", text="")
- if md.object and md.object.type == 'ARMATURE':
- col.label(text="Bone:")
- col.prop_search(md, "subtarget", md.object.data, "bones", text="")
- col = split.column()
- col.label(text="Vertex Group:")
- col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
-
- layout.separator()
-
- split = layout.split()
-
- col = split.column()
- col.prop(md, "falloff")
- col.prop(md, "force", slider=True)
-
- col = split.column()
- col.operator("object.hook_reset", text="Reset")
- col.operator("object.hook_recenter", text="Recenter")
-
- if ob.mode == 'EDIT':
- layout.separator()
- row = layout.row()
- row.operator("object.hook_select", text="Select")
- row.operator("object.hook_assign", text="Assign")
-
- def LATTICE(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Object:")
- col.prop(md, "object", text="")
-
- col = split.column()
- col.label(text="Vertex Group:")
- col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
-
- def MASK(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Mode:")
- col.prop(md, "mode", text="")
- col = split.column()
- if md.mode == 'ARMATURE':
- col.label(text="Armature:")
- col.prop(md, "armature", text="")
- elif md.mode == 'VERTEX_GROUP':
- col.label(text="Vertex Group:")
- col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
-
- sub = col.column()
- sub.active = bool(md.vertex_group)
- sub.prop(md, "invert_vertex_group")
-
- def MESH_DEFORM(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- sub = col.column()
- sub.label(text="Object:")
- sub.prop(md, "object", text="")
- sub.active = not md.is_bound
- col = split.column()
- col.label(text="Vertex Group:")
- col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
-
- sub = col.column()
- sub.active = bool(md.vertex_group)
- sub.prop(md, "invert_vertex_group")
-
- layout.separator()
-
- if md.is_bound:
- layout.operator("object.meshdeform_bind", text="Unbind")
- else:
- layout.operator("object.meshdeform_bind", text="Bind")
-
- row = layout.row()
- row.prop(md, "precision")
- row.prop(md, "use_dynamic_bind")
-
- def MIRROR(self, layout, ob, md):
- split = layout.split(percentage=0.25)
-
- col = split.column()
- col.label(text="Axis:")
- col.prop(md, "use_x")
- col.prop(md, "use_y")
- col.prop(md, "use_z")
-
- col = split.column()
- col.label(text="Options:")
- col.prop(md, "use_mirror_merge", text="Merge")
- col.prop(md, "use_clip", text="Clipping")
- col.prop(md, "use_mirror_vertex_groups", text="Vertex Groups")
-
- col = split.column()
- col.label(text="Textures:")
- col.prop(md, "use_mirror_u", text="U")
- col.prop(md, "use_mirror_v", text="V")
-
- col = layout.column()
-
- if md.use_mirror_merge == True:
- col.prop(md, "merge_threshold")
- col.label(text="Mirror Object:")
- col.prop(md, "mirror_object", text="")
-
- def MULTIRES(self, layout, ob, md):
- layout.row().prop(md, "subdivision_type", expand=True)
-
- split = layout.split()
- col = split.column()
- col.prop(md, "levels", text="Preview")
- col.prop(md, "sculpt_levels", text="Sculpt")
- col.prop(md, "render_levels", text="Render")
-
- col = split.column()
-
- col.enabled = ob.mode != 'EDIT'
- col.operator("object.multires_subdivide", text="Subdivide")
- col.operator("object.multires_higher_levels_delete", text="Delete Higher")
- col.operator("object.multires_reshape", text="Reshape")
- col.operator("object.multires_base_apply", text="Apply Base")
- col.prop(md, "show_only_control_edges")
-
- layout.separator()
-
- col = layout.column()
- row = col.row()
- if md.is_external:
- row.operator("object.multires_external_pack", text="Pack External")
- row.label()
- row = col.row()
- row.prop(md, "filepath", text="")
- else:
- row.operator("object.multires_external_save", text="Save External...")
- row.label()
-
- def PARTICLE_INSTANCE(self, layout, ob, md):
- layout.prop(md, "object")
- layout.prop(md, "particle_system_index", text="Particle System")
-
- split = layout.split()
- col = split.column()
- col.label(text="Create From:")
- col.prop(md, "use_normal")
- col.prop(md, "use_children")
- col.prop(md, "use_size")
-
- col = split.column()
- col.label(text="Show Particles When:")
- col.prop(md, "show_alive")
- col.prop(md, "show_unborn")
- col.prop(md, "show_dead")
-
- layout.separator()
-
- layout.prop(md, "use_path", text="Create Along Paths")
-
- split = layout.split()
- split.active = md.use_path
- col = split.column()
- col.row().prop(md, "axis", expand=True)
- col.prop(md, "use_preserve_shape")
-
- col = split.column()
- col.prop(md, "position", slider=True)
- col.prop(md, "random_position", text="Random", slider=True)
-
- def PARTICLE_SYSTEM(self, layout, ob, md):
- layout.label(text="See Particle panel.")
-
- def SCREW(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.prop(md, "axis")
- col.prop(md, "object", text="AxisOb")
- col.prop(md, "angle")
- col.prop(md, "steps")
- col.prop(md, "render_steps")
-
- col = split.column()
- row = col.row()
- row.active = (md.object is None or md.use_object_screw_offset == False)
- row.prop(md, "screw_offset")
- row = col.row()
- row.active = (md.object is not None)
- row.prop(md, "use_object_screw_offset")
- col.prop(md, "use_normal_calculate")
- col.prop(md, "use_normal_flip")
- col.prop(md, "iterations")
-
- def SHRINKWRAP(self, layout, ob, md):
- split = layout.split()
- col = split.column()
- col.label(text="Target:")
- col.prop(md, "target", text="")
- col = split.column()
- col.label(text="Vertex Group:")
- col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
-
- split = layout.split()
-
- col = split.column()
- col.prop(md, "offset")
- col.prop(md, "subsurf_levels")
-
- col = split.column()
- col.label(text="Mode:")
- col.prop(md, "wrap_method", text="")
-
- split = layout.split(percentage=0.25)
-
- col = split.column()
-
- if md.wrap_method == 'PROJECT':
- col.label(text="Axis:")
- col.prop(md, "use_project_x")
- col.prop(md, "use_project_y")
- col.prop(md, "use_project_z")
-
- col = split.column()
- col.label(text="Direction:")
- col.prop(md, "use_negative_direction")
- col.prop(md, "use_positive_direction")
-
- col = split.column()
-
- col.label(text="Cull Faces:")
- col.prop(md, "cull_face", expand=True)
-
- layout.label(text="Auxiliary Target:")
- layout.prop(md, "auxiliary_target", text="")
-
- elif md.wrap_method == 'NEAREST_SURFACEPOINT':
- layout.prop(md, "use_keep_above_surface")
-
- def SIMPLE_DEFORM(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Mode:")
- col.prop(md, "deform_method", text="")
-
- col = split.column()
- col.label(text="Vertex Group:")
- col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Origin:")
- col.prop(md, "origin", text="")
- sub = col.column()
- sub.active = (md.origin is not None)
- sub.prop(md, "use_relative")
-
- col = split.column()
- col.label(text="Deform:")
- col.prop(md, "factor")
- col.prop(md, "limits", slider=True)
- if md.deform_method in {'TAPER', 'STRETCH'}:
- col.prop(md, "lock_x")
- col.prop(md, "lock_y")
-
- def SMOKE(self, layout, ob, md):
- layout.label(text="See Smoke panel.")
-
- def SMOOTH(self, layout, ob, md):
- split = layout.split(percentage=0.25)
-
- col = split.column()
- col.label(text="Axis:")
- col.prop(md, "use_x")
- col.prop(md, "use_y")
- col.prop(md, "use_z")
-
- col = split.column()
- col.prop(md, "factor")
- col.prop(md, "iterations")
- col.label(text="Vertex Group:")
- col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
-
- def SOFT_BODY(self, layout, ob, md):
- layout.label(text="See Soft Body panel.")
-
- def SOLIDIFY(self, layout, ob, md):
-
- split = layout.split()
-
- col = split.column()
- col.prop(md, "thickness")
- col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
-
- col.label(text="Crease:")
- col.prop(md, "edge_crease_inner", text="Inner")
- col.prop(md, "edge_crease_outer", text="Outer")
- col.prop(md, "edge_crease_rim", text="Rim")
- col.label(text="Material Index Offset:")
-
- col = split.column()
-
- col.prop(md, "offset")
- colsub = col.column()
- colsub.active = bool(md.vertex_group)
- colsub.prop(md, "invert_vertex_group", text="Invert")
-
- col.prop(md, "use_even_offset")
- col.prop(md, "use_quality_normals")
-
- col.prop(md, "use_rim")
- colsub = col.column()
-
- colsub.label()
- rowsub = colsub.split(align=True, percentage=0.4)
- rowsub.prop(md, "material_offset", text="")
- colsub = rowsub.row()
- colsub.active = md.use_rim
- colsub.prop(md, "material_offset_rim", text="Rim")
-
- def SUBSURF(self, layout, ob, md):
- layout.row().prop(md, "subdivision_type", expand=True)
-
- split = layout.split()
- col = split.column()
- col.label(text="Subdivisions:")
- col.prop(md, "levels", text="View")
- col.prop(md, "render_levels", text="Render")
-
- col = split.column()
- col.label(text="Options:")
- col.prop(md, "use_subsurf_uv")
- col.prop(md, "show_only_control_edges")
-
- def SURFACE(self, layout, ob, md):
- layout.label(text="See Fields panel.")
-
- def UV_PROJECT(self, layout, ob, md):
- if ob.type == 'MESH':
- split = layout.split()
-
- col = split.column()
- col.label(text="Image:")
- col.prop(md, "image", text="")
-
- col = split.column()
- col.label(text="UV Layer:")
- col.prop_search(md, "uv_layer", ob.data, "uv_textures", text="")
-
- split = layout.split()
- col = split.column()
- col.prop(md, "use_image_override")
- col.prop(md, "projector_count", text="Projectors")
- for proj in md.projectors:
- col.prop(proj, "object", text="")
-
- col = split.column()
- sub = col.column(align=True)
- sub.prop(md, "aspect_x", text="Aspect X")
- sub.prop(md, "aspect_y", text="Aspect Y")
-
- sub = col.column(align=True)
- sub.prop(md, "scale_x", text="Scale X")
- sub.prop(md, "scale_y", text="Scale Y")
-
- def WAVE(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Motion:")
- col.prop(md, "use_x")
- col.prop(md, "use_y")
- col.prop(md, "use_cyclic")
-
- col = split.column()
- col.prop(md, "use_normal")
- sub = col.column()
- sub.active = md.use_normal
- sub.prop(md, "use_normal_x", text="X")
- sub.prop(md, "use_normal_y", text="Y")
- sub.prop(md, "use_normal_z", text="Z")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Time:")
- sub = col.column(align=True)
- sub.prop(md, "time_offset", text="Offset")
- sub.prop(md, "lifetime", text="Life")
- col.prop(md, "damping_time", text="Damping")
-
- col = split.column()
- col.label(text="Position:")
- sub = col.column(align=True)
- sub.prop(md, "start_position_x", text="X")
- sub.prop(md, "start_position_y", text="Y")
- col.prop(md, "falloff_radius", text="Falloff")
-
- layout.separator()
-
- layout.prop(md, "start_position_object")
- layout.prop_search(md, "vertex_group", ob, "vertex_groups")
- split = layout.split(percentage=0.33)
- col = split.column()
- col.label(text="Texture")
- col = split.column()
- col.template_ID(md, "texture", new="texture.new")
- layout.prop(md, "texture_coords")
- if md.texture_coords == 'MAP_UV' and ob.type == 'MESH':
- layout.prop_search(md, "uv_layer", ob.data, "uv_textures")
- elif md.texture_coords == 'OBJECT':
- layout.prop(md, "texture_coords_object")
-
- layout.separator()
-
- split = layout.split()
-
- col = split.column()
- col.prop(md, "speed", slider=True)
- col.prop(md, "height", slider=True)
-
- col = split.column()
- col.prop(md, "width", slider=True)
- col.prop(md, "narrowness", slider=True)
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_game.py b/release/scripts/ui/properties_game.py
deleted file mode 100644
index 4c6bb0e08ec..00000000000
--- a/release/scripts/ui/properties_game.py
+++ /dev/null
@@ -1,509 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-class PhysicsButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "physics"
-
-
-class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel):
- bl_label = "Physics"
- COMPAT_ENGINES = {'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- ob = context.active_object
- rd = context.scene.render
- return ob and ob.game and (rd.engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.active_object
- game = ob.game
- soft = ob.game.soft_body
-
- layout.prop(game, "physics_type")
- layout.separator()
-
- #if game.physics_type == 'DYNAMIC':
- if game.physics_type in {'DYNAMIC', 'RIGID_BODY'}:
- split = layout.split()
-
- col = split.column()
- col.prop(game, "use_actor")
- col.prop(game, "use_ghost")
- col.prop(ob, "hide_render", text="Invisible") # out of place but useful
-
- col = split.column()
- col.prop(game, "use_material_physics_fh")
- col.prop(game, "use_rotate_from_normal")
- col.prop(game, "use_sleep")
-
- layout.separator()
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Attributes:")
- col.prop(game, "mass")
- col.prop(game, "radius")
- col.prop(game, "form_factor")
-
- col = split.column()
- sub = col.column()
- sub.prop(game, "use_anisotropic_friction")
- subsub = sub.column()
- subsub.active = game.use_anisotropic_friction
- subsub.prop(game, "friction_coefficients", text="", slider=True)
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Velocity:")
- sub = col.column(align=True)
- sub.prop(game, "velocity_min", text="Minimum")
- sub.prop(game, "velocity_max", text="Maximum")
-
- col = split.column()
- col.label(text="Damping:")
- sub = col.column(align=True)
- sub.prop(game, "damping", text="Translation", slider=True)
- sub.prop(game, "rotation_damping", text="Rotation", slider=True)
-
- layout.separator()
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Lock Translation:")
- col.prop(game, "lock_location_x", text="X")
- col.prop(game, "lock_location_y", text="Y")
- col.prop(game, "lock_location_z", text="Z")
-
- col = split.column()
- col.label(text="Lock Rotation:")
- col.prop(game, "lock_rotation_x", text="X")
- col.prop(game, "lock_rotation_y", text="Y")
- col.prop(game, "lock_rotation_z", text="Z")
-
- elif game.physics_type == 'SOFT_BODY':
- col = layout.column()
- col.prop(game, "use_actor")
- col.prop(game, "use_ghost")
- col.prop(ob, "hide_render", text="Invisible")
-
- layout.separator()
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Attributes:")
- col.prop(game, "mass")
- col.prop(soft, "weld_threshold")
- col.prop(soft, "location_iterations")
- col.prop(soft, "linear_stiffness", slider=True)
- col.prop(soft, "dynamic_friction", slider=True)
- col.prop(soft, "collision_margin", slider=True)
- col.prop(soft, "use_bending_constraints", text="Bending Constraints")
-
- col = split.column()
- col.prop(soft, "use_shape_match")
- sub = col.column()
- sub.active = soft.use_shape_match
- sub.prop(soft, "shape_threshold", slider=True)
-
- col.separator()
-
- col.label(text="Cluster Collision:")
- col.prop(soft, "use_cluster_rigid_to_softbody")
- col.prop(soft, "use_cluster_soft_to_softbody")
- sub = col.column()
- sub.active = (soft.use_cluster_rigid_to_softbody or soft.use_cluster_soft_to_softbody)
- sub.prop(soft, "cluster_iterations", text="Iterations")
-
- elif game.physics_type == 'STATIC':
- col = layout.column()
- col.prop(game, "use_actor")
- col.prop(game, "use_ghost")
- col.prop(ob, "hide_render", text="Invisible")
-
- layout.separator()
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Attributes:")
- col.prop(game, "radius")
-
- col = split.column()
- sub = col.column()
- sub.prop(game, "use_anisotropic_friction")
- subsub = sub.column()
- subsub.active = game.use_anisotropic_friction
- subsub.prop(game, "friction_coefficients", text="", slider=True)
-
- elif game.physics_type in {'SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'}:
- layout.prop(ob, "hide_render", text="Invisible")
-
-
-class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, bpy.types.Panel):
- bl_label = "Collision Bounds"
- COMPAT_ENGINES = {'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- game = context.object.game
- rd = context.scene.render
- return (game.physics_type in {'DYNAMIC', 'RIGID_BODY', 'SENSOR', 'SOFT_BODY', 'STATIC'}) and (rd.engine in cls.COMPAT_ENGINES)
-
- def draw_header(self, context):
- game = context.active_object.game
-
- self.layout.prop(game, "use_collision_bounds", text="")
-
- def draw(self, context):
- layout = self.layout
-
- game = context.active_object.game
-
- layout.active = game.use_collision_bounds
- layout.prop(game, "collision_bounds_type", text="Bounds")
-
- row = layout.row()
- row.prop(game, "collision_margin", text="Margin", slider=True)
- row.prop(game, "use_collision_compound", text="Compound")
-
-
-class RenderButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "render"
-
- @classmethod
- def poll(cls, context):
- rd = context.scene.render
- return (rd.engine in cls.COMPAT_ENGINES)
-
-
-class RENDER_PT_game(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Game"
- COMPAT_ENGINES = {'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- row = layout.row()
- row.operator("view3d.game_start", text="Start")
- row.label()
-
-
-class RENDER_PT_game_player(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Standalone Player"
- COMPAT_ENGINES = {'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- gs = context.scene.game_settings
-
- layout.prop(gs, "show_fullscreen")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Resolution:")
- sub = col.column(align=True)
- sub.prop(gs, "resolution_x", slider=False, text="X")
- sub.prop(gs, "resolution_y", slider=False, text="Y")
-
- col = split.column()
- col.label(text="Quality:")
- sub = col.column(align=True)
- sub.prop(gs, "depth", text="Bit Depth", slider=False)
- sub.prop(gs, "frequency", text="FPS", slider=False)
-
- # framing:
- col = layout.column()
- col.label(text="Framing:")
- col.row().prop(gs, "frame_type", expand=True)
- if gs.frame_type == 'LETTERBOX':
- col.prop(gs, "frame_color", text="")
-
-
-class RENDER_PT_game_stereo(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Stereo"
- COMPAT_ENGINES = {'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- gs = context.scene.game_settings
- stereo_mode = gs.stereo
-
- # stereo options:
- layout.prop(gs, "stereo", expand=True)
-
- # stereo:
- if stereo_mode == 'STEREO':
- layout.prop(gs, "stereo_mode")
- layout.prop(gs, "stereo_eye_separation")
-
- # dome:
- elif stereo_mode == 'DOME':
- layout.prop(gs, "dome_mode", text="Dome Type")
-
- dome_type = gs.dome_mode
-
- split = layout.split()
-
- if dome_type == 'FISHEYE' or \
- dome_type == 'TRUNCATED_REAR' or \
- dome_type == 'TRUNCATED_FRONT':
-
- col = split.column()
- col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
- col.prop(gs, "dome_angle", slider=True)
-
- col = split.column()
- col.prop(gs, "dome_tesselation", text="Tesselation")
- col.prop(gs, "dome_tilt")
-
- elif dome_type == 'PANORAM_SPH':
- col = split.column()
-
- col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
- col = split.column()
- col.prop(gs, "dome_tesselation", text="Tesselation")
-
- else: # cube map
- col = split.column()
- col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
-
- col = split.column()
-
- layout.prop(gs, "dome_text")
-
-
-class RENDER_PT_game_shading(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Shading"
- COMPAT_ENGINES = {'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- gs = context.scene.game_settings
-
- layout.prop(gs, "material_mode", expand=True)
-
- if gs.material_mode == 'GLSL':
- split = layout.split()
-
- col = split.column()
- col.prop(gs, "use_glsl_lights", text="Lights")
- col.prop(gs, "use_glsl_shaders", text="Shaders")
- col.prop(gs, "use_glsl_shadows", text="Shadows")
-
- col = split.column()
- col.prop(gs, "use_glsl_ramps", text="Ramps")
- col.prop(gs, "use_glsl_nodes", text="Nodes")
- col.prop(gs, "use_glsl_extra_textures", text="Extra Textures")
-
-
-class RENDER_PT_game_performance(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Performance"
- COMPAT_ENGINES = {'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- gs = context.scene.game_settings
- row = layout.row()
- row.prop(gs, "use_frame_rate")
- row.prop(gs, "use_display_lists")
-
-
-class RENDER_PT_game_display(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Display"
- COMPAT_ENGINES = {'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- gs = context.scene.game_settings
- flow = layout.column_flow()
- flow.prop(gs, "show_debug_properties", text="Debug Properties")
- flow.prop(gs, "show_framerate_profile", text="Framerate and Profile")
- flow.prop(gs, "show_physics_visualization", text="Physics Visualization")
- flow.prop(gs, "use_deprecation_warnings")
- flow.prop(gs, "show_mouse", text="Mouse Cursor")
-
-
-class RENDER_PT_game_sound(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Sound"
- COMPAT_ENGINES = {'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- scene = context.scene
-
- layout.prop(scene, "audio_distance_model")
-
- layout.prop(scene, "audio_doppler_speed", text="Speed")
- layout.prop(scene, "audio_doppler_factor")
-
-
-class WorldButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "world"
-
-
-class WORLD_PT_game_context_world(WorldButtonsPanel, bpy.types.Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- rd = context.scene.render
- return (context.scene) and (rd.use_game_engine)
-
- def draw(self, context):
- layout = self.layout
-
- scene = context.scene
- world = context.world
- space = context.space_data
-
- split = layout.split(percentage=0.65)
- if scene:
- split.template_ID(scene, "world", new="world.new")
- elif world:
- split.template_ID(space, "pin_id")
-
-
-class WORLD_PT_game_world(WorldButtonsPanel, bpy.types.Panel):
- bl_label = "World"
- COMPAT_ENGINES = {'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- scene = context.scene
- return (scene.world and scene.render.engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- world = context.world
-
- row = layout.row()
- row.column().prop(world, "horizon_color")
- row.column().prop(world, "ambient_color")
-
-
-class WORLD_PT_game_mist(WorldButtonsPanel, bpy.types.Panel):
- bl_label = "Mist"
- COMPAT_ENGINES = {'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- scene = context.scene
- return (scene.world and scene.render.engine in cls.COMPAT_ENGINES)
-
- def draw_header(self, context):
- world = context.world
-
- self.layout.prop(world.mist_settings, "use_mist", text="")
-
- def draw(self, context):
- layout = self.layout
-
- world = context.world
-
- layout.active = world.mist_settings.use_mist
-
- row = layout.row()
- row.prop(world.mist_settings, "start")
- row.prop(world.mist_settings, "depth")
-
-
-class WORLD_PT_game_physics(WorldButtonsPanel, bpy.types.Panel):
- bl_label = "Physics"
- COMPAT_ENGINES = {'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- scene = context.scene
- return (scene.world and scene.render.engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- gs = context.scene.game_settings
-
- layout.prop(gs, "physics_engine")
- if gs.physics_engine != 'NONE':
- layout.prop(gs, "physics_gravity", text="Gravity")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Physics Steps:")
- sub = col.column(align=True)
- sub.prop(gs, "physics_step_max", text="Max")
- sub.prop(gs, "physics_step_sub", text="Substeps")
- col.prop(gs, "fps", text="FPS")
-
- col = split.column()
- col.label(text="Logic Steps:")
- col.prop(gs, "logic_step_max", text="Max")
-
- col = layout.column()
- col.prop(gs, "use_occlusion_culling", text="Occlusion Culling")
- sub = col.column()
- sub.active = gs.use_occlusion_culling
- sub.prop(gs, "occlusion_culling_resolution", text="Resolution")
-
- else:
- split = layout.split()
-
- col = split.column()
- col.label(text="Physics Steps:")
- col.prop(gs, "fps", text="FPS")
-
- col = split.column()
- col.label(text="Logic Steps:")
- col.prop(gs, "logic_step_max", text="Max")
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_material.py b/release/scripts/ui/properties_material.py
deleted file mode 100644
index 7fb333c4364..00000000000
--- a/release/scripts/ui/properties_material.py
+++ /dev/null
@@ -1,980 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-from rna_prop_ui import PropertyPanel
-
-
-def active_node_mat(mat):
- # TODO, 2.4x has a pipeline section, for 2.5 we need to communicate
- # which settings from node-materials are used
- if mat is not None:
- mat_node = mat.active_node_material
- if mat_node:
- return mat_node
- else:
- return mat
-
- return None
-
-
-def check_material(mat):
- if mat is not None:
- if mat.use_nodes:
- if mat.active_node_material is not None:
- return True
- return False
- return True
- return False
-
-
-def simple_material(mat):
- if (mat is not None) and (not mat.use_nodes):
- return True
- return False
-
-
-class MATERIAL_MT_sss_presets(bpy.types.Menu):
- bl_label = "SSS Presets"
- preset_subdir = "sss"
- preset_operator = "script.execute_preset"
- draw = bpy.types.Menu.draw_preset
-
-
-class MATERIAL_MT_specials(bpy.types.Menu):
- bl_label = "Material Specials"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("object.material_slot_copy", icon='COPY_ID')
- layout.operator("material.copy", icon='COPYDOWN')
- layout.operator("material.paste", icon='PASTEDOWN')
-
-
-class MaterialButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "material"
- # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
-
- @classmethod
- def poll(cls, context):
- return context.material and (context.scene.render.engine in cls.COMPAT_ENGINES)
-
-
-class MATERIAL_PT_context_material(MaterialButtonsPanel, bpy.types.Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- # An exception, dont call the parent poll func because
- # this manages materials for all engine types
-
- engine = context.scene.render.engine
- return (context.material or context.object) and (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- mat = context.material
- ob = context.object
- slot = context.material_slot
- space = context.space_data
-
- if ob:
- row = layout.row()
-
- row.template_list(ob, "material_slots", ob, "active_material_index", rows=2)
-
- col = row.column(align=True)
- col.operator("object.material_slot_add", icon='ZOOMIN', text="")
- col.operator("object.material_slot_remove", icon='ZOOMOUT', text="")
-
- col.menu("MATERIAL_MT_specials", icon='DOWNARROW_HLT', text="")
-
- if ob.mode == 'EDIT':
- row = layout.row(align=True)
- row.operator("object.material_slot_assign", text="Assign")
- row.operator("object.material_slot_select", text="Select")
- row.operator("object.material_slot_deselect", text="Deselect")
-
- split = layout.split(percentage=0.65)
-
- if ob:
- split.template_ID(ob, "active_material", new="material.new")
- row = split.row()
- if mat:
- row.prop(mat, "use_nodes", icon="NODETREE", text="")
-
- if slot:
- row.prop(slot, "link", text="")
- else:
- row.label()
- elif mat:
- split.template_ID(space, "pin_id")
- split.separator()
-
- if mat:
- layout.prop(mat, "type", expand=True)
- if mat.use_nodes:
- row = layout.row()
- row.label(text="", icon='NODETREE')
- if mat.active_node_material:
- row.prop(mat.active_node_material, "name", text="")
- else:
- row.label(text="No material node selected")
-
-
-class MATERIAL_PT_preview(MaterialButtonsPanel, bpy.types.Panel):
- bl_label = "Preview"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- self.layout.template_preview(context.material)
-
-
-class MATERIAL_PT_pipeline(MaterialButtonsPanel, bpy.types.Panel):
- bl_label = "Render Pipeline Options"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- mat = context.material
- engine = context.scene.render.engine
- return mat and (not simple_material(mat)) and (mat.type in {'SURFACE', 'WIRE', 'VOLUME'}) and (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self. layout
-
- mat = context.material
- mat_type = mat.type in {'SURFACE', 'WIRE'}
-
- row = layout.row()
- row.active = mat_type
- row.prop(mat, "use_transparency")
- sub = row.column()
- sub.prop(mat, "offset_z")
- sub.active = mat_type and mat.use_transparency and mat.transparency_method == 'Z_TRANSPARENCY'
-
- row = layout.row()
- row.active = mat.use_transparency or not mat_type
- row.prop(mat, "transparency_method", expand=True)
-
- layout.separator()
-
- split = layout.split()
- col = split.column()
-
- col.prop(mat, "use_raytrace")
- col.prop(mat, "use_full_oversampling")
- sub = col.column()
- sub.active = mat_type
- sub.prop(mat, "use_sky")
- sub.prop(mat, "invert_z")
-
- col = split.column()
- col.active = mat_type
-
- col.prop(mat, "use_cast_shadows_only", text="Cast Only")
- col.prop(mat, "shadow_cast_alpha", text="Casting Alpha")
- col.prop(mat, "use_cast_buffer_shadows")
- col.prop(mat, "use_cast_approximate")
-
-
-class MATERIAL_PT_diffuse(MaterialButtonsPanel, bpy.types.Panel):
- bl_label = "Diffuse"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- mat = context.material
- engine = context.scene.render.engine
- return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- mat = active_node_mat(context.material)
-
- split = layout.split()
-
- col = split.column()
- col.prop(mat, "diffuse_color", text="")
- sub = col.column()
- sub.active = (not mat.use_shadeless)
- sub.prop(mat, "diffuse_intensity", text="Intensity")
-
- col = split.column()
- col.active = (not mat.use_shadeless)
- col.prop(mat, "diffuse_shader", text="")
- col.prop(mat, "use_diffuse_ramp", text="Ramp")
-
- col = layout.column()
- col.active = (not mat.use_shadeless)
- if mat.diffuse_shader == 'OREN_NAYAR':
- col.prop(mat, "roughness")
- elif mat.diffuse_shader == 'MINNAERT':
- col.prop(mat, "darkness")
- elif mat.diffuse_shader == 'TOON':
- row = col.row()
- row.prop(mat, "diffuse_toon_size", text="Size")
- row.prop(mat, "diffuse_toon_smooth", text="Smooth")
- elif mat.diffuse_shader == 'FRESNEL':
- row = col.row()
- row.prop(mat, "diffuse_fresnel", text="Fresnel")
- row.prop(mat, "diffuse_fresnel_factor", text="Factor")
-
- if mat.use_diffuse_ramp:
- layout.separator()
- layout.template_color_ramp(mat, "diffuse_ramp", expand=True)
- layout.separator()
-
- row = layout.row()
- row.prop(mat, "diffuse_ramp_input", text="Input")
- row.prop(mat, "diffuse_ramp_blend", text="Blend")
-
- layout.prop(mat, "diffuse_ramp_factor", text="Factor")
-
-
-class MATERIAL_PT_specular(MaterialButtonsPanel, bpy.types.Panel):
- bl_label = "Specular"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- mat = context.material
- engine = context.scene.render.engine
- return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- mat = active_node_mat(context.material)
-
- layout.active = (not mat.use_shadeless)
-
- split = layout.split()
-
- col = split.column()
- col.prop(mat, "specular_color", text="")
- col.prop(mat, "specular_intensity", text="Intensity")
-
- col = split.column()
- col.prop(mat, "specular_shader", text="")
- col.prop(mat, "use_specular_ramp", text="Ramp")
-
- col = layout.column()
- if mat.specular_shader in {'COOKTORR', 'PHONG'}:
- col.prop(mat, "specular_hardness", text="Hardness")
- elif mat.specular_shader == 'BLINN':
- row = col.row()
- row.prop(mat, "specular_hardness", text="Hardness")
- row.prop(mat, "specular_ior", text="IOR")
- elif mat.specular_shader == 'WARDISO':
- col.prop(mat, "specular_slope", text="Slope")
- elif mat.specular_shader == 'TOON':
- row = col.row()
- row.prop(mat, "specular_toon_size", text="Size")
- row.prop(mat, "specular_toon_smooth", text="Smooth")
-
- if mat.use_specular_ramp:
- layout.separator()
- layout.template_color_ramp(mat, "specular_ramp", expand=True)
- layout.separator()
-
- row = layout.row()
- row.prop(mat, "specular_ramp_input", text="Input")
- row.prop(mat, "specular_ramp_blend", text="Blend")
-
- layout.prop(mat, "specular_ramp_factor", text="Factor")
-
-
-class MATERIAL_PT_shading(MaterialButtonsPanel, bpy.types.Panel):
- bl_label = "Shading"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- mat = context.material
- engine = context.scene.render.engine
- return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- mat = active_node_mat(context.material)
-
- if mat.type in {'SURFACE', 'WIRE'}:
- split = layout.split()
-
- col = split.column()
- sub = col.column()
- sub.active = not mat.use_shadeless
- sub.prop(mat, "emit")
- sub.prop(mat, "ambient")
- sub = col.column()
- sub.prop(mat, "translucency")
-
- col = split.column()
- col.prop(mat, "use_shadeless")
- sub = col.column()
- sub.active = not mat.use_shadeless
- sub.prop(mat, "use_tangent_shading")
- sub.prop(mat, "use_cubic")
-
-
-class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel):
- bl_label = "Transparency"
- # bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- mat = context.material
- engine = context.scene.render.engine
- return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
-
- def draw_header(self, context):
- mat = context.material
-
- if simple_material(mat):
- self.layout.prop(mat, "use_transparency", text="")
-
- def draw(self, context):
- layout = self.layout
-
- base_mat = context.material
- mat = active_node_mat(context.material)
- rayt = mat.raytrace_transparency
-
- if simple_material(base_mat):
- row = layout.row()
- row.active = mat.use_transparency
- row.prop(mat, "transparency_method", expand=True)
-
- split = layout.split()
- split.active = base_mat.use_transparency
-
- col = split.column()
- col.prop(mat, "alpha")
- row = col.row()
- row.active = (base_mat.transparency_method != 'MASK') and (not mat.use_shadeless)
- row.prop(mat, "specular_alpha", text="Specular")
-
- col = split.column()
- col.active = (not mat.use_shadeless)
- col.prop(rayt, "fresnel")
- sub = col.column()
- sub.active = rayt.fresnel > 0
- sub.prop(rayt, "fresnel_factor", text="Blend")
-
- if base_mat.transparency_method == 'RAYTRACE':
- layout.separator()
- split = layout.split()
- split.active = base_mat.use_transparency
-
- col = split.column()
- col.prop(rayt, "ior")
- col.prop(rayt, "filter")
- col.prop(rayt, "falloff")
- col.prop(rayt, "depth_max")
- col.prop(rayt, "depth")
-
- col = split.column()
- col.label(text="Gloss:")
- col.prop(rayt, "gloss_factor", text="Amount")
- sub = col.column()
- sub.active = rayt.gloss_factor < 1.0
- sub.prop(rayt, "gloss_threshold", text="Threshold")
- sub.prop(rayt, "gloss_samples", text="Samples")
-
-
-class MATERIAL_PT_mirror(MaterialButtonsPanel, bpy.types.Panel):
- bl_label = "Mirror"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- mat = context.material
- engine = context.scene.render.engine
- return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
-
- def draw_header(self, context):
- raym = active_node_mat(context.material).raytrace_mirror
-
- self.layout.prop(raym, "use", text="")
-
- def draw(self, context):
- layout = self.layout
-
- mat = active_node_mat(context.material)
- raym = mat.raytrace_mirror
-
- layout.active = raym.use
-
- split = layout.split()
-
- col = split.column()
- col.prop(raym, "reflect_factor")
- col.prop(mat, "mirror_color", text="")
-
- col = split.column()
- col.prop(raym, "fresnel")
- sub = col.column()
- sub.active = raym.fresnel > 0
- sub.prop(raym, "fresnel_factor", text="Blend")
-
- split = layout.split()
-
- col = split.column()
- col.separator()
- col.prop(raym, "depth")
- col.prop(raym, "distance", text="Max Dist")
- col.separator()
- sub = col.split(percentage=0.4)
- sub.active = raym.distance > 0.0
- sub.label(text="Fade To:")
- sub.prop(raym, "fade_to", text="")
-
- col = split.column()
- col.label(text="Gloss:")
- col.prop(raym, "gloss_factor", text="Amount")
- sub = col.column()
- sub.active = raym.gloss_factor < 1.0
- sub.prop(raym, "gloss_threshold", text="Threshold")
- sub.prop(raym, "gloss_samples", text="Samples")
- sub.prop(raym, "gloss_anisotropic", text="Anisotropic")
-
-
-class MATERIAL_PT_sss(MaterialButtonsPanel, bpy.types.Panel):
- bl_label = "Subsurface Scattering"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- mat = context.material
- engine = context.scene.render.engine
- return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
-
- def draw_header(self, context):
- mat = active_node_mat(context.material)
- sss = mat.subsurface_scattering
-
- self.layout.active = (not mat.use_shadeless)
- self.layout.prop(sss, "use", text="")
-
- def draw(self, context):
- layout = self.layout
-
- mat = active_node_mat(context.material)
- sss = mat.subsurface_scattering
-
- layout.active = (sss.use) and (not mat.use_shadeless)
-
- row = layout.row().split()
- sub = row.row(align=True).split(percentage=0.75)
- sub.menu("MATERIAL_MT_sss_presets", text=bpy.types.MATERIAL_MT_sss_presets.bl_label)
- sub.operator("material.sss_preset_add", text="", icon="ZOOMIN")
- sub.operator("material.sss_preset_add", text="", icon="ZOOMOUT").remove_active = True
-
- split = layout.split()
-
- col = split.column()
- col.prop(sss, "ior")
- col.prop(sss, "scale")
- col.prop(sss, "color", text="")
- col.prop(sss, "radius", text="RGB Radius", expand=True)
-
- col = split.column()
- sub = col.column(align=True)
- sub.label(text="Blend:")
- sub.prop(sss, "color_factor", text="Color")
- sub.prop(sss, "texture_factor", text="Texture")
- sub.label(text="Scattering Weight:")
- sub.prop(sss, "front")
- sub.prop(sss, "back")
- col.separator()
- col.prop(sss, "error_threshold", text="Error")
-
-
-class MATERIAL_PT_halo(MaterialButtonsPanel, bpy.types.Panel):
- bl_label = "Halo"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- mat = context.material
- engine = context.scene.render.engine
- return mat and (mat.type == 'HALO') and (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- mat = context.material # dont use node material
- halo = mat.halo
-
- def number_but(layout, toggle, number, name, color):
- row = layout.row(align=True)
- row.prop(halo, toggle, text="")
- sub = row.column()
- sub.active = getattr(halo, toggle)
- sub.prop(halo, number, text=name)
- if not color == "":
- sub.prop(mat, color, text="")
-
- split = layout.split()
-
- col = split.column()
- col.prop(mat, "alpha")
- col.prop(mat, "diffuse_color", text="")
-
- col = split.column()
- col.prop(halo, "size")
- col.prop(halo, "hardness")
- col.prop(halo, "add")
-
- layout.label(text="Options:")
-
- split = layout.split()
- col = split.column()
- col.prop(halo, "use_texture")
- col.prop(halo, "use_vertex_normal")
- col.prop(halo, "use_extreme_alpha")
- col.prop(halo, "use_shaded")
- col.prop(halo, "use_soft")
-
- col = split.column()
- number_but(col, "use_ring", "ring_count", "Rings", "mirror_color")
- number_but(col, "use_lines", "line_count", "Lines", "specular_color")
- number_but(col, "use_star", "star_tip_count", "Star tips", "")
-
-
-class MATERIAL_PT_flare(MaterialButtonsPanel, bpy.types.Panel):
- bl_label = "Flare"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- mat = context.material
- engine = context.scene.render.engine
- return mat and (mat.type == 'HALO') and (engine in cls.COMPAT_ENGINES)
-
- def draw_header(self, context):
- halo = context.material.halo
-
- self.layout.prop(halo, "use_flare_mode", text="")
-
- def draw(self, context):
- layout = self.layout
-
- mat = context.material # dont use node material
- halo = mat.halo
-
- layout.active = halo.use_flare_mode
-
- split = layout.split()
-
- col = split.column()
- col.prop(halo, "flare_size", text="Size")
- col.prop(halo, "flare_boost", text="Boost")
- col.prop(halo, "flare_seed", text="Seed")
-
- col = split.column()
- col.prop(halo, "flare_subflare_count", text="Subflares")
- col.prop(halo, "flare_subflare_size", text="Subsize")
-
-
-class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel):
- bl_label = "Physics"
- COMPAT_ENGINES = {'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- return context.material and (context.scene.render.engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- phys = context.material.physics # dont use node material
-
- split = layout.split()
- row = split.row()
- row.prop(phys, "friction")
- row.prop(phys, "elasticity", slider=True)
-
- row = layout.row()
- row.label(text="Force Field:")
-
- row = layout.row()
- row.prop(phys, "fh_force")
- row.prop(phys, "fh_damping", slider=True)
-
- row = layout.row()
- row.prop(phys, "fh_distance")
- row.prop(phys, "use_fh_normal")
-
-
-class MATERIAL_PT_strand(MaterialButtonsPanel, bpy.types.Panel):
- bl_label = "Strand"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- mat = context.material
- engine = context.scene.render.engine
- return mat and (mat.type in {'SURFACE', 'WIRE', 'HALO'}) and (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- mat = context.material # dont use node material
- tan = mat.strand
-
- split = layout.split()
-
- col = split.column()
- sub = col.column(align=True)
- sub.label(text="Size:")
- sub.prop(tan, "root_size", text="Root")
- sub.prop(tan, "tip_size", text="Tip")
- sub.prop(tan, "size_min", text="Minimum")
- sub.prop(tan, "use_blender_units")
- sub = col.column()
- sub.active = (not mat.use_shadeless)
- sub.prop(tan, "use_tangent_shading")
- col.prop(tan, "shape")
-
- col = split.column()
- col.label(text="Shading:")
- col.prop(tan, "width_fade")
- ob = context.object
- if ob and ob.type == 'MESH':
- col.prop_search(tan, "uv_layer", ob.data, "uv_textures", text="")
- else:
- col.prop(tan, "uv_layer", text="")
- col.separator()
- sub = col.column()
- sub.active = (not mat.use_shadeless)
- sub.label("Surface diffuse:")
- sub = col.column()
- sub.prop(tan, "blend_distance", text="Distance")
-
-
-class MATERIAL_PT_options(MaterialButtonsPanel, bpy.types.Panel):
- bl_label = "Options"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- mat = context.material
- engine = context.scene.render.engine
- return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- base_mat = context.material
- mat = active_node_mat(base_mat)
-
- split = layout.split()
-
- col = split.column()
- if simple_material(base_mat):
- col.prop(mat, "use_raytrace")
- col.prop(mat, "use_full_oversampling")
- col.prop(mat, "use_sky")
- col.prop(mat, "use_mist")
- if simple_material(base_mat):
- col.prop(mat, "invert_z")
- sub = col.row()
- sub.prop(mat, "offset_z")
- sub.active = mat.use_transparency and mat.transparency_method == 'Z_TRANSPARENCY'
- sub = col.column(align=True)
- sub.label(text="Light Group:")
- sub.prop(mat, "light_group", text="")
- row = sub.row()
- row.active = bool(mat.light_group)
- row.prop(mat, "use_light_group_exclusive", text="Exclusive")
-
- col = split.column()
- col.prop(mat, "use_face_texture")
- sub = col.column()
- sub.active = mat.use_face_texture
- sub.prop(mat, "use_face_texture_alpha")
- col.separator()
- col.prop(mat, "use_vertex_color_paint")
- col.prop(mat, "use_vertex_color_light")
- col.prop(mat, "use_object_color")
-
-
-class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel):
- bl_label = "Shadow"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- mat = context.material
- engine = context.scene.render.engine
- return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- base_mat = context.material
- mat = active_node_mat(base_mat)
-
- split = layout.split()
-
- col = split.column()
- col.prop(mat, "use_shadows", text="Receive")
- col.prop(mat, "use_transparent_shadows", text="Receive Transparent")
- if simple_material(base_mat):
- col.prop(mat, "use_cast_shadows_only", text="Cast Only")
- col.prop(mat, "shadow_cast_alpha", text="Casting Alpha")
- col.prop(mat, "use_only_shadow", text="ShadowsOnly")
- sub = col.column()
- sub.active = mat.use_only_shadow
- sub.prop(mat, "shadow_only_type", text="")
-
- col = split.column()
- if simple_material(base_mat):
- col.prop(mat, "use_cast_buffer_shadows")
- sub = col.column()
- sub.active = mat.use_cast_buffer_shadows
- sub.prop(mat, "shadow_buffer_bias", text="Buffer Bias")
- col.prop(mat, "use_ray_shadow_bias", text="Auto Ray Bias")
- sub = col.column()
- sub.active = (not mat.use_ray_shadow_bias)
- sub.prop(mat, "shadow_ray_bias", text="Ray Bias")
- if simple_material(base_mat):
- col.prop(mat, "use_cast_approximate")
-
-
-class MATERIAL_PT_transp_game(MaterialButtonsPanel, bpy.types.Panel):
- bl_label = "Transparency"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- mat = context.material
- engine = context.scene.render.engine
- return check_material(mat) and (engine in cls.COMPAT_ENGINES)
-
- def draw_header(self, context):
- mat = context.material
-
- if simple_material(mat):
- self.layout.prop(mat, "use_transparency", text="")
-
- def draw(self, context):
- layout = self.layout
- base_mat = context.material
- mat = active_node_mat(base_mat)
-
- if simple_material(base_mat):
- row = layout.row()
- row.active = mat.use_transparency
- row.prop(mat, "transparency_method", expand=True)
-
- layout.prop(mat, "alpha")
-
-
-class VolumeButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "material"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- mat = context.material
- engine = context.scene.render.engine
- return mat and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES)
-
-
-class MATERIAL_PT_volume_density(VolumeButtonsPanel, bpy.types.Panel):
- bl_label = "Density"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
-
- vol = context.material.volume # dont use node material
-
- row = layout.row()
- row.prop(vol, "density")
- row.prop(vol, "density_scale")
-
-
-class MATERIAL_PT_volume_shading(VolumeButtonsPanel, bpy.types.Panel):
- bl_label = "Shading"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
-
- vol = context.material.volume # dont use node material
-
- split = layout.split()
-
- col = split.column()
- col.prop(vol, "scattering")
- col.prop(vol, "asymmetry")
- col.prop(vol, "transmission_color")
-
- col = split.column()
- sub = col.column(align=True)
- sub.prop(vol, "emission")
- sub.prop(vol, "emission_color", text="")
- sub = col.column(align=True)
- sub.prop(vol, "reflection")
- sub.prop(vol, "reflection_color", text="")
-
-
-class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, bpy.types.Panel):
- bl_label = "Lighting"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
-
- vol = context.material.volume # dont use node material
-
- split = layout.split()
-
- col = split.column()
- col.prop(vol, "light_method", text="")
-
- col = split.column()
-
- if vol.light_method == 'SHADED':
- col.prop(vol, "use_external_shadows")
- col.prop(vol, "use_light_cache")
- sub = col.column()
- sub.active = vol.use_light_cache
- sub.prop(vol, "cache_resolution")
- elif vol.light_method in {'MULTIPLE_SCATTERING', 'SHADED_PLUS_MULTIPLE_SCATTERING'}:
- sub = col.column()
- sub.enabled = True
- sub.active = False
- sub.prop(vol, "use_light_cache")
- col.prop(vol, "cache_resolution")
-
- sub = col.column(align=True)
- sub.prop(vol, "ms_diffusion")
- sub.prop(vol, "ms_spread")
- sub.prop(vol, "ms_intensity")
-
-
-class MATERIAL_PT_volume_transp(VolumeButtonsPanel, bpy.types.Panel):
- bl_label = "Transparency"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- mat = context.material
- engine = context.scene.render.engine
- return mat and simple_material(mat) and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- mat = context.material # dont use node material
-
- layout.prop(mat, "transparency_method", expand=True)
-
-
-class MATERIAL_PT_volume_integration(VolumeButtonsPanel, bpy.types.Panel):
- bl_label = "Integration"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
-
- vol = context.material.volume # dont use node material
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Step Calculation:")
- col.prop(vol, "step_method", text="")
- col = col.column(align=True)
- col.prop(vol, "step_size")
-
- col = split.column()
- col.label()
- col.prop(vol, "depth_threshold")
-
-
-class MATERIAL_PT_volume_options(VolumeButtonsPanel, bpy.types.Panel):
- bl_label = "Options"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- mat = context.material
- engine = context.scene.render.engine
- return check_material(mat) and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- mat = active_node_mat(context.material)
-
- split = layout.split()
-
- col = split.column()
- if simple_material(context.material):
- col.prop(mat, "use_raytrace")
- col.prop(mat, "use_full_oversampling")
- col.prop(mat, "use_mist")
-
- col = split.column()
- col.label(text="Light Group:")
- col.prop(mat, "light_group", text="")
- row = col.row()
- row.active = bool(mat.light_group)
- row.prop(mat, "use_light_group_exclusive", text="Exclusive")
-
-
-class MATERIAL_PT_custom_props(MaterialButtonsPanel, PropertyPanel, bpy.types.Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- _context_path = "material"
- _property_type = bpy.types.Material
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_object.py b/release/scripts/ui/properties_object.py
deleted file mode 100644
index 4c1f4d28d5d..00000000000
--- a/release/scripts/ui/properties_object.py
+++ /dev/null
@@ -1,344 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-from rna_prop_ui import PropertyPanel
-
-
-class ObjectButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "object"
-
-
-class OBJECT_PT_context_object(ObjectButtonsPanel, bpy.types.Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
-
- def draw(self, context):
- layout = self.layout
- space = context.space_data
- ob = context.object
-
- if space.use_pin_id:
- layout.template_ID(space, "pin_id")
- else:
- row = layout.row()
- row.label(text="", icon='OBJECT_DATA')
- row.prop(ob, "name", text="")
-
-
-class OBJECT_PT_transform(ObjectButtonsPanel, bpy.types.Panel):
- bl_label = "Transform"
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
-
- row = layout.row()
-
- row.column().prop(ob, "location")
- if ob.rotation_mode == 'QUATERNION':
- row.column().prop(ob, "rotation_quaternion", text="Rotation")
- elif ob.rotation_mode == 'AXIS_ANGLE':
- #row.column().label(text="Rotation")
- #row.column().prop(pchan, "rotation_angle", text="Angle")
- #row.column().prop(pchan, "rotation_axis", text="Axis")
- row.column().prop(ob, "rotation_axis_angle", text="Rotation")
- else:
- row.column().prop(ob, "rotation_euler", text="Rotation")
-
- row.column().prop(ob, "scale")
-
- layout.prop(ob, "rotation_mode")
-
-
-class OBJECT_PT_delta_transform(ObjectButtonsPanel, bpy.types.Panel):
- bl_label = "Delta Transform"
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
-
- row = layout.row()
-
- row.column().prop(ob, "delta_location")
- if ob.rotation_mode == 'QUATERNION':
- row.column().prop(ob, "delta_rotation_quaternion", text="Rotation")
- elif ob.rotation_mode == 'AXIS_ANGLE':
- #row.column().label(text="Rotation")
- #row.column().prop(pchan, "delta_rotation_angle", text="Angle")
- #row.column().prop(pchan, "delta_rotation_axis", text="Axis")
- #row.column().prop(ob, "delta_rotation_axis_angle", text="Rotation")
- row.column().label(text="Not for Axis-Angle")
- else:
- row.column().prop(ob, "delta_rotation_euler", text="Rotation")
-
- row.column().prop(ob, "delta_scale")
-
-
-class OBJECT_PT_transform_locks(ObjectButtonsPanel, bpy.types.Panel):
- bl_label = "Transform Locks"
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
-
- row = layout.row()
-
- col = row.column()
- col.prop(ob, "lock_location", text="Location")
-
- col = row.column()
- if ob.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}:
- col.prop(ob, "lock_rotations_4d", text="Rotation")
- if ob.lock_rotations_4d:
- col.prop(ob, "lock_rotation_w", text="W")
- col.prop(ob, "lock_rotation", text="")
- else:
- col.prop(ob, "lock_rotation", text="Rotation")
-
- row.column().prop(ob, "lock_scale", text="Scale")
-
-
-class OBJECT_PT_relations(ObjectButtonsPanel, bpy.types.Panel):
- bl_label = "Relations"
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
-
- split = layout.split()
-
- col = split.column()
- col.prop(ob, "layers")
- col.separator()
- col.prop(ob, "pass_index")
-
- col = split.column()
- col.label(text="Parent:")
- col.prop(ob, "parent", text="")
-
- sub = col.column()
- sub.prop(ob, "parent_type", text="")
- parent = ob.parent
- if parent and ob.parent_type == 'BONE' and parent.type == 'ARMATURE':
- sub.prop_search(ob, "parent_bone", parent.data, "bones", text="")
- sub.active = (parent is not None)
-
-
-class OBJECT_PT_groups(ObjectButtonsPanel, bpy.types.Panel):
- bl_label = "Groups"
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
-
- row = layout.row(align=True)
- row.operator("object.group_link", text="Add to Group")
- row.operator("object.group_add", text="", icon='ZOOMIN')
-
- # XXX, this is bad practice, yes, I wrote it :( - campbell
- index = 0
- value = str(tuple(context.scene.cursor_location))
- for group in bpy.data.groups:
- if ob.name in group.objects:
- col = layout.column(align=True)
-
- col.context_pointer_set("group", group)
-
- row = col.box().row()
- row.prop(group, "name", text="")
- row.operator("object.group_remove", text="", icon='X', emboss=False)
-
- split = col.box().split()
-
- col = split.column()
- col.prop(group, "layers", text="Dupli")
-
- col = split.column()
- col.prop(group, "dupli_offset", text="")
-
- prop = col.operator("wm.context_set_value", text="From Cursor")
- prop.data_path = "object.users_group[%d].dupli_offset" % index
- prop.value = value
- index += 1
-
-
-class OBJECT_PT_display(ObjectButtonsPanel, bpy.types.Panel):
- bl_label = "Display"
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
-
- split = layout.split()
- col = split.column()
- col.prop(ob, "draw_type", text="Type")
-
- col = split.column()
- row = col.row()
- row.prop(ob, "show_bounds", text="Bounds")
- sub = row.row()
- sub.active = ob.show_bounds
- sub.prop(ob, "draw_bounds_type", text="")
-
- split = layout.split()
-
- col = split.column()
- col.prop(ob, "show_name", text="Name")
- col.prop(ob, "show_axis", text="Axis")
- col.prop(ob, "show_wire", text="Wire")
- col.prop(ob, "color", text="Object Color")
-
- col = split.column()
- col.prop(ob, "show_texture_space", text="Texture Space")
- col.prop(ob, "show_x_ray", text="X-Ray")
- if ob.type == 'MESH':
- col.prop(ob, "show_transparent", text="Transparency")
-
-
-class OBJECT_PT_duplication(ObjectButtonsPanel, bpy.types.Panel):
- bl_label = "Duplication"
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
-
- layout.prop(ob, "dupli_type", expand=True)
-
- if ob.dupli_type == 'FRAMES':
- split = layout.split()
-
- col = split.column(align=True)
- col.prop(ob, "dupli_frames_start", text="Start")
- col.prop(ob, "dupli_frames_end", text="End")
-
- col = split.column(align=True)
- col.prop(ob, "dupli_frames_on", text="On")
- col.prop(ob, "dupli_frames_off", text="Off")
-
- layout.prop(ob, "use_dupli_frames_speed", text="Speed")
-
- elif ob.dupli_type == 'VERTS':
- layout.prop(ob, "use_dupli_vertices_rotation", text="Rotation")
-
- elif ob.dupli_type == 'FACES':
-
- row = layout.row()
- row.prop(ob, "use_dupli_faces_scale", text="Scale")
- row.prop(ob, "dupli_faces_scale", text="Inherit Scale")
-
- elif ob.dupli_type == 'GROUP':
- layout.prop(ob, "dupli_group", text="Group")
-
-
-# XXX: the following options are all quite buggy, ancient hacks that should be dropped
-
-class OBJECT_PT_animation(ObjectButtonsPanel, bpy.types.Panel):
- bl_label = "Animation Hacks"
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Time Offset:")
- col.prop(ob, "use_time_offset_edit", text="Edit")
- row = col.row()
- row.prop(ob, "use_time_offset_parent", text="Parent")
- row.active = (ob.parent is not None)
- row = col.row()
- row.prop(ob, "use_slow_parent")
- row.active = (ob.parent is not None)
- col.prop(ob, "time_offset", text="Offset")
-
- # XXX: these are still used for a few curve-related tracking features
- col = split.column()
- col.label(text="Tracking Axes:")
- col.prop(ob, "track_axis", text="Axis")
- col.prop(ob, "up_axis", text="Up Axis")
-
-from properties_animviz import MotionPathButtonsPanel, OnionSkinButtonsPanel
-
-
-class OBJECT_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
- #bl_label = "Object Motion Paths"
- bl_context = "object"
-
- @classmethod
- def poll(cls, context):
- return (context.object)
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
-
- self.draw_settings(context, ob.animation_visualisation)
-
- layout.separator()
-
- row = layout.row()
- row.operator("object.paths_calculate", text="Calculate Paths")
- row.operator("object.paths_clear", text="Clear Paths")
-
-
-class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): # inherit from panel when ready
- #bl_label = "Object Onion Skinning"
- bl_context = "object"
-
- @classmethod
- def poll(cls, context):
- return (context.object)
-
- def draw(self, context):
- ob = context.object
-
- self.draw_settings(context, ob.animation_visualisation)
-
-
-class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, bpy.types.Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- _context_path = "object"
- _property_type = bpy.types.Object
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_object_constraint.py b/release/scripts/ui/properties_object_constraint.py
deleted file mode 100644
index b4822b675a9..00000000000
--- a/release/scripts/ui/properties_object_constraint.py
+++ /dev/null
@@ -1,792 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-class ConstraintButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "constraint"
-
- def draw_constraint(self, context, con):
- layout = self.layout
-
- box = layout.template_constraint(con)
-
- if box:
- # match enum type to our functions, avoids a lookup table.
- getattr(self, con.type)(context, box, con)
-
- if con.type not in {'RIGID_BODY_JOINT', 'NULL'}:
- box.prop(con, "influence")
-
- def space_template(self, layout, con, target=True, owner=True):
- if target or owner:
-
- split = layout.split(percentage=0.2)
-
- split.label(text="Space:")
- row = split.row()
-
- if target:
- row.prop(con, "target_space", text="")
-
- if target and owner:
- row.label(icon='ARROW_LEFTRIGHT')
-
- if owner:
- row.prop(con, "owner_space", text="")
-
- def target_template(self, layout, con, subtargets=True):
- layout.prop(con, "target") # XXX limiting settings for only 'curves' or some type of object
-
- if con.target and subtargets:
- if con.target.type == 'ARMATURE':
- layout.prop_search(con, "subtarget", con.target.data, "bones", text="Bone")
-
- if hasattr(con, "head_tail"):
- row = layout.row()
- row.label(text="Head/Tail:")
- row.prop(con, "head_tail", text="")
- elif con.target.type in {'MESH', 'LATTICE'}:
- layout.prop_search(con, "subtarget", con.target, "vertex_groups", text="Vertex Group")
-
- def ik_template(self, layout, con):
- # only used for iTaSC
- layout.prop(con, "pole_target")
-
- if con.pole_target and con.pole_target.type == 'ARMATURE':
- layout.prop_search(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
-
- if con.pole_target:
- row = layout.row()
- row.label()
- row.prop(con, "pole_angle")
-
- split = layout.split(percentage=0.33)
- col = split.column()
- col.prop(con, "use_tail")
- col.prop(con, "use_stretch")
-
- col = split.column()
- col.prop(con, "chain_count")
- col.prop(con, "use_target")
-
- def CHILD_OF(self, context, layout, con):
- self.target_template(layout, con)
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Location:")
- col.prop(con, "use_location_x", text="X")
- col.prop(con, "use_location_y", text="Y")
- col.prop(con, "use_location_z", text="Z")
-
- col = split.column()
- col.label(text="Rotation:")
- col.prop(con, "use_rotation_x", text="X")
- col.prop(con, "use_rotation_y", text="Y")
- col.prop(con, "use_rotation_z", text="Z")
-
- col = split.column()
- col.label(text="Scale:")
- col.prop(con, "use_scale_x", text="X")
- col.prop(con, "use_scale_y", text="Y")
- col.prop(con, "use_scale_z", text="Z")
-
- row = layout.row()
- row.operator("constraint.childof_set_inverse")
- row.operator("constraint.childof_clear_inverse")
-
- def TRACK_TO(self, context, layout, con):
- self.target_template(layout, con)
-
- row = layout.row()
- row.label(text="To:")
- row.prop(con, "track_axis", expand=True)
-
- row = layout.row()
- row.prop(con, "up_axis", text="Up")
- row.prop(con, "use_target_z")
-
- self.space_template(layout, con)
-
- def IK(self, context, layout, con):
- if context.object.pose.ik_solver == "ITASC":
- layout.prop(con, "ik_type")
- getattr(self, 'IK_' + con.ik_type)(context, layout, con)
- else:
- # Legacy IK constraint
- self.target_template(layout, con)
- layout.prop(con, "pole_target")
-
- if con.pole_target and con.pole_target.type == 'ARMATURE':
- layout.prop_search(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
-
- if con.pole_target:
- row = layout.row()
- row.prop(con, "pole_angle")
- row.label()
-
- split = layout.split()
- col = split.column()
- col.prop(con, "iterations")
- col.prop(con, "chain_count")
-
- col.label(text="Weight:")
- col.prop(con, "weight", text="Position", slider=True)
- sub = col.column()
- sub.active = con.use_rotation
- sub.prop(con, "orient_weight", text="Rotation", slider=True)
-
- col = split.column()
- col.prop(con, "use_tail")
- col.prop(con, "use_stretch")
- col.separator()
- col.prop(con, "use_target")
- col.prop(con, "use_rotation")
-
- def IK_COPY_POSE(self, context, layout, con):
- self.target_template(layout, con)
- self.ik_template(layout, con)
-
- row = layout.row()
- row.label(text="Axis Ref:")
- row.prop(con, "reference_axis", expand=True)
- split = layout.split(percentage=0.33)
- split.row().prop(con, "use_location")
- row = split.row()
- row.prop(con, "weight", text="Weight", slider=True)
- row.active = con.use_location
- split = layout.split(percentage=0.33)
- row = split.row()
- row.label(text="Lock:")
- row = split.row()
- row.prop(con, "lock_location_x", text="X")
- row.prop(con, "lock_location_y", text="Y")
- row.prop(con, "lock_location_z", text="Z")
- split.active = con.use_location
-
- split = layout.split(percentage=0.33)
- split.row().prop(con, "use_rotation")
- row = split.row()
- row.prop(con, "orient_weight", text="Weight", slider=True)
- row.active = con.use_rotation
- split = layout.split(percentage=0.33)
- row = split.row()
- row.label(text="Lock:")
- row = split.row()
- row.prop(con, "lock_rotation_x", text="X")
- row.prop(con, "lock_rotation_y", text="Y")
- row.prop(con, "lock_rotation_z", text="Z")
- split.active = con.use_rotation
-
- def IK_DISTANCE(self, context, layout, con):
- self.target_template(layout, con)
- self.ik_template(layout, con)
-
- layout.prop(con, "limit_mode")
-
- row = layout.row()
- row.prop(con, "weight", text="Weight", slider=True)
- row.prop(con, "distance", text="Distance", slider=True)
-
- def FOLLOW_PATH(self, context, layout, con):
- self.target_template(layout, con)
-
- split = layout.split()
-
- col = split.column()
- col.prop(con, "use_curve_follow")
- col.prop(con, "use_curve_radius")
-
- col = split.column()
- col.prop(con, "use_fixed_location")
- if con.use_fixed_location:
- col.prop(con, "offset_factor", text="Offset")
- else:
- col.prop(con, "offset")
-
- row = layout.row()
- row.label(text="Forward:")
- row.prop(con, "forward_axis", expand=True)
-
- row = layout.row()
- row.prop(con, "up_axis", text="Up")
- row.label()
-
- def LIMIT_ROTATION(self, context, layout, con):
-
- split = layout.split()
-
- col = split.column(align=True)
- col.prop(con, "use_limit_x")
- sub = col.column()
- sub.active = con.use_limit_x
- sub.prop(con, "min_x", text="Min")
- sub.prop(con, "max_x", text="Max")
-
- col = split.column(align=True)
- col.prop(con, "use_limit_y")
- sub = col.column()
- sub.active = con.use_limit_y
- sub.prop(con, "min_y", text="Min")
- sub.prop(con, "max_y", text="Max")
-
- col = split.column(align=True)
- col.prop(con, "use_limit_z")
- sub = col.column()
- sub.active = con.use_limit_z
- sub.prop(con, "min_z", text="Min")
- sub.prop(con, "max_z", text="Max")
-
- row = layout.row()
- row.prop(con, "use_transform_limit")
- row.label()
-
- row = layout.row()
- row.label(text="Convert:")
- row.prop(con, "owner_space", text="")
-
- def LIMIT_LOCATION(self, context, layout, con):
- split = layout.split()
-
- col = split.column()
- col.prop(con, "use_min_x")
- sub = col.column()
- sub.active = con.use_min_x
- sub.prop(con, "min_x", text="")
- col.prop(con, "use_max_x")
- sub = col.column()
- sub.active = con.use_max_x
- sub.prop(con, "max_x", text="")
-
- col = split.column()
- col.prop(con, "use_min_y")
- sub = col.column()
- sub.active = con.use_min_y
- sub.prop(con, "min_y", text="")
- col.prop(con, "use_max_y")
- sub = col.column()
- sub.active = con.use_max_y
- sub.prop(con, "max_y", text="")
-
- col = split.column()
- col.prop(con, "use_min_z")
- sub = col.column()
- sub.active = con.use_min_z
- sub.prop(con, "min_z", text="")
- col.prop(con, "use_max_z")
- sub = col.column()
- sub.active = con.use_max_z
- sub.prop(con, "max_z", text="")
-
- row = layout.row()
- row.prop(con, "use_transform_limit")
- row.label()
-
- row = layout.row()
- row.label(text="Convert:")
- row.prop(con, "owner_space", text="")
-
- def LIMIT_SCALE(self, context, layout, con):
- split = layout.split()
-
- col = split.column()
- col.prop(con, "use_min_x")
- sub = col.column()
- sub.active = con.use_min_x
- sub.prop(con, "min_x", text="")
- col.prop(con, "use_max_x")
- sub = col.column()
- sub.active = con.use_max_x
- sub.prop(con, "max_x", text="")
-
- col = split.column()
- col.prop(con, "use_min_y")
- sub = col.column()
- sub.active = con.use_min_y
- sub.prop(con, "min_y", text="")
- col.prop(con, "use_max_y")
- sub = col.column()
- sub.active = con.use_max_y
- sub.prop(con, "max_y", text="")
-
- col = split.column()
- col.prop(con, "use_min_z")
- sub = col.column()
- sub.active = con.use_min_z
- sub.prop(con, "min_z", text="")
- col.prop(con, "use_max_z")
- sub = col.column()
- sub.active = con.use_max_z
- sub.prop(con, "max_z", text="")
-
- row = layout.row()
- row.prop(con, "use_transform_limit")
- row.label()
-
- row = layout.row()
- row.label(text="Convert:")
- row.prop(con, "owner_space", text="")
-
- def COPY_ROTATION(self, context, layout, con):
- self.target_template(layout, con)
-
- split = layout.split()
-
- col = split.column()
- col.prop(con, "use_x", text="X")
- sub = col.column()
- sub.active = con.use_x
- sub.prop(con, "invert_x", text="Invert")
-
- col = split.column()
- col.prop(con, "use_y", text="Y")
- sub = col.column()
- sub.active = con.use_y
- sub.prop(con, "invert_y", text="Invert")
-
- col = split.column()
- col.prop(con, "use_z", text="Z")
- sub = col.column()
- sub.active = con.use_z
- sub.prop(con, "invert_z", text="Invert")
-
- layout.prop(con, "use_offset")
-
- self.space_template(layout, con)
-
- def COPY_LOCATION(self, context, layout, con):
- self.target_template(layout, con)
-
- split = layout.split()
-
- col = split.column()
- col.prop(con, "use_x", text="X")
- sub = col.column()
- sub.active = con.use_x
- sub.prop(con, "invert_x", text="Invert")
-
- col = split.column()
- col.prop(con, "use_y", text="Y")
- sub = col.column()
- sub.active = con.use_y
- sub.prop(con, "invert_y", text="Invert")
-
- col = split.column()
- col.prop(con, "use_z", text="Z")
- sub = col.column()
- sub.active = con.use_z
- sub.prop(con, "invert_z", text="Invert")
-
- layout.prop(con, "use_offset")
-
- self.space_template(layout, con)
-
- def COPY_SCALE(self, context, layout, con):
- self.target_template(layout, con)
-
- row = layout.row(align=True)
- row.prop(con, "use_x", text="X")
- row.prop(con, "use_y", text="Y")
- row.prop(con, "use_z", text="Z")
-
- layout.prop(con, "use_offset")
-
- self.space_template(layout, con)
-
- def MAINTAIN_VOLUME(self, context, layout, con):
-
- row = layout.row()
- row.label(text="Free:")
- row.prop(con, "free_axis", expand=True)
-
- layout.prop(con, "volume")
-
- self.space_template(layout, con)
-
- def COPY_TRANSFORMS(self, context, layout, con):
- self.target_template(layout, con)
-
- self.space_template(layout, con)
-
- #def SCRIPT(self, context, layout, con):
-
- def ACTION(self, context, layout, con):
- self.target_template(layout, con)
-
- layout.prop(con, "action")
-
- layout.prop(con, "transform_channel")
-
- split = layout.split()
-
- col = split.column(align=True)
- col.label(text="Action Length:")
- col.prop(con, "frame_start", text="Start")
- col.prop(con, "frame_end", text="End")
-
- col = split.column(align=True)
- col.label(text="Target Range:")
- col.prop(con, "min", text="Min")
- col.prop(con, "max", text="Max")
-
- row = layout.row()
- row.label(text="Convert:")
- row.prop(con, "target_space", text="")
-
- def LOCKED_TRACK(self, context, layout, con):
- self.target_template(layout, con)
-
- row = layout.row()
- row.label(text="To:")
- row.prop(con, "track_axis", expand=True)
-
- row = layout.row()
- row.label(text="Lock:")
- row.prop(con, "lock_axis", expand=True)
-
- def LIMIT_DISTANCE(self, context, layout, con):
- self.target_template(layout, con)
-
- col = layout.column(align=True)
- col.prop(con, "distance")
- col.operator("constraint.limitdistance_reset")
-
- row = layout.row()
- row.label(text="Clamp Region:")
- row.prop(con, "limit_mode", text="")
-
- def STRETCH_TO(self, context, layout, con):
- self.target_template(layout, con)
-
- row = layout.row()
- row.prop(con, "rest_length", text="Rest Length")
- row.operator("constraint.stretchto_reset", text="Reset")
-
- layout.prop(con, "bulge", text="Volume Variation")
-
- row = layout.row()
- row.label(text="Volume:")
- row.prop(con, "volume", expand=True)
-
- row.label(text="Plane:")
- row.prop(con, "keep_axis", expand=True)
-
- def FLOOR(self, context, layout, con):
- self.target_template(layout, con)
-
- row = layout.row()
- row.prop(con, "use_sticky")
- row.prop(con, "use_rotation")
-
- layout.prop(con, "offset")
-
- row = layout.row()
- row.label(text="Min/Max:")
- row.prop(con, "floor_location", expand=True)
-
- self.space_template(layout, con)
-
- def RIGID_BODY_JOINT(self, context, layout, con):
- self.target_template(layout, con, subtargets=False)
-
- layout.prop(con, "pivot_type")
- layout.prop(con, "child")
-
- row = layout.row()
- row.prop(con, "use_linked_collision", text="Linked Collision")
- row.prop(con, "show_pivot", text="Display Pivot")
-
- split = layout.split()
-
- col = split.column(align=True)
- col.label(text="Pivot:")
- col.prop(con, "pivot_x", text="X")
- col.prop(con, "pivot_y", text="Y")
- col.prop(con, "pivot_z", text="Z")
-
- col = split.column(align=True)
- col.label(text="Axis:")
- col.prop(con, "axis_x", text="X")
- col.prop(con, "axis_y", text="Y")
- col.prop(con, "axis_z", text="Z")
-
- if con.pivot_type == 'CONE_TWIST':
- layout.label(text="Limits:")
- split = layout.split()
-
- col = split.column()
- col.prop(con, "use_angular_limit_x", text="Angle X")
- sub = col.column()
- sub.active = con.use_angular_limit_x
- sub.prop(con, "limit_angle_max_x", text="")
-
- col = split.column()
- col.prop(con, "use_angular_limit_y", text="Angle Y")
- sub = col.column()
- sub.active = con.use_angular_limit_y
- sub.prop(con, "limit_angle_max_y", text="")
-
- col = split.column()
- col.prop(con, "use_angular_limit_z", text="Angle Z")
- sub = col.column()
- sub.active = con.use_angular_limit_z
- sub.prop(con, "limit_angle_max_z", text="")
-
- elif con.pivot_type == 'GENERIC_6_DOF':
- layout.label(text="Limits:")
- split = layout.split()
-
- col = split.column(align=True)
- col.prop(con, "use_limit_x", text="X")
- sub = col.column()
- sub.active = con.use_limit_x
- sub.prop(con, "limit_min_x", text="Min")
- sub.prop(con, "limit_max_x", text="Max")
-
- col = split.column(align=True)
- col.prop(con, "use_limit_y", text="Y")
- sub = col.column()
- sub.active = con.use_limit_y
- sub.prop(con, "limit_min_y", text="Min")
- sub.prop(con, "limit_max_y", text="Max")
-
- col = split.column(align=True)
- col.prop(con, "use_limit_z", text="Z")
- sub = col.column()
- sub.active = con.use_limit_z
- sub.prop(con, "limit_min_z", text="Min")
- sub.prop(con, "limit_max_z", text="Max")
-
- split = layout.split()
-
- col = split.column(align=True)
- col.prop(con, "use_angular_limit_x", text="Angle X")
- sub = col.column()
- sub.active = con.use_angular_limit_x
- sub.prop(con, "limit_angle_min_x", text="Min")
- sub.prop(con, "limit_angle_max_x", text="Max")
-
- col = split.column(align=True)
- col.prop(con, "use_angular_limit_y", text="Angle Y")
- sub = col.column()
- sub.active = con.use_angular_limit_y
- sub.prop(con, "limit_angle_min_y", text="Min")
- sub.prop(con, "limit_angle_max_y", text="Max")
-
- col = split.column(align=True)
- col.prop(con, "use_angular_limit_z", text="Angle Z")
- sub = col.column()
- sub.active = con.use_angular_limit_z
- sub.prop(con, "limit_angle_min_z", text="Min")
- sub.prop(con, "limit_angle_max_z", text="Max")
-
- elif con.pivot_type == 'HINGE':
- layout.label(text="Limits:")
- split = layout.split()
-
- row = split.row(align=True)
- col = row.column()
- col.prop(con, "use_angular_limit_x", text="Angle X")
-
- col = row.column()
- col.active = con.use_angular_limit_x
- col.prop(con, "limit_angle_min_x", text="Min")
- col = row.column()
- col.active = con.use_angular_limit_x
- col.prop(con, "limit_angle_max_x", text="Max")
-
- def CLAMP_TO(self, context, layout, con):
- self.target_template(layout, con)
-
- row = layout.row()
- row.label(text="Main Axis:")
- row.prop(con, "main_axis", expand=True)
-
- layout.prop(con, "use_cyclic")
-
- def TRANSFORM(self, context, layout, con):
- self.target_template(layout, con)
-
- layout.prop(con, "use_motion_extrapolate", text="Extrapolate")
-
- col = layout.column()
- col.row().label(text="Source:")
- col.row().prop(con, "map_from", expand=True)
-
- split = layout.split()
-
- sub = split.column(align=True)
- sub.label(text="X:")
- sub.prop(con, "from_min_x", text="Min")
- sub.prop(con, "from_max_x", text="Max")
-
- sub = split.column(align=True)
- sub.label(text="Y:")
- sub.prop(con, "from_min_y", text="Min")
- sub.prop(con, "from_max_y", text="Max")
-
- sub = split.column(align=True)
- sub.label(text="Z:")
- sub.prop(con, "from_min_z", text="Min")
- sub.prop(con, "from_max_z", text="Max")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Destination:")
- col.row().prop(con, "map_to", expand=True)
-
- split = layout.split()
-
- col = split.column()
- col.label(text="X:")
- col.row().prop(con, "map_to_x_from", expand=True)
-
- sub = col.column(align=True)
- sub.prop(con, "to_min_x", text="Min")
- sub.prop(con, "to_max_x", text="Max")
-
- col = split.column()
- col.label(text="Y:")
- col.row().prop(con, "map_to_y_from", expand=True)
-
- sub = col.column(align=True)
- sub.prop(con, "to_min_y", text="Min")
- sub.prop(con, "to_max_y", text="Max")
-
- col = split.column()
- col.label(text="Z:")
- col.row().prop(con, "map_to_z_from", expand=True)
-
- sub = col.column(align=True)
- sub.prop(con, "to_min_z", text="Min")
- sub.prop(con, "to_max_z", text="Max")
-
- self.space_template(layout, con)
-
- def SHRINKWRAP(self, context, layout, con):
- self.target_template(layout, con, False)
-
- layout.prop(con, "distance")
- layout.prop(con, "shrinkwrap_type")
-
- if con.shrinkwrap_type == 'PROJECT':
- row = layout.row(align=True)
- row.prop(con, "use_x")
- row.prop(con, "use_y")
- row.prop(con, "use_z")
-
- def DAMPED_TRACK(self, context, layout, con):
- self.target_template(layout, con)
-
- row = layout.row()
- row.label(text="To:")
- row.prop(con, "track_axis", expand=True)
-
- def SPLINE_IK(self, context, layout, con):
- self.target_template(layout, con)
-
- col = layout.column()
- col.label(text="Spline Fitting:")
- col.prop(con, "chain_count")
- col.prop(con, "use_even_divisions")
- col.prop(con, "use_chain_offset")
-
- col = layout.column()
- col.label(text="Chain Scaling:")
- col.prop(con, "use_y_stretch")
- col.prop(con, "xz_scale_mode")
- col.prop(con, "use_curve_radius")
-
- def PIVOT(self, context, layout, con):
- self.target_template(layout, con)
-
- if con.target:
- col = layout.column()
- col.prop(con, "offset", text="Pivot Offset")
- else:
- col = layout.column()
- col.prop(con, "use_relative_location")
- if con.use_relative_location:
- col.prop(con, "offset", text="Relative Pivot Point")
- else:
- col.prop(con, "offset", text="Absolute Pivot Point")
-
- col = layout.column()
- col.prop(con, "rotation_range", text="Pivot When")
-
- def SCRIPT(self, context, layout, con):
- layout.label("Blender 2.5 has no py-constraints")
-
-
-class OBJECT_PT_constraints(ConstraintButtonsPanel, bpy.types.Panel):
- bl_label = "Object Constraints"
- bl_context = "constraint"
-
- @classmethod
- def poll(cls, context):
- return (context.object)
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
-
- if ob.mode == 'POSE':
- box = layout.box()
- box.alert = True
- box.label(icon='INFO', text="See Bone Constraints tab to Add Constraints to active bone")
- else:
- layout.operator_menu_enum("object.constraint_add", "type")
-
- for con in ob.constraints:
- self.draw_constraint(context, con)
-
-
-class BONE_PT_constraints(ConstraintButtonsPanel, bpy.types.Panel):
- bl_label = "Bone Constraints"
- bl_context = "bone_constraint"
-
- @classmethod
- def poll(cls, context):
- return (context.pose_bone)
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator_menu_enum("pose.constraint_add", "type")
-
- for con in context.pose_bone.constraints:
- self.draw_constraint(context, con)
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_particle.py b/release/scripts/ui/properties_particle.py
deleted file mode 100644
index f67040d6a87..00000000000
--- a/release/scripts/ui/properties_particle.py
+++ /dev/null
@@ -1,1222 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-from rna_prop_ui import PropertyPanel
-
-from properties_physics_common import point_cache_ui
-from properties_physics_common import effector_weights_ui
-from properties_physics_common import basic_force_field_settings_ui
-from properties_physics_common import basic_force_field_falloff_ui
-
-
-def particle_panel_enabled(context, psys):
- if psys == None:
- return True
- phystype = psys.settings.physics_type
- if psys.settings.type in {'EMITTER', 'REACTOR'} and phystype in {'NO', 'KEYED'}:
- return True
- else:
- return (psys.point_cache.is_baked is False) and (not psys.is_edited) and (not context.particle_system_editable)
-
-
-def particle_panel_poll(cls, context):
- psys = context.particle_system
- engine = context.scene.render.engine
- settings = 0
-
- if psys:
- settings = psys.settings
- elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings):
- settings = context.space_data.pin_id
-
- if not settings:
- return False
-
- return settings.is_fluid == False and (engine in cls.COMPAT_ENGINES)
-
-
-def particle_get_settings(context):
- if context.particle_system:
- return context.particle_system.settings
- elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings):
- return context.space_data.pin_id
- return None
-
-
-class ParticleButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "particle"
-
- @classmethod
- def poll(cls, context):
- return particle_panel_poll(cls, context)
-
-
-class PARTICLE_PT_context_particles(ParticleButtonsPanel, bpy.types.Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- engine = context.scene.render.engine
- return (context.particle_system or context.object or context.space_data.pin_id) and (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- psys = context.particle_system
- part = 0
-
- if ob:
- row = layout.row()
-
- row.template_list(ob, "particle_systems", ob.particle_systems, "active_index", rows=2)
-
- col = row.column(align=True)
- col.operator("object.particle_system_add", icon='ZOOMIN', text="")
- col.operator("object.particle_system_remove", icon='ZOOMOUT', text="")
-
- if psys == None:
- part = particle_get_settings(context)
-
- if part == None:
- return
-
- layout.template_ID(context.space_data, "pin_id")
-
- if part.is_fluid:
- layout.label(text="Settings used for fluid.")
- return
-
- layout.prop(part, "type", text="Type")
-
- elif not psys.settings:
- split = layout.split(percentage=0.32)
-
- col = split.column()
- col.label(text="Name:")
- col.label(text="Settings:")
-
- col = split.column()
- col.prop(psys, "name", text="")
- col.template_ID(psys, "settings", new="particle.new")
- else:
- part = psys.settings
-
- split = layout.split(percentage=0.32)
- col = split.column()
- col.label(text="Name:")
- if part.is_fluid == False:
- col.label(text="Settings:")
- col.label(text="Type:")
-
- col = split.column()
- col.prop(psys, "name", text="")
- if part.is_fluid == False:
- row = col.row()
- row.enabled = particle_panel_enabled(context, psys)
- row.template_ID(psys, "settings", new="particle.new")
-
- #row = layout.row()
- #row.label(text="Viewport")
- #row.label(text="Render")
-
- if part.is_fluid:
- layout.label(text=str(part.count) + " fluid particles for this frame.")
- return
-
- row = col.row()
- row.enabled = particle_panel_enabled(context, psys)
- row.prop(part, "type", text="")
- row.prop(psys, "seed")
-
- if part:
- split = layout.split(percentage=0.65)
- if part.type == 'HAIR':
- if psys != None and psys.is_edited:
- split.operator("particle.edited_clear", text="Free Edit")
- else:
- row = split.row()
- row.enabled = particle_panel_enabled(context, psys)
- row.prop(part, "regrow_hair")
- row.prop(part, "use_advanced_hair")
- row = split.row()
- row.enabled = particle_panel_enabled(context, psys)
- row.prop(part, "hair_step")
- if psys != None and psys.is_edited:
- if psys.is_global_hair:
- layout.operator("particle.connect_hair")
- layout.label(text="Hair is disconnected.")
- else:
- layout.operator("particle.disconnect_hair")
- layout.label(text="")
- elif psys != None and part.type == 'REACTOR':
- split.enabled = particle_panel_enabled(context, psys)
- split.prop(psys, "reactor_target_object")
- split.prop(psys, "reactor_target_particle_system", text="Particle System")
-
-
-class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
- bl_label = "Emission"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- psys = context.particle_system
- settings = particle_get_settings(context)
-
- if settings is None:
- return False
- if settings.is_fluid:
- return False
- if particle_panel_poll(PARTICLE_PT_emission, context):
- return psys == None or not context.particle_system.point_cache.use_external
- return False
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = particle_get_settings(context)
-
- layout.enabled = particle_panel_enabled(context, psys) and (psys == None or not psys.has_multiple_caches)
-
- row = layout.row()
- row.active = part.distribution != 'GRID'
- row.prop(part, "count")
-
- if part.type == 'HAIR' and not part.use_advanced_hair:
- row.prop(part, "hair_length")
- return
-
- if part.type != 'HAIR':
- split = layout.split()
-
- col = split.column(align=True)
- col.prop(part, "frame_start")
- col.prop(part, "frame_end")
-
- col = split.column(align=True)
- col.prop(part, "lifetime")
- col.prop(part, "lifetime_random", slider=True)
-
- layout.label(text="Emit From:")
- layout.prop(part, "emit_from", expand=True)
-
- row = layout.row()
- if part.emit_from == 'VERT':
- row.prop(part, "use_emit_random")
- elif part.distribution == 'GRID':
- row.prop(part, "invert_grid")
- row.prop(part, "hexagonal_grid")
- else:
- row.prop(part, "use_emit_random")
- row.prop(part, "use_even_distribution")
-
- if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
- layout.prop(part, "distribution", expand=True)
-
- row = layout.row()
- if part.distribution == 'JIT':
- row.prop(part, "userjit", text="Particles/Face")
- row.prop(part, "jitter_factor", text="Jittering Amount", slider=True)
- elif part.distribution == 'GRID':
- row.prop(part, "grid_resolution")
- row.prop(part, "grid_random", text="Random", slider=True)
-
-
-class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, bpy.types.Panel):
- bl_label = "Hair dynamics"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- psys = context.particle_system
- engine = context.scene.render.engine
- if psys is None:
- return False
- if psys.settings is None:
- return False
- return psys.settings.type == 'HAIR' and (engine in cls.COMPAT_ENGINES)
-
- def draw_header(self, context):
- #cloth = context.cloth.collision_settings
-
- #self.layout.active = cloth_panel_enabled(context.cloth)
- #self.layout.prop(cloth, "use_collision", text="")
- psys = context.particle_system
- self.layout.prop(psys, "use_hair_dynamics", text="")
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
-
- if not psys.cloth:
- return
-
- cloth = psys.cloth.settings
-
- layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked == False
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Material:")
- sub = col.column(align=True)
- sub.prop(cloth, "pin_stiffness", text="Stiffness")
- sub.prop(cloth, "mass")
- sub.prop(cloth, "bending_stiffness", text="Bending")
- sub.prop(cloth, "internal_friction", slider=True)
- sub.prop(cloth, "collider_friction", slider=True)
-
- col = split.column()
- col.label(text="Damping:")
- sub = col.column(align=True)
- sub.prop(cloth, "spring_damping", text="Spring")
- sub.prop(cloth, "air_damping", text="Air")
-
- col.label(text="Quality:")
- col.prop(cloth, "quality", text="Steps", slider=True)
-
-
-class PARTICLE_PT_cache(ParticleButtonsPanel, bpy.types.Panel):
- bl_label = "Cache"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- psys = context.particle_system
- engine = context.scene.render.engine
- if psys is None:
- return False
- if psys.settings is None:
- return False
- if psys.settings.is_fluid:
- return False
- phystype = psys.settings.physics_type
- if phystype == 'NO' or phystype == 'KEYED':
- return False
- return (psys.settings.type in {'EMITTER', 'REACTOR'} or (psys.settings.type == 'HAIR' and (psys.use_hair_dynamics or psys.point_cache.is_baked))) and engine in cls.COMPAT_ENGINES
-
- def draw(self, context):
- psys = context.particle_system
-
- point_cache_ui(self, context, psys.point_cache, True, 'HAIR' if (psys.settings.type == 'HAIR') else 'PSYS')
-
-
-class PARTICLE_PT_velocity(ParticleButtonsPanel, bpy.types.Panel):
- bl_label = "Velocity"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- if particle_panel_poll(PARTICLE_PT_velocity, context):
- psys = context.particle_system
- settings = particle_get_settings(context)
-
- if settings.type == 'HAIR' and not settings.use_advanced_hair:
- return False
- return settings.physics_type != 'BOIDS' and (psys == None or not psys.point_cache.use_external)
- else:
- return False
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = particle_get_settings(context)
-
- layout.enabled = particle_panel_enabled(context, psys)
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Emitter Geometry:")
- col.prop(part, "normal_factor")
- sub = col.column(align=True)
- sub.prop(part, "tangent_factor")
- sub.prop(part, "tangent_phase", slider=True)
-
- col = split.column()
- col.label(text="Emitter Object")
- col.prop(part, "object_align_factor", text="")
-
- layout.label(text="Other:")
- row = layout.row()
- if part.emit_from == 'PARTICLE':
- row.prop(part, "particle_factor")
- else:
- row.prop(part, "object_factor", slider=True)
- row.prop(part, "factor_random")
-
- #if part.type=='REACTOR':
- # sub.prop(part, "reactor_factor")
- # sub.prop(part, "reaction_shape", slider=True)
-
-
-class PARTICLE_PT_rotation(ParticleButtonsPanel, bpy.types.Panel):
- bl_label = "Rotation"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- if particle_panel_poll(PARTICLE_PT_rotation, context):
- psys = context.particle_system
- settings = particle_get_settings(context)
-
- if settings.type == 'HAIR' and not settings.use_advanced_hair:
- return False
- return settings.physics_type != 'BOIDS' and (psys == None or not psys.point_cache.use_external)
- else:
- return False
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- if psys:
- part = psys.settings
- else:
- part = context.space_data.pin_id
-
- layout.enabled = particle_panel_enabled(context, psys)
-
- row = layout.row()
- row.label(text="Initial Rotation:")
- row.prop(part, "use_dynamic_rotation")
-
- split = layout.split()
-
- col = split.column(align=True)
- col.prop(part, "rotation_mode", text="")
- col.prop(part, "rotation_factor_random", slider=True, text="Random")
-
- col = split.column(align=True)
- col.prop(part, "phase_factor", slider=True)
- col.prop(part, "phase_factor_random", text="Random", slider=True)
-
- col = layout.column()
- col.label(text="Angular Velocity:")
- col.row().prop(part, "angular_velocity_mode", expand=True)
-
- if part.angular_velocity_mode != 'NONE':
- col.prop(part, "angular_velocity_factor", text="")
-
-
-class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel):
- bl_label = "Physics"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- if particle_panel_poll(PARTICLE_PT_physics, context):
- psys = context.particle_system
- settings = particle_get_settings(context)
-
- if settings.type == 'HAIR' and not settings.use_advanced_hair:
- return False
- return psys == None or not psys.point_cache.use_external
- else:
- return False
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = particle_get_settings(context)
-
- layout.enabled = particle_panel_enabled(context, psys)
-
- layout.prop(part, "physics_type", expand=True)
-
- row = layout.row()
- col = row.column(align=True)
- col.prop(part, "particle_size")
- col.prop(part, "size_random", slider=True)
-
- if part.physics_type != 'NO':
- col = row.column(align=True)
- col.prop(part, "mass")
- col.prop(part, "use_multiply_size_mass", text="Multiply mass with size")
-
- if part.physics_type in ('NEWTON', 'FLUID'):
- split = layout.split()
-
- col = split.column()
- col.label(text="Forces:")
- col.prop(part, "brownian_factor")
- col.prop(part, "drag_factor", slider=True)
- col.prop(part, "damping", slider=True)
-
- col = split.column()
- col.label(text="Integration:")
- col.prop(part, "integrator", text="")
- col.prop(part, "timestep")
- col.prop(part, "subframes")
-
- row = layout.row()
- row.prop(part, "use_size_deflect")
- row.prop(part, "use_die_on_collision")
-
- if part.physics_type == 'FLUID':
- fluid = part.fluid
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Fluid properties:")
- col.prop(fluid, "stiffness", text="Stiffness")
- col.prop(fluid, "linear_viscosity", text="Viscosity")
- col.prop(fluid, "buoyancy", text="Buoancy", slider=True)
-
- col = split.column()
- col.label(text="Advanced:")
-
- sub = col.row()
- sub.prop(fluid, "repulsion", slider=fluid.factor_repulsion)
- sub.prop(fluid, "factor_repulsion", text="")
-
- sub = col.row()
- sub.prop(fluid, "stiff_viscosity", slider=fluid.factor_stiff_viscosity)
- sub.prop(fluid, "factor_stiff_viscosity", text="")
-
- sub = col.row()
- sub.prop(fluid, "fluid_radius", slider=fluid.factor_radius)
- sub.prop(fluid, "factor_radius", text="")
-
- sub = col.row()
- sub.prop(fluid, "rest_density", slider=fluid.factor_density)
- sub.prop(fluid, "factor_density", text="")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Springs:")
- col.prop(fluid, "spring_force", text="Force")
- col.prop(fluid, "use_viscoelastic_springs")
- sub = col.column(align=True)
- sub.active = fluid.use_viscoelastic_springs
- sub.prop(fluid, "yield_ratio", slider=True)
- sub.prop(fluid, "plasticity", slider=True)
-
- col = split.column()
- col.label(text="Advanced:")
- sub = col.row()
- sub.prop(fluid, "rest_length", slider=fluid.factor_rest_length)
- sub.prop(fluid, "factor_rest_length", text="")
- col.label(text="")
- sub = col.column()
- sub.active = fluid.use_viscoelastic_springs
- sub.prop(fluid, "use_initial_rest_length")
- sub.prop(fluid, "spring_frames", text="Frames")
-
- elif part.physics_type == 'KEYED':
- split = layout.split()
- sub = split.column()
-
- row = layout.row()
- col = row.column()
- col.active = not psys.use_keyed_timing
- col.prop(part, "keyed_loops", text="Loops")
- if psys:
- row.prop(psys, "use_keyed_timing", text="Use Timing")
-
- layout.label(text="Keys:")
- elif part.physics_type == 'BOIDS':
- boids = part.boids
-
- row = layout.row()
- row.prop(boids, "use_flight")
- row.prop(boids, "use_land")
- row.prop(boids, "use_climb")
-
- split = layout.split()
-
- sub = split.column()
- col = sub.column(align=True)
- col.active = boids.use_flight
- col.prop(boids, "air_speed_max")
- col.prop(boids, "air_speed_min", slider=True)
- col.prop(boids, "air_acc_max", slider=True)
- col.prop(boids, "air_ave_max", slider=True)
- col.prop(boids, "air_personal_space")
- row = col.row()
- row.active = (boids.use_land or boids.use_climb) and boids.use_flight
- row.prop(boids, "land_smooth")
-
- sub = split.column()
- col = sub.column(align=True)
- col.active = boids.use_land or boids.use_climb
- col.prop(boids, "land_speed_max")
- col.prop(boids, "land_jump_speed")
- col.prop(boids, "land_acc_max", slider=True)
- col.prop(boids, "land_ave_max", slider=True)
- col.prop(boids, "land_personal_space")
- col.prop(boids, "land_stick_force")
-
- row = layout.row()
-
- col = row.column(align=True)
- col.label(text="Battle:")
- col.prop(boids, "health")
- col.prop(boids, "strength")
- col.prop(boids, "aggression")
- col.prop(boids, "accuracy")
- col.prop(boids, "range")
-
- col = row.column()
- col.label(text="Misc:")
- col.prop(boids, "bank", slider=True)
- col.prop(boids, "pitch", slider=True)
- col.prop(boids, "height", slider=True)
-
- if psys and part.physics_type in {'KEYED', 'BOIDS', 'FLUID'}:
- if part.physics_type == 'BOIDS':
- layout.label(text="Relations:")
- elif part.physics_type == 'FLUID':
- layout.label(text="Fluid interaction:")
-
- row = layout.row()
- row.template_list(psys, "targets", psys, "active_particle_target_index")
-
- col = row.column()
- sub = col.row()
- subsub = sub.column(align=True)
- subsub.operator("particle.new_target", icon='ZOOMIN', text="")
- subsub.operator("particle.target_remove", icon='ZOOMOUT', text="")
- sub = col.row()
- subsub = sub.column(align=True)
- subsub.operator("particle.target_move_up", icon='MOVE_UP_VEC', text="")
- subsub.operator("particle.target_move_down", icon='MOVE_DOWN_VEC', text="")
-
- key = psys.active_particle_target
- if key:
- row = layout.row()
- if part.physics_type == 'KEYED':
- col = row.column()
- #doesn't work yet
- #col.alert = key.valid
- col.prop(key, "object", text="")
- col.prop(key, "system", text="System")
- col = row.column()
- col.active = psys.use_keyed_timing
- col.prop(key, "time")
- col.prop(key, "duration")
- elif part.physics_type == 'BOIDS':
- sub = row.row()
- #doesn't work yet
- #sub.alert = key.valid
- sub.prop(key, "object", text="")
- sub.prop(key, "system", text="System")
-
- layout.prop(key, "alliance", expand=True)
- elif part.physics_type == 'FLUID':
- sub = row.row()
- #doesn't work yet
- #sub.alert = key.valid
- sub.prop(key, "object", text="")
- sub.prop(key, "system", text="System")
-
-
-class PARTICLE_PT_boidbrain(ParticleButtonsPanel, bpy.types.Panel):
- bl_label = "Boid Brain"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- psys = context.particle_system
- settings = particle_get_settings(context)
- engine = context.scene.render.engine
-
- if settings is None:
- return False
- if psys != None and psys.point_cache.use_external:
- return False
- return settings.physics_type == 'BOIDS' and engine in cls.COMPAT_ENGINES
-
- def draw(self, context):
- layout = self.layout
-
- boids = particle_get_settings(context).boids
-
- layout.enabled = particle_panel_enabled(context, context.particle_system)
-
- # Currently boids can only use the first state so these are commented out for now.
- #row = layout.row()
- #row.template_list(boids, "states", boids, "active_boid_state_index", compact="True")
- #col = row.row()
- #sub = col.row(align=True)
- #sub.operator("boid.state_add", icon='ZOOMIN', text="")
- #sub.operator("boid.state_del", icon='ZOOMOUT', text="")
- #sub = row.row(align=True)
- #sub.operator("boid.state_move_up", icon='MOVE_UP_VEC', text="")
- #sub.operator("boid.state_move_down", icon='MOVE_DOWN_VEC', text="")
-
- state = boids.active_boid_state
-
- #layout.prop(state, "name", text="State name")
-
- row = layout.row()
- row.prop(state, "ruleset_type")
- if state.ruleset_type == 'FUZZY':
- row.prop(state, "rule_fuzzy", slider=True)
- else:
- row.label(text="")
-
- row = layout.row()
- row.template_list(state, "rules", state, "active_boid_rule_index")
-
- col = row.column()
- sub = col.row()
- subsub = sub.column(align=True)
- subsub.operator_menu_enum("boid.rule_add", "type", icon='ZOOMIN', text="")
- subsub.operator("boid.rule_del", icon='ZOOMOUT', text="")
- sub = col.row()
- subsub = sub.column(align=True)
- subsub.operator("boid.rule_move_up", icon='MOVE_UP_VEC', text="")
- subsub.operator("boid.rule_move_down", icon='MOVE_DOWN_VEC', text="")
-
- rule = state.active_boid_rule
-
- if rule:
- row = layout.row()
- row.prop(rule, "name", text="")
- #somebody make nice icons for boids here please! -jahka
- row.prop(rule, "use_in_air", icon='MOVE_UP_VEC', text="")
- row.prop(rule, "use_on_land", icon='MOVE_DOWN_VEC', text="")
-
- row = layout.row()
-
- if rule.type == 'GOAL':
- row.prop(rule, "object")
- row = layout.row()
- row.prop(rule, "use_predict")
- elif rule.type == 'AVOID':
- row.prop(rule, "object")
- row = layout.row()
- row.prop(rule, "use_predict")
- row.prop(rule, "fear_factor")
- elif rule.type == 'FOLLOW_PATH':
- row.label(text="Not yet functional.")
- elif rule.type == 'AVOID_COLLISION':
- row.prop(rule, "use_avoid")
- row.prop(rule, "use_avoid_collision")
- row.prop(rule, "look_ahead")
- elif rule.type == 'FOLLOW_LEADER':
- row.prop(rule, "object", text="")
- row.prop(rule, "distance")
- row = layout.row()
- row.prop(rule, "use_line")
- sub = row.row()
- sub.active = rule.line
- sub.prop(rule, "queue_count")
- elif rule.type == 'AVERAGE_SPEED':
- row.prop(rule, "speed", slider=True)
- row.prop(rule, "wander", slider=True)
- row.prop(rule, "level", slider=True)
- elif rule.type == 'FIGHT':
- row.prop(rule, "distance")
- row.prop(rule, "flee_distance")
-
-
-class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel):
- bl_label = "Render"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- psys = context.particle_system
- engine = context.scene.render.engine
- if psys is None:
- return False
- if psys.settings is None:
- return False
- return engine in cls.COMPAT_ENGINES
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = psys.settings
-
- row = layout.row()
- row.prop(part, "material")
- row.prop(psys, "parent")
-
- split = layout.split()
-
- col = split.column()
- col.prop(part, "use_render_emitter")
- col.prop(part, "use_parent_particles")
-
- col = split.column()
- col.prop(part, "show_unborn")
- col.prop(part, "use_dead")
-
- layout.prop(part, "render_type", expand=True)
-
- split = layout.split()
-
- col = split.column()
-
- if part.render_type == 'LINE':
- col.prop(part, "line_length_tail")
- col.prop(part, "line_length_head")
-
- split.prop(part, "use_velocity_length")
- elif part.render_type == 'PATH':
- col.prop(part, "use_strand_primitive")
- sub = col.column()
- sub.active = (part.use_strand_primitive is False)
- sub.prop(part, "use_render_adaptive")
- sub = col.column()
- sub.active = part.use_render_adaptive or part.use_strand_primitive == True
- sub.prop(part, "adaptive_angle")
- sub = col.column()
- sub.active = (part.use_render_adaptive is True and part.use_strand_primitive is False)
- sub.prop(part, "adaptive_pixel")
- col.prop(part, "use_hair_bspline")
- col.prop(part, "render_step", text="Steps")
-
- col = split.column()
- col.label(text="Timing:")
- col.prop(part, "use_absolute_path_time")
- col.prop(part, "path_start", text="Start", slider=not part.use_absolute_path_time)
- col.prop(part, "path_end", text="End", slider=not part.use_absolute_path_time)
- col.prop(part, "length_random", text="Random", slider=True)
-
- row = layout.row()
- col = row.column()
-
- if part.type == 'HAIR' and part.use_strand_primitive == True and part.child_type == 'INTERPOLATED':
- layout.prop(part, "use_simplify")
- if part.use_simplify == True:
- row = layout.row()
- row.prop(part, "simplify_refsize")
- row.prop(part, "simplify_rate")
- row.prop(part, "simplify_transition")
- row = layout.row()
- row.prop(part, "use_simplify_viewport")
- sub = row.row()
- sub.active = part.viewport == True
- sub.prop(part, "simplify_viewport")
-
- elif part.render_type == 'OBJECT':
- col.prop(part, "dupli_object")
- col.prop(part, "use_global_dupli")
- elif part.render_type == 'GROUP':
- col.prop(part, "dupli_group")
- split = layout.split()
-
- col = split.column()
- col.prop(part, "use_whole_group")
- sub = col.column()
- sub.active = (part.use_whole_group is False)
- sub.prop(part, "use_group_count")
-
- col = split.column()
- sub = col.column()
- sub.active = (part.use_whole_group is False)
- sub.prop(part, "use_global_dupli")
- sub.prop(part, "use_group_pick_random")
-
- if part.use_group_count and not part.use_whole_group:
- row = layout.row()
- row.template_list(part, "dupli_weights", part, "active_dupliweight_index")
-
- col = row.column()
- sub = col.row()
- subsub = sub.column(align=True)
- subsub.operator("particle.dupliob_copy", icon='ZOOMIN', text="")
- subsub.operator("particle.dupliob_remove", icon='ZOOMOUT', text="")
- subsub.operator("particle.dupliob_move_up", icon='MOVE_UP_VEC', text="")
- subsub.operator("particle.dupliob_move_down", icon='MOVE_DOWN_VEC', text="")
-
- weight = part.active_dupliweight
- if weight:
- row = layout.row()
- row.prop(weight, "count")
-
- elif part.render_type == 'BILLBOARD':
- ob = context.object
-
- col.label(text="Align:")
-
- row = layout.row()
- row.prop(part, "billboard_align", expand=True)
- row.prop(part, "lock_billboard", text="Lock")
- row = layout.row()
- row.prop(part, "billboard_object")
-
- row = layout.row()
- col = row.column(align=True)
- col.label(text="Tilt:")
- col.prop(part, "billboard_tilt", text="Angle", slider=True)
- col.prop(part, "billboard_tilt_random", text="Random", slider=True)
- col = row.column()
- col.prop(part, "billboard_offset")
-
- col = layout.column()
- col.prop_search(psys, "billboard_normal_uv", ob.data, "uv_textures")
- col.prop_search(psys, "billboard_time_index_uv", ob.data, "uv_textures")
-
- split = layout.split(percentage=0.33)
- split.label(text="Split uv's:")
- split.prop(part, "billboard_uv_split", text="Number of splits")
- col = layout.column()
- col.active = part.billboard_uv_split > 1
- col.prop_search(psys, "billboard_split_uv", ob.data, "uv_textures")
-
- row = col.row()
- row.label(text="Animate:")
- row.prop(part, "billboard_animation", text="")
- row.label(text="Offset:")
- row.prop(part, "billboard_offset_split", text="")
-
- if part.render_type == 'HALO' or part.render_type == 'LINE' or part.render_type == 'BILLBOARD':
- row = layout.row()
- col = row.column()
- col.prop(part, "trail_count")
- if part.trail_count > 1:
- col.prop(part, "use_absolute_path_time", text="Length in frames")
- col = row.column()
- col.prop(part, "path_end", text="Length", slider=not part.use_absolute_path_time)
- col.prop(part, "length_random", text="Random", slider=True)
- else:
- col = row.column()
- col.label(text="")
-
- if part.render_type in ('OBJECT', 'GROUP') and not part.use_advanced_hair:
- row = layout.row(align=True)
- row.prop(part, "particle_size")
- row.prop(part, "size_random", slider=True)
-
-
-class PARTICLE_PT_draw(ParticleButtonsPanel, bpy.types.Panel):
- bl_label = "Display"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- psys = context.particle_system
- engine = context.scene.render.engine
- if psys is None:
- return False
- if psys.settings is None:
- return False
- return engine in cls.COMPAT_ENGINES
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = particle_get_settings(context)
-
- row = layout.row()
- row.prop(part, "draw_method", expand=True)
-
- if part.draw_method == 'NONE' or (part.render_type == 'NONE' and part.draw_method == 'RENDER'):
- return
-
- path = (part.render_type == 'PATH' and part.draw_method == 'RENDER') or part.draw_method == 'PATH'
-
- row = layout.row()
- row.prop(part, "draw_percentage", slider=True)
- if part.draw_method != 'RENDER' or part.render_type == 'HALO':
- row.prop(part, "draw_size")
- else:
- row.label(text="")
-
- if part.draw_percentage != 100:
- if part.type == 'HAIR':
- if psys.use_hair_dynamics and psys.point_cache.is_baked == False:
- layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
- else:
- phystype = part.physics_type
- if phystype != 'NO' and phystype != 'KEYED' and psys.point_cache.is_baked == False:
- layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
-
- row = layout.row()
- col = row.column()
- col.prop(part, "show_size")
- col.prop(part, "show_velocity")
- col.prop(part, "show_number")
- if part.physics_type == 'BOIDS':
- col.prop(part, "show_health")
-
- col = row.column(align=True)
- col.label(text="Color:")
- col.prop(part, "draw_color", text="")
- sub = col.row()
- sub.active = part.draw_color in ('VELOCITY', 'ACCELERATION')
- sub.prop(part, "color_maximum", text="Max")
-
- if (path):
- col.prop(part, "draw_step")
-
-
-class PARTICLE_PT_children(ParticleButtonsPanel, bpy.types.Panel):
- bl_label = "Children"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- return particle_panel_poll(cls, context)
-
- def draw(self, context):
- layout = self.layout
-
- psys = context.particle_system
- part = particle_get_settings(context)
-
- layout.row().prop(part, "child_type", expand=True)
-
- if part.child_type == 'NONE':
- return
-
- row = layout.row()
-
- col = row.column(align=True)
- col.prop(part, "child_nbr", text="Display")
- col.prop(part, "rendered_child_count", text="Render")
-
- if part.child_type == 'INTERPOLATED':
- col = row.column()
- if psys:
- col.prop(psys, "child_seed", text="Seed")
- col.prop(part, "virtual_parents", slider=True)
- col.prop(part, "create_long_hair_children")
- else:
- col = row.column(align=True)
- col.prop(part, "child_size", text="Size")
- col.prop(part, "child_size_random", text="Random")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Effects:")
-
- sub = col.column(align=True)
- sub.prop(part, "clump_factor", slider=True)
- sub.prop(part, "clump_shape", slider=True)
-
- sub = col.column(align=True)
- sub.prop(part, "child_length", slider=True)
- sub.prop(part, "child_length_threshold", slider=True)
-
- if part.child_type == 'SIMPLE':
- sub = col.column(align=True)
- sub.prop(part, "child_radius", text="Radius")
- sub.prop(part, "child_roundness", text="Roundness", slider=True)
- if psys:
- sub.prop(psys, "child_seed", text="Seed")
- elif part.virtual_parents > 0.0:
- sub = col.column(align=True)
- sub.label(text="Parting not")
- sub.label(text="available with")
- sub.label(text="virtual parents.")
- else:
- sub = col.column(align=True)
- sub.prop(part, "child_parting_factor", text="Parting", slider=True)
- sub.prop(part, "child_parting_min", text="Min")
- sub.prop(part, "child_parting_max", text="Max")
-
- col = split.column()
- col.label(text="Roughness:")
-
- sub = col.column(align=True)
- sub.prop(part, "roughness_1", text="Uniform")
- sub.prop(part, "roughness_1_size", text="Size")
-
- sub = col.column(align=True)
- sub.prop(part, "roughness_endpoint", "Endpoint")
- sub.prop(part, "roughness_end_shape")
-
- sub = col.column(align=True)
- sub.prop(part, "roughness_2", text="Random")
- sub.prop(part, "roughness_2_size", text="Size")
- sub.prop(part, "roughness_2_threshold", slider=True)
-
- layout.row().label(text="Kink:")
- layout.row().prop(part, "kink", expand=True)
-
- split = layout.split()
- split.active = part.kink != 'NO'
-
- col = split.column()
- sub = col.column(align=True)
- sub.prop(part, "kink_amplitude")
- sub.prop(part, "kink_amplitude_clump", text="Clump", slider=True)
- col.prop(part, "kink_flat", slider=True)
- col = split.column()
- sub = col.column(align=True)
- sub.prop(part, "kink_frequency")
- sub.prop(part, "kink_shape", slider=True)
-
-
-class PARTICLE_PT_field_weights(ParticleButtonsPanel, bpy.types.Panel):
- bl_label = "Field Weights"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- return particle_panel_poll(cls, context)
-
- def draw(self, context):
- part = particle_get_settings(context)
- effector_weights_ui(self, context, part.effector_weights)
-
- if part.type == 'HAIR':
- row = self.layout.row()
- row.prop(part.effector_weights, "apply_to_hair_growing")
- row.prop(part, "apply_effector_to_children")
- row = self.layout.row()
- row.prop(part, "effect_hair", slider=True)
-
-
-class PARTICLE_PT_force_fields(ParticleButtonsPanel, bpy.types.Panel):
- bl_label = "Force Field Settings"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
-
- part = particle_get_settings(context)
-
- row = layout.row()
- row.prop(part, "use_self_effect")
- row.prop(part, "effector_amount", text="Amount")
-
- split = layout.split(percentage=0.2)
- split.label(text="Type 1:")
- split.prop(part.force_field_1, "type", text="")
- basic_force_field_settings_ui(self, context, part.force_field_1)
- if part.force_field_1.type != 'NONE':
- layout.label(text="Falloff:")
- basic_force_field_falloff_ui(self, context, part.force_field_1)
-
- if part.force_field_1.type != 'NONE':
- layout.label(text="")
-
- split = layout.split(percentage=0.2)
- split.label(text="Type 2:")
- split.prop(part.force_field_2, "type", text="")
- basic_force_field_settings_ui(self, context, part.force_field_2)
- if part.force_field_2.type != 'NONE':
- layout.label(text="Falloff:")
- basic_force_field_falloff_ui(self, context, part.force_field_2)
-
-
-class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, bpy.types.Panel):
- bl_label = "Vertexgroups"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- if context.particle_system == None:
- return False
- return particle_panel_poll(cls, context)
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- psys = context.particle_system
-
- row = layout.row()
- row.label(text="Vertex Group")
- row.label(text="Negate")
-
- row = layout.row()
- row.prop_search(psys, "vertex_group_density", ob, "vertex_groups", text="Density")
- row.prop(psys, "invert_vertex_group_density", text="")
-
- # Commented out vertex groups don't work and are still waiting for better implementation
- # row = layout.row()
- # row.prop_search(psys, "vertex_group_velocity", ob, "vertex_groups", text="Velocity")
- # row.prop(psys, "invert_vertex_group_velocity", text="")
-
- row = layout.row()
- row.prop_search(psys, "vertex_group_length", ob, "vertex_groups", text="Length")
- row.prop(psys, "invert_vertex_group_length", text="")
-
- row = layout.row()
- row.prop_search(psys, "vertex_group_clump", ob, "vertex_groups", text="Clump")
- row.prop(psys, "invert_vertex_group_clump", text="")
-
- row = layout.row()
- row.prop_search(psys, "vertex_group_kink", ob, "vertex_groups", text="Kink")
- row.prop(psys, "invert_vertex_group_kink", text="")
-
- row = layout.row()
- row.prop_search(psys, "vertex_group_roughness_1", ob, "vertex_groups", text="Roughness 1")
- row.prop(psys, "invert_vertex_group_roughness_1", text="")
-
- row = layout.row()
- row.prop_search(psys, "vertex_group_roughness_2", ob, "vertex_groups", text="Roughness 2")
- row.prop(psys, "invert_vertex_group_roughness_2", text="")
-
- row = layout.row()
- row.prop_search(psys, "vertex_group_roughness_end", ob, "vertex_groups", text="Roughness End")
- row.prop(psys, "invert_vertex_group_roughness_end", text="")
-
- # row = layout.row()
- # row.prop_search(psys, "vertex_group_size", ob, "vertex_groups", text="Size")
- # row.prop(psys, "invert_vertex_group_size", text="")
-
- # row = layout.row()
- # row.prop_search(psys, "vertex_group_tangent", ob, "vertex_groups", text="Tangent")
- # row.prop(psys, "invert_vertex_group_tangent", text="")
-
- # row = layout.row()
- # row.prop_search(psys, "vertex_group_rotation", ob, "vertex_groups", text="Rotation")
- # row.prop(psys, "invert_vertex_group_rotation", text="")
-
- # row = layout.row()
- # row.prop_search(psys, "vertex_group_field", ob, "vertex_groups", text="Field")
- # row.prop(psys, "invert_vertex_group_field", text="")
-
-
-class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, bpy.types.Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER'}
- _context_path = "particle_system.settings"
- _property_type = bpy.types.ParticleSettings
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_physics_cloth.py b/release/scripts/ui/properties_physics_cloth.py
deleted file mode 100644
index 0ac4429c71a..00000000000
--- a/release/scripts/ui/properties_physics_cloth.py
+++ /dev/null
@@ -1,227 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-from properties_physics_common import point_cache_ui
-from properties_physics_common import effector_weights_ui
-
-
-def cloth_panel_enabled(md):
- return md.point_cache.is_baked is False
-
-
-class CLOTH_MT_presets(bpy.types.Menu):
- '''
- Creates the menu items by scanning scripts/templates
- '''
- bl_label = "Cloth Presets"
- preset_subdir = "cloth"
- preset_operator = "script.execute_preset"
- draw = bpy.types.Menu.draw_preset
-
-
-class PhysicButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "physics"
-
- @classmethod
- def poll(cls, context):
- ob = context.object
- rd = context.scene.render
- return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.cloth)
-
-
-class PHYSICS_PT_cloth(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Cloth"
-
- def draw(self, context):
- layout = self.layout
-
- md = context.cloth
- ob = context.object
-
- if md:
- cloth = md.settings
-
- split = layout.split()
-
- split.active = cloth_panel_enabled(md)
-
- col = split.column()
-
- col.label(text="Presets:")
- sub = col.row(align=True)
- sub.menu("CLOTH_MT_presets", text=bpy.types.CLOTH_MT_presets.bl_label)
- sub.operator("cloth.preset_add", text="", icon="ZOOMIN")
- sub.operator("cloth.preset_add", text="", icon="ZOOMOUT").remove_active = True
-
- col.label(text="Quality:")
- col.prop(cloth, "quality", text="Steps", slider=True)
-
- col.label(text="Material:")
- col.prop(cloth, "mass")
- col.prop(cloth, "structural_stiffness", text="Structural")
- col.prop(cloth, "bending_stiffness", text="Bending")
-
- col = split.column()
-
- col.label(text="Damping:")
- col.prop(cloth, "spring_damping", text="Spring")
- col.prop(cloth, "air_damping", text="Air")
-
- col.prop(cloth, "use_pin_cloth", text="Pinning")
- sub = col.column()
- sub.active = cloth.use_pin_cloth
- sub.prop_search(cloth, "vertex_group_mass", ob, "vertex_groups", text="")
- sub.prop(cloth, "pin_stiffness", text="Stiffness")
-
- col.label(text="Pre roll:")
- col.prop(cloth, "pre_roll", text="Frame")
-
- # Disabled for now
- """
- if cloth.vertex_group_mass:
- layout.label(text="Goal:")
-
- col = layout.column_flow()
- col.prop(cloth, "goal_default", text="Default")
- col.prop(cloth, "goal_spring", text="Stiffness")
- col.prop(cloth, "goal_friction", text="Friction")
- """
-
- key = ob.data.shape_keys
-
- if key:
- col.label(text="Rest Shape Key:")
- col.prop_search(cloth, "rest_shape_key", key, "keys", text="")
-
-
-class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Cloth Cache"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return context.cloth
-
- def draw(self, context):
- md = context.cloth
- point_cache_ui(self, context, md.point_cache, cloth_panel_enabled(md), 'CLOTH')
-
-
-class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Cloth Collision"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return context.cloth
-
- def draw_header(self, context):
- cloth = context.cloth.collision_settings
-
- self.layout.active = cloth_panel_enabled(context.cloth)
- self.layout.prop(cloth, "use_collision", text="")
-
- def draw(self, context):
- layout = self.layout
-
- cloth = context.cloth.collision_settings
- md = context.cloth
-
- layout.active = cloth.use_collision and cloth_panel_enabled(md)
-
- split = layout.split()
-
- col = split.column()
- col.prop(cloth, "collision_quality", slider=True, text="Quality")
- col.prop(cloth, "distance_min", slider=True, text="Distance")
- col.prop(cloth, "friction")
-
- col = split.column()
- col.prop(cloth, "use_self_collision", text="Self Collision")
- sub = col.column()
- sub.active = cloth.use_self_collision
- sub.prop(cloth, "self_collision_quality", slider=True, text="Quality")
- sub.prop(cloth, "self_distance_min", slider=True, text="Distance")
-
- layout.prop(cloth, "group")
-
-
-class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Cloth Stiffness Scaling"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return context.cloth
-
- def draw_header(self, context):
- cloth = context.cloth.settings
-
- self.layout.active = cloth_panel_enabled(context.cloth)
- self.layout.prop(cloth, "use_stiffness_scale", text="")
-
- def draw(self, context):
- layout = self.layout
-
- md = context.cloth
- ob = context.object
- cloth = context.cloth.settings
-
- layout.active = cloth.use_stiffness_scale and cloth_panel_enabled(md)
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Structural Stiffness:")
- col.prop_search(cloth, "vertex_group_structural_stiffness", ob, "vertex_groups", text="")
- col.prop(cloth, "structural_stiffness_max", text="Max")
-
- col = split.column()
- col.label(text="Bending Stiffness:")
- col.prop_search(cloth, "vertex_group_bending", ob, "vertex_groups", text="")
- col.prop(cloth, "bending_stiffness_max", text="Max")
-
-
-class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Cloth Field Weights"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return (context.cloth)
-
- def draw(self, context):
- cloth = context.cloth.settings
- effector_weights_ui(self, context, cloth.effector_weights)
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_physics_common.py b/release/scripts/ui/properties_physics_common.py
deleted file mode 100644
index e03c29cd549..00000000000
--- a/release/scripts/ui/properties_physics_common.py
+++ /dev/null
@@ -1,293 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-import bpy
-
-
-class PhysicButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "physics"
-
- @classmethod
- def poll(cls, context):
- rd = context.scene.render
- return (context.object) and (not rd.use_game_engine)
-
-
-def physics_add(self, layout, md, name, type, typeicon, toggles):
- sub = layout.row(align=True)
- if md:
- sub.context_pointer_set("modifier", md)
- sub.operator("object.modifier_remove", text=name, icon='X')
- if(toggles):
- sub.prop(md, "show_render", text="")
- sub.prop(md, "show_viewport", text="")
- else:
- sub.operator("object.modifier_add", text=name, icon=typeicon).type = type
-
-
-class PHYSICS_PT_add(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
-
- def draw(self, context):
- ob = context.object
-
- layout = self.layout
- layout.label("Enable physics for:")
- split = layout.split()
- col = split.column()
-
- if(context.object.field.type == 'NONE'):
- col.operator("object.forcefield_toggle", text="Force Field", icon='FORCE_FORCE')
- else:
- col.operator("object.forcefield_toggle", text="Force Field", icon='X')
-
- if(ob.type == 'MESH'):
- physics_add(self, col, context.collision, "Collision", 'COLLISION', 'MOD_PHYSICS', False)
- physics_add(self, col, context.cloth, "Cloth", 'CLOTH', 'MOD_CLOTH', True)
-
- col = split.column()
-
- if(ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE'):
- physics_add(self, col, context.soft_body, "Soft Body", 'SOFT_BODY', 'MOD_SOFT', True)
-
- if(ob.type == 'MESH'):
- physics_add(self, col, context.fluid, "Fluid", 'FLUID_SIMULATION', 'MOD_FLUIDSIM', True)
- physics_add(self, col, context.smoke, "Smoke", 'SMOKE', 'MOD_SMOKE', True)
-
-
-#cachetype can be 'PSYS' 'HAIR' 'SMOKE' etc
-
-def point_cache_ui(self, context, cache, enabled, cachetype):
- layout = self.layout
-
- layout.context_pointer_set("point_cache", cache)
-
- row = layout.row()
- row.template_list(cache, "point_caches", cache.point_caches, "active_index", rows=2)
- col = row.column(align=True)
- col.operator("ptcache.add", icon='ZOOMIN', text="")
- col.operator("ptcache.remove", icon='ZOOMOUT', text="")
-
- row = layout.row()
- if cachetype in {'PSYS', 'HAIR', 'SMOKE'}:
- row.prop(cache, "use_external")
-
- if cache.use_external:
- split = layout.split(percentage=0.80)
- split.prop(cache, "name", text="File Name")
- split.prop(cache, "index", text="")
-
- row = layout.row()
- row.label(text="File Path:")
- row.prop(cache, "use_library_path", "Use Lib Path")
-
- layout.prop(cache, "filepath", text="")
-
- layout.label(text=cache.info)
- else:
- if cachetype == 'SMOKE':
- if bpy.data.is_dirty:
- layout.label(text="Cache is disabled until the file is saved")
- layout.enabled = False
-
- if cache.use_disk_cache:
- layout.prop(cache, "name", text="File Name")
- else:
- layout.prop(cache, "name", text="Cache Name")
-
- row = layout.row(align=True)
-
- if cachetype != 'PSYS':
- row.enabled = enabled
- row.prop(cache, "frame_start")
- row.prop(cache, "frame_end")
- if cachetype not in {'SMOKE', 'CLOTH'}:
- row.prop(cache, "frame_step")
- row.prop(cache, "use_quick_cache")
- if cachetype != 'SMOKE':
- layout.label(text=cache.info)
-
- if cachetype != 'SMOKE':
- split = layout.split()
- split.enabled = enabled and (not bpy.data.is_dirty)
-
- col = split.column()
- col.prop(cache, "use_disk_cache")
-
- col = split.column()
- col.active = cache.use_disk_cache
- col.prop(cache, "use_library_path", "Use Lib Path")
-
- row = layout.row()
- row.enabled = enabled and (not bpy.data.is_dirty)
- row.active = cache.use_disk_cache
- row.label(text="Compression:")
- row.prop(cache, "compression", expand=True)
-
- layout.separator()
-
- split = layout.split()
-
- col = split.column()
-
- if cache.is_baked == True:
- col.operator("ptcache.free_bake", text="Free Bake")
- else:
- col.operator("ptcache.bake", text="Bake").bake = True
-
- sub = col.row()
- sub.enabled = (cache.frames_skipped or cache.is_outdated) and enabled
- sub.operator("ptcache.bake", text="Calculate To Frame").bake = False
-
- sub = col.column()
- sub.enabled = enabled
- sub.operator("ptcache.bake_from_cache", text="Current Cache to Bake")
-
- col = split.column()
- col.operator("ptcache.bake_all", text="Bake All Dynamics").bake = True
- col.operator("ptcache.free_bake_all", text="Free All Bakes")
- col.operator("ptcache.bake_all", text="Update All To Frame").bake = False
-
-
-def effector_weights_ui(self, context, weights):
- layout = self.layout
-
- layout.prop(weights, "group")
-
- split = layout.split()
-
- col = split.column()
- col.prop(weights, "gravity", slider=True)
-
- col = split.column()
- col.prop(weights, "all", slider=True)
-
- layout.separator()
-
- split = layout.split()
-
- col = split.column()
- col.prop(weights, "force", slider=True)
- col.prop(weights, "vortex", slider=True)
- col.prop(weights, "magnetic", slider=True)
- col.prop(weights, "wind", slider=True)
- col.prop(weights, "curve_guide", slider=True)
- col.prop(weights, "texture", slider=True)
-
- col = split.column()
- col.prop(weights, "harmonic", slider=True)
- col.prop(weights, "charge", slider=True)
- col.prop(weights, "lennardjones", slider=True)
- col.prop(weights, "turbulence", slider=True)
- col.prop(weights, "drag", slider=True)
- col.prop(weights, "boid", slider=True)
-
-
-def basic_force_field_settings_ui(self, context, field):
- layout = self.layout
-
- split = layout.split()
-
- if not field or field.type == 'NONE':
- return
-
- col = split.column()
-
- if field.type == 'DRAG':
- col.prop(field, "linear_drag", text="Linear")
- else:
- col.prop(field, "strength")
-
- if field.type == 'TURBULENCE':
- col.prop(field, "size")
- col.prop(field, "flow")
- elif field.type == 'HARMONIC':
- col.prop(field, "harmonic_damping", text="Damping")
- col.prop(field, "rest_length")
- elif field.type == 'VORTEX' and field.shape != 'POINT':
- col.prop(field, "inflow")
- elif field.type == 'DRAG':
- col.prop(field, "quadratic_drag", text="Quadratic")
- else:
- col.prop(field, "flow")
-
- col = split.column()
- sub = col.column(align=True)
- sub.prop(field, "noise")
- sub.prop(field, "seed")
- if field.type == 'TURBULENCE':
- col.prop(field, "use_global_coords", text="Global")
- elif field.type == 'HARMONIC':
- col.prop(field, "use_multiple_springs")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Effect point:")
- col.prop(field, "apply_to_location")
- col.prop(field, "apply_to_rotation")
-
- col = split.column()
- col.label(text="Collision:")
- col.prop(field, "use_absorption")
-
-
-def basic_force_field_falloff_ui(self, context, field):
- layout = self.layout
-
- split = layout.split(percentage=0.35)
-
- if not field or field.type == 'NONE':
- return
-
- col = split.column()
- col.prop(field, "z_direction", text="")
-
- col = split.column()
- col.prop(field, "falloff_power", text="Power")
-
- split = layout.split()
- col = split.column()
- row = col.row(align=True)
- row.prop(field, "use_min_distance", text="")
- sub = row.row()
- sub.active = field.use_min_distance
- sub.prop(field, "distance_min", text="Minimum")
-
- col = split.column()
- row = col.row(align=True)
- row.prop(field, "use_max_distance", text="")
- sub = row.row()
- sub.active = field.use_max_distance
- sub.prop(field, "distance_max", text="Maximum")
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_physics_field.py b/release/scripts/ui/properties_physics_field.py
deleted file mode 100644
index 7023f0c5058..00000000000
--- a/release/scripts/ui/properties_physics_field.py
+++ /dev/null
@@ -1,227 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-from properties_physics_common import basic_force_field_settings_ui
-from properties_physics_common import basic_force_field_falloff_ui
-
-
-class PhysicButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "physics"
-
- @classmethod
- def poll(cls, context):
- rd = context.scene.render
- return (context.object) and (not rd.use_game_engine)
-
-
-class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Force Fields"
-
- @classmethod
- def poll(cls, context):
- ob = context.object
- rd = context.scene.render
- return (not rd.use_game_engine) and (ob.field) and (ob.field.type != 'NONE')
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- field = ob.field
-
- split = layout.split(percentage=0.2)
- split.label(text="Type:")
-
- split.prop(field, "type", text="")
-
- if field.type not in {'NONE', 'GUIDE', 'TEXTURE'}:
- split = layout.split(percentage=0.2)
- split.label(text="Shape:")
- split.prop(field, "shape", text="")
-
- split = layout.split()
-
- if field.type == 'NONE':
- return # nothing to draw
- elif field.type == 'GUIDE':
- col = split.column()
- col.prop(field, "guide_minimum")
- col.prop(field, "guide_free")
- col.prop(field, "falloff_power")
- col.prop(field, "use_guide_path_add")
- col.prop(field, "use_guide_path_weight")
-
- col = split.column()
- col.label(text="Clumping:")
- col.prop(field, "guide_clump_amount")
- col.prop(field, "guide_clump_shape")
-
- row = layout.row()
- row.prop(field, "use_max_distance")
- sub = row.row()
- sub.active = field.use_max_distance
- sub.prop(field, "distance_max")
-
- layout.separator()
-
- layout.prop(field, "guide_kink_type")
- if (field.guide_kink_type != 'NONE'):
- layout.prop(field, "guide_kink_axis")
-
- split = layout.split()
-
- col = split.column()
- col.prop(field, "guide_kink_frequency")
- col.prop(field, "guide_kink_shape")
-
- col = split.column()
- col.prop(field, "guide_kink_amplitude")
-
- elif field.type == 'TEXTURE':
- col = split.column()
- col.prop(field, "strength")
- col.prop(field, "texture", text="")
- col.prop(field, "texture_mode", text="")
- col.prop(field, "texture_nabla")
-
- col = split.column()
- col.prop(field, "use_object_coords")
- col.prop(field, "use_root_coords")
- col.prop(field, "use_2d_force")
- else:
- basic_force_field_settings_ui(self, context, field)
-
- if field.type not in {'NONE', 'GUIDE'}:
-
- layout.label(text="Falloff:")
- layout.prop(field, "falloff_type", expand=True)
-
- basic_force_field_falloff_ui(self, context, field)
-
- if field.falloff_type == 'CONE':
- layout.separator()
-
- split = layout.split(percentage=0.35)
-
- col = split.column()
- col.label(text="Angular:")
- col.prop(field, "use_radial_min", text="Use Minimum")
- col.prop(field, "use_radial_max", text="Use Maximum")
-
- col = split.column()
- col.prop(field, "radial_falloff", text="Power")
-
- sub = col.column()
- sub.active = field.use_radial_min
- sub.prop(field, "radial_min", text="Angle")
-
- sub = col.column()
- sub.active = field.use_radial_max
- sub.prop(field, "radial_max", text="Angle")
-
- elif field.falloff_type == 'TUBE':
- layout.separator()
-
- split = layout.split(percentage=0.35)
-
- col = split.column()
- col.label(text="Radial:")
- col.prop(field, "use_radial_min", text="Use Minimum")
- col.prop(field, "use_radial_max", text="Use Maximum")
-
- col = split.column()
- col.prop(field, "radial_falloff", text="Power")
-
- sub = col.column()
- sub.active = field.use_radial_min
- sub.prop(field, "radial_min", text="Distance")
-
- sub = col.column()
- sub.active = field.use_radial_max
- sub.prop(field, "radial_max", text="Distance")
-
-
-class PHYSICS_PT_collision(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Collision"
- #bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- ob = context.object
- rd = context.scene.render
- return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.collision)
-
- def draw(self, context):
- layout = self.layout
-
- md = context.collision
-
- split = layout.split()
-
- coll = md.settings
-
- if coll:
- settings = context.object.collision
-
- layout.active = settings.use
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Particle:")
- col.prop(settings, "permeability", slider=True)
- col.prop(settings, "stickness")
- col.prop(settings, "use_particle_kill")
- col.label(text="Particle Damping:")
- sub = col.column(align=True)
- sub.prop(settings, "damping_factor", text="Factor", slider=True)
- sub.prop(settings, "damping_random", text="Random", slider=True)
-
- col.label(text="Particle Friction:")
- sub = col.column(align=True)
- sub.prop(settings, "friction_factor", text="Factor", slider=True)
- sub.prop(settings, "friction_random", text="Random", slider=True)
-
- col = split.column()
- col.label(text="Soft Body and Cloth:")
- sub = col.column(align=True)
- sub.prop(settings, "thickness_outer", text="Outer", slider=True)
- sub.prop(settings, "thickness_inner", text="Inner", slider=True)
-
- col.label(text="Soft Body Damping:")
- col.prop(settings, "damping", text="Factor", slider=True)
-
- col.label(text="Force Fields:")
- col.prop(settings, "absorption", text="Absorption")
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_physics_fluid.py b/release/scripts/ui/properties_physics_fluid.py
deleted file mode 100644
index 06b614d0b45..00000000000
--- a/release/scripts/ui/properties_physics_fluid.py
+++ /dev/null
@@ -1,292 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-class PhysicButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "physics"
-
- @classmethod
- def poll(cls, context):
- ob = context.object
- rd = context.scene.render
- return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.fluid)
-
-
-class PHYSICS_PT_fluid(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Fluid"
-
- def draw(self, context):
- layout = self.layout
-
- md = context.fluid
-
- if md:
- fluid = md.settings
-
- row = layout.row()
- if fluid is None:
- row.label("built without fluids")
- return
-
- row.prop(fluid, "type")
- if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID'}:
- row.prop(fluid, "use", text="")
-
- layout = layout.column()
- if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID'}:
- layout.active = fluid.use
-
- if fluid.type == 'DOMAIN':
- layout.operator("fluid.bake", text="Bake (Req. Memory: %s)" % fluid.memory_estimate, icon='MOD_FLUIDSIM')
- split = layout.split()
-
- col = split.column()
- col.label(text="Resolution:")
- col.prop(fluid, "resolution", text="Final")
- col.label(text="Render Display:")
- col.prop(fluid, "render_display_mode", text="")
-
- col = split.column()
- col.label()
- col.prop(fluid, "preview_resolution", text="Preview")
- col.label(text="Viewport Display:")
- col.prop(fluid, "viewport_display_mode", text="")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Time:")
- sub = col.column(align=True)
- sub.prop(fluid, "start_time", text="Start")
- sub.prop(fluid, "end_time", text="End")
-
- col = split.column()
- col.label()
- col.prop(fluid, "use_speed_vectors")
- col.prop(fluid, "use_reverse_frames")
-
- layout.prop(fluid, "filepath", text="")
-
- elif fluid.type == 'FLUID':
- split = layout.split()
-
- col = split.column()
- col.label(text="Volume Initialization:")
- col.prop(fluid, "volume_initialization", text="")
- col.prop(fluid, "use_animated_mesh")
-
- col = split.column()
- col.label(text="Initial Velocity:")
- col.prop(fluid, "initial_velocity", text="")
-
- elif fluid.type == 'OBSTACLE':
- split = layout.split()
-
- col = split.column()
- col.label(text="Volume Initialization:")
- col.prop(fluid, "volume_initialization", text="")
- col.prop(fluid, "use_animated_mesh")
-
- col = split.column()
- col.label(text="Slip Type:")
- col.prop(fluid, "slip_type", text="")
- if fluid.slip_type == 'PARTIALSLIP':
- col.prop(fluid, "partial_slip_factor", slider=True, text="Amount")
-
- col.label(text="Impact:")
- col.prop(fluid, "impact_factor", text="Factor")
-
- elif fluid.type == 'INFLOW':
- split = layout.split()
-
- col = split.column()
- col.label(text="Volume Initialization:")
- col.prop(fluid, "volume_initialization", text="")
- col.prop(fluid, "use_animated_mesh")
- col.prop(fluid, "use_local_coords")
-
- col = split.column()
- col.label(text="Inflow Velocity:")
- col.prop(fluid, "inflow_velocity", text="")
-
- elif fluid.type == 'OUTFLOW':
- split = layout.split()
-
- col = split.column()
- col.label(text="Volume Initialization:")
- col.prop(fluid, "volume_initialization", text="")
- col.prop(fluid, "use_animated_mesh")
-
- split.column()
-
- elif fluid.type == 'PARTICLE':
- split = layout.split()
-
- col = split.column()
- col.label(text="Influence:")
- col.prop(fluid, "particle_influence", text="Size")
- col.prop(fluid, "alpha_influence", text="Alpha")
-
- col = split.column()
- col.label(text="Type:")
- col.prop(fluid, "use_drops")
- col.prop(fluid, "use_floats")
- col.prop(fluid, "show_tracer")
-
- layout.prop(fluid, "filepath", text="")
-
- elif fluid.type == 'CONTROL':
- split = layout.split()
-
- col = split.column()
- col.label(text="")
- col.prop(fluid, "quality", slider=True)
- col.prop(fluid, "use_reverse_frames")
-
- col = split.column()
- col.label(text="Time:")
- sub = col.column(align=True)
- sub.prop(fluid, "start_time", text="Start")
- sub.prop(fluid, "end_time", text="End")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Attraction Force:")
- sub = col.column(align=True)
- sub.prop(fluid, "attraction_strength", text="Strength")
- sub.prop(fluid, "attraction_radius", text="Radius")
-
- col = split.column()
- col.label(text="Velocity Force:")
- sub = col.column(align=True)
- sub.prop(fluid, "velocity_strength", text="Strength")
- sub.prop(fluid, "velocity_radius", text="Radius")
-
-
-class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Domain World"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- md = context.fluid
- return md and md.settings and (md.settings.type == 'DOMAIN')
-
- def draw(self, context):
- layout = self.layout
-
- fluid = context.fluid.settings
- scene = context.scene
-
- split = layout.split()
-
- col = split.column()
- if scene.use_gravity:
- col.label(text="Using Scene Gravity", icon="SCENE_DATA")
- sub = col.column()
- sub.enabled = False
- sub.prop(fluid, "gravity", text="")
- else:
- col.label(text="Gravity:")
- col.prop(fluid, "gravity", text="")
-
- if scene.unit_settings.system != 'NONE':
- col.label(text="Using Scene Size Units", icon="SCENE_DATA")
- sub = col.column()
- sub.enabled = False
- sub.prop(fluid, "simulation_scale", text="Metres")
- else:
- col.label(text="Real World Size:")
- col.prop(fluid, "simulation_scale", text="Metres")
-
- col = split.column()
- col.label(text="Viscosity Presets:")
- sub = col.column(align=True)
- sub.prop(fluid, "viscosity_preset", text="")
-
- if fluid.viscosity_preset == 'MANUAL':
- sub.prop(fluid, "viscosity_base", text="Base")
- sub.prop(fluid, "viscosity_exponent", text="Exponent", slider=True)
-
- col.label(text="Optimization:")
- col.prop(fluid, "grid_levels", slider=True)
- col.prop(fluid, "compressibility", slider=True)
-
-
-class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Domain Boundary"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- md = context.fluid
- return md and md.settings and (md.settings.type == 'DOMAIN')
-
- def draw(self, context):
- layout = self.layout
-
- fluid = context.fluid.settings
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Slip Type:")
- col.prop(fluid, "slip_type", text="")
- if fluid.slip_type == 'PARTIALSLIP':
- col.prop(fluid, "partial_slip_factor", slider=True, text="Amount")
-
- col = split.column()
- col.label(text="Surface:")
- col.prop(fluid, "surface_smooth", text="Smoothing")
- col.prop(fluid, "surface_subdivisions", text="Subdivisions")
-
-
-class PHYSICS_PT_domain_particles(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Domain Particles"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- md = context.fluid
- return md and md.settings and (md.settings.type == 'DOMAIN')
-
- def draw(self, context):
- layout = self.layout
-
- fluid = context.fluid.settings
-
- col = layout.column(align=True)
- col.prop(fluid, "tracer_particles")
- col.prop(fluid, "generate_particles")
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_physics_smoke.py b/release/scripts/ui/properties_physics_smoke.py
deleted file mode 100644
index 773382ba3d8..00000000000
--- a/release/scripts/ui/properties_physics_smoke.py
+++ /dev/null
@@ -1,212 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-from properties_physics_common import point_cache_ui
-from properties_physics_common import effector_weights_ui
-
-
-class PhysicButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "physics"
-
- @classmethod
- def poll(cls, context):
- ob = context.object
- rd = context.scene.render
- return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.smoke)
-
-
-class PHYSICS_PT_smoke(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Smoke"
-
- def draw(self, context):
- layout = self.layout
-
- md = context.smoke
- ob = context.object
-
- if md:
- layout.prop(md, "smoke_type", expand=True)
-
- if md.smoke_type == 'DOMAIN':
- domain = md.domain_settings
-
- split = layout.split()
-
- split.enabled = not domain.point_cache.is_baked
-
- col = split.column()
- col.label(text="Resolution:")
- col.prop(domain, "resolution_max", text="Divisions")
- col.label(text="Time:")
- col.prop(domain, "time_scale", text="Scale")
- col.label(text="Border Collisions:")
- col.prop(domain, "collision_extents", text="")
-
- col = split.column()
- col.label(text="Behavior:")
- col.prop(domain, "alpha")
- col.prop(domain, "beta", text="Temp. Diff.")
- col.prop(domain, "vorticity")
- col.prop(domain, "use_dissolve_smoke", text="Dissolve")
- sub = col.column()
- sub.active = domain.use_dissolve_smoke
- sub.prop(domain, "dissolve_speed", text="Time")
- sub.prop(domain, "use_dissolve_smoke_log", text="Slow")
-
- elif md.smoke_type == 'FLOW':
-
- flow = md.flow_settings
-
- split = layout.split()
-
- col = split.column()
- col.prop(flow, "use_outflow")
- col.label(text="Particle System:")
- col.prop_search(flow, "particle_system", ob, "particle_systems", text="")
-
- sub = col.column()
- sub.active = not md.flow_settings.use_outflow
-
- sub.prop(flow, "initial_velocity", text="Initial Velocity")
- sub = sub.column()
- sub.active = flow.initial_velocity
- sub.prop(flow, "velocity_factor", text="Multiplier")
-
- sub = split.column()
- sub.active = not md.flow_settings.use_outflow
- sub.label(text="Initial Values:")
- sub.prop(flow, "use_absolute")
- sub.prop(flow, "density")
- sub.prop(flow, "temperature")
-
-
-class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Smoke Groups"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- md = context.smoke
- return md and (md.smoke_type == 'DOMAIN')
-
- def draw(self, context):
- layout = self.layout
-
- group = context.smoke.domain_settings
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Flow Group:")
- col.prop(group, "fluid_group", text="")
-
- #col.label(text="Effector Group:")
- #col.prop(group, "effector_group", text="")
-
- col = split.column()
- col.label(text="Collision Group:")
- col.prop(group, "collision_group", text="")
-
-
-class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Smoke High Resolution"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- md = context.smoke
- return md and (md.smoke_type == 'DOMAIN')
-
- def draw_header(self, context):
- md = context.smoke.domain_settings
-
- self.layout.prop(md, "use_high_resolution", text="")
-
- def draw(self, context):
- layout = self.layout
-
- md = context.smoke.domain_settings
-
- layout.active = md.use_high_resolution
-
- split = layout.split()
- split.enabled = not md.point_cache.is_baked
-
- col = split.column()
- col.label(text="Resolution:")
- col.prop(md, "amplify", text="Divisions")
- col.prop(md, "smooth_emitter")
-
- col = split.column()
- col.label(text="Noise Method:")
- col.row().prop(md, "noise_type", text="")
- col.prop(md, "strength")
-
- layout.prop(md, "show_high_resolution")
-
-
-class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Smoke Cache"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- md = context.smoke
- return md and (md.smoke_type == 'DOMAIN')
-
- def draw(self, context):
- layout = self.layout
-
- md = context.smoke.domain_settings
- cache = md.point_cache
-
- layout.label(text="Compression:")
- layout.prop(md, "point_cache_compress_type", expand=True)
-
- point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE')
-
-
-class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Smoke Field Weights"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- smoke = context.smoke
- return (smoke and smoke.smoke_type == 'DOMAIN')
-
- def draw(self, context):
- domain = context.smoke.domain_settings
- effector_weights_ui(self, context, domain.effector_weights)
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_physics_softbody.py b/release/scripts/ui/properties_physics_softbody.py
deleted file mode 100644
index 7d3fa66ed02..00000000000
--- a/release/scripts/ui/properties_physics_softbody.py
+++ /dev/null
@@ -1,272 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-from properties_physics_common import point_cache_ui
-from properties_physics_common import effector_weights_ui
-
-
-def softbody_panel_enabled(md):
- return (md.point_cache.is_baked is False)
-
-
-class PhysicButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "physics"
-
- @classmethod
- def poll(cls, context):
- ob = context.object
- rd = context.scene.render
-# return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
-# i really hate touching things i do not understand completely .. but i think this should read (bjornmose)
- return (ob and (ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE')) and (not rd.use_game_engine) and (context.soft_body)
-
-
-class PHYSICS_PT_softbody(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Soft Body"
-
- def draw(self, context):
- layout = self.layout
-
- md = context.soft_body
- ob = context.object
-
- if md:
- softbody = md.settings
-
- # General
- split = layout.split()
- split.enabled = softbody_panel_enabled(md)
-
- col = split.column()
- col.label(text="Object:")
- col.prop(softbody, "friction")
- col.prop(softbody, "mass")
- col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Mass:")
-
- col = split.column()
- col.label(text="Simulation:")
- col.prop(softbody, "speed")
-
-
-class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Soft Body Cache"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return context.soft_body
-
- def draw(self, context):
- md = context.soft_body
- point_cache_ui(self, context, md.point_cache, softbody_panel_enabled(md), 'SOFTBODY')
-
-
-class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Soft Body Goal"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return context.soft_body
-
- def draw_header(self, context):
- softbody = context.soft_body.settings
-
- self.layout.active = softbody_panel_enabled(context.soft_body)
- self.layout.prop(softbody, "use_goal", text="")
-
- def draw(self, context):
- layout = self.layout
-
- md = context.soft_body
- softbody = md.settings
- ob = context.object
-
- layout.active = softbody.use_goal and softbody_panel_enabled(md)
-
- split = layout.split()
-
- # Goal
- split = layout.split()
-
- col = split.column()
- col.label(text="Goal Strengths:")
- col.prop(softbody, "goal_default", text="Default")
- sub = col.column(align=True)
- sub.prop(softbody, "goal_min", text="Minimum")
- sub.prop(softbody, "goal_max", text="Maximum")
-
- col = split.column()
- col.label(text="Goal Settings:")
- col.prop(softbody, "goal_spring", text="Stiffness")
- col.prop(softbody, "goal_friction", text="Damping")
-
- layout.prop_search(softbody, "vertex_group_goal", ob, "vertex_groups", text="Vertex Group")
-
-
-class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Soft Body Edges"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return context.soft_body
-
- def draw_header(self, context):
- softbody = context.soft_body.settings
-
- self.layout.active = softbody_panel_enabled(context.soft_body)
- self.layout.prop(softbody, "use_edges", text="")
-
- def draw(self, context):
- layout = self.layout
-
- md = context.soft_body
- softbody = md.settings
- ob = context.object
-
- layout.active = softbody.use_edges and softbody_panel_enabled(md)
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Springs:")
- col.prop(softbody, "pull")
- col.prop(softbody, "push")
- col.prop(softbody, "damping")
- col.prop(softbody, "plastic")
- col.prop(softbody, "bend")
- col.prop(softbody, "spring_length", text="Length")
- col.prop_search(softbody, "vertex_group_spring", ob, "vertex_groups", text="Springs:")
-
- col = split.column()
- col.prop(softbody, "use_stiff_quads")
- sub = col.column()
- sub.active = softbody.use_stiff_quads
- sub.prop(softbody, "shear")
-
- col.label(text="Aerodynamics:")
- col.row().prop(softbody, "aerodynamics_type", expand=True)
- col.prop(softbody, "aero", text="Factor")
-
- #sub = col.column()
- #sub.enabled = softbody.aero > 0
-
- col.label(text="Collision:")
- col.prop(softbody, "use_edge_collision", text="Edge")
- col.prop(softbody, "use_face_collision", text="Face")
-
-
-class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Soft Body Self Collision"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return context.soft_body
-
- def draw_header(self, context):
- softbody = context.soft_body.settings
-
- self.layout.active = softbody_panel_enabled(context.soft_body)
- self.layout.prop(softbody, "use_self_collision", text="")
-
- def draw(self, context):
- layout = self.layout
-
- md = context.soft_body
- softbody = md.settings
-
- layout.active = softbody.use_self_collision and softbody_panel_enabled(md)
-
- layout.label(text="Collision Ball Size Calculation:")
- layout.prop(softbody, "collision_type", expand=True)
-
- col = layout.column(align=True)
- col.label(text="Ball:")
- col.prop(softbody, "ball_size", text="Size")
- col.prop(softbody, "ball_stiff", text="Stiffness")
- col.prop(softbody, "ball_damp", text="Dampening")
-
-
-class PHYSICS_PT_softbody_solver(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Soft Body Solver"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return context.soft_body
-
- def draw(self, context):
- layout = self.layout
-
- md = context.soft_body
- softbody = md.settings
-
- layout.active = softbody_panel_enabled(md)
-
- # Solver
- split = layout.split()
-
- col = split.column(align=True)
- col.label(text="Step Size:")
- col.prop(softbody, "step_min")
- col.prop(softbody, "step_max")
- col.prop(softbody, "use_auto_step", text="Auto-Step")
-
- col = split.column()
- col.prop(softbody, "error_threshold")
- col.label(text="Helpers:")
- col.prop(softbody, "choke")
- col.prop(softbody, "fuzzy")
-
- layout.label(text="Diagnostics:")
- layout.prop(softbody, "use_diagnose")
- layout.prop(softbody, "use_estimate_matrix")
-
-
-class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Soft Body Field Weights"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return (context.soft_body)
-
- def draw(self, context):
- md = context.soft_body
- softbody = md.settings
-
- effector_weights_ui(self, context, softbody.effector_weights)
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_render.py b/release/scripts/ui/properties_render.py
deleted file mode 100644
index c5e56a61a8c..00000000000
--- a/release/scripts/ui/properties_render.py
+++ /dev/null
@@ -1,649 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-class RENDER_MT_presets(bpy.types.Menu):
- bl_label = "Render Presets"
- preset_subdir = "render"
- preset_operator = "script.execute_preset"
- draw = bpy.types.Menu.draw_preset
-
-
-class RENDER_MT_ffmpeg_presets(bpy.types.Menu):
- bl_label = "FFMPEG Presets"
- preset_subdir = "ffmpeg"
- preset_operator = "script.python_file_run"
- draw = bpy.types.Menu.draw_preset
-
-
-class RENDER_MT_framerate_presets(bpy.types.Menu):
- bl_label = "Frame Rate Presets"
- preset_subdir = "framerate"
- preset_operator = "script.execute_preset"
- draw = bpy.types.Menu.draw_preset
-
-
-class RenderButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "render"
- # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
-
- @classmethod
- def poll(cls, context):
- rd = context.scene.render
- return (context.scene and rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
-
-
-class RENDER_PT_render(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Render"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
-
- rd = context.scene.render
-
- row = layout.row()
- row.operator("render.render", text="Image", icon='RENDER_STILL')
- row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
-
- layout.prop(rd, "display_mode", text="Display")
-
-
-class RENDER_PT_layers(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Layers"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
-
- scene = context.scene
- rd = scene.render
-
- row = layout.row()
- row.template_list(rd, "layers", rd.layers, "active_index", rows=2)
-
- col = row.column(align=True)
- col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
- col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
-
- row = layout.row()
- rl = rd.layers.active
- if rl:
- row.prop(rl, "name")
- row.prop(rd, "use_single_layer", text="", icon_only=True)
-
- split = layout.split()
-
- col = split.column()
- col.prop(scene, "layers", text="Scene")
- col.label(text="")
- col.prop(rl, "light_override", text="Light")
- col.prop(rl, "material_override", text="Material")
-
- col = split.column()
- col.prop(rl, "layers", text="Layer")
- col.label(text="Mask Layers:")
- col.prop(rl, "layers_zmask", text="")
-
- layout.separator()
- layout.label(text="Include:")
-
- split = layout.split()
-
- col = split.column()
- col.prop(rl, "use_zmask")
- row = col.row()
- row.prop(rl, "invert_zmask", text="Negate")
- row.active = rl.use_zmask
- col.prop(rl, "use_all_z")
-
- col = split.column()
- col.prop(rl, "use_solid")
- col.prop(rl, "use_halo")
- col.prop(rl, "use_ztransp")
-
- col = split.column()
- col.prop(rl, "use_sky")
- col.prop(rl, "use_edge_enhance")
- col.prop(rl, "use_strand")
-
- layout.separator()
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Passes:")
- col.prop(rl, "use_pass_combined")
- col.prop(rl, "use_pass_z")
- col.prop(rl, "use_pass_vector")
- col.prop(rl, "use_pass_normal")
- col.prop(rl, "use_pass_uv")
- col.prop(rl, "use_pass_mist")
- col.prop(rl, "use_pass_object_index")
- col.prop(rl, "use_pass_color")
-
- col = split.column()
- col.label()
- col.prop(rl, "use_pass_diffuse")
- row = col.row()
- row.prop(rl, "use_pass_specular")
- row.prop(rl, "exclude_specular", text="")
- row = col.row()
- row.prop(rl, "use_pass_shadow")
- row.prop(rl, "exclude_shadow", text="")
- row = col.row()
- row.prop(rl, "use_pass_emit")
- row.prop(rl, "exclude_emit", text="")
- row = col.row()
- row.prop(rl, "use_pass_ambient_occlusion")
- row.prop(rl, "exclude_ambient_occlusion", text="")
- row = col.row()
- row.prop(rl, "use_pass_environment")
- row.prop(rl, "exclude_environment", text="")
- row = col.row()
- row.prop(rl, "use_pass_indirect")
- row.prop(rl, "exclude_indirect", text="")
- row = col.row()
- row.prop(rl, "use_pass_reflection")
- row.prop(rl, "exclude_reflection", text="")
- row = col.row()
- row.prop(rl, "use_pass_refraction")
- row.prop(rl, "exclude_refraction", text="")
-
-
-class RENDER_PT_shading(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Shading"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
-
- rd = context.scene.render
-
- split = layout.split()
-
- col = split.column()
- col.prop(rd, "use_textures", text="Textures")
- col.prop(rd, "use_shadows", text="Shadows")
- col.prop(rd, "use_sss", text="Subsurface Scattering")
- col.prop(rd, "use_envmaps", text="Environment Map")
-
- col = split.column()
- col.prop(rd, "use_raytrace", text="Ray Tracing")
- col.prop(rd, "use_color_management")
- col.prop(rd, "alpha_mode", text="Alpha")
-
-
-class RENDER_PT_performance(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Performance"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
-
- rd = context.scene.render
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Threads:")
- col.row().prop(rd, "threads_mode", expand=True)
- sub = col.column()
- sub.enabled = rd.threads_mode == 'FIXED'
- sub.prop(rd, "threads")
- sub = col.column(align=True)
- sub.label(text="Tiles:")
- sub.prop(rd, "parts_x", text="X")
- sub.prop(rd, "parts_y", text="Y")
-
- col = split.column()
- col.label(text="Memory:")
- sub = col.column()
- sub.enabled = not (rd.use_border or rd.use_full_sample)
- sub.prop(rd, "use_save_buffers")
- sub = col.column()
- sub.active = rd.use_compositing
- sub.prop(rd, "use_free_image_textures")
- sub.prop(rd, "use_free_unused_nodes")
- sub = col.column()
- sub.active = rd.use_raytrace
- sub.label(text="Acceleration structure:")
- sub.prop(rd, "raytrace_method", text="")
- if rd.raytrace_method == 'OCTREE':
- sub.prop(rd, "octree_resolution", text="Resolution")
- else:
- sub.prop(rd, "use_instances", text="Instances")
- sub.prop(rd, "use_local_coords", text="Local Coordinates")
-
-
-class RENDER_PT_post_processing(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Post Processing"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
-
- rd = context.scene.render
-
- split = layout.split()
-
- col = split.column()
- col.prop(rd, "use_compositing")
- col.prop(rd, "use_sequencer")
-
- col = split.column()
- col.prop(rd, "dither_intensity", text="Dither", slider=True)
-
- layout.separator()
-
- split = layout.split()
-
- col = split.column()
- col.prop(rd, "use_fields", text="Fields")
- sub = col.column()
- sub.active = rd.use_fields
- sub.row().prop(rd, "field_order", expand=True)
- sub.prop(rd, "use_fields_still", text="Still")
-
- col = split.column()
- col.prop(rd, "use_edge_enhance")
- sub = col.column()
- sub.active = rd.use_edge_enhance
- sub.prop(rd, "edge_threshold", text="Threshold", slider=True)
- sub.prop(rd, "edge_color", text="")
-
-
-class RENDER_PT_output(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Output"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
-
- rd = context.scene.render
- file_format = rd.file_format
-
- layout.prop(rd, "filepath", text="")
-
- split = layout.split()
-
- col = split.column()
- col.prop(rd, "file_format", text="")
- col.row().prop(rd, "color_mode", text="Color", expand=True)
-
- col = split.column()
- col.prop(rd, "use_file_extension")
- col.prop(rd, "use_overwrite")
- col.prop(rd, "use_placeholder")
-
- if file_format in {'AVI_JPEG', 'JPEG'}:
- layout.prop(rd, "file_quality", slider=True)
-
- if file_format == 'PNG':
- layout.prop(rd, "file_quality", slider=True, text="Compression")
-
- if file_format in {'OPEN_EXR', 'MULTILAYER'}:
- row = layout.row()
- row.prop(rd, "exr_codec", text="Codec")
-
- if file_format == 'OPEN_EXR':
- row = layout.row()
- row.prop(rd, "use_exr_half")
- row.prop(rd, "exr_zbuf")
- row.prop(rd, "exr_preview")
-
- elif file_format == 'JPEG2000':
- split = layout.split()
- col = split.column()
- col.label(text="Depth:")
- col.row().prop(rd, "jpeg2k_depth", expand=True)
-
- col = split.column()
- col.prop(rd, "jpeg2k_preset", text="")
- col.prop(rd, "jpeg2k_ycc")
-
- elif file_format in {'CINEON', 'DPX'}:
-
- split = layout.split()
- split.label("FIXME: hard coded Non-Linear, Gamma:1.0")
- '''
- col = split.column()
- col.prop(rd, "use_cineon_log", text="Convert to Log")
-
- col = split.column(align=True)
- col.active = rd.use_cineon_log
- col.prop(rd, "cineon_black", text="Black")
- col.prop(rd, "cineon_white", text="White")
- col.prop(rd, "cineon_gamma", text="Gamma")
- '''
-
- elif file_format == 'TIFF':
- layout.prop(rd, "use_tiff_16bit")
-
- elif file_format == 'QUICKTIME_CARBON':
- layout.operator("scene.render_data_set_quicktime_codec")
-
- elif file_format == 'QUICKTIME_QTKIT':
- split = layout.split()
- col = split.column()
- col.prop(rd, "quicktime_codec_type", text="Video Codec")
- col.prop(rd, "quicktime_codec_spatial_quality", text="Quality")
-
- # Audio
- col.prop(rd, "quicktime_audiocodec_type", text="Audio Codec")
- if rd.quicktime_audiocodec_type != 'No audio':
- split = layout.split()
- if rd.quicktime_audiocodec_type == 'LPCM':
- split.prop(rd, "quicktime_audio_bitdepth", text="")
-
- split.prop(rd, "quicktime_audio_samplerate", text="")
-
- split = layout.split()
- col = split.column()
- if rd.quicktime_audiocodec_type == 'AAC':
- col.prop(rd, "quicktime_audio_bitrate")
-
- subsplit = split.split()
- col = subsplit.column()
-
- if rd.quicktime_audiocodec_type == 'AAC':
- col.prop(rd, "quicktime_audio_codec_isvbr")
-
- col = subsplit.column()
- col.prop(rd, "quicktime_audio_resampling_hq")
-
-
-class RENDER_PT_encoding(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Encoding"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- rd = context.scene.render
- return rd.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
-
- def draw(self, context):
- layout = self.layout
-
- rd = context.scene.render
-
- layout.menu("RENDER_MT_ffmpeg_presets", text="Presets")
-
- split = layout.split()
- split.prop(rd, "ffmpeg_format")
- if rd.ffmpeg_format in {'AVI', 'QUICKTIME', 'MKV', 'OGG'}:
- split.prop(rd, "ffmpeg_codec")
- else:
- split.label()
-
- row = layout.row()
- row.prop(rd, "ffmpeg_video_bitrate")
- row.prop(rd, "ffmpeg_gopsize")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Rate:")
- col.prop(rd, "ffmpeg_minrate", text="Minimum")
- col.prop(rd, "ffmpeg_maxrate", text="Maximum")
- col.prop(rd, "ffmpeg_buffersize", text="Buffer")
-
- col = split.column()
- col.prop(rd, "ffmpeg_autosplit")
- col.label(text="Mux:")
- col.prop(rd, "ffmpeg_muxrate", text="Rate")
- col.prop(rd, "ffmpeg_packetsize", text="Packet Size")
-
- layout.separator()
-
- # Audio:
- if rd.ffmpeg_format not in {'MP3'}:
- layout.prop(rd, "ffmpeg_audio_codec", text="Audio Codec")
-
- split = layout.split()
-
- col = split.column()
- col.prop(rd, "ffmpeg_audio_bitrate")
- col.prop(rd, "ffmpeg_audio_mixrate")
-
- split.prop(rd, "ffmpeg_audio_volume", slider=True)
-
-
-class RENDER_PT_antialiasing(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Anti-Aliasing"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw_header(self, context):
- rd = context.scene.render
-
- self.layout.prop(rd, "use_antialiasing", text="")
-
- def draw(self, context):
- layout = self.layout
-
- rd = context.scene.render
- layout.active = rd.use_antialiasing
-
- split = layout.split()
-
- col = split.column()
- col.row().prop(rd, "antialiasing_samples", expand=True)
- sub = col.row()
- sub.enabled = not rd.use_border
- sub.prop(rd, "use_full_sample")
-
- col = split.column()
- col.prop(rd, "pixel_filter_type", text="")
- col.prop(rd, "filter_size", text="Size")
-
-
-class RENDER_PT_motion_blur(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Sampled Motion Blur"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- rd = context.scene.render
- return not rd.use_full_sample and (rd.engine in cls.COMPAT_ENGINES)
-
- def draw_header(self, context):
- rd = context.scene.render
-
- self.layout.prop(rd, "use_motion_blur", text="")
-
- def draw(self, context):
- layout = self.layout
-
- rd = context.scene.render
- layout.active = rd.use_motion_blur
-
- row = layout.row()
- row.prop(rd, "motion_blur_samples")
- row.prop(rd, "motion_blur_shutter")
-
-
-class RENDER_PT_dimensions(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Dimensions"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
-
- scene = context.scene
- rd = scene.render
-
- row = layout.row(align=True)
- row.menu("RENDER_MT_presets", text=bpy.types.RENDER_MT_presets.bl_label)
- row.operator("render.preset_add", text="", icon="ZOOMIN")
- row.operator("render.preset_add", text="", icon="ZOOMOUT").remove_active = True
-
- split = layout.split()
-
- col = split.column()
- sub = col.column(align=True)
- sub.label(text="Resolution:")
- sub.prop(rd, "resolution_x", text="X")
- sub.prop(rd, "resolution_y", text="Y")
- sub.prop(rd, "resolution_percentage", text="")
-
- sub.label(text="Aspect Ratio:")
- sub.prop(rd, "pixel_aspect_x", text="X")
- sub.prop(rd, "pixel_aspect_y", text="Y")
-
- row = col.row()
- row.prop(rd, "use_border", text="Border")
- sub = row.row()
- sub.active = rd.use_border
- sub.prop(rd, "use_crop_to_border", text="Crop")
-
- col = split.column()
- sub = col.column(align=True)
- sub.label(text="Frame Range:")
- sub.prop(scene, "frame_start", text="Start")
- sub.prop(scene, "frame_end", text="End")
- sub.prop(scene, "frame_step", text="Step")
-
- sub.label(text="Frame Rate:")
- if rd.fps_base == 1:
- fps_rate = round(rd.fps / rd.fps_base)
- else:
- fps_rate = round(rd.fps / rd.fps_base, 2)
-
- # TODO: Change the following to iterate over existing presets
- custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60})
-
- if custom_framerate == True:
- fps_label_text = "Custom (" + str(fps_rate) + " fps)"
- else:
- fps_label_text = str(fps_rate) + " fps"
-
- sub.menu("RENDER_MT_framerate_presets", text=fps_label_text)
-
- if custom_framerate or (bpy.types.RENDER_MT_framerate_presets.bl_label == "Custom"):
- sub.prop(rd, "fps")
- sub.prop(rd, "fps_base", text="/")
- subrow = sub.row(align=True)
- subrow.label(text="Time Remapping:")
- subrow = sub.row(align=True)
- subrow.prop(rd, "frame_map_old", text="Old")
- subrow.prop(rd, "frame_map_new", text="New")
-
-
-class RENDER_PT_stamp(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Stamp"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw_header(self, context):
- rd = context.scene.render
-
- self.layout.prop(rd, "use_stamp", text="")
-
- def draw(self, context):
- layout = self.layout
-
- rd = context.scene.render
-
- layout.active = rd.use_stamp
-
- split = layout.split()
-
- col = split.column()
- col.prop(rd, "use_stamp_time", text="Time")
- col.prop(rd, "use_stamp_date", text="Date")
- col.prop(rd, "use_stamp_render_time", text="RenderTime")
- col.prop(rd, "use_stamp_frame", text="Frame")
- col.prop(rd, "use_stamp_scene", text="Scene")
- col.prop(rd, "use_stamp_camera", text="Camera")
- col.prop(rd, "use_stamp_lens", text="Lens")
- col.prop(rd, "use_stamp_filename", text="Filename")
- col.prop(rd, "use_stamp_marker", text="Marker")
- col.prop(rd, "use_stamp_sequencer_strip", text="Seq. Strip")
-
- col = split.column()
- col.active = rd.use_stamp
- col.prop(rd, "stamp_foreground", slider=True)
- col.prop(rd, "stamp_background", slider=True)
- col.separator()
- col.prop(rd, "stamp_font_size", text="Font Size")
-
- row = layout.split(percentage=0.2)
- row.prop(rd, "use_stamp_note", text="Note")
- sub = row.row()
- sub.active = rd.use_stamp_note
- sub.prop(rd, "stamp_note_text", text="")
-
-
-class RENDER_PT_bake(RenderButtonsPanel, bpy.types.Panel):
- bl_label = "Bake"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
-
- rd = context.scene.render
-
- layout.operator("object.bake_image", icon='RENDER_STILL')
-
- layout.prop(rd, "bake_type")
-
- if rd.bake_type == 'NORMALS':
- layout.prop(rd, "bake_normal_space")
- elif rd.bake_type in {'DISPLACEMENT', 'AO'}:
- layout.prop(rd, "use_bake_normalize")
-
- # col.prop(rd, "bake_aa_mode")
- # col.prop(rd, "use_bake_antialiasing")
-
- layout.separator()
-
- split = layout.split()
-
- col = split.column()
- col.prop(rd, "use_bake_clear")
- col.prop(rd, "bake_margin")
- col.prop(rd, "bake_quad_split", text="Split")
-
- col = split.column()
- col.prop(rd, "use_bake_selected_to_active")
- sub = col.column()
- sub.active = rd.use_bake_selected_to_active
- sub.prop(rd, "bake_distance")
- sub.prop(rd, "bake_bias")
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_scene.py b/release/scripts/ui/properties_scene.py
deleted file mode 100644
index e28753f2df8..00000000000
--- a/release/scripts/ui/properties_scene.py
+++ /dev/null
@@ -1,314 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-from rna_prop_ui import PropertyPanel
-
-
-class SceneButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "scene"
-
- @classmethod
- def poll(cls, context):
- return context.scene
-
-
-class SCENE_PT_scene(SceneButtonsPanel, bpy.types.Panel):
- bl_label = "Scene"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
- scene = context.scene
-
- layout.prop(scene, "camera")
- layout.prop(scene, "background_set", text="Background")
-
-
-class SCENE_PT_unit(SceneButtonsPanel, bpy.types.Panel):
- bl_label = "Units"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
- unit = context.scene.unit_settings
-
- col = layout.column()
- col.row().prop(unit, "system", expand=True)
- col.row().prop(unit, "system_rotation", expand=True)
-
- row = layout.row()
- row.active = (unit.system != 'NONE')
- row.prop(unit, "scale_length", text="Scale")
- row.prop(unit, "use_separate")
-
-
-class SCENE_PT_keying_sets(SceneButtonsPanel, bpy.types.Panel):
- bl_label = "Keying Sets"
-
- def draw(self, context):
- layout = self.layout
-
- scene = context.scene
- row = layout.row()
-
- col = row.column()
- col.template_list(scene, "keying_sets", scene.keying_sets, "active_index", rows=2)
-
- col = row.column(align=True)
- col.operator("anim.keying_set_add", icon='ZOOMIN', text="")
- col.operator("anim.keying_set_remove", icon='ZOOMOUT', text="")
-
- ks = scene.keying_sets.active
- if ks and ks.is_path_absolute:
- row = layout.row()
-
- col = row.column()
- col.prop(ks, "name")
-
- subcol = col.column()
- subcol.operator_context = 'INVOKE_DEFAULT'
- op = subcol.operator("anim.keying_set_export", text="Export to File")
- op.filepath = "keyingset.py"
-
- col = row.column()
- col.label(text="Keyframing Settings:")
- col.prop(ks, "bl_options")
-
-
-class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel):
- bl_label = "Active Keying Set"
-
- @classmethod
- def poll(cls, context):
- ks = context.scene.keying_sets.active
- return (ks and ks.is_path_absolute)
-
- def draw(self, context):
- layout = self.layout
-
- scene = context.scene
- ks = scene.keying_sets.active
-
- row = layout.row()
- row.label(text="Paths:")
-
- row = layout.row()
-
- col = row.column()
- col.template_list(ks, "paths", ks.paths, "active_index", rows=2)
-
- col = row.column(align=True)
- col.operator("anim.keying_set_path_add", icon='ZOOMIN', text="")
- col.operator("anim.keying_set_path_remove", icon='ZOOMOUT', text="")
-
- ksp = ks.paths.active
- if ksp:
- col = layout.column()
- col.label(text="Target:")
- col.template_any_ID(ksp, "id", "id_type")
- col.template_path_builder(ksp, "data_path", ksp.id)
-
- row = layout.row()
-
- col = row.column()
- col.label(text="Array Target:")
- col.prop(ksp, "use_entire_array")
- if ksp.use_entire_array is False:
- col.prop(ksp, "array_index")
-
- col = row.column()
- col.label(text="F-Curve Grouping:")
- col.prop(ksp, "group_method")
- if ksp.group_method == 'NAMED':
- col.prop(ksp, "group")
-
- col.prop(ksp, "bl_options")
-
-
-class SCENE_PT_physics(SceneButtonsPanel, bpy.types.Panel):
- bl_label = "Gravity"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw_header(self, context):
- self.layout.prop(context.scene, "use_gravity", text="")
-
- def draw(self, context):
- layout = self.layout
-
- scene = context.scene
-
- layout.active = scene.use_gravity
-
- layout.prop(scene, "gravity", text="")
-
-
-class SCENE_PT_simplify(SceneButtonsPanel, bpy.types.Panel):
- bl_label = "Simplify"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw_header(self, context):
- scene = context.scene
- rd = scene.render
- self.layout.prop(rd, "use_simplify", text="")
-
- def draw(self, context):
- layout = self.layout
- scene = context.scene
- rd = scene.render
-
- layout.active = rd.use_simplify
-
- split = layout.split()
-
- col = split.column()
- col.prop(rd, "simplify_subdivision", text="Subdivision")
- col.prop(rd, "simplify_child_particles", text="Child Particles")
-
- col.prop(rd, "use_simplify_triangulate")
-
- col = split.column()
- col.prop(rd, "simplify_shadow_samples", text="Shadow Samples")
- col.prop(rd, "simplify_ao_sss", text="AO and SSS")
-
-
-class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, bpy.types.Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- _context_path = "scene"
- _property_type = bpy.types.Scene
-
-# XXX, move operator to op/ dir
-
-
-class ANIM_OT_keying_set_export(bpy.types.Operator):
- "Export Keying Set to a python script."
- bl_idname = "anim.keying_set_export"
- bl_label = "Export Keying Set..."
-
- filepath = bpy.props.StringProperty(name="File Path", description="Filepath to write file to.")
- filter_folder = bpy.props.BoolProperty(name="Filter folders", description="", default=True, options={'HIDDEN'})
- filter_text = bpy.props.BoolProperty(name="Filter text", description="", default=True, options={'HIDDEN'})
- filter_python = bpy.props.BoolProperty(name="Filter python", description="", default=True, options={'HIDDEN'})
-
- def execute(self, context):
- if not self.filepath:
- raise Exception("Filepath not set.")
-
- f = open(self.filepath, "w")
- if not f:
- raise Exception("Could not open file.")
-
- scene = context.scene
- ks = scene.keying_sets.active
-
- f.write("# Keying Set: %s\n" % ks.name)
-
- f.write("import bpy\n\n")
- f.write("scene= bpy.data.scenes[0]\n\n") # XXX, why not use the current scene?
-
- # Add KeyingSet and set general settings
- f.write("# Keying Set Level declarations\n")
- f.write("ks= scene.keying_sets.new(name=\"%s\")\n" % ks.name)
-
- if not ks.is_path_absolute:
- f.write("ks.is_path_absolute = False\n")
- f.write("\n")
-
- f.write("ks.bl_options = %r\n" % ks.bl_options)
- f.write("\n")
-
- # generate and write set of lookups for id's used in paths
- id_to_paths_cache = {} # cache for syncing ID-blocks to bpy paths + shorthands
-
- for ksp in ks.paths:
- if ksp.id is None:
- continue
- if ksp.id in id_to_paths_cache:
- continue
-
- # - idtype_list is used to get the list of id-datablocks from bpy.data.*
- # since this info isn't available elsewhere
- # - id.bl_rna.name gives a name suitable for UI,
- # with a capitalised first letter, but we need
- # the plural form that's all lower case
- idtype_list = ksp.id.bl_rna.name.lower() + "s"
- id_bpy_path = "bpy.data.%s[\"%s\"]" % (idtype_list, ksp.id.name)
-
- # shorthand ID for the ID-block (as used in the script)
- short_id = "id_%d" % len(id_to_paths_cache)
-
- # store this in the cache now
- id_to_paths_cache[ksp.id] = [short_id, id_bpy_path]
-
- f.write("# ID's that are commonly used\n")
- for id_pair in id_to_paths_cache.values():
- f.write("%s = %s\n" % (id_pair[0], id_pair[1]))
- f.write("\n")
-
- # write paths
- f.write("# Path Definitions\n")
- for ksp in ks.paths:
- f.write("ksp = ks.paths.add(")
-
- # id-block + data_path
- if ksp.id:
- # find the relevant shorthand from the cache
- id_bpy_path = id_to_paths_cache[ksp.id][0]
- else:
- id_bpy_path = "None" # XXX...
- f.write("%s, '%s'" % (id_bpy_path, ksp.data_path))
-
- # array index settings (if applicable)
- if ksp.use_entire_array:
- f.write(", index=-1")
- else:
- f.write(", index=%d" % ksp.array_index)
-
- # grouping settings (if applicable)
- # NOTE: the current default is KEYINGSET, but if this changes, change this code too
- if ksp.group_method == 'NAMED':
- f.write(", group_method='%s', group_name=\"%s\"" % (ksp.group_method, ksp.group))
- elif ksp.group_method != 'KEYINGSET':
- f.write(", group_method='%s'" % ksp.group_method)
-
- # finish off
- f.write(")\n")
-
- f.write("\n")
- f.close()
-
- return {'FINISHED'}
-
- def invoke(self, context, event):
- wm = context.window_manager
- wm.fileselect_add(self)
- return {'RUNNING_MODAL'}
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_texture.py b/release/scripts/ui/properties_texture.py
deleted file mode 100644
index a67df41ab8b..00000000000
--- a/release/scripts/ui/properties_texture.py
+++ /dev/null
@@ -1,1041 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-from rna_prop_ui import PropertyPanel
-
-
-class TEXTURE_MT_specials(bpy.types.Menu):
- bl_label = "Texture Specials"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("texture.slot_copy", icon='COPYDOWN')
- layout.operator("texture.slot_paste", icon='PASTEDOWN')
-
-
-class TEXTURE_MT_envmap_specials(bpy.types.Menu):
- bl_label = "Environment Map Specials"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("texture.envmap_save", icon='IMAGEFILE')
- layout.operator("texture.envmap_clear", icon='FILE_REFRESH')
- layout.operator("texture.envmap_clear_all", icon='FILE_REFRESH')
-
-from properties_material import active_node_mat
-
-
-def context_tex_datablock(context):
- idblock = context.material
- if idblock:
- return active_node_mat(idblock)
-
- idblock = context.lamp
- if idblock:
- return idblock
-
- idblock = context.world
- if idblock:
- return idblock
-
- idblock = context.brush
- if idblock:
- return idblock
-
- if context.particle_system:
- idblock = context.particle_system.settings
-
- return idblock
-
-
-class TextureButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "texture"
-
- @classmethod
- def poll(cls, context):
- tex = context.texture
- return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.scene.render.engine in cls.COMPAT_ENGINES)
-
-
-class TEXTURE_PT_context_texture(TextureButtonsPanel, bpy.types.Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- engine = context.scene.render.engine
- if not hasattr(context, "texture_slot"):
- return False
- return ((context.material or context.world or context.lamp or context.brush or context.texture or context.particle_system or isinstance(context.space_data.pin_id, bpy.types.ParticleSettings))
- and (engine in cls.COMPAT_ENGINES))
-
- def draw(self, context):
- layout = self.layout
- slot = context.texture_slot
- node = context.texture_node
- space = context.space_data
- tex = context.texture
- idblock = context_tex_datablock(context)
- pin_id = space.pin_id
-
- if space.use_pin_id and not isinstance(pin_id, bpy.types.Texture):
- idblock = pin_id
- pin_id = None
-
- if not space.use_pin_id:
- layout.prop(space, "texture_context", expand=True)
-
- tex_collection = (pin_id is None) and (node is None) and (not isinstance(idblock, bpy.types.Brush))
-
- if tex_collection:
- row = layout.row()
-
- row.template_list(idblock, "texture_slots", idblock, "active_texture_index", rows=2)
-
- col = row.column(align=True)
- col.operator("texture.slot_move", text="", icon='TRIA_UP').type = 'UP'
- col.operator("texture.slot_move", text="", icon='TRIA_DOWN').type = 'DOWN'
- col.menu("TEXTURE_MT_specials", icon='DOWNARROW_HLT', text="")
-
- split = layout.split(percentage=0.65)
- col = split.column()
-
- if tex_collection:
- col.template_ID(idblock, "active_texture", new="texture.new")
- elif node:
- col.template_ID(node, "texture", new="texture.new")
- elif idblock:
- col.template_ID(idblock, "texture", new="texture.new")
-
- if pin_id:
- col.template_ID(space, "pin_id")
-
- col = split.column()
-
- if tex:
- split = layout.split(percentage=0.2)
-
- if tex.use_nodes:
-
- if slot:
- split.label(text="Output:")
- split.prop(slot, "output_node", text="")
-
- else:
- split.label(text="Type:")
- split.prop(tex, "type", text="")
-
-
-class TEXTURE_PT_preview(TextureButtonsPanel, bpy.types.Panel):
- bl_label = "Preview"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
- slot = getattr(context, "texture_slot", None)
- idblock = context_tex_datablock(context)
-
- if idblock:
- layout.template_preview(tex, parent=idblock, slot=slot)
- else:
- layout.template_preview(tex, slot=slot)
-
-
-class TEXTURE_PT_colors(TextureButtonsPanel, bpy.types.Panel):
- bl_label = "Colors"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.prop(tex, "use_color_ramp", text="Ramp")
- if tex.use_color_ramp:
- layout.template_color_ramp(tex, "color_ramp", expand=True)
-
- split = layout.split()
-
- col = split.column()
- col.label(text="RGB Multiply:")
- sub = col.column(align=True)
- sub.prop(tex, "factor_red", text="R")
- sub.prop(tex, "factor_green", text="G")
- sub.prop(tex, "factor_blue", text="B")
-
- col = split.column()
- col.label(text="Adjust:")
- col.prop(tex, "intensity")
- col.prop(tex, "contrast")
- col.prop(tex, "saturation")
-
-# Texture Slot Panels #
-
-
-class TextureSlotPanel(TextureButtonsPanel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- if not hasattr(context, "texture_slot"):
- return False
-
- engine = context.scene.render.engine
- return TextureButtonsPanel.poll(self, context) and (engine in cls.COMPAT_ENGINES)
-
-
-# Texture Type Panels #
-
-
-class TextureTypePanel(TextureButtonsPanel):
-
- @classmethod
- def poll(cls, context):
- tex = context.texture
- engine = context.scene.render.engine
- return tex and ((tex.type == cls.tex_type and not tex.use_nodes) and (engine in cls.COMPAT_ENGINES))
-
-
-class TEXTURE_PT_clouds(TextureTypePanel, bpy.types.Panel):
- bl_label = "Clouds"
- tex_type = 'CLOUDS'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.prop(tex, "cloud_type", expand=True)
- layout.label(text="Noise:")
- layout.prop(tex, "noise_type", text="Type", expand=True)
- layout.prop(tex, "noise_basis", text="Basis")
-
- split = layout.split()
-
- col = split.column()
- col.prop(tex, "noise_scale", text="Size")
- col.prop(tex, "noise_depth", text="Depth")
-
- split.prop(tex, "nabla", text="Nabla")
-
-
-class TEXTURE_PT_wood(TextureTypePanel, bpy.types.Panel):
- bl_label = "Wood"
- tex_type = 'WOOD'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.prop(tex, "noisebasis_2", expand=True)
- layout.prop(tex, "wood_type", expand=True)
-
- col = layout.column()
- col.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
- col.label(text="Noise:")
- col.row().prop(tex, "noise_type", text="Type", expand=True)
- layout.prop(tex, "noise_basis", text="Basis")
-
- split = layout.split()
- split.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
-
- col = split.column()
- col.prop(tex, "noise_scale", text="Size")
- col.prop(tex, "turbulence")
-
- split.prop(tex, "nabla")
-
-
-class TEXTURE_PT_marble(TextureTypePanel, bpy.types.Panel):
- bl_label = "Marble"
- tex_type = 'MARBLE'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.prop(tex, "marble_type", expand=True)
- layout.prop(tex, "noisebasis_2", expand=True)
- layout.label(text="Noise:")
- layout.prop(tex, "noise_type", text="Type", expand=True)
- layout.prop(tex, "noise_basis", text="Basis")
-
- split = layout.split()
-
- col = split.column()
- col.prop(tex, "noise_scale", text="Size")
- col.prop(tex, "noise_depth", text="Depth")
-
- col = split.column()
- col.prop(tex, "turbulence")
- col.prop(tex, "nabla")
-
-
-class TEXTURE_PT_magic(TextureTypePanel, bpy.types.Panel):
- bl_label = "Magic"
- tex_type = 'MAGIC'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- row = layout.row()
- row.prop(tex, "noise_depth", text="Depth")
- row.prop(tex, "turbulence")
-
-
-class TEXTURE_PT_blend(TextureTypePanel, bpy.types.Panel):
- bl_label = "Blend"
- tex_type = 'BLEND'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.prop(tex, "progression")
-
- sub = layout.row()
-
- sub.active = (tex.progression in {'LINEAR', 'QUADRATIC', 'EASING', 'RADIAL'})
- sub.prop(tex, "use_flip_axis", expand=True)
-
-
-class TEXTURE_PT_stucci(TextureTypePanel, bpy.types.Panel):
- bl_label = "Stucci"
- tex_type = 'STUCCI'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.prop(tex, "stucci_type", expand=True)
- layout.label(text="Noise:")
- layout.prop(tex, "noise_type", text="Type", expand=True)
- layout.prop(tex, "noise_basis", text="Basis")
-
- row = layout.row()
- row.prop(tex, "noise_scale", text="Size")
- row.prop(tex, "turbulence")
-
-
-class TEXTURE_PT_image(TextureTypePanel, bpy.types.Panel):
- bl_label = "Image"
- tex_type = 'IMAGE'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.template_image(tex, "image", tex.image_user)
-
-
-def texture_filter_common(tex, layout):
- layout.label(text="Filter:")
- layout.prop(tex, "filter_type", text="")
- if tex.use_mipmap and tex.filter_type in {'AREA', 'EWA', 'FELINE'}:
- if tex.filter_type == 'FELINE':
- layout.prop(tex, "filter_probes", text="Probes")
- else:
- layout.prop(tex, "filter_eccentricity", text="Eccentricity")
-
- layout.prop(tex, "filter_size")
- layout.prop(tex, "use_filter_size_min")
-
-
-class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel):
- bl_label = "Image Sampling"
- bl_options = {'DEFAULT_CLOSED'}
- tex_type = 'IMAGE'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- idblock = context_tex_datablock(context)
- tex = context.texture
- slot = context.texture_slot
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Alpha:")
- col.prop(tex, "use_alpha", text="Use")
- col.prop(tex, "use_calculate_alpha", text="Calculate")
- col.prop(tex, "invert_alpha", text="Invert")
- col.separator()
- col.prop(tex, "use_flip_axis", text="Flip X/Y Axis")
-
- col = split.column()
-
- #Only for Material based textures, not for Lamp/World...
- if isinstance(idblock, bpy.types.Material):
- col.prop(tex, "use_normal_map")
- row = col.row()
- row.active = tex.use_normal_map
- row.prop(slot, "normal_map_space", text="")
-
- col.prop(tex, "use_mipmap")
- row = col.row()
- row.active = tex.use_mipmap
- row.prop(tex, "use_mipmap_gauss")
- col.prop(tex, "use_interpolation")
-
- texture_filter_common(tex, col)
-
-
-class TEXTURE_PT_image_mapping(TextureTypePanel, bpy.types.Panel):
- bl_label = "Image Mapping"
- bl_options = {'DEFAULT_CLOSED'}
- tex_type = 'IMAGE'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.prop(tex, "extension")
-
- split = layout.split()
-
- if tex.extension == 'REPEAT':
- col = split.column(align=True)
- col.label(text="Repeat:")
- col.prop(tex, "repeat_x", text="X")
- col.prop(tex, "repeat_y", text="Y")
-
- col = split.column(align=True)
- col.label(text="Mirror:")
- row = col.row()
- row.prop(tex, "use_mirror_x", text="X")
- row.active = (tex.repeat_x > 1)
- row = col.row()
- row.prop(tex, "use_mirror_y", text="Y")
- row.active = (tex.repeat_y > 1)
- layout.separator()
-
- elif tex.extension == 'CHECKER':
- col = split.column(align=True)
- row = col.row()
- row.prop(tex, "use_checker_even", text="Even")
- row.prop(tex, "use_checker_odd", text="Odd")
-
- col = split.column()
- col.prop(tex, "checker_distance", text="Distance")
-
- layout.separator()
-
- split = layout.split()
-
- col = split.column(align=True)
- #col.prop(tex, "crop_rectangle")
- col.label(text="Crop Minimum:")
- col.prop(tex, "crop_min_x", text="X")
- col.prop(tex, "crop_min_y", text="Y")
-
- col = split.column(align=True)
- col.label(text="Crop Maximum:")
- col.prop(tex, "crop_max_x", text="X")
- col.prop(tex, "crop_max_y", text="Y")
-
-
-class TEXTURE_PT_envmap(TextureTypePanel, bpy.types.Panel):
- bl_label = "Environment Map"
- tex_type = 'ENVIRONMENT_MAP'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
- env = tex.environment_map
-
- row = layout.row()
- row.prop(env, "source", expand=True)
- row.menu("TEXTURE_MT_envmap_specials", icon='DOWNARROW_HLT', text="")
-
- if env.source == 'IMAGE_FILE':
- layout.template_ID(tex, "image", open="image.open")
- layout.template_image(tex, "image", tex.image_user, compact=True)
- else:
- layout.prop(env, "mapping")
- if env.mapping == 'PLANE':
- layout.prop(env, "zoom")
- layout.prop(env, "viewpoint_object")
-
- split = layout.split()
-
- col = split.column()
- col.prop(env, "layers_ignore")
- col.prop(env, "resolution")
- col.prop(env, "depth")
-
- col = split.column(align=True)
-
- col.label(text="Clipping:")
- col.prop(env, "clip_start", text="Start")
- col.prop(env, "clip_end", text="End")
-
-
-class TEXTURE_PT_envmap_sampling(TextureTypePanel, bpy.types.Panel):
- bl_label = "Environment Map Sampling"
- bl_options = {'DEFAULT_CLOSED'}
- tex_type = 'ENVIRONMENT_MAP'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- texture_filter_common(tex, layout)
-
-
-class TEXTURE_PT_musgrave(TextureTypePanel, bpy.types.Panel):
- bl_label = "Musgrave"
- tex_type = 'MUSGRAVE'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.prop(tex, "musgrave_type")
-
- split = layout.split()
-
- col = split.column()
- col.prop(tex, "dimension_max", text="Dimension")
- col.prop(tex, "lacunarity")
- col.prop(tex, "octaves")
-
- musgrave_type = tex.musgrave_type
- col = split.column()
- if musgrave_type in {'HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
- col.prop(tex, "offset")
- if musgrave_type in {'MULTIFRACTAL', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
- col.prop(tex, "noise_intensity", text="Intensity")
- if musgrave_type in {'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
- col.prop(tex, "gain")
-
- layout.label(text="Noise:")
-
- layout.prop(tex, "noise_basis", text="Basis")
-
- row = layout.row()
- row.prop(tex, "noise_scale", text="Size")
- row.prop(tex, "nabla")
-
-
-class TEXTURE_PT_voronoi(TextureTypePanel, bpy.types.Panel):
- bl_label = "Voronoi"
- tex_type = 'VORONOI'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Distance Metric:")
- col.prop(tex, "distance_metric", text="")
- sub = col.column()
- sub.active = tex.distance_metric == 'MINKOVSKY'
- sub.prop(tex, "minkovsky_exponent", text="Exponent")
- col.label(text="Coloring:")
- col.prop(tex, "color_mode", text="")
- col.prop(tex, "noise_intensity", text="Intensity")
-
- col = split.column()
- sub = col.column(align=True)
- sub.label(text="Feature Weights:")
- sub.prop(tex, "weight_1", text="1", slider=True)
- sub.prop(tex, "weight_2", text="2", slider=True)
- sub.prop(tex, "weight_3", text="3", slider=True)
- sub.prop(tex, "weight_4", text="4", slider=True)
-
- layout.label(text="Noise:")
- row = layout.row()
- row.prop(tex, "noise_scale", text="Size")
- row.prop(tex, "nabla")
-
-
-class TEXTURE_PT_distortednoise(TextureTypePanel, bpy.types.Panel):
- bl_label = "Distorted Noise"
- tex_type = 'DISTORTED_NOISE'
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.prop(tex, "noise_distortion")
- layout.prop(tex, "noise_basis", text="Basis")
-
- split = layout.split()
-
- col = split.column()
- col.prop(tex, "distortion", text="Distortion")
- col.prop(tex, "noise_scale", text="Size")
-
- split.prop(tex, "nabla")
-
-
-class TEXTURE_PT_voxeldata(TextureButtonsPanel, bpy.types.Panel):
- bl_label = "Voxel Data"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- tex = context.texture
- engine = context.scene.render.engine
- return tex and (tex.type == 'VOXEL_DATA' and (engine in cls.COMPAT_ENGINES))
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
- vd = tex.voxel_data
-
- layout.prop(vd, "file_format")
- if vd.file_format in {'BLENDER_VOXEL', 'RAW_8BIT'}:
- layout.prop(vd, "filepath")
- if vd.file_format == 'RAW_8BIT':
- layout.prop(vd, "resolution")
- elif vd.file_format == 'SMOKE':
- layout.prop(vd, "domain_object")
- layout.prop(vd, "smoke_data_type")
- elif vd.file_format == 'IMAGE_SEQUENCE':
- layout.template_ID(tex, "image", open="image.open")
- layout.template_image(tex, "image", tex.image_user, compact=True)
- #layout.prop(vd, "frame_duration")
-
- if vd.file_format in {'BLENDER_VOXEL', 'RAW_8BIT'}:
- layout.prop(vd, "use_still_frame")
- row = layout.row()
- row.active = vd.use_still_frame
- row.prop(vd, "still_frame")
-
- layout.prop(vd, "interpolation")
- layout.prop(vd, "extension")
- layout.prop(vd, "intensity")
-
-
-class TEXTURE_PT_pointdensity(TextureButtonsPanel, bpy.types.Panel):
- bl_label = "Point Density"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- tex = context.texture
- engine = context.scene.render.engine
- return tex and (tex.type == 'POINT_DENSITY' and (engine in cls.COMPAT_ENGINES))
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
- pd = tex.point_density
-
- layout.prop(pd, "point_source", expand=True)
-
- split = layout.split()
-
- col = split.column()
- if pd.point_source == 'PARTICLE_SYSTEM':
- col.label(text="Object:")
- col.prop(pd, "object", text="")
-
- sub = col.column()
- sub.enabled = bool(pd.object)
- if pd.object:
- sub.label(text="System:")
- sub.prop_search(pd, "particle_system", pd.object, "particle_systems", text="")
- sub.label(text="Cache:")
- sub.prop(pd, "particle_cache_space", text="")
- else:
- col.label(text="Object:")
- col.prop(pd, "object", text="")
- col.label(text="Cache:")
- col.prop(pd, "vertex_cache_space", text="")
-
- col.separator()
-
- if pd.point_source == 'PARTICLE_SYSTEM':
- col.label(text="Color Source:")
- col.prop(pd, "color_source", text="")
- if pd.color_source in {'PARTICLE_SPEED', 'PARTICLE_VELOCITY'}:
- col.prop(pd, "speed_scale")
- if pd.color_source in {'PARTICLE_SPEED', 'PARTICLE_AGE'}:
- layout.template_color_ramp(pd, "color_ramp", expand=True)
-
- col = split.column()
- col.label()
- col.prop(pd, "radius")
- col.label(text="Falloff:")
- col.prop(pd, "falloff", text="")
- if pd.falloff == 'SOFT':
- col.prop(pd, "falloff_soft")
-
-
-class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, bpy.types.Panel):
- bl_label = "Turbulence"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- tex = context.texture
- engine = context.scene.render.engine
- return tex and (tex.type == 'POINT_DENSITY' and (engine in cls.COMPAT_ENGINES))
-
- def draw_header(self, context):
- pd = context.texture.point_density
-
- self.layout.prop(pd, "use_turbulence", text="")
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
- pd = tex.point_density
- layout.active = pd.use_turbulence
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Influence:")
- col.prop(pd, "turbulence_influence", text="")
- col.label(text="Noise Basis:")
- col.prop(pd, "noise_basis", text="")
-
- col = split.column()
- col.label()
- col.prop(pd, "turbulence_scale")
- col.prop(pd, "turbulence_depth")
- col.prop(pd, "turbulence_strength")
-
-
-class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
- bl_label = "Mapping"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- idblock = context_tex_datablock(context)
- if isinstance(idblock, bpy.types.Brush) and not context.sculpt_object:
- return False
-
- if not getattr(context, "texture_slot", None):
- return False
-
- engine = context.scene.render.engine
- return (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- idblock = context_tex_datablock(context)
-
- tex = context.texture_slot
- # textype = context.texture
-
- if not isinstance(idblock, bpy.types.Brush):
- split = layout.split(percentage=0.3)
- col = split.column()
- col.label(text="Coordinates:")
- col = split.column()
- col.prop(tex, "texture_coords", text="")
-
- if tex.texture_coords == 'ORCO':
- """
- ob = context.object
- if ob and ob.type == 'MESH':
- split = layout.split(percentage=0.3)
- split.label(text="Mesh:")
- split.prop(ob.data, "texco_mesh", text="")
- """
- elif tex.texture_coords == 'UV':
- split = layout.split(percentage=0.3)
- split.label(text="Layer:")
- ob = context.object
- if ob and ob.type == 'MESH':
- split.prop_search(tex, "uv_layer", ob.data, "uv_textures", text="")
- else:
- split.prop(tex, "uv_layer", text="")
-
- elif tex.texture_coords == 'OBJECT':
- split = layout.split(percentage=0.3)
- split.label(text="Object:")
- split.prop(tex, "object", text="")
-
- if isinstance(idblock, bpy.types.Brush):
- if context.sculpt_object:
- layout.label(text="Brush Mapping:")
- layout.prop(tex, "map_mode", expand=True)
-
- row = layout.row()
- row.active = tex.map_mode in {'FIXED', 'TILED'}
- row.prop(tex, "angle")
- else:
- if isinstance(idblock, bpy.types.Material):
- split = layout.split(percentage=0.3)
- split.label(text="Projection:")
- split.prop(tex, "mapping", text="")
-
- split = layout.split()
-
- col = split.column()
- if tex.texture_coords in {'ORCO', 'UV'}:
- col.prop(tex, "use_from_dupli")
- elif tex.texture_coords == 'OBJECT':
- col.prop(tex, "use_from_original")
- else:
- col.label()
-
- col = split.column()
- row = col.row()
- row.prop(tex, "mapping_x", text="")
- row.prop(tex, "mapping_y", text="")
- row.prop(tex, "mapping_z", text="")
-
- row = layout.row()
- row.column().prop(tex, "offset")
- row.column().prop(tex, "scale")
-
-
-class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
- bl_label = "Influence"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- @classmethod
- def poll(cls, context):
- idblock = context_tex_datablock(context)
- if isinstance(idblock, bpy.types.Brush):
- return False
-
- if not getattr(context, "texture_slot", None):
- return False
-
- engine = context.scene.render.engine
- return (engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
-
- layout = self.layout
-
- idblock = context_tex_datablock(context)
-
- # textype = context.texture
- tex = context.texture_slot
-
- def factor_but(layout, toggle, factor, name):
- row = layout.row(align=True)
- row.prop(tex, toggle, text="")
- sub = row.row()
- sub.active = getattr(tex, toggle)
- sub.prop(tex, factor, text=name, slider=True)
- return sub # XXX, temp. use_map_normal needs to override.
-
- if isinstance(idblock, bpy.types.Material):
- if idblock.type in {'SURFACE', 'WIRE'}:
- split = layout.split()
-
- col = split.column()
- col.label(text="Diffuse:")
- factor_but(col, "use_map_diffuse", "diffuse_factor", "Intensity")
- factor_but(col, "use_map_color_diffuse", "diffuse_color_factor", "Color")
- factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
- factor_but(col, "use_map_translucency", "translucency_factor", "Translucency")
-
- col.label(text="Specular:")
- factor_but(col, "use_map_specular", "specular_factor", "Intensity")
- factor_but(col, "use_map_color_spec", "specular_color_factor", "Color")
- factor_but(col, "use_map_hardness", "hardness_factor", "Hardness")
-
- col = split.column()
- col.label(text="Shading:")
- factor_but(col, "use_map_ambient", "ambient_factor", "Ambient")
- factor_but(col, "use_map_emit", "emit_factor", "Emit")
- factor_but(col, "use_map_mirror", "mirror_factor", "Mirror")
- factor_but(col, "use_map_raymir", "raymir_factor", "Ray Mirror")
-
- col.label(text="Geometry:")
- # XXX replace 'or' when displacement is fixed to not rely on normal influence value.
- sub_tmp = factor_but(col, "use_map_normal", "normal_factor", "Normal")
- sub_tmp.active = (tex.use_map_normal or tex.use_map_displacement)
- # END XXX
-
- factor_but(col, "use_map_warp", "warp_factor", "Warp")
- factor_but(col, "use_map_displacement", "displacement_factor", "Displace")
-
- #sub = col.column()
- #sub.active = tex.use_map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror
- #sub.prop(tex, "default_value", text="Amount", slider=True)
- elif idblock.type == 'HALO':
- layout.label(text="Halo:")
-
- split = layout.split()
-
- col = split.column()
- factor_but(col, "use_map_color_diffuse", "diffuse_color_factor", "Color")
- factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
-
- col = split.column()
- factor_but(col, "use_map_raymir", "raymir_factor", "Size")
- factor_but(col, "use_map_hardness", "hardness_factor", "Hardness")
- factor_but(col, "use_map_translucency", "translucency_factor", "Add")
- elif idblock.type == 'VOLUME':
- split = layout.split()
-
- col = split.column()
- factor_but(col, "use_map_density", "density_factor", "Density")
- factor_but(col, "use_map_emission", "emission_factor", "Emission")
- factor_but(col, "use_map_scatter", "scattering_factor", "Scattering")
- factor_but(col, "use_map_reflect", "reflection_factor", "Reflection")
-
- col = split.column()
- col.label(text=" ")
- factor_but(col, "use_map_color_emission", "emission_color_factor", "Emission Color")
- factor_but(col, "use_map_color_transmission", "transmission_color_factor", "Transmission Color")
- factor_but(col, "use_map_color_reflection", "reflection_color_factor", "Reflection Color")
-
- elif isinstance(idblock, bpy.types.Lamp):
- split = layout.split()
-
- col = split.column()
- factor_but(col, "use_map_color", "color_factor", "Color")
-
- col = split.column()
- factor_but(col, "use_map_shadow", "shadow_factor", "Shadow")
-
- elif isinstance(idblock, bpy.types.World):
- split = layout.split()
-
- col = split.column()
- factor_but(col, "use_map_blend", "blend_factor", "Blend")
- factor_but(col, "use_map_horizon", "horizon_factor", "Horizon")
-
- col = split.column()
- factor_but(col, "use_map_zenith_up", "zenith_up_factor", "Zenith Up")
- factor_but(col, "use_map_zenith_down", "zenith_down_factor", "Zenith Down")
- elif isinstance(idblock, bpy.types.ParticleSettings):
- split = layout.split()
-
- col = split.column()
- col.label(text="General:")
- factor_but(col, "use_map_time", "time_factor", "Time")
- factor_but(col, "use_map_life", "life_factor", "Lifetime")
- factor_but(col, "use_map_density", "density_factor", "Density")
- factor_but(col, "use_map_size", "size_factor", "Size")
-
- col = split.column()
- col.label(text="Physics:")
- factor_but(col, "use_map_velocity", "velocity_factor", "Velocity")
- factor_but(col, "use_map_damp", "damp_factor", "Damp")
- factor_but(col, "use_map_gravity", "gravity_factor", "Gravity")
- factor_but(col, "use_map_field", "field_factor", "Force Fields")
-
- layout.label(text="Hair:")
-
- split = layout.split()
-
- col = split.column()
- factor_but(col, "use_map_length", "length_factor", "Length")
- factor_but(col, "use_map_clump", "clump_factor", "Clump")
-
- col = split.column()
- factor_but(col, "use_map_kink", "kink_factor", "Kink")
- factor_but(col, "use_map_rough", "rough_factor", "Rough")
-
- layout.separator()
-
- if not isinstance(idblock, bpy.types.ParticleSettings):
- split = layout.split()
-
- col = split.column()
- col.prop(tex, "blend_type", text="Blend")
- col.prop(tex, "use_rgb_to_intensity")
- # color is used on grayscale textures even when use_rgb_to_intensity is disabled.
- col.prop(tex, "color", text="")
-
- col = split.column()
- col.prop(tex, "invert", text="Negative")
- col.prop(tex, "use_stencil")
-
- if isinstance(idblock, bpy.types.Material) or isinstance(idblock, bpy.types.World):
- col.prop(tex, "default_value", text="DVar", slider=True)
-
- if isinstance(idblock, bpy.types.Material):
- layout.label(text="Bump Mapping:")
-
- # only show bump settings if activated but not for normalmap images
- row = layout.row()
- row.active = tex.use_map_normal and not (tex.texture.type == 'IMAGE' and tex.texture.use_normal_map)
-
- row.prop(tex, "bump_method", text="Method")
-
- sub = row.row()
- sub.active = tex.bump_method in {'BUMP_DEFAULT', 'BUMP_BEST_QUALITY'}
- sub.prop(tex, "bump_objectspace", text="Space")
-
-
-class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, bpy.types.Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- _context_path = "texture"
- _property_type = bpy.types.Texture
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/properties_world.py b/release/scripts/ui/properties_world.py
deleted file mode 100644
index fd11f299f34..00000000000
--- a/release/scripts/ui/properties_world.py
+++ /dev/null
@@ -1,278 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-from rna_prop_ui import PropertyPanel
-
-# TODO, "color_range" not in the UI
-
-
-class WorldButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "world"
- # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
-
- @classmethod
- def poll(cls, context):
- return (context.world and context.scene.render.engine in cls.COMPAT_ENGINES)
-
-
-class WORLD_PT_context_world(WorldButtonsPanel, bpy.types.Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- rd = context.scene.render
- return (not rd.use_game_engine) and (rd.engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- layout = self.layout
-
- scene = context.scene
- world = context.world
- space = context.space_data
-
- texture_count = world and len(world.texture_slots.keys())
-
- split = layout.split(percentage=0.65)
- if scene:
- split.template_ID(scene, "world", new="world.new")
- elif world:
- split.template_ID(space, "pin_id")
-
- if texture_count:
- split.label(text=str(texture_count), icon='TEXTURE')
-
-
-class WORLD_PT_preview(WorldButtonsPanel, bpy.types.Panel):
- bl_label = "Preview"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- rd = context.scene.render
- return (context.world) and (not rd.use_game_engine) and (rd.engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- self.layout.template_preview(context.world)
-
-
-class WORLD_PT_world(WorldButtonsPanel, bpy.types.Panel):
- bl_label = "World"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
- world = context.world
-
- row = layout.row()
- row.prop(world, "use_sky_paper")
- row.prop(world, "use_sky_blend")
- row.prop(world, "use_sky_real")
-
- row = layout.row()
- row.column().prop(world, "horizon_color")
- col = row.column()
- col.prop(world, "zenith_color")
- col.active = world.use_sky_blend
- row.column().prop(world, "ambient_color")
-
-
-class WORLD_PT_ambient_occlusion(WorldButtonsPanel, bpy.types.Panel):
- bl_label = "Ambient Occlusion"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw_header(self, context):
- light = context.world.light_settings
- self.layout.prop(light, "use_ambient_occlusion", text="")
-
- def draw(self, context):
- layout = self.layout
- light = context.world.light_settings
-
- layout.active = light.use_ambient_occlusion
-
- split = layout.split()
- split.prop(light, "ao_factor", text="Factor")
- split.prop(light, "ao_blend_type", text="")
-
-
-class WORLD_PT_environment_lighting(WorldButtonsPanel, bpy.types.Panel):
- bl_label = "Environment Lighting"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw_header(self, context):
- light = context.world.light_settings
- self.layout.prop(light, "use_environment_light", text="")
-
- def draw(self, context):
- layout = self.layout
- light = context.world.light_settings
-
- layout.active = light.use_environment_light
-
- split = layout.split()
- split.prop(light, "environment_energy", text="Energy")
- split.prop(light, "environment_color", text="")
-
-
-class WORLD_PT_indirect_lighting(WorldButtonsPanel, bpy.types.Panel):
- bl_label = "Indirect Lighting"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw_header(self, context):
- light = context.world.light_settings
- self.layout.prop(light, "use_indirect_light", text="")
-
- def draw(self, context):
- layout = self.layout
- light = context.world.light_settings
-
- layout.active = light.use_indirect_light and light.gather_method == 'APPROXIMATE'
-
- split = layout.split()
- split.prop(light, "indirect_factor", text="Factor")
- split.prop(light, "indirect_bounces", text="Bounces")
-
- if light.gather_method == 'RAYTRACE':
- layout.label(text="Only works with Approximate gather method")
-
-
-class WORLD_PT_gather(WorldButtonsPanel, bpy.types.Panel):
- bl_label = "Gather"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
- light = context.world.light_settings
-
- layout.active = light.use_ambient_occlusion or light.use_environment_light or light.use_indirect_light
-
- layout.prop(light, "gather_method", expand=True)
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Attenuation:")
- if light.gather_method == 'RAYTRACE':
- col.prop(light, "distance")
- col.prop(light, "use_falloff")
- sub = col.row()
- sub.active = light.use_falloff
- sub.prop(light, "falloff_strength", text="Strength")
-
- if light.gather_method == 'RAYTRACE':
- col = split.column()
-
- col.label(text="Sampling:")
- col.prop(light, "sample_method", text="")
-
- sub = col.column()
- sub.prop(light, "samples")
-
- if light.sample_method == 'ADAPTIVE_QMC':
- sub.prop(light, "threshold")
- sub.prop(light, "adapt_to_speed", slider=True)
- elif light.sample_method == 'CONSTANT_JITTERED':
- sub.prop(light, "bias")
-
- if light.gather_method == 'APPROXIMATE':
- col = split.column()
-
- col.label(text="Sampling:")
- col.prop(light, "passes")
- col.prop(light, "error_threshold", text="Error")
- col.prop(light, "use_cache")
- col.prop(light, "correction")
-
-
-class WORLD_PT_mist(WorldButtonsPanel, bpy.types.Panel):
- bl_label = "Mist"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw_header(self, context):
- world = context.world
-
- self.layout.prop(world.mist_settings, "use_mist", text="")
-
- def draw(self, context):
- layout = self.layout
- world = context.world
-
- layout.active = world.mist_settings.use_mist
-
- split = layout.split()
-
- col = split.column()
- col.prop(world.mist_settings, "intensity", slider=True)
- col.prop(world.mist_settings, "start")
-
- col = split.column()
- col.prop(world.mist_settings, "depth")
- col.prop(world.mist_settings, "height")
-
- layout.prop(world.mist_settings, "falloff")
-
-
-class WORLD_PT_stars(WorldButtonsPanel, bpy.types.Panel):
- bl_label = "Stars"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw_header(self, context):
- world = context.world
-
- self.layout.prop(world.star_settings, "use_stars", text="")
-
- def draw(self, context):
- layout = self.layout
- world = context.world
-
- layout.active = world.star_settings.use_stars
-
- split = layout.split()
-
- col = split.column()
- col.prop(world.star_settings, "size")
- col.prop(world.star_settings, "color_random", text="Colors")
-
- col = split.column()
- col.prop(world.star_settings, "distance_min", text="Min. Dist")
- col.prop(world.star_settings, "average_separation", text="Separation")
-
-
-class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, bpy.types.Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- _context_path = "world"
- _property_type = bpy.types.World
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/space_console.py b/release/scripts/ui/space_console.py
deleted file mode 100644
index 7e75c05f603..00000000000
--- a/release/scripts/ui/space_console.py
+++ /dev/null
@@ -1,171 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-from bpy.props import StringProperty
-
-
-class CONSOLE_HT_header(bpy.types.Header):
- bl_space_type = 'CONSOLE'
-
- def draw(self, context):
- layout = self.layout
-
- row = layout.row(align=True)
- row.template_header()
-
- if context.area.show_menus:
- sub = row.row(align=True)
- sub.menu("CONSOLE_MT_console")
-
- row = layout.row(align=True)
- row.operator("console.autocomplete", text="Autocomplete")
-
-
-class CONSOLE_MT_console(bpy.types.Menu):
- bl_label = "Console"
-
- def draw(self, context):
- layout = self.layout
- layout.column()
- layout.operator("console.clear")
- layout.operator("console.copy")
- layout.operator("console.paste")
- layout.menu("CONSOLE_MT_language")
-
- layout.separator()
-
- layout.operator("screen.area_dupli")
- layout.operator("screen.screen_full_area")
-
-
-class CONSOLE_MT_language(bpy.types.Menu):
- bl_label = "Languages..."
-
- def draw(self, context):
- import sys
-
- layout = self.layout
- layout.column()
-
- # Collect modules with 'console_*.execute'
- languages = []
- for modname, mod in sys.modules.items():
- if modname.startswith("console_") and hasattr(mod, "execute"):
- languages.append(modname.split('_', 1)[-1])
-
- languages.sort()
-
- for language in languages:
- layout.operator("console.language", text=language[0].upper() + language[1:]).language = language
-
-
-def add_scrollback(text, text_type):
- for l in text.split('\n'):
- bpy.ops.console.scrollback_append(text=l.replace('\t', ' '),
- type=text_type)
-
-
-class ConsoleExec(bpy.types.Operator):
- '''Execute the current console line as a python expression'''
- bl_idname = "console.execute"
- bl_label = "Console Execute"
-
- def execute(self, context):
- sc = context.space_data
-
- module = __import__("console_" + sc.language)
- execute = getattr(module, "execute", None)
-
- if execute:
- return execute(context)
- else:
- print("Error: bpy.ops.console.execute_" + sc.language + " - not found")
- return {'FINISHED'}
-
-
-class ConsoleAutocomplete(bpy.types.Operator):
- '''Evaluate the namespace up until the cursor and give a list of options or complete the name if there is only one'''
- bl_idname = "console.autocomplete"
- bl_label = "Console Autocomplete"
-
- def execute(self, context):
- sc = context.space_data
- module = __import__("console_" + sc.language)
- autocomplete = getattr(module, "autocomplete", None)
-
- if autocomplete:
- return autocomplete(context)
- else:
- print("Error: bpy.ops.console.autocomplete_" + sc.language + " - not found")
- return {'FINISHED'}
-
-
-class ConsoleBanner(bpy.types.Operator):
- '''Print a message whem the terminal initializes'''
- bl_idname = "console.banner"
- bl_label = "Console Banner"
-
- def execute(self, context):
- sc = context.space_data
-
- # default to python
- if not sc.language:
- sc.language = 'python'
-
- module = __import__("console_" + sc.language)
- banner = getattr(module, "banner", None)
-
- if banner:
- return banner(context)
- else:
- print("Error: bpy.ops.console.banner_" + sc.language + " - not found")
- return {'FINISHED'}
-
-
-class ConsoleLanguage(bpy.types.Operator):
- '''Set the current language for this console'''
- bl_idname = "console.language"
- bl_label = "Console Language"
- language = StringProperty(name="Language", maxlen=32, default="")
-
- def execute(self, context):
- sc = context.space_data
-
- # defailt to python
- sc.language = self.language
-
- bpy.ops.console.banner()
-
- # insert a new blank line
- bpy.ops.console.history_append(text="", current_character=0,
- remove_duplicates=True)
-
- return {'FINISHED'}
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/space_dopesheet.py b/release/scripts/ui/space_dopesheet.py
deleted file mode 100644
index 57b5a1fb97f..00000000000
--- a/release/scripts/ui/space_dopesheet.py
+++ /dev/null
@@ -1,373 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-import bpy
-
-
-#######################################
-# DopeSheet Filtering
-
-# used for DopeSheet, NLA, and Graph Editors
-def dopesheet_filter(layout, context, genericFiltersOnly=False):
- dopesheet = context.space_data.dopesheet
- is_nla = context.area.type == 'NLA_EDITOR'
-
- row = layout.row(align=True)
- row.prop(dopesheet, "show_only_selected", text="")
- row.prop(dopesheet, "show_hidden", text="")
-
- if genericFiltersOnly:
- return
-
- row = layout.row(align=True)
- row.prop(dopesheet, "show_transforms", text="")
-
- if is_nla:
- row.prop(dopesheet, "show_missing_nla", text="")
-
- row = layout.row(align=True)
- row.prop(dopesheet, "show_scenes", text="")
- row.prop(dopesheet, "show_worlds", text="")
- row.prop(dopesheet, "show_nodes", text="")
-
- if bpy.data.meshes:
- row.prop(dopesheet, "show_meshes", text="")
- if bpy.data.shape_keys:
- row.prop(dopesheet, "show_shapekeys", text="")
- if bpy.data.materials:
- row.prop(dopesheet, "show_materials", text="")
- if bpy.data.lamps:
- row.prop(dopesheet, "show_lamps", text="")
- if bpy.data.textures:
- row.prop(dopesheet, "show_textures", text="")
- if bpy.data.cameras:
- row.prop(dopesheet, "show_cameras", text="")
- if bpy.data.curves:
- row.prop(dopesheet, "show_curves", text="")
- if bpy.data.metaballs:
- row.prop(dopesheet, "show_metaballs", text="")
- if bpy.data.lattices:
- row.prop(dopesheet, "show_lattices", text="")
- if bpy.data.armatures:
- row.prop(dopesheet, "show_armatures", text="")
- if bpy.data.particles:
- row.prop(dopesheet, "show_particles", text="")
-
- if bpy.data.groups:
- row = layout.row(align=True)
- row.prop(dopesheet, "show_only_group_objects", text="")
- if dopesheet.show_only_group_objects:
- row.prop(dopesheet, "filter_group", text="")
-
-
-#######################################
-# DopeSheet Editor - General/Standard UI
-
-class DOPESHEET_HT_header(bpy.types.Header):
- bl_space_type = 'DOPESHEET_EDITOR'
-
- def draw(self, context):
- layout = self.layout
-
- st = context.space_data
-
- row = layout.row(align=True)
- row.template_header()
-
- if context.area.show_menus:
- sub = row.row(align=True)
-
- sub.menu("DOPESHEET_MT_view")
- sub.menu("DOPESHEET_MT_select")
- sub.menu("DOPESHEET_MT_marker")
-
- if st.mode == 'DOPESHEET' or (st.mode == 'ACTION' and st.action != None):
- sub.menu("DOPESHEET_MT_channel")
- elif st.mode == 'GPENCIL':
- sub.menu("DOPESHEET_MT_gpencil_channel")
-
- if st.mode != 'GPENCIL':
- sub.menu("DOPESHEET_MT_key")
- else:
- sub.menu("DOPESHEET_MT_gpencil_frame")
-
- layout.prop(st, "mode", text="")
- layout.prop(st.dopesheet, "show_summary", text="Summary")
-
- if st.mode == 'DOPESHEET':
- dopesheet_filter(layout, context)
- elif st.mode == 'ACTION':
- # 'genericFiltersOnly' limits the options to only the relevant 'generic' subset of
- # filters which will work here and are useful (especially for character animation)
- dopesheet_filter(layout, context, genericFiltersOnly=True)
-
- if st.mode in {'ACTION', 'SHAPEKEY'}:
- layout.template_ID(st, "action", new="action.new")
-
- # Grease Pencil mode doesn't need snapping, as it's frame-aligned only
- if st.mode != 'GPENCIL':
- layout.prop(st, "auto_snap", text="")
-
- row = layout.row(align=True)
- row.operator("action.copy", text="", icon='COPYDOWN')
- row.operator("action.paste", text="", icon='PASTEDOWN')
-
-
-class DOPESHEET_MT_view(bpy.types.Menu):
- bl_label = "View"
-
- def draw(self, context):
- layout = self.layout
-
- st = context.space_data
-
- layout.column()
-
- layout.prop(st, "use_realtime_update")
- layout.prop(st, "show_frame_indicator")
- layout.prop(st, "show_sliders")
- layout.prop(st, "use_auto_merge_keyframes")
- layout.prop(st, "use_marker_sync")
-
- if st.show_seconds:
- layout.operator("anim.time_toggle", text="Show Frames")
- else:
- layout.operator("anim.time_toggle", text="Show Seconds")
-
- layout.separator()
- layout.operator("anim.previewrange_set")
- layout.operator("anim.previewrange_clear")
- layout.operator("action.previewrange_set")
-
- layout.separator()
- layout.operator("action.frame_jump")
- layout.operator("action.view_all")
- layout.operator("action.view_selected")
-
- layout.separator()
- layout.operator("screen.area_dupli")
- layout.operator("screen.screen_full_area")
-
-
-class DOPESHEET_MT_select(bpy.types.Menu):
- bl_label = "Select"
-
- def draw(self, context):
- layout = self.layout
-
- layout.column()
- # This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
- layout.operator("action.select_all_toggle")
- layout.operator("action.select_all_toggle", text="Invert Selection").invert = True
-
- layout.separator()
- layout.operator("action.select_border")
- layout.operator("action.select_border", text="Border Axis Range").axis_range = True
-
- layout.separator()
- layout.operator("action.select_column", text="Columns on Selected Keys").mode = 'KEYS'
- layout.operator("action.select_column", text="Column on Current Frame").mode = 'CFRA'
-
- layout.operator("action.select_column", text="Columns on Selected Markers").mode = 'MARKERS_COLUMN'
- layout.operator("action.select_column", text="Between Selected Markers").mode = 'MARKERS_BETWEEN'
-
- layout.separator()
- layout.operator("action.select_leftright", text="Before Current Frame").mode = 'LEFT'
- layout.operator("action.select_leftright", text="After Current Frame").mode = 'RIGHT'
-
- # FIXME: grease pencil mode isn't supported for these yet, so skip for that mode only
- if context.space_data.mode != 'GPENCIL':
- layout.separator()
- layout.operator("action.select_more")
- layout.operator("action.select_less")
-
- layout.separator()
- layout.operator("action.select_linked")
-
-
-class DOPESHEET_MT_marker(bpy.types.Menu):
- bl_label = "Marker"
-
- def draw(self, context):
- layout = self.layout
-
- st = context.space_data
-
- #layout.operator_context = 'EXEC_REGION_WIN'
-
- layout.column()
- layout.operator("marker.add", "Add Marker")
- layout.operator("marker.duplicate", text="Duplicate Marker")
- layout.operator("marker.delete", text="Delete Marker")
-
- layout.separator()
-
- layout.operator("marker.rename", text="Rename Marker")
- layout.operator("marker.move", text="Grab/Move Marker")
-
- if st.mode in {'ACTION', 'SHAPEKEY'} and st.action:
- layout.separator()
- layout.prop(st, "show_pose_markers")
-
- if st.show_pose_markers is False:
- layout.operator("action.markers_make_local")
-
-
-#######################################
-# Keyframe Editing
-
-class DOPESHEET_MT_channel(bpy.types.Menu):
- bl_label = "Channel"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator_context = 'INVOKE_REGION_CHANNELS'
-
- layout.column()
- layout.operator("anim.channels_delete")
-
- layout.separator()
- layout.operator("anim.channels_setting_toggle")
- layout.operator("anim.channels_setting_enable")
- layout.operator("anim.channels_setting_disable")
-
- layout.separator()
- layout.operator("anim.channels_editable_toggle")
- layout.operator_menu_enum("action.extrapolation_type", "type", text="Extrapolation Mode")
-
- layout.separator()
- layout.operator("anim.channels_expand")
- layout.operator("anim.channels_collapse")
-
- layout.separator()
- layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
-
- layout.separator()
- layout.operator("anim.channels_fcurves_enable")
-
-
-class DOPESHEET_MT_key(bpy.types.Menu):
- bl_label = "Key"
-
- def draw(self, context):
- layout = self.layout
-
- layout.column()
- layout.menu("DOPESHEET_MT_key_transform", text="Transform")
-
- layout.operator_menu_enum("action.snap", "type", text="Snap")
- layout.operator_menu_enum("action.mirror", "type", text="Mirror")
-
- layout.separator()
- layout.operator("action.keyframe_insert")
-
- layout.separator()
- layout.operator("action.duplicate")
- layout.operator("action.delete")
-
- layout.separator()
- layout.operator_menu_enum("action.keyframe_type", "type", text="Keyframe Type")
- layout.operator_menu_enum("action.handle_type", "type", text="Handle Type")
- layout.operator_menu_enum("action.interpolation_type", "type", text="Interpolation Mode")
-
- layout.separator()
- layout.operator("action.clean")
- layout.operator("action.sample")
-
- layout.separator()
- layout.operator("action.copy")
- layout.operator("action.paste")
-
-
-class DOPESHEET_MT_key_transform(bpy.types.Menu):
- bl_label = "Transform"
-
- def draw(self, context):
- layout = self.layout
-
- layout.column()
- layout.operator("transform.transform", text="Grab/Move").mode = 'TIME_TRANSLATE'
- layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
- layout.operator("transform.transform", text="Slide").mode = 'TIME_SLIDE'
- layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
-
-
-#######################################
-# Grease Pencil Editing
-
-class DOPESHEET_MT_gpencil_channel(bpy.types.Menu):
- bl_label = "Channel"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator_context = 'INVOKE_REGION_CHANNELS'
-
- layout.column()
- layout.operator("anim.channels_delete")
-
- layout.separator()
- layout.operator("anim.channels_setting_toggle")
- layout.operator("anim.channels_setting_enable")
- layout.operator("anim.channels_setting_disable")
-
- layout.separator()
- layout.operator("anim.channels_editable_toggle")
-
- # XXX: to be enabled when these are ready for use!
- #layout.separator()
- #layout.operator("anim.channels_expand")
- #layout.operator("anim.channels_collapse")
-
- #layout.separator()
- #layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
-
-
-class DOPESHEET_MT_gpencil_frame(bpy.types.Menu):
- bl_label = "Frame"
-
- def draw(self, context):
- layout = self.layout
-
- layout.column()
- layout.menu("DOPESHEET_MT_key_transform", text="Transform")
-
- #layout.operator_menu_enum("action.snap", "type", text="Snap")
- #layout.operator_menu_enum("action.mirror", "type", text="Mirror")
-
- layout.separator()
- layout.operator("action.duplicate")
- layout.operator("action.delete")
-
- #layout.separator()
- #layout.operator("action.copy")
- #layout.operator("action.paste")
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/space_filebrowser.py b/release/scripts/ui/space_filebrowser.py
deleted file mode 100644
index 0c551433184..00000000000
--- a/release/scripts/ui/space_filebrowser.py
+++ /dev/null
@@ -1,85 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-class FILEBROWSER_HT_header(bpy.types.Header):
- bl_space_type = 'FILE_BROWSER'
-
- def draw(self, context):
- layout = self.layout
-
- st = context.space_data
-
- layout.template_header(menus=False)
-
- row = layout.row()
- row.separator()
-
- row = layout.row(align=True)
- row.operator("file.previous", text="", icon='BACK')
- row.operator("file.next", text="", icon='FORWARD')
- row.operator("file.parent", text="", icon='FILE_PARENT')
- row.operator("file.refresh", text="", icon='FILE_REFRESH')
-
- row = layout.row()
- row.separator()
-
- row = layout.row(align=True)
- row.operator("file.directory_new", icon='NEWFOLDER')
-
- params = st.params
-
- # can be None when save/reload with a file selector open
- if params:
- layout.prop(params, "display_type", expand=True, text="")
- layout.prop(params, "sort_method", expand=True, text="")
-
- layout.prop(params, "show_hidden")
- layout.prop(params, "use_filter", text="", icon='FILTER')
-
- row = layout.row(align=True)
- row.active = params.use_filter
-
- row.prop(params, "use_filter_folder", text="")
-
- if params.filter_glob:
- #if st.operator and hasattr(st.operator, "filter_glob"):
- # row.prop(params, "filter_glob", text="")
- row.label(params.filter_glob)
- else:
- row.prop(params, "use_filter_blender", text="")
- row.prop(params, "use_filter_image", text="")
- row.prop(params, "use_filter_movie", text="")
- row.prop(params, "use_filter_script", text="")
- row.prop(params, "use_filter_font", text="")
- row.prop(params, "use_filter_sound", text="")
- row.prop(params, "use_filter_text", text="")
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/space_graph.py b/release/scripts/ui/space_graph.py
deleted file mode 100644
index f0c987c2b93..00000000000
--- a/release/scripts/ui/space_graph.py
+++ /dev/null
@@ -1,258 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-import bpy
-
-
-class GRAPH_HT_header(bpy.types.Header):
- bl_space_type = 'GRAPH_EDITOR'
-
- def draw(self, context):
- from space_dopesheet import dopesheet_filter
-
- layout = self.layout
-
- st = context.space_data
-
- row = layout.row(align=True)
- row.template_header()
-
- if context.area.show_menus:
- sub = row.row(align=True)
-
- sub.menu("GRAPH_MT_view")
- sub.menu("GRAPH_MT_select")
- sub.menu("GRAPH_MT_marker")
- sub.menu("GRAPH_MT_channel")
- sub.menu("GRAPH_MT_key")
-
- layout.prop(st, "mode", text="")
-
- dopesheet_filter(layout, context)
-
- layout.prop(st, "auto_snap", text="")
- layout.prop(st, "pivot_point", text="", icon_only=True)
-
- row = layout.row(align=True)
- row.operator("graph.copy", text="", icon='COPYDOWN')
- row.operator("graph.paste", text="", icon='PASTEDOWN')
-
- row = layout.row(align=True)
- if st.has_ghost_curves:
- row.operator("graph.ghost_curves_clear", text="", icon='GHOST_DISABLED')
- else:
- row.operator("graph.ghost_curves_create", text="", icon='GHOST_ENABLED')
-
-
-class GRAPH_MT_view(bpy.types.Menu):
- bl_label = "View"
-
- def draw(self, context):
- layout = self.layout
-
- st = context.space_data
-
- layout.column()
-
- layout.operator("graph.properties", icon='MENU_PANEL')
- layout.separator()
-
- layout.prop(st, "use_realtime_update")
- layout.prop(st, "show_frame_indicator")
- layout.prop(st, "show_cursor")
- layout.prop(st, "show_sliders")
- layout.prop(st, "use_auto_merge_keyframes")
-
- layout.separator()
- layout.prop(st, "use_fancy_drawing")
-
- layout.separator()
- if st.show_handles:
- layout.operator("graph.handles_view_toggle", icon='CHECKBOX_HLT', text="Show All Handles")
- else:
- layout.operator("graph.handles_view_toggle", icon='CHECKBOX_DEHLT', text="Show All Handles")
- layout.prop(st, "use_only_selected_curves_handles")
- layout.prop(st, "use_only_selected_keyframe_handles")
- layout.operator("anim.time_toggle")
-
- layout.separator()
- layout.operator("anim.previewrange_set")
- layout.operator("anim.previewrange_clear")
- layout.operator("graph.previewrange_set")
-
- layout.separator()
- layout.operator("graph.frame_jump")
- layout.operator("graph.view_all")
- layout.operator("graph.view_selected")
-
- layout.separator()
- layout.operator("screen.area_dupli")
- layout.operator("screen.screen_full_area")
-
-
-class GRAPH_MT_select(bpy.types.Menu):
- bl_label = "Select"
-
- def draw(self, context):
- layout = self.layout
-
- layout.column()
- # This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
- layout.operator("graph.select_all_toggle")
- layout.operator("graph.select_all_toggle", text="Invert Selection").invert = True
-
- layout.separator()
- layout.operator("graph.select_border")
- layout.operator("graph.select_border", text="Border Axis Range").axis_range = True
- layout.operator("graph.select_border", text="Border (Include Handles)").include_handles = True
-
- layout.separator()
- layout.operator("graph.select_column", text="Columns on Selected Keys").mode = 'KEYS'
- layout.operator("graph.select_column", text="Column on Current Frame").mode = 'CFRA'
-
- layout.operator("graph.select_column", text="Columns on Selected Markers").mode = 'MARKERS_COLUMN'
- layout.operator("graph.select_column", text="Between Selected Markers").mode = 'MARKERS_BETWEEN'
-
- layout.separator()
- layout.operator("graph.select_leftright", text="Before Current Frame").mode = 'LEFT'
- layout.operator("graph.select_leftright", text="After Current Frame").mode = 'RIGHT'
-
- layout.separator()
- layout.operator("graph.select_more")
- layout.operator("graph.select_less")
-
- layout.separator()
- layout.operator("graph.select_linked")
-
-
-class GRAPH_MT_marker(bpy.types.Menu):
- bl_label = "Marker"
-
- def draw(self, context):
- layout = self.layout
-
- #layout.operator_context = 'EXEC_REGION_WIN'
-
- layout.column()
- layout.operator("marker.add", "Add Marker")
- layout.operator("marker.duplicate", text="Duplicate Marker")
- layout.operator("marker.delete", text="Delete Marker")
-
- layout.separator()
-
- layout.operator("marker.rename", text="Rename Marker")
- layout.operator("marker.move", text="Grab/Move Marker")
-
- # TODO: pose markers for action edit mode only?
-
-
-class GRAPH_MT_channel(bpy.types.Menu):
- bl_label = "Channel"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator_context = 'INVOKE_REGION_CHANNELS'
-
- layout.column()
- layout.operator("anim.channels_delete")
-
- layout.separator()
- layout.operator("anim.channels_setting_toggle")
- layout.operator("anim.channels_setting_enable")
- layout.operator("anim.channels_setting_disable")
-
- layout.separator()
- layout.operator("anim.channels_editable_toggle")
- layout.operator("anim.channels_visibility_set")
- layout.operator_menu_enum("graph.extrapolation_type", "type", text="Extrapolation Mode")
-
- layout.separator()
- layout.operator("anim.channels_expand")
- layout.operator("anim.channels_collapse")
-
- layout.separator()
- layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
-
- layout.separator()
- layout.operator("anim.channels_fcurves_enable")
-
-
-class GRAPH_MT_key(bpy.types.Menu):
- bl_label = "Key"
-
- def draw(self, context):
- layout = self.layout
-
- layout.column()
- layout.menu("GRAPH_MT_key_transform", text="Transform")
-
- layout.operator_menu_enum("graph.snap", "type", text="Snap")
- layout.operator_menu_enum("graph.mirror", "type", text="Mirror")
-
- layout.separator()
- layout.operator("graph.keyframe_insert")
- layout.operator("graph.fmodifier_add")
- layout.operator("graph.sound_bake")
-
- layout.separator()
- layout.operator("graph.duplicate")
- layout.operator("graph.delete")
-
- layout.separator()
- layout.operator_menu_enum("graph.handle_type", "type", text="Handle Type")
- layout.operator_menu_enum("graph.interpolation_type", "type", text="Interpolation Mode")
-
- layout.separator()
- layout.operator("graph.clean")
- layout.operator("graph.smooth")
- layout.operator("graph.sample")
- layout.operator("graph.bake")
-
- layout.separator()
- layout.operator("graph.copy")
- layout.operator("graph.paste")
-
- layout.separator()
- layout.operator("graph.euler_filter", text="Discontinuity (Euler) Filter")
-
-
-class GRAPH_MT_key_transform(bpy.types.Menu):
- bl_label = "Transform"
-
- def draw(self, context):
- layout = self.layout
-
- layout.column()
- layout.operator("transform.translate", text="Grab/Move")
- layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
- layout.operator("transform.rotate", text="Rotate")
- layout.operator("transform.resize", text="Scale")
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/space_image.py b/release/scripts/ui/space_image.py
deleted file mode 100644
index 46b164c6fdc..00000000000
--- a/release/scripts/ui/space_image.py
+++ /dev/null
@@ -1,764 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-class BrushButtonsPanel():
- bl_space_type = 'IMAGE_EDITOR'
- bl_region_type = 'UI'
-
- @classmethod
- def poll(cls, context):
- sima = context.space_data
- toolsettings = context.tool_settings.image_paint
- return sima.show_paint and toolsettings.brush
-
-
-class IMAGE_MT_view(bpy.types.Menu):
- bl_label = "View"
-
- def draw(self, context):
- layout = self.layout
-
- sima = context.space_data
- uv = sima.uv_editor
- toolsettings = context.tool_settings
-
- show_uvedit = sima.show_uvedit
-
- layout.operator("image.properties", icon='MENU_PANEL')
- layout.operator("image.scopes", icon='MENU_PANEL')
-
- layout.separator()
-
- layout.prop(sima, "use_realtime_update")
- if show_uvedit:
- layout.prop(toolsettings, "show_uv_local_view")
- layout.prop(uv, "show_other_objects")
-
- layout.separator()
-
- layout.operator("image.view_zoom_in")
- layout.operator("image.view_zoom_out")
-
- layout.separator()
-
- ratios = [[1, 8], [1, 4], [1, 2], [1, 1], [2, 1], [4, 1], [8, 1]]
-
- for a, b in ratios:
- text = "Zoom %d:%d" % (a, b)
- layout.operator("image.view_zoom_ratio", text=text).ratio = a / b
-
- layout.separator()
-
- if show_uvedit:
- layout.operator("image.view_selected")
-
- layout.operator("image.view_all")
-
- layout.separator()
-
- layout.operator("screen.area_dupli")
- layout.operator("screen.screen_full_area")
-
-
-class IMAGE_MT_select(bpy.types.Menu):
- bl_label = "Select"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("uv.select_border")
- layout.operator("uv.select_border").pinned = True
-
- layout.separator()
-
- layout.operator("uv.select_all")
- layout.operator("uv.select_inverse")
- layout.operator("uv.unlink_selection")
-
- layout.separator()
-
- layout.operator("uv.select_pinned")
- layout.operator("uv.select_linked")
-
-
-class IMAGE_MT_image(bpy.types.Menu):
- bl_label = "Image"
-
- def draw(self, context):
- layout = self.layout
-
- sima = context.space_data
- ima = sima.image
-
- layout.operator("image.new")
- layout.operator("image.open")
-
- show_render = sima.show_render
-
- if ima:
- if not show_render:
- layout.operator("image.replace")
- layout.operator("image.reload")
-
- layout.operator("image.save")
- layout.operator("image.save_as")
- layout.operator("image.save_as", text="Save a Copy").copy = True
-
- if ima.source == 'SEQUENCE':
- layout.operator("image.save_sequence")
-
- layout.operator("image.external_edit", "Edit Externally")
-
- layout.separator()
-
- layout.menu("IMAGE_MT_image_invert")
-
- if not show_render:
- layout.separator()
-
- if ima.packed_file:
- layout.operator("image.unpack")
- else:
- layout.operator("image.pack")
-
- # only for dirty && specific image types, perhaps
- # this could be done in operator poll too
- if ima.is_dirty:
- if ima.source in {'FILE', 'GENERATED'} and ima.type != 'MULTILAYER':
- layout.operator("image.pack", text="Pack As PNG").as_png = True
-
- layout.separator()
-
- layout.prop(sima, "use_image_paint")
-
-
-class IMAGE_MT_image_invert(bpy.types.Menu):
- bl_label = "Invert"
-
- def draw(self, context):
- layout = self.layout
-
- op = layout.operator("image.invert", text="Invert Image Colors")
- op.invert_r = True
- op.invert_g = True
- op.invert_b = True
-
- layout.separator()
-
- op = layout.operator("image.invert", text="Invert Red Channel")
- op.invert_r = True
-
- op = layout.operator("image.invert", text="Invert Green Channel")
- op.invert_g = True
-
- op = layout.operator("image.invert", text="Invert Blue Channel")
- op.invert_b = True
-
- op = layout.operator("image.invert", text="Invert Alpha Channel")
- op.invert_a = True
-
-
-class IMAGE_MT_uvs_showhide(bpy.types.Menu):
- bl_label = "Show/Hide Faces"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("uv.reveal")
- layout.operator("uv.hide", text="Hide Selected")
- layout.operator("uv.hide", text="Hide Unselected").unselected = True
-
-
-class IMAGE_MT_uvs_transform(bpy.types.Menu):
- bl_label = "Transform"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("transform.translate")
- layout.operator("transform.rotate")
- layout.operator("transform.resize")
-
-
-class IMAGE_MT_uvs_snap(bpy.types.Menu):
- bl_label = "Snap"
-
- def draw(self, context):
- layout = self.layout
- layout.operator_context = 'EXEC_REGION_WIN'
-
- layout.operator("uv.snap_selection", text="Selected to Pixels").target = 'PIXELS'
- layout.operator("uv.snap_selection", text="Selected to Cursor").target = 'CURSOR'
- layout.operator("uv.snap_selection", text="Selected to Adjacent Unselected").target = 'ADJACENT_UNSELECTED'
-
- layout.separator()
-
- layout.operator("uv.snap_cursor", text="Cursor to Pixels").target = 'PIXELS'
- layout.operator("uv.snap_cursor", text="Cursor to Selection").target = 'SELECTION'
-
-
-class IMAGE_MT_uvs_mirror(bpy.types.Menu):
- bl_label = "Mirror"
-
- def draw(self, context):
- layout = self.layout
- layout.operator_context = 'EXEC_REGION_WIN'
-
- layout.operator("transform.mirror", text="X Axis").constraint_axis[0] = True
- layout.operator("transform.mirror", text="Y Axis").constraint_axis[1] = True
-
-
-class IMAGE_MT_uvs_weldalign(bpy.types.Menu):
- bl_label = "Weld/Align"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("uv.weld") # W, 1
- layout.operator_enum("uv.align", "axis") # W, 2/3/4
-
-
-class IMAGE_MT_uvs(bpy.types.Menu):
- bl_label = "UVs"
-
- def draw(self, context):
- layout = self.layout
-
- sima = context.space_data
- uv = sima.uv_editor
- toolsettings = context.tool_settings
-
- layout.prop(uv, "use_snap_to_pixels")
- layout.prop(uv, "lock_bounds")
-
- layout.separator()
-
- layout.prop(uv, "use_live_unwrap")
- layout.operator("uv.unwrap")
- layout.operator("uv.pin", text="Unpin").clear = True
- layout.operator("uv.pin")
-
- layout.separator()
-
- layout.operator("uv.pack_islands")
- layout.operator("uv.average_islands_scale")
- layout.operator("uv.minimize_stretch")
- layout.operator("uv.stitch")
- layout.operator("mesh.faces_miror_uv")
-
- layout.separator()
-
- layout.menu("IMAGE_MT_uvs_transform")
- layout.menu("IMAGE_MT_uvs_mirror")
- layout.menu("IMAGE_MT_uvs_snap")
- layout.menu("IMAGE_MT_uvs_weldalign")
-
- layout.separator()
-
- layout.prop_menu_enum(toolsettings, "proportional_edit")
- layout.prop_menu_enum(toolsettings, "proportional_edit_falloff")
-
- layout.separator()
-
- layout.menu("IMAGE_MT_uvs_showhide")
-
-
-class IMAGE_MT_uvs_select_mode(bpy.types.Menu):
- bl_label = "UV Select Mode"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator_context = 'INVOKE_REGION_WIN'
- toolsettings = context.tool_settings
-
- # do smart things depending on whether uv_select_sync is on
-
- if toolsettings.use_uv_select_sync:
- prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
- prop.value = "(True, False, False)"
- prop.data_path = "tool_settings.mesh_select_mode"
-
- prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
- prop.value = "(False, True, False)"
- prop.data_path = "tool_settings.mesh_select_mode"
-
- prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
- prop.value = "(False, False, True)"
- prop.data_path = "tool_settings.mesh_select_mode"
-
- else:
- prop = layout.operator("wm.context_set_string", text="Vertex", icon='UV_VERTEXSEL')
- prop.value = "VERTEX"
- prop.data_path = "tool_settings.uv_select_mode"
-
- prop = layout.operator("wm.context_set_string", text="Edge", icon='UV_EDGESEL')
- prop.value = "EDGE"
- prop.data_path = "tool_settings.uv_select_mode"
-
- prop = layout.operator("wm.context_set_string", text="Face", icon='UV_FACESEL')
- prop.value = "FACE"
- prop.data_path = "tool_settings.uv_select_mode"
-
- prop = layout.operator("wm.context_set_string", text="Island", icon='UV_ISLANDSEL')
- prop.value = "ISLAND"
- prop.data_path = "tool_settings.uv_select_mode"
-
-
-class IMAGE_HT_header(bpy.types.Header):
- bl_space_type = 'IMAGE_EDITOR'
-
- def draw(self, context):
- layout = self.layout
-
- sima = context.space_data
- ima = sima.image
- iuser = sima.image_user
- toolsettings = context.tool_settings
-
- show_render = sima.show_render
- # show_paint = sima.show_paint
- show_uvedit = sima.show_uvedit
-
- row = layout.row(align=True)
- row.template_header()
-
- # menus
- if context.area.show_menus:
- sub = row.row(align=True)
- sub.menu("IMAGE_MT_view")
-
- if show_uvedit:
- sub.menu("IMAGE_MT_select")
-
- if ima and ima.is_dirty:
- sub.menu("IMAGE_MT_image", text="Image*")
- else:
- sub.menu("IMAGE_MT_image", text="Image")
-
- if show_uvedit:
- sub.menu("IMAGE_MT_uvs")
-
- layout.template_ID(sima, "image", new="image.new")
- if not show_render:
- layout.prop(sima, "use_image_pin", text="")
-
- # uv editing
- if show_uvedit:
- uvedit = sima.uv_editor
-
- layout.prop(uvedit, "pivot_point", text="", icon_only=True)
- layout.prop(toolsettings, "use_uv_select_sync", text="")
-
- if toolsettings.use_uv_select_sync:
- row = layout.row(align=True)
- row.prop(toolsettings, "mesh_select_mode", text="", index=0, icon='VERTEXSEL')
- row.prop(toolsettings, "mesh_select_mode", text="", index=1, icon='EDGESEL')
- row.prop(toolsettings, "mesh_select_mode", text="", index=2, icon='FACESEL')
- else:
- layout.prop(toolsettings, "uv_select_mode", text="", expand=True)
- layout.prop(uvedit, "sticky_select_mode", text="", icon_only=True)
-
- row = layout.row(align=True)
- row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
- if toolsettings.proportional_edit != 'DISABLED':
- row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
-
- row = layout.row(align=True)
- row.prop(toolsettings, "use_snap", text="")
- row.prop(toolsettings, "snap_element", text="", icon_only=True)
-
- mesh = context.edit_object.data
- layout.prop_search(mesh.uv_textures, "active", mesh, "uv_textures", text="")
-
- if ima:
- # layers
- layout.template_image_layers(ima, iuser)
-
- # painting
- layout.prop(sima, "use_image_paint", text="")
-
- # draw options
- row = layout.row(align=True)
- row.prop(sima, "draw_channels", text="", expand=True)
-
- row = layout.row(align=True)
- if ima.type == 'COMPOSITE':
- row.operator("image.record_composite", icon='REC')
- if ima.type == 'COMPOSITE' and ima.source in {'MOVIE', 'SEQUENCE'}:
- row.operator("image.play_composite", icon='PLAY')
-
- if show_uvedit or sima.use_image_paint:
- layout.prop(sima, "use_realtime_update", text="", icon_only=True, icon='LOCKED')
-
-
-class IMAGE_PT_image_properties(bpy.types.Panel):
- bl_space_type = 'IMAGE_EDITOR'
- bl_region_type = 'UI'
- bl_label = "Image"
-
- @classmethod
- def poll(cls, context):
- sima = context.space_data
- return (sima.image)
-
- def draw(self, context):
- layout = self.layout
-
- sima = context.space_data
- iuser = sima.image_user
-
- layout.template_image(sima, "image", iuser)
-
-
-class IMAGE_PT_game_properties(bpy.types.Panel):
- bl_space_type = 'IMAGE_EDITOR'
- bl_region_type = 'UI'
- bl_label = "Game Properties"
-
- @classmethod
- def poll(cls, context):
- rd = context.scene.render
- sima = context.space_data
- return (sima and sima.image) and (rd.engine == 'BLENDER_GAME')
-
- def draw(self, context):
- layout = self.layout
-
- sima = context.space_data
- ima = sima.image
-
- split = layout.split()
-
- col = split.column()
-
- sub = col.column(align=True)
- sub.prop(ima, "use_animation")
-
- subsub = sub.column()
- subsub.active = ima.use_animation
- subsub.prop(ima, "frame_start", text="Start")
- subsub.prop(ima, "frame_end", text="End")
- subsub.prop(ima, "fps", text="Speed")
-
- col.prop(ima, "use_tiles")
- sub = col.column(align=True)
- sub.active = ima.use_tiles or ima.use_animation
- sub.prop(ima, "tiles_x", text="X")
- sub.prop(ima, "tiles_y", text="Y")
-
- col = split.column()
- col.label(text="Clamp:")
- col.prop(ima, "use_clamp_x", text="X")
- col.prop(ima, "use_clamp_y", text="Y")
- col.separator()
- col.prop(ima, "mapping", expand=True)
-
-
-class IMAGE_PT_view_histogram(bpy.types.Panel):
- bl_space_type = 'IMAGE_EDITOR'
- bl_region_type = 'PREVIEW'
- bl_label = "Histogram"
-
- @classmethod
- def poll(cls, context):
- sima = context.space_data
- return (sima and sima.image)
-
- def draw(self, context):
- layout = self.layout
-
- sima = context.space_data
-
- layout.template_histogram(sima.scopes, "histogram")
- layout.prop(sima.scopes.histogram, "mode", icon_only=True)
-
-
-class IMAGE_PT_view_waveform(bpy.types.Panel):
- bl_space_type = 'IMAGE_EDITOR'
- bl_region_type = 'PREVIEW'
- bl_label = "Waveform"
-
- @classmethod
- def poll(cls, context):
- sima = context.space_data
- return (sima and sima.image)
-
- def draw(self, context):
- layout = self.layout
-
- sima = context.space_data
- layout.template_waveform(sima, "scopes")
- sub = layout.row().split(percentage=0.75)
- sub.prop(sima.scopes, "waveform_alpha")
- sub.prop(sima.scopes, "waveform_mode", text="", icon_only=True)
-
-
-class IMAGE_PT_view_vectorscope(bpy.types.Panel):
- bl_space_type = 'IMAGE_EDITOR'
- bl_region_type = 'PREVIEW'
- bl_label = "Vectorscope"
-
- @classmethod
- def poll(cls, context):
- sima = context.space_data
- return (sima and sima.image)
-
- def draw(self, context):
- layout = self.layout
-
- sima = context.space_data
- layout.template_vectorscope(sima, "scopes")
- layout.prop(sima.scopes, "vectorscope_alpha")
-
-
-class IMAGE_PT_sample_line(bpy.types.Panel):
- bl_space_type = 'IMAGE_EDITOR'
- bl_region_type = 'PREVIEW'
- bl_label = "Sample Line"
-
- @classmethod
- def poll(cls, context):
- sima = context.space_data
- return (sima and sima.image)
-
- def draw(self, context):
- layout = self.layout
- layout.operator("image.sample_line")
- sima = context.space_data
- layout.template_histogram(sima, "sample_histogram")
- layout.prop(sima.sample_histogram, "mode")
-
-
-class IMAGE_PT_scope_sample(bpy.types.Panel):
- bl_space_type = 'IMAGE_EDITOR'
- bl_region_type = 'PREVIEW'
- bl_label = "Scope Samples"
-
- @classmethod
- def poll(cls, context):
- sima = context.space_data
- return sima
-
- def draw(self, context):
- layout = self.layout
- sima = context.space_data
- split = layout.split()
- row = split.row()
- row.prop(sima.scopes, "use_full_resolution")
- row = split.row()
- row.active = not sima.scopes.use_full_resolution
- row.prop(sima.scopes, "accuracy")
-
-
-class IMAGE_PT_view_properties(bpy.types.Panel):
- bl_space_type = 'IMAGE_EDITOR'
- bl_region_type = 'UI'
- bl_label = "Display"
-
- @classmethod
- def poll(cls, context):
- sima = context.space_data
- return (sima and (sima.image or sima.show_uvedit))
-
- def draw(self, context):
- layout = self.layout
-
- sima = context.space_data
- ima = sima.image
- show_uvedit = sima.show_uvedit
- uvedit = sima.uv_editor
-
- split = layout.split()
-
- col = split.column()
- if ima:
- col.prop(ima, "display_aspect", text="Aspect Ratio")
-
- col = split.column()
- col.label(text="Coordinates:")
- col.prop(sima, "show_repeat", text="Repeat")
- if show_uvedit:
- col.prop(uvedit, "show_normalized_coords", text="Normalized")
-
- elif show_uvedit:
- col.label(text="Coordinates:")
- col.prop(uvedit, "show_normalized_coords", text="Normalized")
-
- if show_uvedit:
-
- col = layout.column()
- col.prop(uvedit, "cursor_location")
-
- col = layout.column()
- col.label(text="UVs:")
- row = col.row()
- row.prop(uvedit, "edge_draw_type", expand=True)
-
- split = layout.split()
- col = split.column()
- col.prop(uvedit, "show_smooth_edges", text="Smooth")
- col.prop(uvedit, "show_modified_edges", text="Modified")
- #col.prop(uvedit, "show_edges")
- #col.prop(uvedit, "show_faces")
-
- col = split.column()
- col.prop(uvedit, "show_stretch", text="Stretch")
- sub = col.column()
- sub.active = uvedit.show_stretch
- sub.row().prop(uvedit, "draw_stretch_type", expand=True)
-
-
-class IMAGE_PT_paint(bpy.types.Panel):
- bl_space_type = 'IMAGE_EDITOR'
- bl_region_type = 'UI'
- bl_label = "Paint"
-
- @classmethod
- def poll(cls, context):
- sima = context.space_data
- return sima.show_paint
-
- def draw(self, context):
- layout = self.layout
-
- toolsettings = context.tool_settings.image_paint
- brush = toolsettings.brush
-
- col = layout.split().column()
- row = col.row()
- col.template_ID_preview(toolsettings, "brush", new="brush.add", rows=3, cols=8)
-
- if brush:
- col = layout.column()
- col.template_color_wheel(brush, "color", value_slider=True)
- col.prop(brush, "color", text="")
-
- row = col.row(align=True)
- row.prop(brush, "size", slider=True)
- row.prop(brush, "use_pressure_size", toggle=True, text="")
-
- row = col.row(align=True)
- row.prop(brush, "strength", slider=True)
- row.prop(brush, "use_pressure_strength", toggle=True, text="")
-
- row = col.row(align=True)
- row.prop(brush, "jitter", slider=True)
- row.prop(brush, "use_pressure_jitter", toggle=True, text="")
-
- col.prop(brush, "blend", text="Blend")
-
- if brush.imagepaint_tool == 'CLONE':
- col.separator()
- col.prop(brush, "clone_image", text="Image")
- col.prop(brush, "clone_alpha", text="Alpha")
-
-
-class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, bpy.types.Panel):
- bl_label = "Texture"
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw(self, context):
- layout = self.layout
-
- toolsettings = context.tool_settings.image_paint
- brush = toolsettings.brush
-
- col = layout.column()
- col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
- col.prop(brush, "use_fixed_texture")
-
-
-class IMAGE_PT_tools_brush_tool(BrushButtonsPanel, bpy.types.Panel):
- bl_label = "Tool"
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw(self, context):
- layout = self.layout
- settings = context.tool_settings.image_paint
- brush = settings.brush
-
- col = layout.column(align=True)
-
- col.prop(brush, "imagepaint_tool", expand=False, text="")
-
- row = layout.row(align=True)
- row.prop(brush, "use_paint_sculpt", text="", icon='SCULPTMODE_HLT')
- row.prop(brush, "use_paint_vertex", text="", icon='VPAINT_HLT')
- row.prop(brush, "use_paint_weight", text="", icon='WPAINT_HLT')
- row.prop(brush, "use_paint_texture", text="", icon='TPAINT_HLT')
-
-
-class IMAGE_PT_paint_stroke(BrushButtonsPanel, bpy.types.Panel):
- bl_label = "Paint Stroke"
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw(self, context):
- layout = self.layout
-
- toolsettings = context.tool_settings.image_paint
- brush = toolsettings.brush
-
- layout.prop(brush, "use_airbrush")
- col = layout.column()
- col.active = brush.use_airbrush
- col.prop(brush, "rate", slider=True)
-
- layout.prop(brush, "use_space")
- row = layout.row(align=True)
- row.active = brush.use_space
- row.prop(brush, "spacing", text="Distance", slider=True)
- row.prop(brush, "use_pressure_spacing", toggle=True, text="")
-
- layout.prop(brush, "use_wrap")
-
-
-class IMAGE_PT_paint_curve(BrushButtonsPanel, bpy.types.Panel):
- bl_label = "Paint Curve"
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw(self, context):
- layout = self.layout
-
- toolsettings = context.tool_settings.image_paint
- brush = toolsettings.brush
-
- layout.template_curve_mapping(brush, "curve")
-
- row = layout.row(align=True)
- row.operator("brush.curve_preset", icon="SMOOTHCURVE", text="").shape = 'SMOOTH'
- row.operator("brush.curve_preset", icon="SPHERECURVE", text="").shape = 'ROUND'
- row.operator("brush.curve_preset", icon="ROOTCURVE", text="").shape = 'ROOT'
- row.operator("brush.curve_preset", icon="SHARPCURVE", text="").shape = 'SHARP'
- row.operator("brush.curve_preset", icon="LINCURVE", text="").shape = 'LINE'
- row.operator("brush.curve_preset", icon="NOCURVE", text="").shape = 'MAX'
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/space_info.py b/release/scripts/ui/space_info.py
deleted file mode 100644
index 2ec099dc051..00000000000
--- a/release/scripts/ui/space_info.py
+++ /dev/null
@@ -1,411 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-class INFO_HT_header(bpy.types.Header):
- bl_space_type = 'INFO'
-
- def draw(self, context):
- layout = self.layout
-
- window = context.window
- scene = context.scene
- rd = scene.render
-
- row = layout.row(align=True)
- row.template_header()
-
- if context.area.show_menus:
- sub = row.row(align=True)
- sub.menu("INFO_MT_file")
- sub.menu("INFO_MT_add")
- if rd.use_game_engine:
- sub.menu("INFO_MT_game")
- else:
- sub.menu("INFO_MT_render")
- sub.menu("INFO_MT_help")
-
- if window.screen.show_fullscreen:
- layout.operator("screen.back_to_previous", icon='SCREEN_BACK', text="Back to Previous")
- layout.separator()
- else:
- layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete")
- layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete")
-
- layout.separator()
-
- if rd.has_multiple_engines:
- layout.prop(rd, "engine", text="")
-
- layout.separator()
-
- layout.template_running_jobs()
-
- layout.template_reports_banner()
-
- layout.label(text=scene.statistics())
-
- # XXX: this should be right-aligned to the RHS of the region
- layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER', text="")
-
- # XXX: BEFORE RELEASE, MOVE FILE MENU OUT OF INFO!!!
- """
- sinfo = context.space_data
- row = layout.row(align=True)
- row.prop(sinfo, "show_report_debug", text="Debug")
- row.prop(sinfo, "show_report_info", text="Info")
- row.prop(sinfo, "show_report_operator", text="Operators")
- row.prop(sinfo, "show_report_warning", text="Warnings")
- row.prop(sinfo, "show_report_error", text="Errors")
-
- row = layout.row()
- row.enabled = sinfo.show_report_operator
- row.operator("info.report_replay")
-
- row.menu("INFO_MT_report")
- """
-
-
-class INFO_MT_report(bpy.types.Menu):
- bl_label = "Report"
-
- def draw(self, context):
- layout = self.layout
- layout.column()
- layout.operator("console.select_all_toggle")
- layout.operator("console.select_border")
- layout.operator("console.report_delete")
- layout.operator("console.report_copy")
-
-
-class INFO_MT_file(bpy.types.Menu):
- bl_label = "File"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator_context = 'EXEC_AREA'
- layout.operator("wm.read_homefile", text="New", icon='NEW')
- layout.operator_context = 'INVOKE_AREA'
- layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
- layout.menu("INFO_MT_file_open_recent")
- layout.operator("wm.recover_last_session", icon='RECOVER_LAST')
- layout.operator("wm.recover_auto_save", text="Recover Auto Save...")
-
- layout.separator()
-
- layout.operator_context = 'INVOKE_AREA'
- layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK').check_existing = False
- layout.operator_context = 'INVOKE_AREA'
- layout.operator("wm.save_as_mainfile", text="Save As...")
- layout.operator_context = 'INVOKE_AREA'
- layout.operator("wm.save_as_mainfile", text="Save Copy...").copy = True
-
- layout.separator()
-
- layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES')
-
- layout.operator_context = 'EXEC_AREA'
- layout.operator("wm.save_homefile")
- layout.operator("wm.read_factory_settings")
-
- layout.separator()
-
- layout.operator_context = 'INVOKE_AREA'
- layout.operator("wm.link_append", text="Link")
- props = layout.operator("wm.link_append", text="Append")
- props.link = False
- props.instance_groups = False
-
- layout.separator()
-
- layout.menu("INFO_MT_file_import")
- layout.menu("INFO_MT_file_export")
-
- layout.separator()
-
- layout.menu("INFO_MT_file_external_data")
-
- layout.separator()
-
- layout.operator_context = 'EXEC_AREA'
- layout.operator("wm.quit_blender", text="Quit", icon='QUIT')
-
-
-class INFO_MT_file_import(bpy.types.Menu):
- bl_idname = "INFO_MT_file_import"
- bl_label = "Import"
-
- def draw(self, context):
- if hasattr(bpy.types, "WM_OT_collada_import"):
- self.layout.operator("wm.collada_import", text="COLLADA (.dae)")
-
-
-class INFO_MT_file_export(bpy.types.Menu):
- bl_idname = "INFO_MT_file_export"
- bl_label = "Export"
-
- def draw(self, context):
- if hasattr(bpy.types, "WM_OT_collada_export"):
- self.layout.operator("wm.collada_export", text="COLLADA (.dae)")
-
-
-class INFO_MT_file_external_data(bpy.types.Menu):
- bl_label = "External Data"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("file.pack_all", text="Pack into .blend file")
- layout.operator("file.unpack_all", text="Unpack into Files")
-
- layout.separator()
-
- layout.operator("file.make_paths_relative")
- layout.operator("file.make_paths_absolute")
- layout.operator("file.report_missing_files")
- layout.operator("file.find_missing_files")
-
-
-class INFO_MT_mesh_add(bpy.types.Menu):
- bl_idname = "INFO_MT_mesh_add"
- bl_label = "Mesh"
-
- def draw(self, context):
- layout = self.layout
- layout.operator_context = 'INVOKE_REGION_WIN'
- layout.operator("mesh.primitive_plane_add", icon='MESH_PLANE', text="Plane")
- layout.operator("mesh.primitive_cube_add", icon='MESH_CUBE', text="Cube")
- layout.operator("mesh.primitive_circle_add", icon='MESH_CIRCLE', text="Circle")
- layout.operator("mesh.primitive_uv_sphere_add", icon='MESH_UVSPHERE', text="UV Sphere")
- layout.operator("mesh.primitive_ico_sphere_add", icon='MESH_ICOSPHERE', text="Icosphere")
- layout.operator("mesh.primitive_cylinder_add", icon='MESH_CYLINDER', text="Cylinder")
- layout.operator("mesh.primitive_cone_add", icon='MESH_CONE', text="Cone")
- layout.separator()
- layout.operator("mesh.primitive_grid_add", icon='MESH_GRID', text="Grid")
- layout.operator("mesh.primitive_monkey_add", icon='MESH_MONKEY', text="Monkey")
-
-
-class INFO_MT_curve_add(bpy.types.Menu):
- bl_idname = "INFO_MT_curve_add"
- bl_label = "Curve"
-
- def draw(self, context):
- layout = self.layout
- layout.operator_context = 'INVOKE_REGION_WIN'
- layout.operator("curve.primitive_bezier_curve_add", icon='CURVE_BEZCURVE', text="Bezier")
- layout.operator("curve.primitive_bezier_circle_add", icon='CURVE_BEZCIRCLE', text="Circle")
- layout.operator("curve.primitive_nurbs_curve_add", icon='CURVE_NCURVE', text="Nurbs Curve")
- layout.operator("curve.primitive_nurbs_circle_add", icon='CURVE_NCIRCLE', text="Nurbs Circle")
- layout.operator("curve.primitive_nurbs_path_add", icon='CURVE_PATH', text="Path")
-
-
-class INFO_MT_edit_curve_add(bpy.types.Menu):
- bl_idname = "INFO_MT_edit_curve_add"
- bl_label = "Add"
-
- def draw(self, context):
- is_surf = context.active_object.type == 'SURFACE'
-
- layout = self.layout
- layout.operator_context = 'INVOKE_REGION_WIN'
-
- if is_surf:
- INFO_MT_surface_add.draw(self, context)
- else:
- INFO_MT_curve_add.draw(self, context)
-
-
-class INFO_MT_surface_add(bpy.types.Menu):
- bl_idname = "INFO_MT_surface_add"
- bl_label = "Surface"
-
- def draw(self, context):
- layout = self.layout
- layout.operator_context = 'INVOKE_REGION_WIN'
- layout.operator("surface.primitive_nurbs_surface_curve_add", icon='SURFACE_NCURVE', text="NURBS Curve")
- layout.operator("surface.primitive_nurbs_surface_circle_add", icon='SURFACE_NCIRCLE', text="NURBS Circle")
- layout.operator("surface.primitive_nurbs_surface_surface_add", icon='SURFACE_NSURFACE', text="NURBS Surface")
- layout.operator("surface.primitive_nurbs_surface_cylinder_add", icon='SURFACE_NCYLINDER', text="NURBS Cylinder")
- layout.operator("surface.primitive_nurbs_surface_sphere_add", icon='SURFACE_NSPHERE', text="NURBS Sphere")
- layout.operator("surface.primitive_nurbs_surface_torus_add", icon='SURFACE_NTORUS', text="NURBS Torus")
-
-
-class INFO_MT_armature_add(bpy.types.Menu):
- bl_idname = "INFO_MT_armature_add"
- bl_label = "Armature"
-
- def draw(self, context):
- layout = self.layout
- layout.operator_context = 'INVOKE_REGION_WIN'
- layout.operator("object.armature_add", text="Single Bone", icon='BONE_DATA')
-
-
-class INFO_MT_add(bpy.types.Menu):
- bl_label = "Add"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator_context = 'EXEC_SCREEN'
-
- #layout.operator_menu_enum("object.mesh_add", "type", text="Mesh", icon='OUTLINER_OB_MESH')
- layout.menu("INFO_MT_mesh_add", icon='OUTLINER_OB_MESH')
-
- #layout.operator_menu_enum("object.curve_add", "type", text="Curve", icon='OUTLINER_OB_CURVE')
- layout.menu("INFO_MT_curve_add", icon='OUTLINER_OB_CURVE')
- #layout.operator_menu_enum("object.surface_add", "type", text="Surface", icon='OUTLINER_OB_SURFACE')
- layout.menu("INFO_MT_surface_add", icon='OUTLINER_OB_SURFACE')
- layout.operator_menu_enum("object.metaball_add", "type", text="Metaball", icon='OUTLINER_OB_META')
- layout.operator_context = 'INVOKE_REGION_WIN'
- layout.operator("object.text_add", text="Text", icon='OUTLINER_OB_FONT')
- layout.separator()
-
- layout.menu("INFO_MT_armature_add", icon='OUTLINER_OB_ARMATURE')
- layout.operator("object.add", text="Lattice", icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
- layout.operator("object.add", text="Empty", icon='OUTLINER_OB_EMPTY').type = 'EMPTY'
- layout.separator()
-
- layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA')
- layout.operator_context = 'EXEC_SCREEN'
- layout.operator_menu_enum("object.lamp_add", "type", text="Lamp", icon='OUTLINER_OB_LAMP')
- layout.separator()
-
- layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_EMPTY')
- layout.separator()
-
- if(len(bpy.data.groups) > 10):
- layout.operator_context = 'INVOKE_DEFAULT'
- layout.operator("object.group_instance_add", text="Group Instance...", icon='OUTLINER_OB_EMPTY')
- else:
- layout.operator_menu_enum("object.group_instance_add", "group", text="Group Instance", icon='OUTLINER_OB_EMPTY')
-
-
-class INFO_MT_game(bpy.types.Menu):
- bl_label = "Game"
-
- def draw(self, context):
- layout = self.layout
-
- gs = context.scene.game_settings
-
- layout.operator("view3d.game_start")
-
- layout.separator()
-
- layout.prop(gs, "show_debug_properties")
- layout.prop(gs, "show_framerate_profile")
- layout.prop(gs, "show_physics_visualization")
- layout.prop(gs, "use_deprecation_warnings")
- layout.prop(gs, "use_animation_record")
- layout.separator()
- layout.prop(gs, "use_auto_start")
-
-
-class INFO_MT_render(bpy.types.Menu):
- bl_label = "Render"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("render.render", text="Render Image", icon='RENDER_STILL')
- layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION').animation = True
-
- layout.separator()
-
- layout.operator("render.opengl", text="OpenGL Render Image")
- layout.operator("render.opengl", text="OpenGL Render Animation").animation = True
-
- layout.separator()
-
- layout.operator("render.view_show")
- layout.operator("render.play_rendered_anim")
-
-
-class INFO_MT_help(bpy.types.Menu):
- bl_label = "Help"
-
- def draw(self, context):
- import sys
-
- layout = self.layout
-
- layout.operator("wm.url_open", text="Manual", icon='HELP').url = 'http://wiki.blender.org/index.php/Doc:Manual'
- layout.operator("wm.url_open", text="Release Log", icon='URL').url = 'http://www.blender.org/development/release-logs/blender-256-beta/'
-
- layout.separator()
-
- layout.operator("wm.url_open", text="Blender Website", icon='URL').url = 'http://www.blender.org/'
- layout.operator("wm.url_open", text="Blender e-Shop", icon='URL').url = 'http://www.blender.org/e-shop'
- layout.operator("wm.url_open", text="Developer Community", icon='URL').url = 'http://www.blender.org/community/get-involved/'
- layout.operator("wm.url_open", text="User Community", icon='URL').url = 'http://www.blender.org/community/user-community/'
- layout.separator()
- layout.operator("wm.url_open", text="Report a Bug", icon='URL').url = 'http://projects.blender.org/tracker/?atid=498&group_id=9&func=browse'
- layout.separator()
- layout.operator("wm.url_open", text="Python API Reference", icon='URL').url = "http://www.blender.org/documentation/blender_python_api_%s/contents.html" % "_".join(str(v) for v in bpy.app.version)
- layout.operator("help.operator_cheat_sheet", icon='TEXT')
- layout.operator("wm.sysinfo", icon='TEXT')
- layout.separator()
- if sys.platform[:3] == "win":
- layout.operator("wm.toggle_console", icon='CONSOLE')
- layout.separator()
- layout.operator("anim.update_data_paths", text="FCurve/Driver 2.54 fix", icon='HELP')
- layout.separator()
- layout.operator("wm.splash", icon='BLENDER')
-
-
-# Help operators
-
-
-class HELP_OT_operator_cheat_sheet(bpy.types.Operator):
- bl_idname = "help.operator_cheat_sheet"
- bl_label = "Operator Cheat Sheet"
-
- def execute(self, context):
- op_strings = []
- tot = 0
- for op_module_name in dir(bpy.ops):
- op_module = getattr(bpy.ops, op_module_name)
- for op_submodule_name in dir(op_module):
- op = getattr(op_module, op_submodule_name)
- text = repr(op)
- if text.split("\n")[-1].startswith('bpy.ops.'):
- op_strings.append(text)
- tot += 1
-
- op_strings.append('')
-
- textblock = bpy.data.texts.new("OperatorList.txt")
- textblock.write('# %d Operators\n\n' % tot)
- textblock.write('\n'.join(op_strings))
- self.report({'INFO'}, "See OperatorList.txt textblock")
- return {'FINISHED'}
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/space_logic.py b/release/scripts/ui/space_logic.py
deleted file mode 100644
index 3c55853e2e2..00000000000
--- a/release/scripts/ui/space_logic.py
+++ /dev/null
@@ -1,98 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-class LOGIC_PT_properties(bpy.types.Panel):
- bl_space_type = 'LOGIC_EDITOR'
- bl_region_type = 'UI'
- bl_label = "Properties"
-
- @classmethod
- def poll(cls, context):
- ob = context.active_object
- return ob and ob.game
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.active_object
- game = ob.game
-
- layout.operator("object.game_property_new", text="Add Game Property", icon='ZOOMIN')
-
- for i, prop in enumerate(game.properties):
-
- box = layout.box()
- row = box.row()
- row.prop(prop, "name", text="")
- row.prop(prop, "type", text="")
- row.prop(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly
- row.prop(prop, "show_debug", text="", toggle=True, icon='INFO')
- row.operator("object.game_property_remove", text="", icon='X', emboss=False).index = i
-
-
-class LOGIC_MT_logicbricks_add(bpy.types.Menu):
- bl_label = "Add"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator_menu_enum("logic.sensor_add", "type", text="Sensor")
- layout.operator_menu_enum("logic.controller_add", "type", text="Controller")
- layout.operator_menu_enum("logic.actuator_add", "type", text="Actuator")
-
-
-class LOGIC_HT_header(bpy.types.Header):
- bl_space_type = 'LOGIC_EDITOR'
-
- def draw(self, context):
- layout = self.layout
-
- row = layout.row(align=True)
- row.template_header()
-
- if context.area.show_menus:
- sub = row.row(align=True)
- sub.menu("LOGIC_MT_view")
- #sub.menu("LOGIC_MT_select")
- #sub.menu("LOGIC_MT_add")
-
-
-class LOGIC_MT_view(bpy.types.Menu):
- bl_label = "View"
-
- def draw(self, context):
- layout = self.layout
-
- layout.column()
-
- layout.operator("logic.properties", icon='MENU_PANEL')
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/space_nla.py b/release/scripts/ui/space_nla.py
deleted file mode 100644
index 7388a839d6d..00000000000
--- a/release/scripts/ui/space_nla.py
+++ /dev/null
@@ -1,202 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-import bpy
-
-
-class NLA_HT_header(bpy.types.Header):
- bl_space_type = 'NLA_EDITOR'
-
- def draw(self, context):
- from space_dopesheet import dopesheet_filter
-
- layout = self.layout
-
- st = context.space_data
-
- row = layout.row(align=True)
- row.template_header()
-
- if context.area.show_menus:
- sub = row.row(align=True)
-
- sub.menu("NLA_MT_view")
- sub.menu("NLA_MT_select")
- sub.menu("NLA_MT_marker")
- sub.menu("NLA_MT_edit")
- sub.menu("NLA_MT_add")
-
- dopesheet_filter(layout, context)
-
- layout.prop(st, "auto_snap", text="")
-
-
-class NLA_MT_view(bpy.types.Menu):
- bl_label = "View"
-
- def draw(self, context):
- layout = self.layout
-
- st = context.space_data
-
- layout.column()
-
- layout.operator("nla.properties", icon='MENU_PANEL')
-
- layout.separator()
-
- layout.prop(st, "use_realtime_update")
- layout.prop(st, "show_frame_indicator")
-
- layout.operator("anim.time_toggle", text="Show Frames" if st.show_seconds else "Show Seconds")
-
- layout.prop(st, "show_strip_curves")
-
- layout.separator()
- layout.operator("anim.previewrange_set")
- layout.operator("anim.previewrange_clear")
-
- layout.separator()
- layout.operator("screen.area_dupli")
- layout.operator("screen.screen_full_area")
-
-
-class NLA_MT_select(bpy.types.Menu):
- bl_label = "Select"
-
- def draw(self, context):
- layout = self.layout
-
- layout.column()
- # This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
- layout.operator("nla.select_all_toggle")
- layout.operator("nla.select_all_toggle", text="Invert Selection").invert = True
-
- layout.separator()
- layout.operator("nla.select_border")
- layout.operator("nla.select_border", text="Border Axis Range").axis_range = True
-
- layout.separator()
- layout.operator("nla.select_leftright", text="Before Current Frame").mode = 'LEFT'
- layout.operator("nla.select_leftright", text="After Current Frame").mode = 'RIGHT'
-
-
-class NLA_MT_marker(bpy.types.Menu):
- bl_label = "Marker"
-
- def draw(self, context):
- layout = self.layout
-
- #layout.operator_context = 'EXEC_REGION_WIN'
-
- layout.column()
- layout.operator("marker.add", "Add Marker")
- layout.operator("marker.duplicate", text="Duplicate Marker")
- layout.operator("marker.delete", text="Delete Marker")
-
- layout.separator()
-
- layout.operator("marker.rename", text="Rename Marker")
- layout.operator("marker.move", text="Grab/Move Marker")
-
-
-class NLA_MT_edit(bpy.types.Menu):
- bl_label = "Edit"
-
- def draw(self, context):
- layout = self.layout
-
- scene = context.scene
-
- layout.column()
- layout.menu("NLA_MT_edit_transform", text="Transform")
-
- layout.operator_menu_enum("nla.snap", "type", text="Snap")
-
- layout.separator()
- layout.operator("nla.duplicate")
- layout.operator("nla.split")
- layout.operator("nla.delete")
-
- layout.separator()
- layout.operator("nla.mute_toggle")
-
- layout.separator()
- layout.operator("nla.apply_scale")
- layout.operator("nla.clear_scale")
- layout.operator("nla.action_sync_length").active = False
-
- layout.separator()
- layout.operator("nla.swap")
- layout.operator("nla.move_up")
- layout.operator("nla.move_down")
-
- # TODO: this really belongs more in a "channel" (or better, "track") menu
- layout.separator()
- layout.operator_menu_enum("anim.channels_move", "direction", text="Track Ordering...")
-
- layout.separator()
- # TODO: names of these tools for 'tweakmode' need changing?
- if scene.is_nla_tweakmode:
- layout.operator("nla.tweakmode_exit", text="Stop Tweaking Strip Actions")
- else:
- layout.operator("nla.tweakmode_enter", text="Start Tweaking Strip Actions")
-
-
-class NLA_MT_add(bpy.types.Menu):
- bl_label = "Add"
-
- def draw(self, context):
- layout = self.layout
-
- layout.column()
- layout.operator("nla.actionclip_add")
- layout.operator("nla.transition_add")
-
- layout.separator()
- layout.operator("nla.meta_add")
- layout.operator("nla.meta_remove")
-
- layout.separator()
- layout.operator("nla.tracks_add")
- layout.operator("nla.tracks_add", text="Add Tracks Above Selected").above_selected = True
-
-
-class NLA_MT_edit_transform(bpy.types.Menu):
- bl_label = "Transform"
-
- def draw(self, context):
- layout = self.layout
-
- layout.column()
- layout.operator("transform.translate", text="Grab/Move")
- layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
- layout.operator("transform.resize", text="Scale")
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/space_node.py b/release/scripts/ui/space_node.py
deleted file mode 100644
index 1076b13c28e..00000000000
--- a/release/scripts/ui/space_node.py
+++ /dev/null
@@ -1,204 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-class NODE_HT_header(bpy.types.Header):
- bl_space_type = 'NODE_EDITOR'
-
- def draw(self, context):
- layout = self.layout
-
- snode = context.space_data
-
- row = layout.row(align=True)
- row.template_header()
-
- if context.area.show_menus:
- sub = row.row(align=True)
- sub.menu("NODE_MT_view")
- sub.menu("NODE_MT_select")
- sub.menu("NODE_MT_add")
- sub.menu("NODE_MT_node")
-
- row = layout.row()
- row.prop(snode, "tree_type", text="", expand=True)
-
- if snode.tree_type == 'MATERIAL':
- ob = snode.id_from
- snode_id = snode.id
- if ob:
- layout.template_ID(ob, "active_material", new="material.new")
- if snode_id:
- layout.prop(snode_id, "use_nodes")
-
- elif snode.tree_type == 'TEXTURE':
- row.prop(snode, "texture_type", text="", expand=True)
-
- snode_id = snode.id
- id_from = snode.id_from
- if id_from:
- if snode.texture_type == 'BRUSH':
- layout.template_ID(id_from, "texture", new="texture.new")
- else:
- layout.template_ID(id_from, "active_texture", new="texture.new")
- if snode_id:
- layout.prop(snode_id, "use_nodes")
-
- elif snode.tree_type == 'COMPOSITING':
- scene = snode.id
-
- layout.prop(scene, "use_nodes")
- layout.prop(scene.render, "use_free_unused_nodes", text="Free Unused")
- layout.prop(snode, "show_backdrop")
- if snode.show_backdrop:
- row = layout.row(align=True)
- row.prop(snode, "backdrop_channels", text="", expand=True)
- layout.prop(snode, "use_auto_render")
-
- layout.separator()
-
- layout.template_running_jobs()
-
-
-class NODE_MT_view(bpy.types.Menu):
- bl_label = "View"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("node.properties", icon='MENU_PANEL')
- layout.separator()
-
- layout.operator("view2d.zoom_in")
- layout.operator("view2d.zoom_out")
-
- layout.separator()
-
- layout.operator("node.view_all")
-
- if context.space_data.show_backdrop:
- layout.separator()
-
- layout.operator("node.backimage_move", text="Backdrop move")
- layout.operator("node.backimage_zoom", text="Backdrop zoom in").factor = 1.2
- layout.operator("node.backimage_zoom", text="Backdrop zoom out").factor = 0.833
-
- layout.separator()
-
- layout.operator("screen.area_dupli")
- layout.operator("screen.screen_full_area")
-
-
-class NODE_MT_select(bpy.types.Menu):
- bl_label = "Select"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("node.select_border")
-
- layout.separator()
- layout.operator("node.select_all")
- layout.operator("node.select_linked_from")
- layout.operator("node.select_linked_to")
- layout.operator("node.select_same_type")
- layout.operator("node.select_same_type_next")
- layout.operator("node.select_same_type_prev")
-
-
-class NODE_MT_node(bpy.types.Menu):
- bl_label = "Node"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("transform.translate")
- layout.operator("transform.rotate")
- layout.operator("transform.resize")
-
- layout.separator()
-
- layout.operator("node.duplicate_move")
- layout.operator("node.delete")
-
- layout.separator()
- layout.operator("node.link_make")
- layout.operator("node.link_make", text="Make and Replace Links").replace = True
- layout.operator("node.links_cut")
-
- layout.separator()
- layout.operator("node.group_edit")
- layout.operator("node.group_ungroup")
- layout.operator("node.group_make")
-
- layout.separator()
-
- layout.operator("node.hide_toggle")
- layout.operator("node.mute_toggle")
- layout.operator("node.preview_toggle")
- layout.operator("node.hide_socket_toggle")
-
- layout.separator()
-
- layout.operator("node.show_cyclic_dependencies")
- layout.operator("node.read_renderlayers")
- layout.operator("node.read_fullsamplelayers")
-
-
-# Node Backdrop options
-class NODE_PT_properties(bpy.types.Panel):
- bl_space_type = 'NODE_EDITOR'
- bl_region_type = 'UI'
- bl_label = "Backdrop"
-
- @classmethod
- def poll(cls, context):
- snode = context.space_data
- return snode.tree_type == 'COMPOSITING'
-
- def draw_header(self, context):
- snode = context.space_data
- self.layout.prop(snode, "show_backdrop", text="")
-
- def draw(self, context):
- layout = self.layout
-
- snode = context.space_data
- layout.active = snode.show_backdrop
- layout.prop(snode, "backdrop_channels", text="")
- layout.prop(snode, "backdrop_zoom", text="Zoom")
-
- col = layout.column(align=True)
- col.label(text="Offset:")
- col.prop(snode, "backdrop_x", text="X")
- col.prop(snode, "backdrop_y", text="Y")
- col.operator("node.backimage_move", text="Move")
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/space_outliner.py b/release/scripts/ui/space_outliner.py
deleted file mode 100644
index 4108e7358b4..00000000000
--- a/release/scripts/ui/space_outliner.py
+++ /dev/null
@@ -1,128 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-class OUTLINER_HT_header(bpy.types.Header):
- bl_space_type = 'OUTLINER'
-
- def draw(self, context):
- layout = self.layout
-
- space = context.space_data
- scene = context.scene
- ks = context.scene.keying_sets.active
-
- row = layout.row(align=True)
- row.template_header()
-
- if context.area.show_menus:
- sub = row.row(align=True)
- sub.menu("OUTLINER_MT_view")
- sub.menu("OUTLINER_MT_search")
- if space.display_mode == 'DATABLOCKS':
- sub.menu("OUTLINER_MT_edit_datablocks")
-
- layout.prop(space, "display_mode", text="")
-
- layout.prop(space, "filter_text", icon='VIEWZOOM', text="")
-
- layout.separator()
-
- if space.display_mode == 'DATABLOCKS':
- row = layout.row(align=True)
- row.operator("outliner.keyingset_add_selected", icon='ZOOMIN', text="")
- row.operator("outliner.keyingset_remove_selected", icon='ZOOMOUT', text="")
-
- if ks:
- row = layout.row(align=False)
- row.prop_search(scene.keying_sets, "active", scene, "keying_sets", text="")
-
- row = layout.row(align=True)
- row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
- row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
- else:
- row = layout.row(align=False)
- row.label(text="No Keying Set active")
-
-
-class OUTLINER_MT_view(bpy.types.Menu):
- bl_label = "View"
-
- def draw(self, context):
- layout = self.layout
-
- space = context.space_data
-
- col = layout.column()
- if space.display_mode not in {'DATABLOCKS', 'USER_PREFERENCES', 'KEYMAPS'}:
- col.prop(space, "show_restrict_columns")
- col.separator()
- col.operator("outliner.show_active")
-
- col.operator("outliner.show_one_level")
- col.operator("outliner.show_hierarchy")
-
- layout.separator()
-
- layout.operator("screen.area_dupli")
- layout.operator("screen.screen_full_area")
-
-
-class OUTLINER_MT_search(bpy.types.Menu):
- bl_label = "Search"
-
- def draw(self, context):
- layout = self.layout
-
- space = context.space_data
-
- col = layout.column()
-
- col.prop(space, "use_filter_case_sensitive")
- col.prop(space, "use_filter_complete")
-
-
-class OUTLINER_MT_edit_datablocks(bpy.types.Menu):
- bl_label = "Edit"
-
- def draw(self, context):
- layout = self.layout
-
- col = layout.column()
-
- col.operator("outliner.keyingset_add_selected")
- col.operator("outliner.keyingset_remove_selected")
-
- col.separator()
-
- col.operator("outliner.drivers_add_selected")
- col.operator("outliner.drivers_delete_selected")
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/space_sequencer.py b/release/scripts/ui/space_sequencer.py
deleted file mode 100644
index 872b64e0e6d..00000000000
--- a/release/scripts/ui/space_sequencer.py
+++ /dev/null
@@ -1,812 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-def act_strip(context):
- try:
- return context.scene.sequence_editor.active_strip
- except AttributeError:
- return None
-
-
-class SEQUENCER_HT_header(bpy.types.Header):
- bl_space_type = 'SEQUENCE_EDITOR'
-
- def draw(self, context):
- layout = self.layout
-
- st = context.space_data
-
- row = layout.row(align=True)
- row.template_header()
-
- if context.area.show_menus:
- sub = row.row(align=True)
- sub.menu("SEQUENCER_MT_view")
-
- if (st.view_type == 'SEQUENCER') or (st.view_type == 'SEQUENCER_PREVIEW'):
- sub.menu("SEQUENCER_MT_select")
- sub.menu("SEQUENCER_MT_marker")
- sub.menu("SEQUENCER_MT_add")
- sub.menu("SEQUENCER_MT_strip")
-
- layout.prop(st, "view_type", expand=True, text="")
-
- if (st.view_type == 'PREVIEW') or (st.view_type == 'SEQUENCER_PREVIEW'):
- layout.prop(st, "display_mode", expand=True, text="")
-
- if (st.view_type == 'SEQUENCER'):
- row = layout.row(align=True)
- row.operator("sequencer.copy", text="", icon='COPYDOWN')
- row.operator("sequencer.paste", text="", icon='PASTEDOWN')
-
- layout.separator()
- layout.operator("sequencer.refresh_all")
- elif (st.view_type == 'SEQUENCER_PREVIEW'):
- layout.separator()
- layout.operator("sequencer.refresh_all")
- layout.prop(st, "display_channel", text="Channel")
- else:
- layout.prop(st, "display_channel", text="Channel")
-
- ed = context.scene.sequence_editor
- if ed:
- row = layout.row(align=True)
- row.prop(ed, "show_overlay", text="", icon='GHOST_ENABLED')
- if ed.show_overlay:
- row.prop(ed, "overlay_frame", text="")
- row.prop(ed, "overlay_lock", text="", icon='LOCKED')
-
-
-class SEQUENCER_MT_view_toggle(bpy.types.Menu):
- bl_label = "View Type"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("sequencer.view_toggle").type = 'SEQUENCER'
- layout.operator("sequencer.view_toggle").type = 'PREVIEW'
- layout.operator("sequencer.view_toggle").type = 'SEQUENCER_PREVIEW'
-
-
-class SEQUENCER_MT_view(bpy.types.Menu):
- bl_label = "View"
-
- def draw(self, context):
- layout = self.layout
-
- st = context.space_data
-
- layout.column()
-
- layout.operator("sequencer.properties", icon='MENU_PANEL')
-
- layout.separator()
-
- if (st.view_type == 'SEQUENCER') or (st.view_type == 'SEQUENCER_PREVIEW'):
- layout.operator("sequencer.view_all", text='View all Sequences')
- if (st.view_type == 'PREVIEW') or (st.view_type == 'SEQUENCER_PREVIEW'):
- layout.operator_context = 'INVOKE_REGION_PREVIEW'
- layout.operator("sequencer.view_all_preview", text='Fit preview in window')
- layout.operator("sequencer.view_zoom_ratio", text='Show preview 1:1').ratio = 1.0
- layout.operator_context = 'INVOKE_DEFAULT'
-
- # # XXX, invokes in the header view
- # layout.operator("sequencer.view_ghost_border", text='Overlay Border')
-
- layout.operator("sequencer.view_selected")
-
- layout.prop(st, "show_frames")
- layout.prop(st, "show_frame_indicator")
- if st.display_mode == 'IMAGE':
- layout.prop(st, "show_safe_margin")
- if st.display_mode == 'WAVEFORM':
- layout.prop(st, "show_separate_color")
-
- layout.separator()
- layout.prop(st, "use_marker_sync")
- layout.separator()
-
- layout.operator("screen.area_dupli")
- layout.operator("screen.screen_full_area")
-
-
-class SEQUENCER_MT_select(bpy.types.Menu):
- bl_label = "Select"
-
- def draw(self, context):
- layout = self.layout
-
- layout.column()
- layout.operator("sequencer.select_active_side", text="Strips to the Left").side = 'LEFT'
- layout.operator("sequencer.select_active_side", text="Strips to the Right").side = 'RIGHT'
- layout.separator()
- layout.operator("sequencer.select_handles", text="Surrounding Handles").side = 'BOTH'
- layout.operator("sequencer.select_handles", text="Left Handle").side = 'LEFT'
- layout.operator("sequencer.select_handles", text="Right Handle").side = 'RIGHT'
- layout.separator()
- layout.operator("sequencer.select_linked")
- layout.operator("sequencer.select_all_toggle")
- layout.operator("sequencer.select_inverse")
-
-
-class SEQUENCER_MT_marker(bpy.types.Menu):
- bl_label = "Marker"
-
- def draw(self, context):
- layout = self.layout
-
- #layout.operator_context = 'EXEC_REGION_WIN'
-
- layout.column()
- layout.operator("marker.add", "Add Marker")
- layout.operator("marker.duplicate", text="Duplicate Marker")
- layout.operator("marker.delete", text="Delete Marker")
-
- layout.separator()
-
- layout.operator("marker.rename", text="Rename Marker")
- layout.operator("marker.move", text="Grab/Move Marker")
-
- #layout.operator("sequencer.sound_strip_add", text="Transform Markers") # toggle, will be rna - (sseq->flag & SEQ_MARKER_TRANS)
-
-
-class SEQUENCER_MT_add(bpy.types.Menu):
- bl_label = "Add"
-
- def draw(self, context):
- layout = self.layout
- layout.operator_context = 'INVOKE_REGION_WIN'
-
- layout.column()
- if len(bpy.data.scenes) > 10:
- layout.operator_context = 'INVOKE_DEFAULT'
- layout.operator("sequencer.scene_strip_add", text="Scene...")
- else:
- layout.operator_menu_enum("sequencer.scene_strip_add", "scene", text="Scene...")
-
- layout.operator("sequencer.movie_strip_add", text="Movie")
- layout.operator("sequencer.image_strip_add", text="Image")
- layout.operator("sequencer.sound_strip_add", text="Sound")
-
- layout.menu("SEQUENCER_MT_add_effect")
-
-
-class SEQUENCER_MT_add_effect(bpy.types.Menu):
- bl_label = "Effect Strip..."
-
- def draw(self, context):
- layout = self.layout
- layout.operator_context = 'INVOKE_REGION_WIN'
-
- layout.column()
- layout.operator("sequencer.effect_strip_add", text="Add").type = 'ADD'
- layout.operator("sequencer.effect_strip_add", text="Subtract").type = 'SUBTRACT'
- layout.operator("sequencer.effect_strip_add", text="Alpha Over").type = 'ALPHA_OVER'
- layout.operator("sequencer.effect_strip_add", text="Alpha Under").type = 'ALPHA_UNDER'
- layout.operator("sequencer.effect_strip_add", text="Cross").type = 'CROSS'
- layout.operator("sequencer.effect_strip_add", text="Gamma Cross").type = 'GAMMA_CROSS'
- layout.operator("sequencer.effect_strip_add", text="Multiply").type = 'MULTIPLY'
- layout.operator("sequencer.effect_strip_add", text="Over Drop").type = 'OVER_DROP'
- layout.operator("sequencer.effect_strip_add", text="Plugin").type = 'PLUGIN'
- layout.operator("sequencer.effect_strip_add", text="Wipe").type = 'WIPE'
- layout.operator("sequencer.effect_strip_add", text="Glow").type = 'GLOW'
- layout.operator("sequencer.effect_strip_add", text="Transform").type = 'TRANSFORM'
- layout.operator("sequencer.effect_strip_add", text="Color").type = 'COLOR'
- layout.operator("sequencer.effect_strip_add", text="Speed Control").type = 'SPEED'
- layout.operator("sequencer.effect_strip_add", text="Multicam Selector").type = 'MULTICAM'
-
-
-class SEQUENCER_MT_strip(bpy.types.Menu):
- bl_label = "Strip"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator_context = 'INVOKE_REGION_WIN'
-
- layout.column()
- layout.operator("transform.transform", text="Grab/Move").mode = 'TRANSLATION'
- layout.operator("transform.transform", text="Grab/Extend from frame").mode = 'TIME_EXTEND'
- # uiItemO(layout, NULL, 0, "sequencer.strip_snap"); // TODO - add this operator
- layout.separator()
-
- layout.operator("sequencer.cut", text="Cut (hard) at frame").type = 'HARD'
- layout.operator("sequencer.cut", text="Cut (soft) at frame").type = 'SOFT'
- layout.operator("sequencer.images_separate")
- layout.operator("sequencer.deinterlace_selected_movies")
- layout.separator()
-
- layout.operator("sequencer.duplicate")
- layout.operator("sequencer.delete")
-
- strip = act_strip(context)
-
- if strip:
- stype = strip.type
-
- # XXX note strip.type is never equal to 'EFFECT', look at seq_type_items within rna_sequencer.c
- if stype == 'EFFECT':
- pass
- # layout.separator()
- # layout.operator("sequencer.effect_change")
- # layout.operator("sequencer.effect_reassign_inputs")
- elif stype == 'IMAGE':
- layout.separator()
- # layout.operator("sequencer.image_change")
- layout.operator("sequencer.rendersize")
- elif stype == 'SCENE':
- pass
- # layout.separator()
- # layout.operator("sequencer.scene_change", text="Change Scene")
- elif stype == 'MOVIE':
- layout.separator()
- # layout.operator("sequencer.movie_change")
- layout.operator("sequencer.rendersize")
-
- layout.separator()
-
- layout.operator("sequencer.meta_make")
- layout.operator("sequencer.meta_separate")
-
- #if (ed && (ed->metastack.first || (ed->act_seq && ed->act_seq->type == SEQ_META))) {
- # uiItemS(layout);
- # uiItemO(layout, NULL, 0, "sequencer.meta_toggle");
- #}
-
- layout.separator()
- layout.operator("sequencer.reload")
- layout.operator("sequencer.reassign_inputs")
- layout.operator("sequencer.swap_inputs")
- layout.separator()
- layout.operator("sequencer.lock")
- layout.operator("sequencer.unlock")
- layout.operator("sequencer.mute")
- layout.operator("sequencer.unmute")
-
- layout.operator("sequencer.mute", text="Mute Deselected Strips").unselected = True
-
- layout.operator("sequencer.snap")
-
- layout.operator_menu_enum("sequencer.swap", "side")
-
- layout.separator()
-
- layout.operator("sequencer.swap_data")
-
-
-class SequencerButtonsPanel():
- bl_space_type = 'SEQUENCE_EDITOR'
- bl_region_type = 'UI'
-
- @staticmethod
- def has_sequencer(context):
- return (context.space_data.view_type == 'SEQUENCER') or (context.space_data.view_type == 'SEQUENCER_PREVIEW')
-
- @classmethod
- def poll(cls, context):
- return cls.has_sequencer(context) and (act_strip(context) is not None)
-
-
-class SequencerButtonsPanel_Output():
- bl_space_type = 'SEQUENCE_EDITOR'
- bl_region_type = 'UI'
-
- @staticmethod
- def has_preview(context):
- return (context.space_data.view_type == 'PREVIEW') or (context.space_data.view_type == 'SEQUENCER_PREVIEW')
-
- @classmethod
- def poll(cls, context):
- return cls.has_preview(context)
-
-
-class SEQUENCER_PT_edit(SequencerButtonsPanel, bpy.types.Panel):
- bl_label = "Edit Strip"
-
- def draw(self, context):
- layout = self.layout
- scene = context.scene
- frame_current = scene.frame_current
- strip = act_strip(context)
-
- split = layout.split(percentage=0.3)
- split.label(text="Name:")
- split.prop(strip, "name", text="")
-
- split = layout.split(percentage=0.3)
- split.label(text="Type:")
- split.prop(strip, "type", text="")
-
- split = layout.split(percentage=0.3)
- split.label(text="Blend:")
- split.prop(strip, "blend_type", text="")
-
- row = layout.row(align=True)
- sub = row.row()
- sub.active = (not strip.mute)
- sub.prop(strip, "blend_alpha", text="Opacity", slider=True)
- row.prop(strip, "mute", toggle=True, icon='RESTRICT_VIEW_ON' if strip.mute else 'RESTRICT_VIEW_OFF', text="")
- row.prop(strip, "lock", toggle=True, icon='LOCKED' if strip.lock else 'UNLOCKED', text="")
-
- col = layout.column()
- sub = col.column()
- sub.enabled = not strip.lock
- sub.prop(strip, "channel")
- sub.prop(strip, "frame_start")
- sub.prop(strip, "frame_final_duration")
-
- col = layout.column(align=True)
- row = col.row()
- row.label(text="Final Length: %s" % bpy.utils.smpte_from_frame(strip.frame_final_duration))
- row = col.row()
- row.active = (frame_current >= strip.frame_start and frame_current <= strip.frame_start + strip.frame_duration)
- row.label(text="Playhead: %d" % (frame_current - strip.frame_start))
-
- col.label(text="Frame Offset %d:%d" % (strip.frame_offset_start, strip.frame_offset_end))
- col.label(text="Frame Still %d:%d" % (strip.frame_still_start, strip.frame_still_end))
-
- elem = False
-
- if strip.type == 'IMAGE':
- elem = strip.getStripElem(frame_current)
- elif strip.type == 'MOVIE':
- elem = strip.elements[0]
-
- if elem and elem.orig_width > 0 and elem.orig_height > 0:
- col.label(text="Orig Dim: %dx%d" % (elem.orig_width, elem.orig_height))
-
-
-class SEQUENCER_PT_effect(SequencerButtonsPanel, bpy.types.Panel):
- bl_label = "Effect Strip"
-
- @classmethod
- def poll(cls, context):
- if not cls.has_sequencer(context):
- return False
-
- strip = act_strip(context)
- if not strip:
- return False
-
- return strip.type in {'ADD', 'SUBTRACT', 'ALPHA_OVER', 'ALPHA_UNDER',
- 'CROSS', 'GAMMA_CROSS', 'MULTIPLY', 'OVER_DROP',
- 'PLUGIN',
- 'WIPE', 'GLOW', 'TRANSFORM', 'COLOR', 'SPEED',
- 'MULTICAM'}
-
- def draw(self, context):
- layout = self.layout
-
- strip = act_strip(context)
- if strip.input_count > 0:
- col = layout.column()
- col.prop(strip, "input_1")
- if strip.input_count > 1:
- col.prop(strip, "input_2")
- if strip.input_count > 2:
- col.prop(strip, "input_3")
-
- if strip.type == 'COLOR':
- layout.prop(strip, "color")
-
- elif strip.type == 'WIPE':
-
- col = layout.column()
- col.prop(strip, "transition_type")
- col.label(text="Direction:")
- col.row().prop(strip, "direction", expand=True)
-
- col = layout.column()
- col.prop(strip, "blur_width", slider=True)
- if strip.transition_type in {'SINGLE', 'DOUBLE'}:
- col.prop(strip, "angle")
-
- elif strip.type == 'GLOW':
- flow = layout.column_flow()
- flow.prop(strip, "threshold", slider=True)
- flow.prop(strip, "clamp", slider=True)
- flow.prop(strip, "boost_factor")
- flow.prop(strip, "blur_radius")
-
- row = layout.row()
- row.prop(strip, "quality", slider=True)
- row.prop(strip, "use_only_boost")
-
- elif strip.type == 'SPEED':
- layout.prop(strip, "use_default_fade", "Stretch to input strip length")
- if not strip.use_default_fade:
- layout.prop(strip, "use_as_speed")
- if strip.use_as_speed:
- layout.prop(strip, "speed_factor")
- else:
- layout.prop(strip, "speed_factor", text="Frame number")
- layout.prop(strip, "scale_to_length")
-
- #doesn't work currently
- #layout.prop(strip, "use_frame_blend")
-
- elif strip.type == 'TRANSFORM':
- self.draw_panel_transform(strip)
-
- elif strip.type == "MULTICAM":
- layout.prop(strip, "multicam_source")
-
- row = layout.row(align=True)
- sub = row.row()
- sub.scale_x = 2.0
-
- sub.operator("screen.animation_play", text="", icon='PAUSE' if context.screen.is_animation_playing else 'PLAY')
-
- row.label("Cut To")
- for i in range(1, strip.channel):
- row.operator("sequencer.cut_multicam", text=str(i)).camera = i
-
- col = layout.column(align=True)
- if strip.type == 'SPEED':
- col.prop(strip, "multiply_speed")
- elif strip.type in {'CROSS', 'GAMMA_CROSS', 'PLUGIN', 'WIPE'}:
- col.prop(strip, "use_default_fade", "Default fade")
- if not strip.use_default_fade:
- col.prop(strip, "effect_fader", text="Effect fader")
-
- layout.prop(strip, "use_translation", text="Image Offset:")
- if strip.use_translation:
- col = layout.column(align=True)
- col.prop(strip.transform, "offset_x", text="X")
- col.prop(strip.transform, "offset_y", text="Y")
-
- layout.prop(strip, "use_crop", text="Image Crop:")
- if strip.use_crop:
- col = layout.column(align=True)
- col.prop(strip.crop, "max_y")
- col.prop(strip.crop, "min_x")
- col.prop(strip.crop, "min_y")
- col.prop(strip.crop, "max_x")
-
- def draw_panel_transform(self, strip):
- layout = self.layout
- col = layout.column()
-
- col.prop(strip, "interpolation")
- col.prop(strip, "translation_unit")
- col = layout.column(align=True)
- col.label(text="Position:")
- col.prop(strip, "translate_start_x", text="X")
- col.prop(strip, "translate_start_y", text="Y")
-
- layout.separator()
-
- col = layout.column(align=True)
- col.prop(strip, "use_uniform_scale")
- if (strip.use_uniform_scale):
- col = layout.column(align=True)
- col.prop(strip, "scale_start_x", text="Scale")
- else:
- col = layout.column(align=True)
- col.label(text="Scale:")
- col.prop(strip, "scale_start_x", text="X")
- col.prop(strip, "scale_start_y", text="Y")
-
- layout.separator()
-
- col = layout.column(align=True)
- col.label(text="Rotation:")
- col.prop(strip, "rotation_start", text="Rotation")
-
-
-class SEQUENCER_PT_input(SequencerButtonsPanel, bpy.types.Panel):
- bl_label = "Strip Input"
-
- @classmethod
- def poll(cls, context):
- if not cls.has_sequencer(context):
- return False
-
- strip = act_strip(context)
- if not strip:
- return False
-
- return strip.type in {'MOVIE', 'IMAGE', 'SCENE', 'META',
- 'ADD', 'SUBTRACT', 'ALPHA_OVER', 'ALPHA_UNDER',
- 'CROSS', 'GAMMA_CROSS', 'MULTIPLY', 'OVER_DROP',
- 'PLUGIN',
- 'WIPE', 'GLOW', 'TRANSFORM', 'COLOR',
- 'MULTICAM', 'SPEED'}
-
- def draw(self, context):
- layout = self.layout
-
- strip = act_strip(context)
-
- seq_type = strip.type
-
- # draw a filename if we have one
- if seq_type == 'IMAGE':
- split = layout.split(percentage=0.2)
- col = split.column()
- col.label(text="Path:")
- col = split.column()
- col.prop(strip, "directory", text="")
-
- # Current element for the filename
-
- elem = strip.getStripElem(context.scene.frame_current)
- if elem:
- split = layout.split(percentage=0.2)
- col = split.column()
- col.label(text="File:")
- col = split.column()
- col.prop(elem, "filename", text="") # strip.elements[0] could be a fallback
-
- elif seq_type == 'MOVIE':
- split = layout.split(percentage=0.2)
- col = split.column()
- col.label(text="Path:")
- col = split.column()
- col.prop(strip, "filepath", text="")
- col.prop(strip, "mpeg_preseek", text="MPEG Preseek")
-
- # TODO, sound???
- # end drawing filename
-
- layout.prop(strip, "use_translation", text="Image Offset:")
- if strip.use_translation:
- col = layout.column(align=True)
- col.prop(strip.transform, "offset_x", text="X")
- col.prop(strip.transform, "offset_y", text="Y")
-
- layout.prop(strip, "use_crop", text="Image Crop:")
- if strip.use_crop:
- col = layout.column(align=True)
- col.prop(strip.crop, "max_y")
- col.prop(strip.crop, "min_x")
- col.prop(strip.crop, "min_y")
- col.prop(strip.crop, "max_x")
-
- if not isinstance(strip, bpy.types.EffectSequence):
- col = layout.column(align=True)
- col.label(text="Trim Duration (hard):")
- col.prop(strip, "animation_offset_start", text="Start")
- col.prop(strip, "animation_offset_end", text="End")
-
- col = layout.column(align=True)
- col.label(text="Trim Duration (soft):")
- col.prop(strip, "frame_offset_start", text="Start")
- col.prop(strip, "frame_offset_end", text="End")
-
-
-class SEQUENCER_PT_sound(SequencerButtonsPanel, bpy.types.Panel):
- bl_label = "Sound"
-
- @classmethod
- def poll(cls, context):
- if not cls.has_sequencer(context):
- return False
-
- strip = act_strip(context)
- if not strip:
- return False
-
- return (strip.type == 'SOUND')
-
- def draw(self, context):
- layout = self.layout
-
- strip = act_strip(context)
-
- layout.template_ID(strip, "sound", open="sound.open")
-
- layout.separator()
- layout.prop(strip, "filepath", text="")
-
- row = layout.row()
- if strip.sound.packed_file:
- row.operator("sound.unpack", icon='PACKAGE', text="Unpack")
- else:
- row.operator("sound.pack", icon='UGLYPACKAGE', text="Pack")
-
- row.prop(strip.sound, "use_memory_cache")
-
- layout.prop(strip, "volume")
- layout.prop(strip, "attenuation")
-
- col = layout.column(align=True)
- col.label(text="Trim Duration:")
- col.prop(strip, "animation_offset_start", text="Start")
- col.prop(strip, "animation_offset_end", text="End")
-
-
-class SEQUENCER_PT_scene(SequencerButtonsPanel, bpy.types.Panel):
- bl_label = "Scene"
-
- @classmethod
- def poll(cls, context):
- if not cls.has_sequencer(context):
- return False
-
- strip = act_strip(context)
- if not strip:
- return False
-
- return (strip.type == 'SCENE')
-
- def draw(self, context):
- layout = self.layout
-
- strip = act_strip(context)
-
- layout.template_ID(strip, "scene")
-
- layout.label(text="Camera Override")
- layout.template_ID(strip, "scene_camera")
-
- sce = strip.scene
- layout.label(text="Original frame range: %d-%d (%d)" % (sce.frame_start, sce.frame_end, sce.frame_end - sce.frame_start + 1))
-
-
-class SEQUENCER_PT_filter(SequencerButtonsPanel, bpy.types.Panel):
- bl_label = "Filter"
-
- @classmethod
- def poll(cls, context):
- if not cls.has_sequencer(context):
- return False
-
- strip = act_strip(context)
- if not strip:
- return False
-
- return strip.type in {'MOVIE', 'IMAGE', 'SCENE', 'META',
- 'ADD', 'SUBTRACT', 'ALPHA_OVER', 'ALPHA_UNDER',
- 'CROSS', 'GAMMA_CROSS', 'MULTIPLY', 'OVER_DROP',
- 'PLUGIN',
- 'WIPE', 'GLOW', 'TRANSFORM', 'COLOR',
- 'MULTICAM', 'SPEED'}
-
- def draw(self, context):
- layout = self.layout
-
- strip = act_strip(context)
-
- col = layout.column()
- col.label(text="Video:")
- col.prop(strip, "strobe")
-
- row = layout.row()
- row.label(text="Flip:")
- row.prop(strip, "use_flip_x", text="X")
- row.prop(strip, "use_flip_y", text="Y")
-
- col = layout.column()
- col.prop(strip, "use_reverse_frames", text="Backwards")
- col.prop(strip, "use_deinterlace")
-
- col = layout.column()
- col.label(text="Colors:")
- col.prop(strip, "color_saturation", text="Saturation")
- col.prop(strip, "color_multiply", text="Multiply")
- col.prop(strip, "use_premultiply")
- col.prop(strip, "use_float")
-
- layout.prop(strip, "use_color_balance")
- if strip.use_color_balance and strip.color_balance: # TODO - need to add this somehow
- row = layout.row()
- row.active = strip.use_color_balance
- col = row.column()
- col.template_color_wheel(strip.color_balance, "lift", value_slider=False, cubic=True)
- col.row().prop(strip.color_balance, "lift")
- col.prop(strip.color_balance, "invert_lift", text="Inverse")
- col = row.column()
- col.template_color_wheel(strip.color_balance, "gamma", value_slider=False, lock_luminosity=True, cubic=True)
- col.row().prop(strip.color_balance, "gamma")
- col.prop(strip.color_balance, "invert_gamma", text="Inverse")
- col = row.column()
- col.template_color_wheel(strip.color_balance, "gain", value_slider=False, lock_luminosity=True, cubic=True)
- col.row().prop(strip.color_balance, "gain")
- col.prop(strip.color_balance, "invert_gain", text="Inverse")
-
-
-class SEQUENCER_PT_proxy(SequencerButtonsPanel, bpy.types.Panel):
- bl_label = "Proxy"
-
- @classmethod
- def poll(cls, context):
- if not cls.has_sequencer(context):
- return False
-
- strip = act_strip(context)
- if not strip:
- return False
-
- return strip.type in {'MOVIE', 'IMAGE', 'SCENE', 'META', 'MULTICAM'}
-
- def draw_header(self, context):
- strip = act_strip(context)
-
- self.layout.prop(strip, "use_proxy", text="")
-
- def draw(self, context):
- layout = self.layout
-
- strip = act_strip(context)
-
- flow = layout.column_flow()
- flow.prop(strip, "use_proxy_custom_directory")
- flow.prop(strip, "use_proxy_custom_file")
- if strip.proxy: # TODO - need to add this somehow
- if strip.use_proxy_custom_directory and not strip.use_proxy_custom_file:
- flow.prop(strip.proxy, "directory")
- if strip.use_proxy_custom_file:
- flow.prop(strip.proxy, "filepath")
-
-
-class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, bpy.types.Panel):
- bl_label = "Scene Preview/Render"
- bl_space_type = 'SEQUENCE_EDITOR'
- bl_region_type = 'UI'
-
- def draw(self, context):
- layout = self.layout
- render = context.scene.render
-
- col = layout.column()
- col.active = False # Currently only opengl preview works!
- col.prop(render, "use_sequencer_gl_preview", text="Open GL Preview")
- col = layout.column()
- #col.active = render.use_sequencer_gl_preview
- col.prop(render, "sequencer_gl_preview", text="")
-
- '''
- col = layout.column()
- col.prop(render, "use_sequencer_gl_render", text="Open GL Render")
- col = layout.column()
- col.active = render.use_sequencer_gl_render
- col.prop(render, "sequencer_gl_render", text="")
- '''
-
-
-class SEQUENCER_PT_view(SequencerButtonsPanel_Output, bpy.types.Panel):
- bl_label = "View Settings"
-
- def draw(self, context):
- layout = self.layout
-
- st = context.space_data
-
- col = layout.column()
- if st.display_mode == 'IMAGE':
- col.prop(st, "draw_overexposed") # text="Zebra"
- col.prop(st, "show_safe_margin")
- if st.display_mode == 'WAVEFORM':
- col.prop(st, "show_separate_color")
- col.prop(st, "proxy_render_size")
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/space_text.py b/release/scripts/ui/space_text.py
deleted file mode 100644
index d1ccdf2acbb..00000000000
--- a/release/scripts/ui/space_text.py
+++ /dev/null
@@ -1,310 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-class TEXT_HT_header(bpy.types.Header):
- bl_space_type = 'TEXT_EDITOR'
-
- def draw(self, context):
- layout = self.layout
-
- st = context.space_data
- text = st.text
-
- row = layout.row(align=True)
- row.template_header()
-
- if context.area.show_menus:
- sub = row.row(align=True)
- sub.menu("TEXT_MT_view")
- sub.menu("TEXT_MT_text")
- if text:
- sub.menu("TEXT_MT_edit")
- sub.menu("TEXT_MT_format")
-
- if text and text.is_modified:
- row = layout.row()
- # row.color(redalert)
- row.operator("text.resolve_conflict", text="", icon='HELP')
-
- layout.template_ID(st, "text", new="text.new", unlink="text.unlink")
-
- row = layout.row(align=True)
- row.prop(st, "show_line_numbers", text="")
- row.prop(st, "show_word_wrap", text="")
- row.prop(st, "show_syntax_highlight", text="")
-
- if text:
- row = layout.row()
- row.operator("text.run_script")
-
- row = layout.row()
- row.active = text.name.endswith(".py")
- row.prop(text, "use_module")
-
- row = layout.row()
- if text.filepath:
- if text.is_dirty:
- row.label(text="File: *%s (unsaved)" % text.filepath)
- else:
- row.label(text="File: %s" % text.filepath)
- else:
- row.label(text="Text: External" if text.library else "Text: Internal")
-
-
-class TEXT_PT_properties(bpy.types.Panel):
- bl_space_type = 'TEXT_EDITOR'
- bl_region_type = 'UI'
- bl_label = "Properties"
-
- def draw(self, context):
- layout = self.layout
-
- st = context.space_data
-
- flow = layout.column_flow()
- flow.prop(st, "show_line_numbers")
- flow.prop(st, "show_word_wrap")
- flow.prop(st, "show_syntax_highlight")
- flow.prop(st, "show_line_highlight")
- flow.prop(st, "use_live_edit")
-
- flow = layout.column_flow()
- flow.prop(st, "font_size")
- flow.prop(st, "tab_width")
-
- text = st.text
- if text:
- flow.prop(text, "use_tabs_as_spaces")
-
- flow.prop(st, "show_margin")
- col = flow.column()
- col.active = st.show_margin
- col.prop(st, "margin_column")
-
-
-class TEXT_PT_find(bpy.types.Panel):
- bl_space_type = 'TEXT_EDITOR'
- bl_region_type = 'UI'
- bl_label = "Find"
-
- def draw(self, context):
- layout = self.layout
-
- st = context.space_data
-
- # find
- col = layout.column(align=True)
- row = col.row()
- row.prop(st, "find_text", text="")
- row.operator("text.find_set_selected", text="", icon='TEXT')
- col.operator("text.find")
-
- # replace
- col = layout.column(align=True)
- row = col.row()
- row.prop(st, "replace_text", text="")
- row.operator("text.replace_set_selected", text="", icon='TEXT')
- col.operator("text.replace")
-
- # mark
- layout.operator("text.mark_all")
-
- # settings
- row = layout.row()
- row.prop(st, "use_find_wrap", text="Wrap")
- row.prop(st, "use_find_all", text="All")
-
-
-class TEXT_MT_view(bpy.types.Menu):
- bl_label = "View"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("text.properties", icon='MENU_PANEL')
-
- layout.separator()
-
- layout.operator("screen.area_dupli")
- layout.operator("screen.screen_full_area")
-
- layout.separator()
-
- layout.operator("text.move", text="Top of File").type = 'FILE_TOP'
- layout.operator("text.move", text="Bottom of File").type = 'FILE_BOTTOM'
-
-
-class TEXT_MT_text(bpy.types.Menu):
- bl_label = "Text"
-
- def draw(self, context):
- layout = self.layout
-
- st = context.space_data
- text = st.text
-
- layout.column()
- layout.operator("text.new")
- layout.operator("text.open")
-
- if text:
- layout.operator("text.reload")
-
- layout.column()
- layout.operator("text.save")
- layout.operator("text.save_as")
-
- if text.filepath:
- layout.operator("text.make_internal")
-
- layout.column()
- layout.operator("text.run_script")
-
- #ifdef WITH_PYTHON
- # XXX if(BPY_is_pyconstraint(text))
- # XXX uiMenuItemO(head, 0, "text.refresh_pyconstraints");
- #endif
-
- layout.separator()
-
- layout.menu("TEXT_MT_templates")
-
-
-class TEXT_MT_templates(bpy.types.Menu):
- '''
- Creates the menu items by scanning scripts/templates
- '''
- bl_label = "Script Templates"
-
- def draw(self, context):
- self.path_menu(bpy.utils.script_paths("templates"), "text.open", {"internal": True})
-
-
-class TEXT_MT_edit_select(bpy.types.Menu):
- bl_label = "Select"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("text.select_all")
- layout.operator("text.select_line")
-
-
-class TEXT_MT_edit_markers(bpy.types.Menu):
- bl_label = "Markers"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("text.markers_clear")
- layout.operator("text.next_marker")
- layout.operator("text.previous_marker")
-
-
-class TEXT_MT_format(bpy.types.Menu):
- bl_label = "Format"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("text.indent")
- layout.operator("text.unindent")
-
- layout.separator()
-
- layout.operator("text.comment")
- layout.operator("text.uncomment")
-
- layout.separator()
-
- layout.operator_menu_enum("text.convert_whitespace", "type")
-
-
-class TEXT_MT_edit_to3d(bpy.types.Menu):
- bl_label = "Text To 3D Object"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("text.to_3d_object", text="One Object").split_lines = False
- layout.operator("text.to_3d_object", text="One Object Per Line").split_lines = True
-
-
-class TEXT_MT_edit(bpy.types.Menu):
- bl_label = "Edit"
-
- @classmethod
- def poll(cls, context):
- return (context.space_data.text)
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("ed.undo")
- layout.operator("ed.redo")
-
- layout.separator()
-
- layout.operator("text.cut")
- layout.operator("text.copy")
- layout.operator("text.paste")
-
- layout.separator()
-
- layout.menu("TEXT_MT_edit_select")
- layout.menu("TEXT_MT_edit_markers")
-
- layout.separator()
-
- layout.operator("text.jump")
- layout.operator("text.properties", text="Find...")
-
- layout.separator()
-
- layout.menu("TEXT_MT_edit_to3d")
-
-
-class TEXT_MT_toolbox(bpy.types.Menu):
- bl_label = ""
-
- def draw(self, context):
- layout = self.layout
- layout.operator_context = 'INVOKE_DEFAULT'
-
- layout.operator("text.cut")
- layout.operator("text.copy")
- layout.operator("text.paste")
-
- layout.separator()
-
- layout.operator("text.run_script")
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/space_time.py b/release/scripts/ui/space_time.py
deleted file mode 100644
index ba10c370389..00000000000
--- a/release/scripts/ui/space_time.py
+++ /dev/null
@@ -1,209 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-class TIME_HT_header(bpy.types.Header):
- bl_space_type = 'TIMELINE'
-
- def draw(self, context):
- layout = self.layout
-
- scene = context.scene
- tools = context.tool_settings
- screen = context.screen
-
- row = layout.row(align=True)
- row.template_header()
-
- if context.area.show_menus:
- sub = row.row(align=True)
- sub.menu("TIME_MT_view")
- sub.menu("TIME_MT_frame")
- sub.menu("TIME_MT_playback")
-
- layout.prop(scene, "use_preview_range", text="", toggle=True)
-
- row = layout.row(align=True)
- if not scene.use_preview_range:
- row.prop(scene, "frame_start", text="Start")
- row.prop(scene, "frame_end", text="End")
- else:
- row.prop(scene, "frame_preview_start", text="Start")
- row.prop(scene, "frame_preview_end", text="End")
-
- layout.prop(scene, "frame_current", text="")
-
- layout.separator()
-
- row = layout.row(align=True)
- row.operator("screen.frame_jump", text="", icon='REW').end = False
- row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False
- if not screen.is_animation_playing:
- # if using JACK and A/V sync:
- # hide the play-reversed button
- # since JACK transport doesn't support reversed playback
- if (context.user_preferences.system.audio_device == 'JACK' and scene.sync_mode == 'AUDIO_SYNC'):
- sub = row.row()
- sub.scale_x = 2.0
- sub.operator("screen.animation_play", text="", icon='PLAY')
- else:
- row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True
- row.operator("screen.animation_play", text="", icon='PLAY')
- else:
- sub = row.row()
- sub.scale_x = 2.0
- sub.operator("screen.animation_play", text="", icon='PAUSE')
- row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True
- row.operator("screen.frame_jump", text="", icon='FF').end = True
-
- layout.prop(scene, "sync_mode", text="")
-
- layout.separator()
-
- row = layout.row(align=True)
- row.prop(tools, "use_keyframe_insert_auto", text="", toggle=True)
- row.prop(tools, "use_keyframe_insert_keyingset", text="", toggle=True)
- if screen.is_animation_playing and tools.use_keyframe_insert_auto:
- subsub = row.row()
- subsub.prop(tools, "use_record_with_nla", toggle=True)
-
- row = layout.row(align=True)
- row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="")
- row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
- row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
-
-
-class TIME_MT_view(bpy.types.Menu):
- bl_label = "View"
-
- def draw(self, context):
- layout = self.layout
-
- st = context.space_data
-
- layout.operator("anim.time_toggle")
- layout.operator("time.view_all")
-
- layout.separator()
-
- layout.prop(st, "show_frame_indicator")
- layout.prop(st, "show_only_selected")
-
- layout.separator()
-
- layout.menu("TIME_MT_cache")
-
- layout.separator()
-
- layout.operator("marker.camera_bind")
-
-
-class TIME_MT_cache(bpy.types.Menu):
- bl_label = "Cache"
-
- def draw(self, context):
- layout = self.layout
-
- st = context.space_data
-
- layout.prop(st, "show_cache")
-
- layout.separator()
-
- col = layout.column()
- col.enabled = st.show_cache
- col.prop(st, "cache_softbody")
- col.prop(st, "cache_particles")
- col.prop(st, "cache_cloth")
- col.prop(st, "cache_smoke")
-
-
-class TIME_MT_frame(bpy.types.Menu):
- bl_label = "Frame"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("marker.add", text="Add Marker")
- layout.operator("marker.duplicate", text="Duplicate Marker")
- layout.operator("marker.delete", text="Delete Marker")
-
- layout.separator()
-
- layout.operator("marker.rename", text="Rename Marker")
- layout.operator("marker.move", text="Grab/Move Marker")
-
- layout.separator()
-
- layout.operator("time.start_frame_set")
- layout.operator("time.end_frame_set")
-
- layout.separator()
-
- sub = layout.row()
- sub.menu("TIME_MT_autokey")
-
-
-class TIME_MT_playback(bpy.types.Menu):
- bl_label = "Playback"
-
- def draw(self, context):
- layout = self.layout
-
- screen = context.screen
- scene = context.scene
-
- layout.prop(screen, "use_play_top_left_3d_editor")
- layout.prop(screen, "use_play_3d_editors")
- layout.prop(screen, "use_play_animation_editors")
- layout.prop(screen, "use_play_properties_editors")
- layout.prop(screen, "use_play_image_editors")
- layout.prop(screen, "use_play_sequence_editors")
- layout.prop(screen, "use_play_node_editors")
-
- layout.separator()
-
- layout.prop(scene, "use_frame_drop", text="Frame Dropping")
- layout.prop(scene, "use_audio_sync", text="AV-sync", icon='SPEAKER')
- layout.prop(scene, "use_audio")
- layout.prop(scene, "use_audio_scrub")
-
-
-class TIME_MT_autokey(bpy.types.Menu):
- bl_label = "Auto-Keyframing Mode"
-
- def draw(self, context):
- layout = self.layout
- tools = context.tool_settings
-
- layout.prop_enum(tools, "auto_keying_mode", 'ADD_REPLACE_KEYS')
- layout.prop_enum(tools, "auto_keying_mode", 'REPLACE_KEYS')
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/space_userpref.py b/release/scripts/ui/space_userpref.py
deleted file mode 100644
index 89f703d8981..00000000000
--- a/release/scripts/ui/space_userpref.py
+++ /dev/null
@@ -1,1214 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-import os
-import addon_utils
-
-from bpy.props import StringProperty, BoolProperty, EnumProperty
-
-
-def ui_items_general(col, context):
- """ General UI Theme Settings (User Interface)
- """
-
- row = col.row()
-
- subsplit = row.split(percentage=0.95)
-
- padding = subsplit.split(percentage=0.15)
- colsub = padding.column()
- colsub = padding.column()
- colsub.row().prop(context, "outline")
- colsub.row().prop(context, "item", slider=True)
- colsub.row().prop(context, "inner", slider=True)
- colsub.row().prop(context, "inner_sel", slider=True)
-
- subsplit = row.split(percentage=0.85)
-
- padding = subsplit.split(percentage=0.15)
- colsub = padding.column()
- colsub = padding.column()
- colsub.row().prop(context, "text")
- colsub.row().prop(context, "text_sel")
- colsub.prop(context, "show_shaded")
- subsub = colsub.column(align=True)
- subsub.active = context.show_shaded
- subsub.prop(context, "shadetop")
- subsub.prop(context, "shadedown")
-
- col.separator()
-
-
-def opengl_lamp_buttons(column, lamp):
- split = column.split(percentage=0.1)
-
- split.prop(lamp, "use", text="", icon='OUTLINER_OB_LAMP' if lamp.use else 'LAMP_DATA')
-
- col = split.column()
- col.active = lamp.use
- row = col.row()
- row.label(text="Diffuse:")
- row.prop(lamp, "diffuse_color", text="")
- row = col.row()
- row.label(text="Specular:")
- row.prop(lamp, "specular_color", text="")
-
- col = split.column()
- col.active = lamp.use
- col.prop(lamp, "direction", text="")
-
-
-class USERPREF_HT_header(bpy.types.Header):
- bl_space_type = 'USER_PREFERENCES'
-
- def draw(self, context):
- layout = self.layout
- layout.template_header(menus=False)
-
- userpref = context.user_preferences
-
- layout.operator_context = 'EXEC_AREA'
- layout.operator("wm.save_homefile", text="Save As Default")
-
- layout.operator_context = 'INVOKE_DEFAULT'
-
- if userpref.active_section == 'INPUT':
- layout.operator("wm.keyconfig_export")
- layout.operator("wm.keyconfig_import")
- elif userpref.active_section == 'ADDONS':
- layout.operator("wm.addon_install")
- layout.menu("USERPREF_MT_addons_dev_guides", text=" Addons Developer Guides", icon='INFO')
- elif userpref.active_section == 'THEMES':
- layout.operator("ui.reset_default_theme")
-
-
-class USERPREF_PT_tabs(bpy.types.Panel):
- bl_label = ""
- bl_space_type = 'USER_PREFERENCES'
- bl_region_type = 'WINDOW'
- bl_options = {'HIDE_HEADER'}
-
- def draw(self, context):
- layout = self.layout
-
- userpref = context.user_preferences
-
- layout.prop(userpref, "active_section", expand=True)
-
-
-class USERPREF_MT_interaction_presets(bpy.types.Menu):
- bl_label = "Presets"
- preset_subdir = "interaction"
- preset_operator = "script.execute_preset"
- draw = bpy.types.Menu.draw_preset
-
-
-class USERPREF_MT_splash(bpy.types.Menu):
- bl_label = "Splash"
-
- def draw(self, context):
- layout = self.layout
- split = layout.split()
- row = split.row()
- row.label("")
- row = split.row()
- row.label("Interaction:")
- # XXX, no redraws
- # text = bpy.path.display_name(context.window_manager.keyconfigs.active.name)
- # if not text:
- # text = "Blender (default)"
- row.menu("USERPREF_MT_keyconfigs", text="Preset")
-
-
-class USERPREF_PT_interface(bpy.types.Panel):
- bl_space_type = 'USER_PREFERENCES'
- bl_label = "Interface"
- bl_region_type = 'WINDOW'
- bl_options = {'HIDE_HEADER'}
-
- @classmethod
- def poll(cls, context):
- userpref = context.user_preferences
- return (userpref.active_section == 'INTERFACE')
-
- def draw(self, context):
- layout = self.layout
-
- userpref = context.user_preferences
- view = userpref.view
-
- row = layout.row()
-
- col = row.column()
- col.label(text="Display:")
- col.prop(view, "show_tooltips")
- col.prop(view, "show_tooltips_python")
- col.prop(view, "show_object_info", text="Object Info")
- col.prop(view, "show_large_cursors")
- col.prop(view, "show_view_name", text="View Name")
- col.prop(view, "show_playback_fps", text="Playback FPS")
- col.prop(view, "use_global_scene")
- col.prop(view, "object_origin_size")
-
- col.separator()
- col.separator()
- col.separator()
-
- col.prop(view, "show_mini_axis", text="Display Mini Axis")
- sub = col.column()
- sub.active = view.show_mini_axis
- sub.prop(view, "mini_axis_size", text="Size")
- sub.prop(view, "mini_axis_brightness", text="Brightness")
-
- col.separator()
- row.separator()
- row.separator()
-
- col = row.column()
- col.label(text="View Manipulation:")
- col.prop(view, "use_mouse_auto_depth")
- col.prop(view, "use_zoom_to_mouse")
- col.prop(view, "use_rotate_around_active")
- col.prop(view, "use_global_pivot")
-
- col.separator()
-
- col.prop(view, "use_auto_perspective")
- col.prop(view, "smooth_view")
- col.prop(view, "rotation_angle")
-
- col.separator()
- col.separator()
-
- col.label(text="2D Viewports:")
- col.prop(view, "view2d_grid_spacing_min", text="Minimum Grid Spacing")
- col.prop(view, "timecode_style")
-
- row.separator()
- row.separator()
-
- col = row.column()
- #Toolbox doesn't exist yet
- #col.label(text="Toolbox:")
- #col.prop(view, "show_column_layout")
- #col.label(text="Open Toolbox Delay:")
- #col.prop(view, "open_left_mouse_delay", text="Hold LMB")
- #col.prop(view, "open_right_mouse_delay", text="Hold RMB")
- col.prop(view, "show_manipulator")
- sub = col.column()
- sub.active = view.show_manipulator
- sub.prop(view, "manipulator_size", text="Size")
- sub.prop(view, "manipulator_handle_size", text="Handle Size")
- sub.prop(view, "manipulator_hotspot", text="Hotspot")
-
- col.separator()
- col.separator()
- col.separator()
-
- col.label(text="Menus:")
- col.prop(view, "use_mouse_over_open")
- col.label(text="Menu Open Delay:")
- col.prop(view, "open_toplevel_delay", text="Top Level")
- col.prop(view, "open_sublevel_delay", text="Sub Level")
-
- col.separator()
-
- col.prop(view, "show_splash")
-
-
-class USERPREF_PT_edit(bpy.types.Panel):
- bl_space_type = 'USER_PREFERENCES'
- bl_label = "Edit"
- bl_region_type = 'WINDOW'
- bl_options = {'HIDE_HEADER'}
-
- @classmethod
- def poll(cls, context):
- userpref = context.user_preferences
- return (userpref.active_section == 'EDITING')
-
- def draw(self, context):
- layout = self.layout
-
- userpref = context.user_preferences
- edit = userpref.edit
-
- row = layout.row()
-
- col = row.column()
- col.label(text="Link Materials To:")
- col.prop(edit, "material_link", text="")
-
- col.separator()
- col.separator()
- col.separator()
-
- col.label(text="New Objects:")
- col.prop(edit, "use_enter_edit_mode")
- col.label(text="Align To:")
- col.prop(edit, "object_align", text="")
-
- col.separator()
- col.separator()
- col.separator()
-
- col.label(text="Undo:")
- col.prop(edit, "use_global_undo")
- col.prop(edit, "undo_steps", text="Steps")
- col.prop(edit, "undo_memory_limit", text="Memory Limit")
-
- row.separator()
- row.separator()
-
- col = row.column()
- col.label(text="Grease Pencil:")
- col.prop(edit, "grease_pencil_manhattan_distance", text="Manhattan Distance")
- col.prop(edit, "grease_pencil_euclidean_distance", text="Euclidean Distance")
- #col.prop(edit, "use_grease_pencil_simplify_stroke", text="Simplify Stroke")
- col.prop(edit, "grease_pencil_eraser_radius", text="Eraser Radius")
- col.prop(edit, "use_grease_pencil_smooth_stroke", text="Smooth Stroke")
- col.separator()
- col.separator()
- col.separator()
- col.label(text="Playback:")
- col.prop(edit, "use_negative_frames")
-
- row.separator()
- row.separator()
-
- col = row.column()
- col.label(text="Keyframing:")
- col.prop(edit, "use_visual_keying")
- col.prop(edit, "use_keyframe_insert_needed", text="Only Insert Needed")
-
- col.separator()
-
- col.prop(edit, "use_auto_keying", text="Auto Keyframing:")
-
- sub = col.column()
-
- # sub.active = edit.use_keyframe_insert_auto # incorrect, timeline can enable
- sub.prop(edit, "use_keyframe_insert_available", text="Only Insert Available")
-
- col.separator()
-
- col.label(text="New F-Curve Defaults:")
- col.prop(edit, "keyframe_new_interpolation_type", text="Interpolation")
- col.prop(edit, "keyframe_new_handle_type", text="Handles")
- col.prop(edit, "use_insertkey_xyz_to_rgb", text="XYZ to RGB")
-
- col.separator()
- col.separator()
- col.separator()
-
- col.label(text="Transform:")
- col.prop(edit, "use_drag_immediately")
-
- row.separator()
- row.separator()
-
- col = row.column()
- col.prop(edit, "sculpt_paint_overlay_color", text="Sculpt Overlay Color")
-
- col.separator()
- col.separator()
- col.separator()
-
- col.label(text="Duplicate Data:")
- col.prop(edit, "use_duplicate_mesh", text="Mesh")
- col.prop(edit, "use_duplicate_surface", text="Surface")
- col.prop(edit, "use_duplicate_curve", text="Curve")
- col.prop(edit, "use_duplicate_text", text="Text")
- col.prop(edit, "use_duplicate_metaball", text="Metaball")
- col.prop(edit, "use_duplicate_armature", text="Armature")
- col.prop(edit, "use_duplicate_lamp", text="Lamp")
- col.prop(edit, "use_duplicate_material", text="Material")
- col.prop(edit, "use_duplicate_texture", text="Texture")
- #col.prop(edit, "use_duplicate_fcurve", text="F-Curve")
- col.prop(edit, "use_duplicate_action", text="Action")
- col.prop(edit, "use_duplicate_particle", text="Particle")
-
-
-class USERPREF_PT_system(bpy.types.Panel):
- bl_space_type = 'USER_PREFERENCES'
- bl_label = "System"
- bl_region_type = 'WINDOW'
- bl_options = {'HIDE_HEADER'}
-
- @classmethod
- def poll(cls, context):
- userpref = context.user_preferences
- return (userpref.active_section == 'SYSTEM')
-
- def draw(self, context):
- layout = self.layout
-
- userpref = context.user_preferences
- system = userpref.system
-
- split = layout.split()
-
- # 1. Column
- column = split.column()
- colsplit = column.split(percentage=0.85)
-
- col = colsplit.column()
- col.label(text="General:")
- col.prop(system, "dpi")
- col.prop(system, "frame_server_port")
- col.prop(system, "scrollback", text="Console Scrollback")
- col.prop(system, "author", text="Author")
- col.prop(system, "use_scripts_auto_execute")
- col.prop(system, "use_tabs_as_spaces")
-
- col.separator()
- col.separator()
- col.separator()
-
- col.label(text="Sound:")
- col.row().prop(system, "audio_device", expand=True)
- sub = col.column()
- sub.active = system.audio_device != 'NONE'
- #sub.prop(system, "use_preview_images")
- sub.prop(system, "audio_channels", text="Channels")
- sub.prop(system, "audio_mixing_buffer", text="Mixing Buffer")
- sub.prop(system, "audio_sample_rate", text="Sample Rate")
- sub.prop(system, "audio_sample_format", text="Sample Format")
-
- col.separator()
- col.separator()
- col.separator()
-
- col.label(text="Screencast:")
- col.prop(system, "screencast_fps")
- col.prop(system, "screencast_wait_time")
- col.separator()
- col.separator()
- col.separator()
-
- #column = split.column()
- #colsplit = column.split(percentage=0.85)
-
- # No translation in 2.5 yet
- #col.prop(system, "language")
- #col.label(text="Translate:")
- #col.prop(system, "use_translate_tooltips", text="Tooltips")
- #col.prop(system, "use_translate_buttons", text="Labels")
- #col.prop(system, "use_translate_toolbox", text="Toolbox")
-
- #col.separator()
-
- #col.prop(system, "use_textured_fonts")
-
- # 2. Column
- column = split.column()
- colsplit = column.split(percentage=0.85)
-
- col = colsplit.column()
- col.label(text="OpenGL:")
- col.prop(system, "gl_clip_alpha", slider=True)
- col.prop(system, "use_mipmaps")
- col.prop(system, "use_vertex_buffer_objects")
- #Anti-aliasing is disabled as it breaks broder/lasso select
- #col.prop(system, "use_antialiasing")
- col.label(text="Window Draw Method:")
- col.prop(system, "window_draw_method", text="")
- col.label(text="Text Draw Options:")
- col.prop(system, "use_text_antialiasing")
- col.label(text="Textures:")
- col.prop(system, "gl_texture_limit", text="Limit Size")
- col.prop(system, "texture_time_out", text="Time Out")
- col.prop(system, "texture_collection_rate", text="Collection Rate")
-
- col.separator()
- col.separator()
- col.separator()
-
- col.label(text="Sequencer:")
- col.prop(system, "prefetch_frames")
- col.prop(system, "memory_cache_limit")
-
- # 3. Column
- column = split.column()
-
- column.label(text="Solid OpenGL lights:")
-
- split = column.split(percentage=0.1)
- split.label()
- split.label(text="Colors:")
- split.label(text="Direction:")
-
- lamp = system.solid_lights[0]
- opengl_lamp_buttons(column, lamp)
-
- lamp = system.solid_lights[1]
- opengl_lamp_buttons(column, lamp)
-
- lamp = system.solid_lights[2]
- opengl_lamp_buttons(column, lamp)
-
- column.separator()
- column.separator()
- column.separator()
-
- column.label(text="Color Picker Type:")
- column.row().prop(system, "color_picker_type", text="")
-
- column.separator()
- column.separator()
- column.separator()
-
- column.prop(system, "use_weight_color_range", text="Custom Weight Paint Range")
- sub = column.column()
- sub.active = system.use_weight_color_range
- sub.template_color_ramp(system, "weight_color_range", expand=True)
-
-
-class USERPREF_PT_theme(bpy.types.Panel):
- bl_space_type = 'USER_PREFERENCES'
- bl_label = "Themes"
- bl_region_type = 'WINDOW'
- bl_options = {'HIDE_HEADER'}
-
- @staticmethod
- def _theme_generic(split, themedata):
-
- row = split.row()
-
- subsplit = row.split(percentage=0.95)
-
- padding1 = subsplit.split(percentage=0.15)
- padding1.column()
-
- subsplit = row.split(percentage=0.85)
-
- padding2 = subsplit.split(percentage=0.15)
- padding2.column()
-
- colsub_pair = padding1.column(), padding2.column()
-
- props_type = {}
-
- for i, prop in enumerate(themedata.rna_type.properties):
- attr = prop.identifier
- if attr == "rna_type":
- continue
-
- props_type.setdefault((prop.type, prop.subtype), []).append(prop.identifier)
-
- for props_type, props_ls in sorted(props_type.items()):
- for i, attr in enumerate(props_ls):
- colsub_pair[i % 2].row().prop(themedata, attr)
-
- @classmethod
- def poll(cls, context):
- userpref = context.user_preferences
- return (userpref.active_section == 'THEMES')
-
- def draw(self, context):
- layout = self.layout
-
- theme = context.user_preferences.themes[0]
-
- split_themes = layout.split(percentage=0.2)
- split_themes.prop(theme, "theme_area", expand=True)
-
- split = layout.split(percentage=0.4)
-
- layout.separator()
- layout.separator()
-
- split = split_themes.split()
-
- if theme.theme_area == 'USER_INTERFACE':
- col = split.column()
-
- ui = theme.user_interface.wcol_regular
- col.label(text="Regular:")
- ui_items_general(col, ui)
-
- ui = theme.user_interface.wcol_tool
- col.label(text="Tool:")
- ui_items_general(col, ui)
-
- ui = theme.user_interface.wcol_radio
- col.label(text="Radio Buttons:")
- ui_items_general(col, ui)
-
- ui = theme.user_interface.wcol_text
- col.label(text="Text:")
- ui_items_general(col, ui)
-
- ui = theme.user_interface.wcol_option
- col.label(text="Option:")
- ui_items_general(col, ui)
-
- ui = theme.user_interface.wcol_toggle
- col.label(text="Toggle:")
- ui_items_general(col, ui)
-
- ui = theme.user_interface.wcol_num
- col.label(text="Number Field:")
- ui_items_general(col, ui)
-
- ui = theme.user_interface.wcol_numslider
- col.label(text="Value Slider:")
- ui_items_general(col, ui)
-
- ui = theme.user_interface.wcol_box
- col.label(text="Box:")
- ui_items_general(col, ui)
-
- ui = theme.user_interface.wcol_menu
- col.label(text="Menu:")
- ui_items_general(col, ui)
-
- ui = theme.user_interface.wcol_pulldown
- col.label(text="Pulldown:")
- ui_items_general(col, ui)
-
- ui = theme.user_interface.wcol_menu_back
- col.label(text="Menu Back:")
- ui_items_general(col, ui)
-
- ui = theme.user_interface.wcol_menu_item
- col.label(text="Menu Item:")
- ui_items_general(col, ui)
-
- ui = theme.user_interface.wcol_scroll
- col.label(text="Scroll Bar:")
- ui_items_general(col, ui)
-
- ui = theme.user_interface.wcol_progress
- col.label(text="Progress Bar:")
- ui_items_general(col, ui)
-
- ui = theme.user_interface.wcol_list_item
- col.label(text="List Item:")
- ui_items_general(col, ui)
-
- ui = theme.user_interface.wcol_state
- col.label(text="State:")
-
- row = col.row()
-
- subsplit = row.split(percentage=0.95)
-
- padding = subsplit.split(percentage=0.15)
- colsub = padding.column()
- colsub = padding.column()
- colsub.row().prop(ui, "inner_anim")
- colsub.row().prop(ui, "inner_anim_sel")
- colsub.row().prop(ui, "inner_driven")
- colsub.row().prop(ui, "inner_driven_sel")
-
- subsplit = row.split(percentage=0.85)
-
- padding = subsplit.split(percentage=0.15)
- colsub = padding.column()
- colsub = padding.column()
- colsub.row().prop(ui, "inner_key")
- colsub.row().prop(ui, "inner_key_sel")
- colsub.row().prop(ui, "blend")
-
- ui = theme.user_interface
- col.separator()
- col.separator()
-
- split = col.split(percentage=0.93)
- split.prop(ui, "icon_file")
-
- layout.separator()
- layout.separator()
- elif theme.theme_area == 'COLOR_SETS':
- col = split.column()
-
- for i, ui in enumerate(theme.bone_color_sets):
- col.label(text="Color Set %d:" % (i + 1)) # i starts from 0
-
- row = col.row()
-
- subsplit = row.split(percentage=0.95)
-
- padding = subsplit.split(percentage=0.15)
- colsub = padding.column()
- colsub = padding.column()
- colsub.row().prop(ui, "normal")
- colsub.row().prop(ui, "select")
- colsub.row().prop(ui, "active")
-
- subsplit = row.split(percentage=0.85)
-
- padding = subsplit.split(percentage=0.15)
- colsub = padding.column()
- colsub = padding.column()
- colsub.row().prop(ui, "show_colored_constraints")
- else:
- self._theme_generic(split, getattr(theme, theme.theme_area.lower()))
-
-
-class USERPREF_PT_file(bpy.types.Panel):
- bl_space_type = 'USER_PREFERENCES'
- bl_label = "Files"
- bl_region_type = 'WINDOW'
- bl_options = {'HIDE_HEADER'}
-
- @classmethod
- def poll(cls, context):
- userpref = context.user_preferences
- return (userpref.active_section == 'FILES')
-
- def draw(self, context):
- layout = self.layout
-
- userpref = context.user_preferences
- paths = userpref.filepaths
-
- split = layout.split(percentage=0.7)
-
- col = split.column()
- col.label(text="File Paths:")
-
- colsplit = col.split(percentage=0.95)
- col1 = colsplit.split(percentage=0.3)
-
- sub = col1.column()
- sub.label(text="Fonts:")
- sub.label(text="Textures:")
- sub.label(text="Texture Plugins:")
- sub.label(text="Sequence Plugins:")
- sub.label(text="Render Output:")
- sub.label(text="Scripts:")
- sub.label(text="Sounds:")
- sub.label(text="Temp:")
- sub.label(text="Image Editor:")
- sub.label(text="Animation Player:")
-
- sub = col1.column()
- sub.prop(paths, "font_directory", text="")
- sub.prop(paths, "texture_directory", text="")
- sub.prop(paths, "texture_plugin_directory", text="")
- sub.prop(paths, "sequence_plugin_directory", text="")
- sub.prop(paths, "render_output_directory", text="")
- sub.prop(paths, "script_directory", text="")
- sub.prop(paths, "sound_directory", text="")
- sub.prop(paths, "temporary_directory", text="")
- sub.prop(paths, "image_editor", text="")
- subsplit = sub.split(percentage=0.3)
- subsplit.prop(paths, "animation_player_preset", text="")
- subsplit.prop(paths, "animation_player", text="")
-
- col = split.column()
- col.label(text="Save & Load:")
- col.prop(paths, "use_relative_paths")
- col.prop(paths, "use_file_compression")
- col.prop(paths, "use_load_ui")
- col.prop(paths, "use_filter_files")
- col.prop(paths, "show_hidden_files_datablocks")
- col.prop(paths, "hide_recent_locations")
- col.prop(paths, "show_thumbnails")
-
- col.separator()
- col.separator()
-
- col.prop(paths, "save_version")
- col.prop(paths, "recent_files")
- col.prop(paths, "use_save_preview_images")
- col.label(text="Auto Save:")
- col.prop(paths, "use_auto_save_temporary_files")
- sub = col.column()
- sub.active = paths.use_auto_save_temporary_files
- sub.prop(paths, "auto_save_time", text="Timer (mins)")
-
-from space_userpref_keymap import InputKeyMapPanel
-
-
-class USERPREF_PT_input(InputKeyMapPanel):
- bl_space_type = 'USER_PREFERENCES'
- bl_label = "Input"
-
- @classmethod
- def poll(cls, context):
- userpref = context.user_preferences
- return (userpref.active_section == 'INPUT')
-
- def draw_input_prefs(self, inputs, layout):
- # General settings
- row = layout.row()
- col = row.column()
-
- sub = col.column()
- sub.label(text="Presets:")
- subrow = sub.row(align=True)
-
- subrow.menu("USERPREF_MT_interaction_presets", text=bpy.types.USERPREF_MT_interaction_presets.bl_label)
- subrow.operator("wm.interaction_preset_add", text="", icon='ZOOMIN')
- subrow.operator("wm.interaction_preset_add", text="", icon='ZOOMOUT').remove_active = True
- sub.separator()
-
- sub.label(text="Mouse:")
- sub1 = sub.column()
- sub1.active = (inputs.select_mouse == 'RIGHT')
- sub1.prop(inputs, "use_mouse_emulate_3_button")
- sub.prop(inputs, "use_mouse_continuous")
- sub.prop(inputs, "drag_threshold")
-
- sub.label(text="Select With:")
- sub.row().prop(inputs, "select_mouse", expand=True)
-
- sub = col.column()
- sub.label(text="Double Click:")
- sub.prop(inputs, "mouse_double_click_time", text="Speed")
-
- sub.separator()
-
- sub.prop(inputs, "use_emulate_numpad")
-
- sub.separator()
-
- sub.label(text="Orbit Style:")
- sub.row().prop(inputs, "view_rotate_method", expand=True)
-
- sub.label(text="Zoom Style:")
- sub.row().prop(inputs, "view_zoom_method", text="")
- if inputs.view_zoom_method == 'DOLLY':
- sub.row().prop(inputs, "view_zoom_axis", expand=True)
- sub.prop(inputs, "invert_mouse_wheel_zoom")
-
- #sub.prop(inputs, "use_mouse_mmb_paste")
-
- #col.separator()
-
- sub = col.column()
- sub.label(text="Mouse Wheel:")
- sub.prop(inputs, "invert_zoom_wheel", text="Invert Wheel Zoom Direction")
- #sub.prop(view, "wheel_scroll_lines", text="Scroll Lines")
-
- col.separator()
- ''' not implemented yet
- sub = col.column()
- sub.label(text="NDOF Device:")
- sub.prop(inputs, "ndof_pan_speed", text="Pan Speed")
- sub.prop(inputs, "ndof_rotate_speed", text="Orbit Speed")
- '''
-
- row.separator()
-
- def draw(self, context):
- layout = self.layout
-
- #import time
-
- #start = time.time()
-
- userpref = context.user_preferences
-
- inputs = userpref.inputs
-
- split = layout.split(percentage=0.25)
-
- # Input settings
- self.draw_input_prefs(inputs, split)
-
- # Keymap Settings
- self.draw_keymaps(context, split)
-
- #print("runtime", time.time() - start)
-
-
-class USERPREF_MT_addons_dev_guides(bpy.types.Menu):
- bl_label = "Addons develoment guides"
-
- # menu to open webpages with addons development guides
- def draw(self, context):
- layout = self.layout
- layout.operator('wm.url_open', text='API Concepts'
- ).url = 'http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro'
- layout.operator('wm.url_open', text='Addons guidelines',
- ).url = 'http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Guidelines/Addons'
- layout.operator('wm.url_open', text='How to share your addon',
- ).url = 'http://wiki.blender.org/index.php/Dev:Py/Sharing'
-
-
-class USERPREF_PT_addons(bpy.types.Panel):
- bl_space_type = 'USER_PREFERENCES'
- bl_label = "Addons"
- bl_region_type = 'WINDOW'
- bl_options = {'HIDE_HEADER'}
-
- _addons_fake_modules = {}
-
- @classmethod
- def poll(cls, context):
- userpref = context.user_preferences
- return (userpref.active_section == 'ADDONS')
-
- @staticmethod
- def module_get(mod_name):
- return USERPREF_PT_addons._addons_fake_modules[mod_name]
-
- def draw(self, context):
- layout = self.layout
-
- userpref = context.user_preferences
- used_ext = {ext.module for ext in userpref.addons}
-
- # collect the categories that can be filtered on
- addons = [(mod, addon_utils.module_bl_info(mod)) for mod in addon_utils.modules(USERPREF_PT_addons._addons_fake_modules)]
-
- split = layout.split(percentage=0.2)
- col = split.column()
- col.prop(context.window_manager, "addon_search", text="", icon='VIEWZOOM')
- col.prop(context.window_manager, "addon_filter", expand=True)
-
- col.label(text="Supported Level")
- col.prop(context.window_manager, "addon_support", expand=True)
-
- col = split.column()
-
- filter = context.window_manager.addon_filter
- search = context.window_manager.addon_search.lower()
- support = context.window_manager.addon_support
-
- for mod, info in addons:
- module_name = mod.__name__
-
- is_enabled = module_name in used_ext
-
- if info["support"] not in support:
- continue
-
- # check if add-on should be visible with current filters
- if (filter == "All") or \
- (filter == info["category"]) or \
- (filter == "Enabled" and is_enabled) or \
- (filter == "Disabled" and not is_enabled):
-
- if search and search not in info["name"].lower():
- if info["author"]:
- if search not in info["author"].lower():
- continue
- else:
- continue
-
- # Addon UI Code
- box = col.column().box()
- colsub = box.column()
- row = colsub.row()
-
- row.operator("wm.addon_expand", icon='TRIA_DOWN' if info["show_expanded"] else 'TRIA_RIGHT', emboss=False).module = module_name
-
- rowsub = row.row()
- rowsub.active = is_enabled
- rowsub.label(text='%s: %s' % (info['category'], info["name"]))
- if info["warning"]:
- rowsub.label(icon='ERROR')
-
- # icon showing support level.
- if info["support"] == 'OFFICIAL':
- rowsub.label(icon='FILE_BLEND')
- elif info["support"] == 'COMMUNITY':
- rowsub.label(icon='POSE_DATA')
- else:
- rowsub.label(icon='QUESTION')
-
- if is_enabled:
- row.operator("wm.addon_disable", icon='CHECKBOX_HLT', text="", emboss=False).module = module_name
- else:
- row.operator("wm.addon_enable", icon='CHECKBOX_DEHLT', text="", emboss=False).module = module_name
-
- # Expanded UI (only if additional infos are available)
- if info["show_expanded"]:
- if info["description"]:
- split = colsub.row().split(percentage=0.15)
- split.label(text='Description:')
- split.label(text=info["description"])
- if info["location"]:
- split = colsub.row().split(percentage=0.15)
- split.label(text='Location:')
- split.label(text=info["location"])
- if info["author"]:
- split = colsub.row().split(percentage=0.15)
- split.label(text='Author:')
- split.label(text=info["author"])
- if info["version"]:
- split = colsub.row().split(percentage=0.15)
- split.label(text='Version:')
- split.label(text='.'.join(str(x) for x in info["version"]))
- if info["warning"]:
- split = colsub.row().split(percentage=0.15)
- split.label(text="Warning:")
- split.label(text=' ' + info["warning"], icon='ERROR')
- if info["wiki_url"] or info["tracker_url"]:
- split = colsub.row().split(percentage=0.15)
- split.label(text="Internet:")
- if info["wiki_url"]:
- split.operator("wm.url_open", text="Link to the Wiki", icon='HELP').url = info["wiki_url"]
- if info["tracker_url"]:
- split.operator("wm.url_open", text="Report a Bug", icon='URL').url = info["tracker_url"]
-
- if info["wiki_url"] and info["tracker_url"]:
- split.separator()
- else:
- split.separator()
- split.separator()
-
- # Append missing scripts
- # First collect scripts that are used but have no script file.
- module_names = {mod.__name__ for mod, info in addons}
- missing_modules = {ext for ext in used_ext if ext not in module_names}
-
- if missing_modules and filter in {"All", "Enabled"}:
- col.column().separator()
- col.column().label(text="Missing script files")
-
- module_names = {mod.__name__ for mod, info in addons}
- for module_name in sorted(missing_modules):
- is_enabled = module_name in used_ext
- # Addon UI Code
- box = col.column().box()
- colsub = box.column()
- row = colsub.row()
-
- row.label(text=module_name, icon='ERROR')
-
- if is_enabled:
- row.operator("wm.addon_disable", icon='CHECKBOX_HLT', text="", emboss=False).module = module_name
-
-
-class WM_OT_addon_enable(bpy.types.Operator):
- "Enable an addon"
- bl_idname = "wm.addon_enable"
- bl_label = "Enable Add-On"
-
- module = StringProperty(name="Module", description="Module name of the addon to enable")
-
- def execute(self, context):
- mod = addon_utils.enable(self.module)
-
- if mod:
- # check if add-on is written for current blender version, or raise a warning
- info = addon_utils.module_bl_info(mod)
-
- if info.get("blender", (0, 0, 0)) > bpy.app.version:
- self.report("WARNING','This script was written for a newer version of Blender and might not function (correctly).\nThe script is enabled though.")
- return {'FINISHED'}
- else:
- return {'CANCELLED'}
-
-
-class WM_OT_addon_disable(bpy.types.Operator):
- "Disable an addon"
- bl_idname = "wm.addon_disable"
- bl_label = "Disable Add-On"
-
- module = StringProperty(name="Module", description="Module name of the addon to disable")
-
- def execute(self, context):
- addon_utils.disable(self.module)
- return {'FINISHED'}
-
-
-class WM_OT_addon_install(bpy.types.Operator):
- "Install an addon"
- bl_idname = "wm.addon_install"
- bl_label = "Install Add-On..."
-
- overwrite = BoolProperty(name="Overwrite", description="Remove existing addons with the same ID", default=True)
-
- filepath = StringProperty(name="File Path", description="File path to write file to")
- filter_folder = BoolProperty(name="Filter folders", description="", default=True, options={'HIDDEN'})
- filter_python = BoolProperty(name="Filter python", description="", default=True, options={'HIDDEN'})
- filter_glob = StringProperty(default="*.py;*.zip", options={'HIDDEN'})
-
- @staticmethod
- def _module_remove(path_addons, module):
- module = os.path.splitext(module)[0]
- for f in os.listdir(path_addons):
- f_base = os.path.splitext(f)[0]
- if f_base == module:
- f_full = os.path.join(path_addons, f)
-
- if os.path.isdir(f_full):
- os.rmdir(f_full)
- else:
- os.remove(f_full)
-
- def execute(self, context):
- import traceback
- import zipfile
- import shutil
-
- pyfile = self.filepath
-
- # dont use bpy.utils.script_paths("addons") because we may not be able to write to it.
- path_addons = bpy.utils.user_resource('SCRIPTS', "addons", create=True)
-
- if not path_addons:
- self.report({'ERROR'}, "Failed to get addons path")
- return {'CANCELLED'}
-
- # Check if we are installing from a target path,
- # doing so causes 2+ addons of same name or when the same from/to
- # location is used, removal of the file!
- addon_path = ""
- pyfile_dir = os.path.dirname(pyfile)
- for addon_path in addon_utils.paths():
- if os.path.samefile(pyfile_dir, addon_path):
- self.report({'ERROR'}, "Source file is in the addon search path: %r" % addon_path)
- return {'CANCELLED'}
- del addon_path
- del pyfile_dir
- # done checking for exceptional case
-
- contents = set(os.listdir(path_addons))
-
- #check to see if the file is in compressed format (.zip)
- if zipfile.is_zipfile(pyfile):
- try:
- file_to_extract = zipfile.ZipFile(pyfile, 'r')
- except:
- traceback.print_exc()
- return {'CANCELLED'}
-
- if self.overwrite:
- for f in file_to_extract.namelist():
- __class__._module_remove(path_addons, f)
- else:
- for f in file_to_extract.namelist():
- path_dest = os.path.join(path_addons, os.path.basename(f))
- if os.path.exists(path_dest):
- self.report({'WARNING'}, "File already installed to %r\n" % path_dest)
- return {'CANCELLED'}
-
- try: # extract the file to "addons"
- file_to_extract.extractall(path_addons)
- except:
- traceback.print_exc()
- return {'CANCELLED'}
-
- else:
- path_dest = os.path.join(path_addons, os.path.basename(pyfile))
-
- if self.overwrite:
- __class__._module_remove(path_addons, os.path.basename(pyfile))
- elif os.path.exists(path_dest):
- self.report({'WARNING'}, "File already installed to %r\n" % path_dest)
- return {'CANCELLED'}
-
- #if not compressed file just copy into the addon path
- try:
- shutil.copyfile(pyfile, path_dest)
-
- except:
- traceback.print_exc()
- return {'CANCELLED'}
-
- # disable any addons we may have enabled previously and removed.
- # this is unlikely but do just incase. bug [#23978]
- addons_new = set(os.listdir(path_addons)) - contents
- for new_addon in addons_new:
- addon_utils.disable(os.path.splitext(new_addon)[0])
-
- # possible the zip contains multiple addons, we could disallow this
- # but for now just use the first
- for mod in addon_utils.modules(USERPREF_PT_addons._addons_fake_modules):
- if mod.__name__ in addons_new:
- info = addon_utils.module_bl_info(mod)
-
- # show the newly installed addon.
- context.window_manager.addon_filter = 'All'
- context.window_manager.addon_search = info["name"]
- break
-
- # TODO, should not be a warning.
- # self.report({'WARNING'}, "File installed to '%s'\n" % path_dest)
- return {'FINISHED'}
-
- def invoke(self, context, event):
- wm = context.window_manager
- wm.fileselect_add(self)
- return {'RUNNING_MODAL'}
-
-
-class WM_OT_addon_expand(bpy.types.Operator):
- "Display more information on this add-on"
- bl_idname = "wm.addon_expand"
- bl_label = ""
-
- module = StringProperty(name="Module", description="Module name of the addon to expand")
-
- def execute(self, context):
- module_name = self.module
-
- # unlikely to fail, module should have already been imported
- try:
- # mod = __import__(module_name)
- mod = USERPREF_PT_addons.module_get(module_name)
- except:
- import traceback
- traceback.print_exc()
- return {'CANCELLED'}
-
- info = addon_utils.module_bl_info(mod)
- info["show_expanded"] = not info["show_expanded"]
- return {'FINISHED'}
-
-
-def register():
- bpy.utils.register_module(__name__)
-
- WindowManager = bpy.types.WindowManager
-
- WindowManager.addon_search = StringProperty(name="Search", description="Search within the selected filter")
- WindowManager.addon_filter = EnumProperty(
- items=[('All', "All", ""),
- ('Enabled', "Enabled", ""),
- ('Disabled', "Disabled", ""),
- ('3D View', "3D View", ""),
- ('Add Curve', "Add Curve", ""),
- ('Add Mesh', "Add Mesh", ""),
- ('Animation', "Animation", ""),
- ('Development', "Development", ""),
- ('Game Engine', "Game Engine", ""),
- ('Import-Export', "Import-Export", ""),
- ('Mesh', "Mesh", ""),
- ('Object', "Object", ""),
- ('Render', "Render", ""),
- ('Rigging', "Rigging", ""),
- ('System', "System", "")
- ],
- name="Category",
- description="Filter add-ons by category",
- )
-
- WindowManager.addon_support = EnumProperty(
- items=[('OFFICIAL', "Official", ""),
- ('COMMUNITY', 'Community', ""),
- ],
- name="Support",
- description="Display support level", default={'OFFICIAL', 'COMMUNITY'}, options={'ENUM_FLAG'})
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/space_userpref_keymap.py b/release/scripts/ui/space_userpref_keymap.py
deleted file mode 100644
index 60bd89db60a..00000000000
--- a/release/scripts/ui/space_userpref_keymap.py
+++ /dev/null
@@ -1,792 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-import os
-
-
-KM_HIERARCHY = [
- ('Window', 'EMPTY', 'WINDOW', []), # file save, window change, exit
- ('Screen', 'EMPTY', 'WINDOW', [ # full screen, undo, screenshot
- ('Screen Editing', 'EMPTY', 'WINDOW', []), # resizing, action corners
- ]),
-
- ('View2D', 'EMPTY', 'WINDOW', []), # view 2d navigation (per region)
- ('View2D Buttons List', 'EMPTY', 'WINDOW', []), # view 2d with buttons navigation
- ('Header', 'EMPTY', 'WINDOW', []), # header stuff (per region)
- ('Grease Pencil', 'EMPTY', 'WINDOW', []), # grease pencil stuff (per region)
-
- ('3D View', 'VIEW_3D', 'WINDOW', [ # view 3d navigation and generic stuff (select, transform)
- ('Object Mode', 'EMPTY', 'WINDOW', []),
- ('Mesh', 'EMPTY', 'WINDOW', []),
- ('Curve', 'EMPTY', 'WINDOW', []),
- ('Armature', 'EMPTY', 'WINDOW', []),
- ('Metaball', 'EMPTY', 'WINDOW', []),
- ('Lattice', 'EMPTY', 'WINDOW', []),
- ('Font', 'EMPTY', 'WINDOW', []),
-
- ('Pose', 'EMPTY', 'WINDOW', []),
-
- ('Vertex Paint', 'EMPTY', 'WINDOW', []),
- ('Weight Paint', 'EMPTY', 'WINDOW', []),
- ('Face Mask', 'EMPTY', 'WINDOW', []),
- ('Image Paint', 'EMPTY', 'WINDOW', []), # image and view3d
- ('Sculpt', 'EMPTY', 'WINDOW', []),
-
- ('Armature Sketch', 'EMPTY', 'WINDOW', []),
- ('Particle', 'EMPTY', 'WINDOW', []),
-
- ('Object Non-modal', 'EMPTY', 'WINDOW', []), # mode change
-
- ('3D View Generic', 'VIEW_3D', 'WINDOW', []) # toolbar and properties
- ]),
-
- ('Frames', 'EMPTY', 'WINDOW', []), # frame navigation (per region)
- ('Markers', 'EMPTY', 'WINDOW', []), # markers (per region)
- ('Animation', 'EMPTY', 'WINDOW', []), # frame change on click, preview range (per region)
- ('Animation Channels', 'EMPTY', 'WINDOW', []),
- ('Graph Editor', 'GRAPH_EDITOR', 'WINDOW', [
- ('Graph Editor Generic', 'GRAPH_EDITOR', 'WINDOW', [])
- ]),
- ('Dopesheet', 'DOPESHEET_EDITOR', 'WINDOW', []),
- ('NLA Editor', 'NLA_EDITOR', 'WINDOW', [
- ('NLA Channels', 'NLA_EDITOR', 'WINDOW', []),
- ('NLA Generic', 'NLA_EDITOR', 'WINDOW', [])
- ]),
-
- ('Image', 'IMAGE_EDITOR', 'WINDOW', [
- ('UV Editor', 'EMPTY', 'WINDOW', []), # image (reverse order, UVEdit before Image
- ('Image Paint', 'EMPTY', 'WINDOW', []), # image and view3d
- ('Image Generic', 'IMAGE_EDITOR', 'WINDOW', [])
- ]),
-
- ('Timeline', 'TIMELINE', 'WINDOW', []),
- ('Outliner', 'OUTLINER', 'WINDOW', []),
-
- ('Node Editor', 'NODE_EDITOR', 'WINDOW', [
- ('Node Generic', 'NODE_EDITOR', 'WINDOW', [])
- ]),
- ('Sequencer', 'SEQUENCE_EDITOR', 'WINDOW', []),
- ('Logic Editor', 'LOGIC_EDITOR', 'WINDOW', []),
-
- ('File Browser', 'FILE_BROWSER', 'WINDOW', [
- ('File Browser Main', 'FILE_BROWSER', 'WINDOW', []),
- ('File Browser Buttons', 'FILE_BROWSER', 'WINDOW', [])
- ]),
-
- ('Property Editor', 'PROPERTIES', 'WINDOW', []), # align context menu
-
- ('Script', 'SCRIPTS_WINDOW', 'WINDOW', []),
- ('Text', 'TEXT_EDITOR', 'WINDOW', []),
- ('Console', 'CONSOLE', 'WINDOW', []),
-
- ('View3D Gesture Circle', 'EMPTY', 'WINDOW', []),
- ('Gesture Border', 'EMPTY', 'WINDOW', []),
- ('Standard Modal Map', 'EMPTY', 'WINDOW', []),
- ('Transform Modal Map', 'EMPTY', 'WINDOW', []),
- ('View3D Fly Modal', 'EMPTY', 'WINDOW', []),
- ('View3D Rotate Modal', 'EMPTY', 'WINDOW', []),
- ('View3D Move Modal', 'EMPTY', 'WINDOW', []),
- ('View3D Zoom Modal', 'EMPTY', 'WINDOW', []),
- ]
-
-
-def _km_exists_in(km, export_keymaps):
- for km2, kc in export_keymaps:
- if km2.name == km.name:
- return True
- return False
-
-
-def _merge_keymaps(kc1, kc2):
- """ note: kc1 takes priority over kc2
- """
- merged_keymaps = [(km, kc1) for km in kc1.keymaps]
- if kc1 != kc2:
- merged_keymaps.extend((km, kc2) for km in kc2.keymaps if not _km_exists_in(km, merged_keymaps))
-
- return merged_keymaps
-
-
-class USERPREF_MT_keyconfigs(bpy.types.Menu):
- bl_label = "KeyPresets"
- preset_subdir = "keyconfig"
- preset_operator = "wm.keyconfig_activate"
-
- def draw(self, context):
- props = self.layout.operator("wm.context_set_value", text="Blender (default)")
- props.data_path = "window_manager.keyconfigs.active"
- props.value = "context.window_manager.keyconfigs.default"
-
- # now draw the presets
- bpy.types.Menu.draw_preset(self, context)
-
-
-class InputKeyMapPanel(bpy.types.Panel):
- bl_space_type = 'USER_PREFERENCES'
- bl_label = "Input"
- bl_region_type = 'WINDOW'
- bl_options = {'HIDE_HEADER'}
-
- def draw_entry(self, display_keymaps, entry, col, level=0):
- idname, spaceid, regionid, children = entry
-
- for km, kc in display_keymaps:
- if km.name == idname and km.space_type == spaceid and km.region_type == regionid:
- self.draw_km(display_keymaps, kc, km, children, col, level)
-
- '''
- km = kc.keymaps.find(idname, space_type=spaceid, region_type=regionid)
- if not km:
- kc = defkc
- km = kc.keymaps.find(idname, space_type=spaceid, region_type=regionid)
-
- if km:
- self.draw_km(kc, km, children, col, level)
- '''
-
- def indented_layout(self, layout, level):
- indentpx = 16
- if level == 0:
- level = 0.0001 # Tweak so that a percentage of 0 won't split by half
- indent = level * indentpx / bpy.context.region.width
-
- split = layout.split(percentage=indent)
- col = split.column()
- col = split.column()
- return col
-
- def draw_km(self, display_keymaps, kc, km, children, layout, level):
- km = km.active()
-
- layout.context_pointer_set("keymap", km)
-
- col = self.indented_layout(layout, level)
-
- row = col.row()
- row.prop(km, "show_expanded_children", text="", emboss=False)
- row.label(text=km.name)
-
- row.label()
- row.label()
-
- if km.is_modal:
- row.label(text="", icon='LINKED')
- if km.is_user_defined:
- op = row.operator("wm.keymap_restore", text="Restore")
- else:
- op = row.operator("wm.keymap_edit", text="Edit")
-
- if km.show_expanded_children:
- if children:
- # Put the Parent key map's entries in a 'global' sub-category
- # equal in hierarchy to the other children categories
- subcol = self.indented_layout(col, level + 1)
- subrow = subcol.row()
- subrow.prop(km, "show_expanded_items", text="", emboss=False)
- subrow.label(text="%s (Global)" % km.name)
- else:
- km.show_expanded_items = True
-
- # Key Map items
- if km.show_expanded_items:
- for kmi in km.items:
- self.draw_kmi(display_keymaps, kc, km, kmi, col, level + 1)
-
- # "Add New" at end of keymap item list
- col = self.indented_layout(col, level + 1)
- subcol = col.split(percentage=0.2).column()
- subcol.enabled = km.is_user_defined
- op = subcol.operator("wm.keyitem_add", text="Add New", icon='ZOOMIN')
-
- col.separator()
-
- # Child key maps
- if children:
- subcol = col.column()
- row = subcol.row()
-
- for entry in children:
- self.draw_entry(display_keymaps, entry, col, level + 1)
-
- @staticmethod
- def draw_kmi_properties(box, properties, title=None):
- box.separator()
- if title:
- box.label(text=title)
- flow = box.column_flow(columns=2)
- for pname, value in properties.bl_rna.properties.items():
- if pname != "rna_type" and not properties.is_property_hidden(pname):
- if isinstance(value, bpy.types.OperatorProperties):
- __class__.draw_kmi_properties(box, value, title=pname)
- else:
- flow.prop(properties, pname)
-
- def draw_kmi(self, display_keymaps, kc, km, kmi, layout, level):
- map_type = kmi.map_type
-
- col = self.indented_layout(layout, level)
-
- if km.is_user_defined:
- col = col.column(align=True)
- box = col.box()
- else:
- box = col.column()
-
- split = box.split(percentage=0.05)
-
- # header bar
- row = split.row()
- row.prop(kmi, "show_expanded", text="", emboss=False)
-
- row = split.row()
- row.enabled = km.is_user_defined
- row.prop(kmi, "active", text="", emboss=False)
-
- if km.is_modal:
- row.prop(kmi, "propvalue", text="")
- else:
- row.label(text=kmi.name)
-
- row = split.row()
- row.enabled = km.is_user_defined
- row.prop(kmi, "map_type", text="")
- if map_type == 'KEYBOARD':
- row.prop(kmi, "type", text="", full_event=True)
- elif map_type == 'MOUSE':
- row.prop(kmi, "type", text="", full_event=True)
- elif map_type == 'TWEAK':
- subrow = row.row()
- subrow.prop(kmi, "type", text="")
- subrow.prop(kmi, "value", text="")
- elif map_type == 'TIMER':
- row.prop(kmi, "type", text="")
- else:
- row.label()
-
- if not kmi.is_user_defined:
- op = row.operator("wm.keyitem_restore", text="", icon='BACK')
- op.item_id = kmi.id
- op = row.operator("wm.keyitem_remove", text="", icon='X')
- op.item_id = kmi.id
-
- # Expanded, additional event settings
- if kmi.show_expanded:
- box = col.box()
-
- box.enabled = km.is_user_defined
-
- if map_type not in {'TEXTINPUT', 'TIMER'}:
- split = box.split(percentage=0.4)
- sub = split.row()
-
- if km.is_modal:
- sub.prop(kmi, "propvalue", text="")
- else:
- # One day...
- # sub.prop_search(kmi, "idname", bpy.context.window_manager, "operators_all", text="")
- sub.prop(kmi, "idname", text="")
-
- sub = split.column()
- subrow = sub.row(align=True)
-
- if map_type == 'KEYBOARD':
- subrow.prop(kmi, "type", text="", event=True)
- subrow.prop(kmi, "value", text="")
- elif map_type == 'MOUSE':
- subrow.prop(kmi, "type", text="")
- subrow.prop(kmi, "value", text="")
-
- subrow = sub.row()
- subrow.scale_x = 0.75
- subrow.prop(kmi, "any")
- subrow.prop(kmi, "shift")
- subrow.prop(kmi, "ctrl")
- subrow.prop(kmi, "alt")
- subrow.prop(kmi, "oskey", text="Cmd")
- subrow.prop(kmi, "key_modifier", text="", event=True)
-
- # Operator properties
- props = kmi.properties
- if props is not None:
- __class__.draw_kmi_properties(box, props)
-
- # Modal key maps attached to this operator
- if not km.is_modal:
- kmm = kc.keymaps.find_modal(kmi.idname)
- if kmm:
- self.draw_km(display_keymaps, kc, kmm, None, layout, level + 1)
- layout.context_pointer_set("keymap", km)
-
- def draw_filtered(self, display_keymaps, filter_text, layout):
- for km, kc in display_keymaps:
- km = km.active()
- layout.context_pointer_set("keymap", km)
-
- filtered_items = [kmi for kmi in km.items if filter_text in kmi.name.lower()]
-
- if len(filtered_items) != 0:
- col = layout.column()
-
- row = col.row()
- row.label(text=km.name, icon="DOT")
-
- row.label()
- row.label()
-
- if km.is_user_defined:
- op = row.operator("wm.keymap_restore", text="Restore")
- else:
- op = row.operator("wm.keymap_edit", text="Edit")
-
- for kmi in filtered_items:
- self.draw_kmi(display_keymaps, kc, km, kmi, col, 1)
-
- # "Add New" at end of keymap item list
- col = self.indented_layout(layout, 1)
- subcol = col.split(percentage=0.2).column()
- subcol.enabled = km.is_user_defined
- op = subcol.operator("wm.keyitem_add", text="Add New", icon='ZOOMIN')
-
- def draw_hierarchy(self, display_keymaps, layout):
- for entry in KM_HIERARCHY:
- self.draw_entry(display_keymaps, entry, layout)
-
- def draw_keymaps(self, context, layout):
- wm = context.window_manager
- kc = wm.keyconfigs.active
- defkc = wm.keyconfigs.default
-
- col = layout.column()
- sub = col.column()
-
- subsplit = sub.split()
- subcol = subsplit.column()
-
- row = subcol.row(align=True)
-
- #row.prop_search(wm.keyconfigs, "active", wm, "keyconfigs", text="Key Config:")
- text = bpy.path.display_name(context.window_manager.keyconfigs.active.name)
- if not text:
- text = "Blender (default)"
- row.menu("USERPREF_MT_keyconfigs", text=text)
- row.operator("wm.keyconfig_preset_add", text="", icon="ZOOMIN")
- row.operator("wm.keyconfig_preset_add", text="", icon="ZOOMOUT").remove_active = True
-
-# layout.context_pointer_set("keyconfig", wm.keyconfigs.active)
-# row.operator("wm.keyconfig_remove", text="", icon='X')
-
- row.prop(context.space_data, "filter_text", icon="VIEWZOOM")
-
- col.separator()
-
- display_keymaps = _merge_keymaps(kc, defkc)
- if context.space_data.filter_text != "":
- filter_text = context.space_data.filter_text.lower()
- self.draw_filtered(display_keymaps, filter_text, col)
- else:
- self.draw_hierarchy(display_keymaps, col)
-
-
-from bpy.props import StringProperty, BoolProperty, IntProperty
-
-
-def export_properties(prefix, properties, lines=None):
- if lines is None:
- lines = []
-
- for pname in properties.keys():
- if not properties.is_property_hidden(pname):
- value = getattr(properties, pname)
- if isinstance(value, bpy.types.OperatorProperties):
- export_properties(prefix + "." + pname, value, lines)
- elif properties.is_property_set(pname):
- value = _string_value(value)
- if value != "":
- lines.append("%s.%s = %s\n" % (prefix, pname, value))
- return lines
-
-
-class WM_OT_keyconfig_test(bpy.types.Operator):
- "Test keyconfig for conflicts"
- bl_idname = "wm.keyconfig_test"
- bl_label = "Test Key Configuration for Conflicts"
-
- def testEntry(self, kc, entry, src=None, parent=None):
- result = False
-
- def kmistr(kmi):
- if km.is_modal:
- s = ["kmi = km.items.new_modal(\'%s\', \'%s\', \'%s\'" % (kmi.propvalue, kmi.type, kmi.value)]
- else:
- s = ["kmi = km.items.new(\'%s\', \'%s\', \'%s\'" % (kmi.idname, kmi.type, kmi.value)]
-
- if kmi.any:
- s.append(", any=True")
- else:
- if kmi.shift:
- s.append(", shift=True")
- if kmi.ctrl:
- s.append(", ctrl=True")
- if kmi.alt:
- s.append(", alt=True")
- if kmi.oskey:
- s.append(", oskey=True")
- if kmi.key_modifier and kmi.key_modifier != 'NONE':
- s.append(", key_modifier=\'%s\'" % kmi.key_modifier)
-
- s.append(")\n")
-
- props = kmi.properties
-
- if props is not None:
- export_properties("kmi.properties", props, s)
-
- return "".join(s).strip()
-
- idname, spaceid, regionid, children = entry
-
- km = kc.keymaps.find(idname, space_type=spaceid, region_type=regionid)
-
- if km:
- km = km.active()
-
- if src:
- for item in km.items:
- if src.compare(item):
- print("===========")
- print(parent.name)
- print(kmistr(src))
- print(km.name)
- print(kmistr(item))
- result = True
-
- for child in children:
- if self.testEntry(kc, child, src, parent):
- result = True
- else:
- for i in range(len(km.items)):
- src = km.items[i]
-
- for child in children:
- if self.testEntry(kc, child, src, km):
- result = True
-
- for j in range(len(km.items) - i - 1):
- item = km.items[j + i + 1]
- if src.compare(item):
- print("===========")
- print(km.name)
- print(kmistr(src))
- print(kmistr(item))
- result = True
-
- for child in children:
- if self.testEntry(kc, child):
- result = True
-
- return result
-
- def testConfig(self, kc):
- result = False
- for entry in KM_HIERARCHY:
- if self.testEntry(kc, entry):
- result = True
- return result
-
- def execute(self, context):
- wm = context.window_manager
- kc = wm.keyconfigs.default
-
- if self.testConfig(kc):
- print("CONFLICT")
-
- return {'FINISHED'}
-
-
-def _string_value(value):
- if isinstance(value, str) or isinstance(value, bool) or isinstance(value, float) or isinstance(value, int):
- result = repr(value)
- elif getattr(value, '__len__', False):
- return repr(list(value))
- else:
- print("Export key configuration: can't write ", value)
-
- return result
-
-
-class WM_OT_keyconfig_import(bpy.types.Operator):
- "Import key configuration from a python script"
- bl_idname = "wm.keyconfig_import"
- bl_label = "Import Key Configuration..."
-
- filepath = StringProperty(name="File Path", description="Filepath to write file to", default="keymap.py")
- filter_folder = BoolProperty(name="Filter folders", description="", default=True, options={'HIDDEN'})
- filter_text = BoolProperty(name="Filter text", description="", default=True, options={'HIDDEN'})
- filter_python = BoolProperty(name="Filter python", description="", default=True, options={'HIDDEN'})
-
- keep_original = BoolProperty(name="Keep original", description="Keep original file after copying to configuration folder", default=True)
-
- def execute(self, context):
- from os.path import basename
- import shutil
- if not self.filepath:
- raise Exception("Filepath not set")
-
- f = open(self.filepath, "r")
- if not f:
- raise Exception("Could not open file")
-
- config_name = basename(self.filepath)
-
- path = bpy.utils.preset_paths("keyconfig")[0] # we need some way to tell the user and system preset path
- print(path)
-
- # create config folder if needed
- if not os.path.exists(path):
- os.mkdir(path)
-
- path = os.path.join(path, config_name)
-
- if self.keep_original:
- shutil.copy(self.filepath, path)
- else:
- shutil.move(self.filepath, path)
-
- # sneaky way to check we're actually running the code.
- bpy.utils.keyconfig_set(path)
-
- return {'FINISHED'}
-
- def invoke(self, context, event):
- wm = context.window_manager
- wm.fileselect_add(self)
- return {'RUNNING_MODAL'}
-
-# This operator is also used by interaction presets saving - AddPresetBase
-
-
-class WM_OT_keyconfig_export(bpy.types.Operator):
- "Export key configuration to a python script"
- bl_idname = "wm.keyconfig_export"
- bl_label = "Export Key Configuration..."
-
- filepath = StringProperty(name="File Path", description="Filepath to write file to", default="keymap.py")
- filter_folder = BoolProperty(name="Filter folders", description="", default=True, options={'HIDDEN'})
- filter_text = BoolProperty(name="Filter text", description="", default=True, options={'HIDDEN'})
- filter_python = BoolProperty(name="Filter python", description="", default=True, options={'HIDDEN'})
-
- def execute(self, context):
- if not self.filepath:
- raise Exception("Filepath not set")
-
- f = open(self.filepath, "w")
- if not f:
- raise Exception("Could not open file")
-
- wm = context.window_manager
- kc = wm.keyconfigs.active
-
- f.write("import bpy\n")
- f.write("import os\n\n")
- f.write("wm = bpy.context.window_manager\n")
- f.write("kc = wm.keyconfigs.new(os.path.splitext(os.path.basename(__file__))[0])\n\n") # keymap must be created by caller
-
- # Generate a list of keymaps to export:
- #
- # First add all user_defined keymaps (found in inputs.edited_keymaps list),
- # then add all remaining keymaps from the currently active custom keyconfig.
- #
- # This will create a final list of keymaps that can be used as a 'diff' against
- # the default blender keyconfig, recreating the current setup from a fresh blender
- # without needing to export keymaps which haven't been edited.
-
- class FakeKeyConfig():
- keymaps = []
- edited_kc = FakeKeyConfig()
- edited_kc.keymaps.extend(context.user_preferences.inputs.edited_keymaps)
- # merge edited keymaps with non-default keyconfig, if it exists
- if kc != wm.keyconfigs.default:
- export_keymaps = _merge_keymaps(edited_kc, kc)
- else:
- export_keymaps = _merge_keymaps(edited_kc, edited_kc)
-
- for km, kc_x in export_keymaps:
-
- km = km.active()
-
- f.write("# Map %s\n" % km.name)
- f.write("km = kc.keymaps.new('%s', space_type='%s', region_type='%s', modal=%s)\n\n" % (km.name, km.space_type, km.region_type, km.is_modal))
- for kmi in km.items:
- if km.is_modal:
- f.write("kmi = km.items.new_modal('%s', '%s', '%s'" % (kmi.propvalue, kmi.type, kmi.value))
- else:
- f.write("kmi = km.items.new('%s', '%s', '%s'" % (kmi.idname, kmi.type, kmi.value))
- if kmi.any:
- f.write(", any=True")
- else:
- if kmi.shift:
- f.write(", shift=True")
- if kmi.ctrl:
- f.write(", ctrl=True")
- if kmi.alt:
- f.write(", alt=True")
- if kmi.oskey:
- f.write(", oskey=True")
- if kmi.key_modifier and kmi.key_modifier != 'NONE':
- f.write(", key_modifier='%s'" % kmi.key_modifier)
- f.write(")\n")
-
- props = kmi.properties
-
- if props is not None:
- f.write("".join(export_properties("kmi.properties", props)))
-
- f.write("\n")
-
- f.close()
-
- return {'FINISHED'}
-
- def invoke(self, context, event):
- wm = context.window_manager
- wm.fileselect_add(self)
- return {'RUNNING_MODAL'}
-
-
-class WM_OT_keymap_edit(bpy.types.Operator):
- "Edit stored key map"
- bl_idname = "wm.keymap_edit"
- bl_label = "Edit Key Map"
-
- def execute(self, context):
- km = context.keymap
- km.copy_to_user()
- return {'FINISHED'}
-
-
-class WM_OT_keymap_restore(bpy.types.Operator):
- "Restore key map(s)"
- bl_idname = "wm.keymap_restore"
- bl_label = "Restore Key Map(s)"
-
- all = BoolProperty(name="All Keymaps", description="Restore all keymaps to default")
-
- def execute(self, context):
- wm = context.window_manager
-
- if self.all:
- for km in wm.keyconfigs.default.keymaps:
- km.restore_to_default()
- else:
- km = context.keymap
- km.restore_to_default()
-
- return {'FINISHED'}
-
-
-class WM_OT_keyitem_restore(bpy.types.Operator):
- "Restore key map item"
- bl_idname = "wm.keyitem_restore"
- bl_label = "Restore Key Map Item"
-
- item_id = IntProperty(name="Item Identifier", description="Identifier of the item to remove")
-
- @classmethod
- def poll(cls, context):
- return hasattr(context, "keymap") and context.keymap.is_user_defined
-
- def execute(self, context):
- km = context.keymap
- kmi = km.items.from_id(self.item_id)
-
- if not kmi.is_user_defined:
- km.restore_item_to_default(kmi)
-
- return {'FINISHED'}
-
-
-class WM_OT_keyitem_add(bpy.types.Operator):
- "Add key map item"
- bl_idname = "wm.keyitem_add"
- bl_label = "Add Key Map Item"
-
- def execute(self, context):
- wm = context.window_manager
- km = context.keymap
- kc = wm.keyconfigs.default
-
- if km.is_modal:
- km.items.new_modal("", 'A', 'PRESS') # kmi
- else:
- km.items.new("none", 'A', 'PRESS') # kmi
-
- # clear filter and expand keymap so we can see the newly added item
- if context.space_data.filter_text != "":
- context.space_data.filter_text = ""
- km.show_expanded_items = True
- km.show_expanded_children = True
-
- return {'FINISHED'}
-
-
-class WM_OT_keyitem_remove(bpy.types.Operator):
- "Remove key map item"
- bl_idname = "wm.keyitem_remove"
- bl_label = "Remove Key Map Item"
-
- item_id = IntProperty(name="Item Identifier", description="Identifier of the item to remove")
-
- @classmethod
- def poll(cls, context):
- return hasattr(context, "keymap") and context.keymap.is_user_defined
-
- def execute(self, context):
- km = context.keymap
- kmi = km.items.from_id(self.item_id)
- km.items.remove(kmi)
- return {'FINISHED'}
-
-
-class WM_OT_keyconfig_remove(bpy.types.Operator):
- "Remove key config"
- bl_idname = "wm.keyconfig_remove"
- bl_label = "Remove Key Config"
-
- @classmethod
- def poll(cls, context):
- wm = context.window_manager
- return wm.keyconfigs.active.is_user_defined
-
- def execute(self, context):
- wm = context.window_manager
- keyconfig = wm.keyconfigs.active
- wm.keyconfigs.remove(keyconfig)
- return {'FINISHED'}
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/space_view3d.py b/release/scripts/ui/space_view3d.py
deleted file mode 100644
index 751d54dd289..00000000000
--- a/release/scripts/ui/space_view3d.py
+++ /dev/null
@@ -1,2314 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-class VIEW3D_HT_header(bpy.types.Header):
- bl_space_type = 'VIEW_3D'
-
- def draw(self, context):
- layout = self.layout
-
- view = context.space_data
- mode_string = context.mode
- edit_object = context.edit_object
- obj = context.active_object
- toolsettings = context.tool_settings
-
- row = layout.row(align=True)
- row.template_header()
-
- # Menus
- if context.area.show_menus:
- sub = row.row(align=True)
-
- sub.menu("VIEW3D_MT_view")
-
- # Select Menu
- if mode_string not in {'EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
- sub.menu("VIEW3D_MT_select_%s" % mode_string.lower())
-
- if edit_object:
- sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
- elif obj:
- if mode_string not in {'PAINT_TEXTURE'}:
- sub.menu("VIEW3D_MT_%s" % mode_string.lower())
- else:
- sub.menu("VIEW3D_MT_object")
-
- row = layout.row()
- row.template_header_3D()
-
- # do in C for now since these buttons cant be both toggle AND exclusive.
- '''
- if obj and obj.mode == 'EDIT' and obj.type == 'MESH':
- row_sub = row.row(align=True)
- row_sub.prop(toolsettings, "mesh_select_mode", text="", index=0, icon='VERTEXSEL')
- row_sub.prop(toolsettings, "mesh_select_mode", text="", index=1, icon='EDGESEL')
- row_sub.prop(toolsettings, "mesh_select_mode", text="", index=2, icon='FACESEL')
- '''
-
- if obj:
- # Particle edit
- if obj.mode == 'PARTICLE_EDIT':
- row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True, toggle=True)
-
- # Occlude geometry
- if view.viewport_shade in {'SOLID', 'SHADED', 'TEXTURED'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
- row.prop(view, "use_occlude_geometry", text="")
-
- # Proportional editing
- if obj.mode in {'EDIT', 'PARTICLE_EDIT'}:
- row = layout.row(align=True)
- row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
- if toolsettings.proportional_edit != 'DISABLED':
- row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
- elif obj.mode == 'OBJECT':
- row = layout.row(align=True)
- row.prop(toolsettings, "use_proportional_edit_objects", text="", icon_only=True)
- if toolsettings.use_proportional_edit_objects:
- row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
-
- # Snap
- row = layout.row(align=True)
- row.prop(toolsettings, "use_snap", text="")
- row.prop(toolsettings, "snap_element", text="", icon_only=True)
- if toolsettings.snap_element != 'INCREMENT':
- row.prop(toolsettings, "snap_target", text="")
- if obj and obj.mode == 'OBJECT':
- row.prop(toolsettings, "use_snap_align_rotation", text="")
- if toolsettings.snap_element == 'VOLUME':
- row.prop(toolsettings, "use_snap_peel_object", text="")
- elif toolsettings.snap_element == 'FACE':
- row.prop(toolsettings, "use_snap_project", text="")
-
- # OpenGL render
- row = layout.row(align=True)
- row.operator("render.opengl", text="", icon='RENDER_STILL')
- props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION')
- props.animation = True
-
- # Pose
- if obj and obj.mode == 'POSE':
- row = layout.row(align=True)
- row.operator("pose.copy", text="", icon='COPYDOWN')
- row.operator("pose.paste", text="", icon='PASTEDOWN')
- props = row.operator("pose.paste", text="", icon='PASTEFLIPDOWN')
- props.flipped = 1
-
-
-# ********** Menu **********
-
-# ********** Utilities **********
-
-
-class ShowHideMenu():
- bl_label = "Show/Hide"
- _operator_name = ""
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("%s.reveal" % self._operator_name, text="Show Hidden")
- layout.operator("%s.hide" % self._operator_name, text="Hide Selected")
- layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True
-
-
-class VIEW3D_MT_transform(bpy.types.Menu):
- bl_label = "Transform"
-
- # TODO: get rid of the custom text strings?
- def draw(self, context):
- layout = self.layout
-
- layout.operator("transform.translate", text="Grab/Move")
- # TODO: sub-menu for grab per axis
- layout.operator("transform.rotate", text="Rotate")
- # TODO: sub-menu for rot per axis
- layout.operator("transform.resize", text="Scale")
- # TODO: sub-menu for scale per axis
-
- layout.separator()
-
- layout.operator("transform.tosphere", text="To Sphere")
- layout.operator("transform.shear", text="Shear")
- layout.operator("transform.warp", text="Warp")
- layout.operator("transform.push_pull", text="Push/Pull")
-
- layout.separator()
-
- layout.operator("transform.translate", text="Move Texture Space").texture_space = True
- layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
-
- layout.separator()
-
- obj = context.object
- if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'} and obj.data.draw_type in {'BBONE', 'ENVELOPE'}:
- layout.operator("transform.transform", text="Scale Envelope/BBone").mode = 'BONE_SIZE'
-
- if context.edit_object and context.edit_object.type == 'ARMATURE':
- layout.operator("armature.align")
- else:
- layout.operator_context = 'EXEC_REGION_WIN'
- layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN' # XXX see alignmenu() in edit.c of b2.4x to get this working
-
- layout.separator()
-
- layout.operator_context = 'EXEC_AREA'
-
- layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
- layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
- layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
-
-
-class VIEW3D_MT_mirror(bpy.types.Menu):
- bl_label = "Mirror"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("transform.mirror", text="Interactive Mirror")
-
- layout.separator()
-
- layout.operator_context = 'INVOKE_REGION_WIN'
-
- props = layout.operator("transform.mirror", text="X Global")
- props.constraint_axis = (True, False, False)
- props.constraint_orientation = 'GLOBAL'
- props = layout.operator("transform.mirror", text="Y Global")
- props.constraint_axis = (False, True, False)
- props.constraint_orientation = 'GLOBAL'
- props = layout.operator("transform.mirror", text="Z Global")
- props.constraint_axis = (False, False, True)
- props.constraint_orientation = 'GLOBAL'
-
- if context.edit_object:
- layout.separator()
-
- props = layout.operator("transform.mirror", text="X Local")
- props.constraint_axis = (True, False, False)
- props.constraint_orientation = 'LOCAL'
- props = layout.operator("transform.mirror", text="Y Local")
- props.constraint_axis = (False, True, False)
- props.constraint_orientation = 'LOCAL'
- props = layout.operator("transform.mirror", text="Z Local")
- props.constraint_axis = (False, False, True)
- props.constraint_orientation = 'LOCAL'
-
- layout.operator("object.vertex_group_mirror")
-
-
-class VIEW3D_MT_snap(bpy.types.Menu):
- bl_label = "Snap"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid")
- layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor")
-
- layout.separator()
-
- layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
- layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center")
- layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid")
- layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active")
-
-
-class VIEW3D_MT_uv_map(bpy.types.Menu):
- bl_label = "UV Mapping"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("uv.unwrap")
- layout.operator("uv.cube_project")
- layout.operator("uv.cylinder_project")
- layout.operator("uv.sphere_project")
- layout.operator("uv.project_from_view")
- layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True
-
- layout.separator()
-
- layout.operator("uv.reset")
-
-# ********** View menus **********
-
-
-class VIEW3D_MT_view(bpy.types.Menu):
- bl_label = "View"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("view3d.properties", icon='MENU_PANEL')
- layout.operator("view3d.toolshelf", icon='MENU_PANEL')
-
- layout.separator()
-
- layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
- layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
- layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
- layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
- layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
- layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
- layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
-
- layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
-
- layout.separator()
-
- layout.operator("view3d.view_persportho")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_view_navigation")
- layout.menu("VIEW3D_MT_view_align")
-
- layout.separator()
-
- layout.operator_context = 'INVOKE_REGION_WIN'
-
- layout.operator("view3d.clip_border", text="Clipping Border...")
- layout.operator("view3d.zoom_border", text="Zoom Border...")
-
- layout.separator()
-
- layout.operator("view3d.layers", text="Show All Layers").nr = 0
-
- layout.separator()
-
- layout.operator("view3d.localview", text="View Global/Local")
- layout.operator("view3d.view_selected")
- layout.operator("view3d.view_all")
-
- layout.separator()
-
- layout.operator("screen.animation_play", text="Playback Animation")
-
- layout.separator()
-
- layout.operator("screen.area_dupli")
- layout.operator("screen.region_quadview")
- layout.operator("screen.screen_full_area")
-
-
-class VIEW3D_MT_view_navigation(bpy.types.Menu):
- bl_label = "Navigation"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator_enum("view3d.view_orbit", "type")
-
- layout.separator()
-
- layout.operator_enum("view3d.view_pan", "type")
-
- layout.separator()
-
- layout.operator("view3d.zoom", text="Zoom In").delta = 1
- layout.operator("view3d.zoom", text="Zoom Out").delta = -1
- layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
-
- layout.separator()
-
- layout.operator("view3d.fly")
-
-
-class VIEW3D_MT_view_align(bpy.types.Menu):
- bl_label = "Align View"
-
- def draw(self, context):
- layout = self.layout
-
- layout.menu("VIEW3D_MT_view_align_selected")
-
- layout.separator()
-
- layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
- layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
- layout.operator("view3d.view_selected")
- layout.operator("view3d.view_center_cursor")
-
-
-class VIEW3D_MT_view_align_selected(bpy.types.Menu):
- bl_label = "Align View to Selected"
-
- def draw(self, context):
- layout = self.layout
-
- props = layout.operator("view3d.viewnumpad", text="Top")
- props.align_active = True
- props.type = 'TOP'
- props = layout.operator("view3d.viewnumpad", text="Bottom")
- props.align_active = True
- props.type = 'BOTTOM'
- props = layout.operator("view3d.viewnumpad", text="Front")
- props.align_active = True
- props.type = 'FRONT'
- props = layout.operator("view3d.viewnumpad", text="Back")
- props.align_active = True
- props.type = 'BACK'
- props = layout.operator("view3d.viewnumpad", text="Right")
- props.align_active = True
- props.type = 'RIGHT'
- props = layout.operator("view3d.viewnumpad", text="Left")
- props.align_active = True
- props.type = 'LEFT'
-
-
-class VIEW3D_MT_view_cameras(bpy.types.Menu):
- bl_label = "Cameras"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("view3d.object_as_camera")
- layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
-
-# ********** Select menus, suffix from context.mode **********
-
-
-class VIEW3D_MT_select_object(bpy.types.Menu):
- bl_label = "Select"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("view3d.select_border")
- layout.operator("view3d.select_circle")
-
- layout.separator()
-
- layout.operator("object.select_all", text="Select/Deselect All")
- layout.operator("object.select_inverse", text="Inverse")
- layout.operator("object.select_random", text="Random")
- layout.operator("object.select_mirror", text="Mirror")
- layout.operator("object.select_by_layer", text="Select All by Layer")
- layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
- layout.operator("object.select_camera", text="Select Camera")
-
- layout.separator()
-
- layout.operator_menu_enum("object.select_grouped", "type", text="Grouped")
- layout.operator_menu_enum("object.select_linked", "type", text="Linked")
- layout.operator("object.select_pattern", text="Select Pattern...")
-
-
-class VIEW3D_MT_select_pose(bpy.types.Menu):
- bl_label = "Select"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("view3d.select_border")
-
- layout.separator()
-
- layout.operator("pose.select_all", text="Select/Deselect All")
- layout.operator("pose.select_inverse", text="Inverse")
- layout.operator("pose.select_flip_active", text="Flip Active")
- layout.operator("pose.select_constraint_target", text="Constraint Target")
- layout.operator("pose.select_linked", text="Linked")
-
- layout.separator()
-
- layout.operator("pose.select_hierarchy", text="Parent").direction = 'PARENT'
- layout.operator("pose.select_hierarchy", text="Child").direction = 'CHILD'
-
- layout.separator()
-
- props = layout.operator("pose.select_hierarchy", text="Extend Parent")
- props.extend = True
- props.direction = 'PARENT'
-
- props = layout.operator("pose.select_hierarchy", text="Extend Child")
- props.extend = True
- props.direction = 'CHILD'
-
- layout.separator()
-
- layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped")
- layout.operator("object.select_pattern", text="Select Pattern...")
-
-
-class VIEW3D_MT_select_particle(bpy.types.Menu):
- bl_label = "Select"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("view3d.select_border")
-
- layout.separator()
-
- layout.operator("particle.select_all", text="Select/Deselect All")
- layout.operator("particle.select_linked")
- layout.operator("particle.select_inverse")
-
- layout.separator()
-
- layout.operator("particle.select_more")
- layout.operator("particle.select_less")
-
- layout.separator()
-
- layout.operator("particle.select_roots", text="Roots")
- layout.operator("particle.select_tips", text="Tips")
-
-
-class VIEW3D_MT_select_edit_mesh(bpy.types.Menu):
- bl_label = "Select"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("view3d.select_border")
- layout.operator("view3d.select_circle")
-
- layout.separator()
-
- layout.operator("mesh.select_all", text="Select/Deselect All")
- layout.operator("mesh.select_inverse", text="Inverse")
-
- layout.separator()
-
- layout.operator("mesh.select_random", text="Random")
- layout.operator("mesh.select_nth", text="Every N Number of Verts")
- layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
- layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
- layout.operator("mesh.faces_select_interior", text="Interior Faces")
- layout.operator("mesh.select_axis", text="Side of Active")
-
- layout.separator()
-
- layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES'
- layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS'
- if context.scene.tool_settings.mesh_select_mode[2] == False:
- layout.operator("mesh.select_non_manifold", text="Non Manifold")
- layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER'
- layout.operator("mesh.select_similar", text="Similar")
-
- layout.separator()
-
- layout.operator("mesh.select_less", text="Less")
- layout.operator("mesh.select_more", text="More")
-
- layout.separator()
-
- layout.operator("mesh.select_mirror", text="Mirror")
-
- layout.operator("mesh.select_linked", text="Linked")
- layout.operator("mesh.select_vertex_path", text="Vertex Path")
- layout.operator("mesh.loop_multi_select", text="Edge Loop")
- layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
-
- layout.separator()
-
- layout.operator("mesh.loop_to_region")
- layout.operator("mesh.region_to_loop")
-
-
-class VIEW3D_MT_select_edit_curve(bpy.types.Menu):
- bl_label = "Select"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("view3d.select_border")
- layout.operator("view3d.select_circle")
-
- layout.separator()
-
- layout.operator("curve.select_all", text="Select/Deselect All")
- layout.operator("curve.select_inverse")
- layout.operator("curve.select_random")
- layout.operator("curve.select_nth", text="Every Nth Number of Points")
-
- layout.separator()
-
- layout.operator("curve.de_select_first")
- layout.operator("curve.de_select_last")
- layout.operator("curve.select_next")
- layout.operator("curve.select_previous")
-
- layout.separator()
-
- layout.operator("curve.select_more")
- layout.operator("curve.select_less")
-
-
-class VIEW3D_MT_select_edit_surface(bpy.types.Menu):
- bl_label = "Select"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("view3d.select_border")
- layout.operator("view3d.select_circle")
-
- layout.separator()
-
- layout.operator("curve.select_all", text="Select/Deselect All")
- layout.operator("curve.select_inverse")
- layout.operator("curve.select_random")
- layout.operator("curve.select_nth", text="Every Nth Number of Points")
-
- layout.separator()
-
- layout.operator("curve.select_row")
-
- layout.separator()
-
- layout.operator("curve.select_more")
- layout.operator("curve.select_less")
-
-
-class VIEW3D_MT_select_edit_metaball(bpy.types.Menu):
- bl_label = "Select"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("view3d.select_border")
-
- layout.separator()
-
- layout.operator("mball.select_all").action = 'TOGGLE'
- layout.operator("mball.select_inverse_metaelems")
-
- layout.separator()
-
- layout.operator("mball.select_random_metaelems")
-
-
-class VIEW3D_MT_select_edit_lattice(bpy.types.Menu):
- bl_label = "Select"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("view3d.select_border")
-
- layout.separator()
-
- layout.operator("lattice.select_all", text="Select/Deselect All")
-
-
-class VIEW3D_MT_select_edit_armature(bpy.types.Menu):
- bl_label = "Select"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("view3d.select_border")
-
- layout.separator()
-
- layout.operator("armature.select_all", text="Select/Deselect All")
- layout.operator("armature.select_inverse", text="Inverse")
-
- layout.separator()
-
- layout.operator("armature.select_hierarchy", text="Parent").direction = 'PARENT'
- layout.operator("armature.select_hierarchy", text="Child").direction = 'CHILD'
-
- layout.separator()
-
- props = layout.operator("armature.select_hierarchy", text="Extend Parent")
- props.extend = True
- props.direction = 'PARENT'
-
- props = layout.operator("armature.select_hierarchy", text="Extend Child")
- props.extend = True
- props.direction = 'CHILD'
-
- layout.operator("object.select_pattern", text="Select Pattern...")
-
-
-class VIEW3D_MT_select_face(bpy.types.Menu): # XXX no matching enum
- bl_label = "Select"
-
- def draw(self, context):
- # layout = self.layout
-
- # TODO
- # see view3d_select_faceselmenu
- pass
-
-# ********** Object menu **********
-
-
-class VIEW3D_MT_object(bpy.types.Menu):
- bl_context = "objectmode"
- bl_label = "Object"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("ed.undo")
- layout.operator("ed.redo")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_transform")
- layout.menu("VIEW3D_MT_mirror")
- layout.menu("VIEW3D_MT_object_clear")
- layout.menu("VIEW3D_MT_object_apply")
- layout.menu("VIEW3D_MT_snap")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_object_animation")
-
- layout.separator()
-
- layout.operator("object.duplicate_move")
- layout.operator("object.duplicate_move_linked")
- layout.operator("object.delete", text="Delete...")
- layout.operator("object.proxy_make", text="Make Proxy...")
- layout.menu("VIEW3D_MT_make_links", text="Make Links...")
- layout.operator("object.make_dupli_face")
- layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
- layout.menu("VIEW3D_MT_make_single_user")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_object_parent")
- layout.menu("VIEW3D_MT_object_track")
- layout.menu("VIEW3D_MT_object_group")
- layout.menu("VIEW3D_MT_object_constraints")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_object_game")
-
- layout.separator()
-
- layout.operator("object.join_uvs")
- layout.operator("object.join")
-
- layout.separator()
-
- layout.operator("object.move_to_layer", text="Move to Layer...")
- layout.menu("VIEW3D_MT_object_showhide")
-
- layout.operator_menu_enum("object.convert", "target")
-
-
-class VIEW3D_MT_object_animation(bpy.types.Menu):
- bl_context = "objectmode"
- bl_label = "Animation"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
- layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
- layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
-
-
-class VIEW3D_MT_object_clear(bpy.types.Menu):
- bl_label = "Clear"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("object.location_clear", text="Location")
- layout.operator("object.rotation_clear", text="Rotation")
- layout.operator("object.scale_clear", text="Scale")
- layout.operator("object.origin_clear", text="Origin")
-
-
-class VIEW3D_MT_object_specials(bpy.types.Menu):
- bl_label = "Specials"
-
- @classmethod
- def poll(cls, context):
- # add more special types
- return context.object
-
- def draw(self, context):
- layout = self.layout
-
- obj = context.object
- if obj.type == 'CAMERA':
- layout.operator_context = 'INVOKE_REGION_WIN'
-
- props = layout.operator("wm.context_modal_mouse", text="Camera Lens Angle")
- props.data_path_iter = "selected_editable_objects"
- props.data_path_item = "data.lens"
- props.input_scale = 0.1
-
- if not obj.data.dof_object:
- #layout.label(text="Test Has DOF obj");
- props = layout.operator("wm.context_modal_mouse", text="DOF Distance")
- props.data_path_iter = "selected_editable_objects"
- props.data_path_item = "data.dof_distance"
- props.input_scale = 0.02
-
- if obj.type in {'CURVE', 'FONT'}:
- layout.operator_context = 'INVOKE_REGION_WIN'
-
- props = layout.operator("wm.context_modal_mouse", text="Extrude Size")
- props.data_path_iter = "selected_editable_objects"
- props.data_path_item = "data.extrude"
- props.input_scale = 0.01
-
- props = layout.operator("wm.context_modal_mouse", text="Width Size")
- props.data_path_iter = "selected_editable_objects"
- props.data_path_item = "data.offset"
- props.input_scale = 0.01
-
- if obj.type == 'EMPTY':
- layout.operator_context = 'INVOKE_REGION_WIN'
-
- props = layout.operator("wm.context_modal_mouse", text="Empty Draw Size")
- props.data_path_iter = "selected_editable_objects"
- props.data_path_item = "empty_draw_size"
- props.input_scale = 0.01
-
- if obj.type == 'LAMP':
- layout.operator_context = 'INVOKE_REGION_WIN'
-
- props = layout.operator("wm.context_modal_mouse", text="Energy")
- props.data_path_iter = "selected_editable_objects"
- props.data_path_item = "data.energy"
-
- if obj.data.type in {'SPOT', 'AREA', 'POINT'}:
- props = layout.operator("wm.context_modal_mouse", text="Falloff Distance")
- props.data_path_iter = "selected_editable_objects"
- props.data_path_item = "data.distance"
- props.input_scale = 0.1
-
- if obj.data.type == 'SPOT':
- layout.separator()
- props = layout.operator("wm.context_modal_mouse", text="Spot Size")
- props.data_path_iter = "selected_editable_objects"
- props.data_path_item = "data.spot_size"
- props.input_scale = 0.01
-
- props = layout.operator("wm.context_modal_mouse", text="Spot Blend")
- props.data_path_iter = "selected_editable_objects"
- props.data_path_item = "data.spot_blend"
- props.input_scale = -0.01
-
- props = layout.operator("wm.context_modal_mouse", text="Clip Start")
- props.data_path_iter = "selected_editable_objects"
- props.data_path_item = "data.shadow_buffer_clip_start"
- props.input_scale = 0.05
-
- props = layout.operator("wm.context_modal_mouse", text="Clip End")
- props.data_path_iter = "selected_editable_objects"
- props.data_path_item = "data.shadow_buffer_clip_end"
- props.input_scale = 0.05
-
- layout.separator()
-
- props = layout.operator("object.isolate_type_render")
- props = layout.operator("object.hide_render_clear_all")
-
-
-class VIEW3D_MT_object_apply(bpy.types.Menu):
- bl_label = "Apply"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("object.location_apply", text="Location")
- layout.operator("object.rotation_apply", text="Rotation")
- layout.operator("object.scale_apply", text="Scale")
- layout.separator()
- layout.operator("object.visual_transform_apply", text="Visual Transform")
- layout.operator("object.duplicates_make_real")
-
-
-class VIEW3D_MT_object_parent(bpy.types.Menu):
- bl_label = "Parent"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("object.parent_set", text="Set")
- layout.operator("object.parent_clear", text="Clear")
-
-
-class VIEW3D_MT_object_track(bpy.types.Menu):
- bl_label = "Track"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("object.track_set", text="Set")
- layout.operator("object.track_clear", text="Clear")
-
-
-class VIEW3D_MT_object_group(bpy.types.Menu):
- bl_label = "Group"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("group.create")
- layout.operator("group.objects_remove")
-
- layout.separator()
-
- layout.operator("group.objects_add_active")
- layout.operator("group.objects_remove_active")
-
-
-class VIEW3D_MT_object_constraints(bpy.types.Menu):
- bl_label = "Constraints"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("object.constraint_add_with_targets")
- layout.operator("object.constraints_copy")
- layout.operator("object.constraints_clear")
-
-
-class VIEW3D_MT_object_showhide(bpy.types.Menu):
- bl_label = "Show/Hide"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("object.hide_view_clear", text="Show Hidden")
- layout.operator("object.hide_view_set", text="Hide Selected")
- layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
-
-
-class VIEW3D_MT_make_single_user(bpy.types.Menu):
- bl_label = "Make Single User"
-
- def draw(self, context):
- layout = self.layout
-
- props = layout.operator("object.make_single_user", text="Object")
- props.object = True
-
- props = layout.operator("object.make_single_user", text="Object & Data")
- props.object = props.obdata = True
-
- props = layout.operator("object.make_single_user", text="Object & Data & Materials+Tex")
- props.object = props.obdata = props.material = props.texture = True
-
- props = layout.operator("object.make_single_user", text="Materials+Tex")
- props.material = props.texture = True
-
- props = layout.operator("object.make_single_user", text="Object Animation")
- props.animation = True
-
-
-class VIEW3D_MT_make_links(bpy.types.Menu):
- bl_label = "Make Links"
-
- def draw(self, context):
- layout = self.layout
-
- if(len(bpy.data.scenes) > 10):
- layout.operator_context = 'INVOKE_DEFAULT'
- layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY')
- layout.operator("object.make_links_scene", text="Markers to Scene...", icon='OUTLINER_OB_EMPTY')
- else:
- layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene...")
- layout.operator_menu_enum("marker.make_links_scene", "scene", text="Markers to Scene...")
-
- layout.operator_enum("object.make_links_data", "type") # inline
-
-
-class VIEW3D_MT_object_game(bpy.types.Menu):
- bl_label = "Game"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks")
-
- layout.separator()
-
- layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE'
- layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE'
- layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...")
-
- layout.separator()
-
- layout.operator("object.game_property_clear")
-
-
-# ********** Vertex paint menu **********
-
-
-class VIEW3D_MT_paint_vertex(bpy.types.Menu):
- bl_label = "Paint"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("ed.undo")
- layout.operator("ed.redo")
-
- layout.separator()
-
- layout.operator("paint.vertex_color_set")
- layout.operator("paint.vertex_color_dirt")
-
-
-class VIEW3D_MT_hook(bpy.types.Menu):
- bl_label = "Hooks"
-
- def draw(self, context):
- layout = self.layout
- layout.operator_context = 'EXEC_AREA'
- layout.operator("object.hook_add_newob")
- layout.operator("object.hook_add_selob")
-
- if [mod.type == 'HOOK' for mod in context.active_object.modifiers]:
- layout.separator()
- layout.operator_menu_enum("object.hook_assign", "modifier")
- layout.operator_menu_enum("object.hook_remove", "modifier")
- layout.separator()
- layout.operator_menu_enum("object.hook_select", "modifier")
- layout.operator_menu_enum("object.hook_reset", "modifier")
- layout.operator_menu_enum("object.hook_recenter", "modifier")
-
-
-class VIEW3D_MT_vertex_group(bpy.types.Menu):
- bl_label = "Vertex Groups"
-
- def draw(self, context):
- layout = self.layout
- layout.operator_context = 'EXEC_AREA'
- layout.operator("object.vertex_group_assign", text="Assign to New Group").new = True
-
- ob = context.active_object
- if ob.mode == 'EDIT':
- if ob.vertex_groups.active:
- layout.separator()
- layout.operator("object.vertex_group_assign", text="Assign to Active Group")
- layout.operator("object.vertex_group_remove_from", text="Remove from Active Group")
- layout.operator("object.vertex_group_remove_from", text="Remove from All").all = True
- layout.separator()
-
- if ob.vertex_groups.active:
- layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group")
- layout.operator("object.vertex_group_remove", text="Remove Active Group")
- layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
-
-# ********** Weight paint menu **********
-
-
-class VIEW3D_MT_paint_weight(bpy.types.Menu):
- bl_label = "Weights"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("ed.undo")
- layout.operator("ed.redo")
-
- layout.separator()
-
- layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
- layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
-
- layout.separator()
-
- layout.operator("object.vertex_group_normalize_all", text="Normalize All")
- layout.operator("object.vertex_group_normalize", text="Normalize")
- layout.operator("object.vertex_group_invert", text="Invert")
- layout.operator("object.vertex_group_clean", text="Clean")
- layout.operator("object.vertex_group_levels", text="Levels")
-
-# ********** Sculpt menu **********
-
-
-class VIEW3D_MT_sculpt(bpy.types.Menu):
- bl_label = "Sculpt"
-
- def draw(self, context):
- layout = self.layout
-
- tool_settings = context.tool_settings
- sculpt = tool_settings.sculpt
- brush = tool_settings.sculpt.brush
-
- layout.operator("ed.undo")
- layout.operator("ed.redo")
-
- layout.separator()
-
- layout.prop(sculpt, "use_symmetry_x")
- layout.prop(sculpt, "use_symmetry_y")
- layout.prop(sculpt, "use_symmetry_z")
- layout.separator()
- layout.prop(sculpt, "lock_x")
- layout.prop(sculpt, "lock_y")
- layout.prop(sculpt, "lock_z")
- layout.separator()
- layout.operator_menu_enum("brush.curve_preset", "shape")
- layout.separator()
-
- sculpt_tool = brush.sculpt_tool
-
- if sculpt_tool != 'GRAB':
- layout.prop_menu_enum(brush, "stroke_method")
-
- if sculpt_tool in {'DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'}:
- layout.prop_menu_enum(brush, "direction")
-
- if sculpt_tool == 'LAYER':
- layout.prop(brush, "use_persistent")
- layout.operator("sculpt.set_persistent_base")
-
- layout.separator()
- layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
- layout.prop(sculpt, "show_brush")
-
- # TODO, make availabel from paint menu!
- layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Unify Size")
- layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Unify Strength")
-
-# ********** Particle menu **********
-
-
-class VIEW3D_MT_particle(bpy.types.Menu):
- bl_label = "Particle"
-
- def draw(self, context):
- layout = self.layout
-
- particle_edit = context.tool_settings.particle_edit
-
- layout.operator("ed.undo")
- layout.operator("ed.redo")
-
- layout.separator()
-
- layout.operator("particle.mirror")
-
- layout.separator()
-
- layout.operator("particle.remove_doubles")
- layout.operator("particle.delete")
-
- if particle_edit.select_mode == 'POINT':
- layout.operator("particle.subdivide")
-
- layout.operator("particle.rekey")
- layout.operator("particle.weight_set")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_particle_showhide")
-
-
-class VIEW3D_MT_particle_specials(bpy.types.Menu):
- bl_label = "Specials"
-
- def draw(self, context):
- layout = self.layout
- particle_edit = context.tool_settings.particle_edit
-
- layout.operator("particle.rekey")
-
- layout.separator()
- if particle_edit.select_mode == 'POINT':
- layout.operator("particle.subdivide")
- layout.operator("particle.select_roots")
- layout.operator("particle.select_tips")
-
- layout.operator("particle.remove_doubles")
-
-
-class VIEW3D_MT_particle_showhide(ShowHideMenu, bpy.types.Menu):
- _operator_name = "particle"
-
-# ********** Pose Menu **********
-
-
-class VIEW3D_MT_pose(bpy.types.Menu):
- bl_label = "Pose"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("ed.undo")
- layout.operator("ed.redo")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_transform")
- layout.menu("VIEW3D_MT_snap")
-
- layout.menu("VIEW3D_MT_pose_transform")
-
- layout.separator()
-
- layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
- layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
- layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
-
- layout.separator()
-
- layout.operator("pose.relax")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_pose_apply")
-
- layout.separator()
-
- layout.operator("pose.copy")
- layout.operator("pose.paste")
- layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_pose_pose")
- layout.menu("VIEW3D_MT_pose_motion")
- layout.menu("VIEW3D_MT_pose_group")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_object_parent")
- layout.menu("VIEW3D_MT_pose_ik")
- layout.menu("VIEW3D_MT_pose_constraints")
-
- layout.separator()
-
- layout.operator_context = 'EXEC_AREA'
- layout.operator("pose.autoside_names", text="AutoName Left/Right").axis = 'XAXIS'
- layout.operator("pose.autoside_names", text="AutoName Front/Back").axis = 'YAXIS'
- layout.operator("pose.autoside_names", text="AutoName Top/Bottom").axis = 'ZAXIS'
-
- layout.operator("pose.flip_names")
-
- layout.operator("pose.quaternions_flip")
-
- layout.separator()
-
- layout.operator_context = 'INVOKE_AREA'
- layout.operator("pose.armature_layers", text="Change Armature Layers...")
- layout.operator("pose.bone_layers", text="Change Bone Layers...")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_pose_showhide")
- layout.operator_menu_enum("pose.flags_set", 'mode', text="Bone Settings")
-
-
-class VIEW3D_MT_pose_transform(bpy.types.Menu):
- bl_label = "Clear Transform"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("pose.transforms_clear", text="All")
-
- layout.operator("pose.loc_clear", text="Location")
- layout.operator("pose.rot_clear", text="Rotation")
- layout.operator("pose.scale_clear", text="Scale")
-
- layout.label(text="Origin")
-
-
-class VIEW3D_MT_pose_pose(bpy.types.Menu):
- bl_label = "Pose Library"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("poselib.browse_interactive", text="Browse Poses...")
-
- layout.separator()
-
- layout.operator("poselib.pose_add", text="Add Pose...")
- layout.operator("poselib.pose_rename", text="Rename Pose...")
- layout.operator("poselib.pose_remove", text="Remove Pose...")
-
-
-class VIEW3D_MT_pose_motion(bpy.types.Menu):
- bl_label = "Motion Paths"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("pose.paths_calculate", text="Calculate")
- layout.operator("pose.paths_clear", text="Clear")
-
-
-class VIEW3D_MT_pose_group(bpy.types.Menu):
- bl_label = "Bone Groups"
-
- def draw(self, context):
- layout = self.layout
- layout.operator("pose.group_add")
- layout.operator("pose.group_remove")
-
- layout.separator()
-
- layout.operator("pose.group_assign")
- layout.operator("pose.group_unassign")
-
-
-class VIEW3D_MT_pose_ik(bpy.types.Menu):
- bl_label = "Inverse Kinematics"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("pose.ik_add")
- layout.operator("pose.ik_clear")
-
-
-class VIEW3D_MT_pose_constraints(bpy.types.Menu):
- bl_label = "Constraints"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("pose.constraint_add_with_targets", text="Add (With Targets)...")
- layout.operator("pose.constraints_copy")
- layout.operator("pose.constraints_clear")
-
-
-class VIEW3D_MT_pose_showhide(ShowHideMenu, bpy.types.Menu):
- _operator_name = "pose"
-
-
-class VIEW3D_MT_pose_apply(bpy.types.Menu):
- bl_label = "Apply"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("pose.armature_apply")
- layout.operator("pose.visual_transform_apply")
-
-
-# ********** Edit Menus, suffix from ob.type **********
-
-
-class VIEW3D_MT_edit_mesh(bpy.types.Menu):
- bl_label = "Mesh"
-
- def draw(self, context):
- layout = self.layout
-
- settings = context.tool_settings
-
- layout.operator("ed.undo")
- layout.operator("ed.redo")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_transform")
- layout.menu("VIEW3D_MT_mirror")
- layout.menu("VIEW3D_MT_snap")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
-
- layout.separator()
-
- layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
- layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
- layout.operator("mesh.duplicate_move")
- layout.operator("mesh.delete", text="Delete...")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_edit_mesh_vertices")
- layout.menu("VIEW3D_MT_edit_mesh_edges")
- layout.menu("VIEW3D_MT_edit_mesh_faces")
- layout.menu("VIEW3D_MT_edit_mesh_normals")
-
- layout.separator()
-
- layout.prop(settings, "use_mesh_automerge")
- layout.prop_menu_enum(settings, "proportional_edit")
- layout.prop_menu_enum(settings, "proportional_edit_falloff")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_edit_mesh_showhide")
-
-
-class VIEW3D_MT_edit_mesh_specials(bpy.types.Menu):
- bl_label = "Specials"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator_context = 'INVOKE_REGION_WIN'
-
- layout.operator("mesh.subdivide", text="Subdivide")
- layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
- layout.operator("mesh.merge", text="Merge...")
- layout.operator("mesh.remove_doubles")
- layout.operator("mesh.hide", text="Hide")
- layout.operator("mesh.reveal", text="Reveal")
- layout.operator("mesh.select_inverse")
- layout.operator("mesh.flip_normals")
- layout.operator("mesh.vertices_smooth", text="Smooth")
- # layout.operator("mesh.bevel", text="Bevel")
- layout.operator("mesh.faces_shade_smooth")
- layout.operator("mesh.faces_shade_flat")
- layout.operator("mesh.blend_from_shape")
- layout.operator("mesh.shape_propagate_to_all")
- layout.operator("mesh.select_vertex_path")
-
-
-class VIEW3D_MT_edit_mesh_select_mode(bpy.types.Menu):
- bl_label = "Mesh Select Mode"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator_context = 'INVOKE_REGION_WIN'
-
- prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
- prop.value = "(True, False, False)"
- prop.data_path = "tool_settings.mesh_select_mode"
-
- prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
- prop.value = "(False, True, False)"
- prop.data_path = "tool_settings.mesh_select_mode"
-
- prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
- prop.value = "(False, False, True)"
- prop.data_path = "tool_settings.mesh_select_mode"
-
-
-class VIEW3D_MT_edit_mesh_extrude(bpy.types.Menu):
- bl_label = "Extrude"
-
- _extrude_funcs = { \
- "VERT": lambda layout: layout.operator("mesh.extrude_vertices_move", text="Vertices Only"),
- "EDGE": lambda layout: layout.operator("mesh.extrude_edges_move", text="Edges Only"),
- "FACE": lambda layout: layout.operator("mesh.extrude_faces_move", text="Individual Faces"),
- "REGION": lambda layout: layout.operator("view3d.edit_mesh_extrude_move_normal", text="Region"),
- }
-
- @staticmethod
- def extrude_options(context):
- mesh = context.object.data
- select_mode = context.tool_settings.mesh_select_mode
-
- menu = []
- if mesh.total_face_sel:
- menu += ["REGION", "FACE"]
- if mesh.total_edge_sel and (select_mode[0] or select_mode[1]):
- menu += ["EDGE"]
- if mesh.total_vert_sel and select_mode[0]:
- menu += ["VERT"]
-
- # should never get here
- return menu
-
- def draw(self, context):
- layout = self.layout
- layout.operator_context = 'INVOKE_REGION_WIN'
-
- for menu_id in self.extrude_options(context):
- self._extrude_funcs[menu_id](layout)
-
-
-class VIEW3D_OT_edit_mesh_extrude_individual_move(bpy.types.Operator):
- "Extrude individual elements and move"
- bl_label = "Extrude Individual and Move"
- bl_idname = "view3d.edit_mesh_extrude_individual_move"
-
- def execute(self, context):
- mesh = context.object.data
- select_mode = context.tool_settings.mesh_select_mode
-
- totface = mesh.total_face_sel
- totedge = mesh.total_edge_sel
- # totvert = mesh.total_vert_sel
-
- if select_mode[2] and totface == 1:
- bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
- elif select_mode[2] and totface > 1:
- bpy.ops.mesh.extrude_faces_move('INVOKE_REGION_WIN')
- elif select_mode[1] and totedge >= 1:
- bpy.ops.mesh.extrude_edges_move('INVOKE_REGION_WIN')
- else:
- bpy.ops.mesh.extrude_vertices_move('INVOKE_REGION_WIN')
-
- # ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
- return {'FINISHED'}
-
- def invoke(self, context, event):
- return self.execute(context)
-
-
-class VIEW3D_OT_edit_mesh_extrude_move(bpy.types.Operator):
- "Extrude and move along normals"
- bl_label = "Extrude and Move on Normals"
- bl_idname = "view3d.edit_mesh_extrude_move_normal"
-
- def execute(self, context):
- mesh = context.object.data
-
- totface = mesh.total_face_sel
- totedge = mesh.total_edge_sel
- # totvert = mesh.total_vert_sel
-
- if totface >= 1:
- bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
- elif totedge == 1:
- bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (True, True, False)})
- else:
- bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN')
-
- # ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
- return {'FINISHED'}
-
- def invoke(self, context, event):
- return self.execute(context)
-
-
-class VIEW3D_MT_edit_mesh_vertices(bpy.types.Menu):
- bl_label = "Vertices"
-
- def draw(self, context):
- layout = self.layout
- layout.operator_context = 'INVOKE_REGION_WIN'
-
- layout.operator("mesh.merge")
- layout.operator("mesh.rip_move")
- layout.operator("mesh.split")
- layout.operator("mesh.separate")
-
- layout.separator()
-
- layout.operator("mesh.vertices_smooth")
- layout.operator("mesh.remove_doubles")
- layout.operator("mesh.vertices_sort")
- layout.operator("mesh.vertices_randomize")
-
- layout.operator("mesh.select_vertex_path")
-
- layout.operator("mesh.blend_from_shape")
-
- layout.operator("object.vertex_group_blend")
- layout.operator("mesh.shape_propagate_to_all")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_vertex_group")
- layout.menu("VIEW3D_MT_hook")
-
-
-class VIEW3D_MT_edit_mesh_edges(bpy.types.Menu):
- bl_label = "Edges"
-
- def draw(self, context):
- layout = self.layout
- layout.operator_context = 'INVOKE_REGION_WIN'
-
- layout.operator("mesh.edge_face_add")
- layout.operator("mesh.subdivide")
-
- layout.separator()
-
- layout.operator("mesh.mark_seam")
- layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
-
- layout.separator()
-
- layout.operator("mesh.mark_sharp")
- layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
-
- layout.separator()
-
- layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
- layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").direction = 'CCW'
-
- layout.separator()
-
- layout.operator("TRANSFORM_OT_edge_slide")
- layout.operator("TRANSFORM_OT_edge_crease")
- layout.operator("mesh.loop_multi_select", text="Edge Loop")
-
- # uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
- # uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
-
- layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
-
- layout.operator("mesh.loop_to_region")
- layout.operator("mesh.region_to_loop")
-
-
-class VIEW3D_MT_edit_mesh_faces(bpy.types.Menu):
- bl_label = "Faces"
- bl_idname = "VIEW3D_MT_edit_mesh_faces"
-
- def draw(self, context):
- layout = self.layout
- layout.operator_context = 'INVOKE_REGION_WIN'
-
- layout.operator("mesh.flip_normals")
- # layout.operator("mesh.bevel")
- # layout.operator("mesh.bevel")
- layout.operator("mesh.edge_face_add")
- layout.operator("mesh.fill")
- layout.operator("mesh.beautify_fill")
- layout.operator("mesh.solidify")
- layout.operator("mesh.sort_faces")
-
- layout.separator()
-
- layout.operator("mesh.fgon_make")
- layout.operator("mesh.fgon_clear")
-
- layout.separator()
-
- layout.operator("mesh.quads_convert_to_tris")
- layout.operator("mesh.tris_convert_to_quads")
- layout.operator("mesh.edge_flip")
-
- layout.separator()
-
- layout.operator("mesh.faces_shade_smooth")
- layout.operator("mesh.faces_shade_flat")
-
- layout.separator()
-
- # uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1);
- # uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
-
- layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
-
- layout.separator()
-
- layout.operator_menu_enum("mesh.uvs_rotate", "direction")
- layout.operator_menu_enum("mesh.uvs_mirror", "axis")
- layout.operator_menu_enum("mesh.colors_rotate", "direction")
- layout.operator_menu_enum("mesh.colors_mirror", "axis")
-
-
-class VIEW3D_MT_edit_mesh_normals(bpy.types.Menu):
- bl_label = "Normals"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("mesh.normals_make_consistent", text="Recalculate Outside")
- layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True
-
- layout.separator()
-
- layout.operator("mesh.flip_normals")
-
-
-class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, bpy.types.Menu):
- _operator_name = "mesh"
-
-# Edit Curve
-# draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
-
-
-def draw_curve(self, context):
- layout = self.layout
-
- settings = context.tool_settings
-
- layout.menu("VIEW3D_MT_transform")
- layout.menu("VIEW3D_MT_mirror")
- layout.menu("VIEW3D_MT_snap")
-
- layout.separator()
-
- layout.operator("curve.extrude")
- layout.operator("curve.duplicate")
- layout.operator("curve.separate")
- layout.operator("curve.make_segment")
- layout.operator("curve.cyclic_toggle")
- layout.operator("curve.delete", text="Delete...")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_edit_curve_ctrlpoints")
- layout.menu("VIEW3D_MT_edit_curve_segments")
-
- layout.separator()
-
- layout.prop_menu_enum(settings, "proportional_edit")
- layout.prop_menu_enum(settings, "proportional_edit_falloff")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_edit_curve_showhide")
-
-
-class VIEW3D_MT_edit_curve(bpy.types.Menu):
- bl_label = "Curve"
-
- draw = draw_curve
-
-
-class VIEW3D_MT_edit_curve_ctrlpoints(bpy.types.Menu):
- bl_label = "Control Points"
-
- def draw(self, context):
- layout = self.layout
-
- edit_object = context.edit_object
-
- if edit_object.type == 'CURVE':
- layout.operator("transform.transform", text="Tilt").mode = 'TILT'
- layout.operator("curve.tilt_clear")
- layout.operator("curve.separate")
-
- layout.separator()
-
- layout.operator_menu_enum("curve.handle_type_set", "type")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_hook")
-
-
-class VIEW3D_MT_edit_curve_segments(bpy.types.Menu):
- bl_label = "Segments"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("curve.subdivide")
- layout.operator("curve.switch_direction")
-
-
-class VIEW3D_MT_edit_curve_specials(bpy.types.Menu):
- bl_label = "Specials"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("curve.subdivide")
- layout.operator("curve.switch_direction")
- layout.operator("curve.spline_weight_set")
- layout.operator("curve.radius_set")
- layout.operator("curve.smooth")
- layout.operator("curve.smooth_radius")
-
-
-class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, bpy.types.Menu):
- _operator_name = "curve"
-
-
-class VIEW3D_MT_edit_surface(bpy.types.Menu):
- bl_label = "Surface"
-
- draw = draw_curve
-
-
-class VIEW3D_MT_edit_font(bpy.types.Menu):
- bl_label = "Text"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("font.file_paste")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_edit_text_chars")
-
- layout.separator()
-
- layout.operator("font.style_toggle", text="Toggle Bold").style = 'BOLD'
- layout.operator("font.style_toggle", text="Toggle Italic").style = 'ITALIC'
- layout.operator("font.style_toggle", text="Toggle Underline").style = 'UNDERLINE'
- layout.operator("font.style_toggle", text="Toggle Small Caps").style = 'SMALL_CAPS'
-
-
-class VIEW3D_MT_edit_text_chars(bpy.types.Menu):
- bl_label = "Special Characters"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("font.text_insert", text="Copyright|Alt C").text = b'\xC2\xA9'.decode()
- layout.operator("font.text_insert", text="Registered Trademark|Alt R").text = b'\xC2\xAE'.decode()
-
- layout.separator()
-
- layout.operator("font.text_insert", text="Degree Sign|Alt G").text = b'\xC2\xB0'.decode()
- layout.operator("font.text_insert", text="Multiplication Sign|Alt x").text = b'\xC3\x97'.decode()
- layout.operator("font.text_insert", text="Circle|Alt .").text = b'\xC2\x8A'.decode()
- layout.operator("font.text_insert", text="Superscript 1|Alt 1").text = b'\xC2\xB9'.decode()
- layout.operator("font.text_insert", text="Superscript 2|Alt 2").text = b'\xC2\xB2'.decode()
- layout.operator("font.text_insert", text="Superscript 3|Alt 3").text = b'\xC2\xB3'.decode()
- layout.operator("font.text_insert", text="Double >>|Alt >").text = b'\xC2\xBB'.decode()
- layout.operator("font.text_insert", text="Double <<|Alt <").text = b'\xC2\xAB'.decode()
- layout.operator("font.text_insert", text="Promillage|Alt %").text = b'\xE2\x80\xB0'.decode()
-
- layout.separator()
-
- layout.operator("font.text_insert", text="Dutch Florin|Alt F").text = b'\xC2\xA4'.decode()
- layout.operator("font.text_insert", text="British Pound|Alt L").text = b'\xC2\xA3'.decode()
- layout.operator("font.text_insert", text="Japanese Yen|Alt Y").text = b'\xC2\xA5'.decode()
-
- layout.separator()
-
- layout.operator("font.text_insert", text="German S|Alt S").text = b'\xC3\x9F'.decode()
- layout.operator("font.text_insert", text="Spanish Question Mark|Alt ?").text = b'\xC2\xBF'.decode()
- layout.operator("font.text_insert", text="Spanish Exclamation Mark|Alt !").text = b'\xC2\xA1'.decode()
-
-
-class VIEW3D_MT_edit_meta(bpy.types.Menu):
- bl_label = "Metaball"
-
- def draw(self, context):
- layout = self.layout
-
- settings = context.tool_settings
-
- layout.operator("ed.undo")
- layout.operator("ed.redo")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_transform")
- layout.menu("VIEW3D_MT_mirror")
- layout.menu("VIEW3D_MT_snap")
-
- layout.separator()
-
- layout.operator("mball.delete_metaelems", text="Delete...")
- layout.operator("mball.duplicate_metaelems")
-
- layout.separator()
-
- layout.prop_menu_enum(settings, "proportional_edit")
- layout.prop_menu_enum(settings, "proportional_edit_falloff")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_edit_meta_showhide")
-
-
-class VIEW3D_MT_edit_meta_showhide(bpy.types.Menu):
- bl_label = "Show/Hide"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("mball.reveal_metaelems", text="Show Hidden")
- layout.operator("mball.hide_metaelems", text="Hide Selected")
- layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True
-
-
-class VIEW3D_MT_edit_lattice(bpy.types.Menu):
- bl_label = "Lattice"
-
- def draw(self, context):
- layout = self.layout
-
- settings = context.tool_settings
-
- layout.menu("VIEW3D_MT_transform")
- layout.menu("VIEW3D_MT_mirror")
- layout.menu("VIEW3D_MT_snap")
-
- layout.separator()
-
- layout.operator("lattice.make_regular")
-
- layout.separator()
-
- layout.prop_menu_enum(settings, "proportional_edit")
- layout.prop_menu_enum(settings, "proportional_edit_falloff")
-
-
-class VIEW3D_MT_edit_armature(bpy.types.Menu):
- bl_label = "Armature"
-
- def draw(self, context):
- layout = self.layout
-
- edit_object = context.edit_object
- arm = edit_object.data
-
- layout.menu("VIEW3D_MT_transform")
- layout.menu("VIEW3D_MT_mirror")
- layout.menu("VIEW3D_MT_snap")
- layout.menu("VIEW3D_MT_edit_armature_roll")
-
- layout.separator()
-
- layout.operator("armature.extrude_move")
-
- if arm.use_mirror_x:
- layout.operator("armature.extrude_forked")
-
- layout.operator("armature.duplicate_move")
- layout.operator("armature.merge")
- layout.operator("armature.fill")
- layout.operator("armature.delete")
- layout.operator("armature.separate")
-
- layout.separator()
-
- layout.operator("armature.subdivide", text="Subdivide")
- layout.operator("armature.switch_direction", text="Switch Direction")
-
- layout.separator()
-
- layout.operator_context = 'EXEC_AREA'
- layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
- layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
- layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
- layout.operator("armature.flip_names")
-
- layout.separator()
-
- layout.operator_context = 'INVOKE_DEFAULT'
- layout.operator("armature.armature_layers")
- layout.operator("armature.bone_layers")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_edit_armature_parent")
-
- layout.separator()
-
- layout.operator_menu_enum("armature.flags_set", "mode", text="Bone Settings")
-
-
-class VIEW3D_MT_armature_specials(bpy.types.Menu):
- bl_label = "Specials"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator_context = 'INVOKE_REGION_WIN'
-
- layout.operator("armature.subdivide", text="Subdivide")
- layout.operator("armature.switch_direction", text="Switch Direction")
-
- layout.separator()
-
- layout.operator_context = 'EXEC_REGION_WIN'
- layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
- layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
- layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
- layout.operator("armature.flip_names", text="Flip Names")
-
-
-class VIEW3D_MT_edit_armature_parent(bpy.types.Menu):
- bl_label = "Parent"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("armature.parent_set", text="Make")
- layout.operator("armature.parent_clear", text="Clear")
-
-
-class VIEW3D_MT_edit_armature_roll(bpy.types.Menu):
- bl_label = "Bone Roll"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator_menu_enum("armature.calculate_roll", "type")
-
- layout.separator()
-
- layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL'
-
-# ********** Panel **********
-
-
-class VIEW3D_PT_view3d_properties(bpy.types.Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "View"
-
- @classmethod
- def poll(cls, context):
- view = context.space_data
- return (view)
-
- def draw(self, context):
- layout = self.layout
-
- view = context.space_data
-
- col = layout.column()
- col.active = view.region_3d.view_perspective != 'CAMERA'
- col.prop(view, "lens")
- col.label(text="Lock to Object:")
- col.prop(view, "lock_object", text="")
- if view.lock_object and view.lock_object.type == 'ARMATURE':
- col.prop_search(view, "lock_bone", view.lock_object.data, "bones", text="")
- elif not view.lock_object:
- col.prop(view, "lock_cursor", text="Lock to Cursor")
-
- col = layout.column(align=True)
- col.label(text="Clip:")
- col.prop(view, "clip_start", text="Start")
- col.prop(view, "clip_end", text="End")
-
- subcol = col.column()
- subcol.enabled = not view.lock_camera_and_layers
- subcol.label(text="Local Camera:")
- subcol.prop(view, "camera", text="")
-
- layout.column().prop(view, "cursor_location")
-
-
-class VIEW3D_PT_view3d_name(bpy.types.Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Item"
-
- @classmethod
- def poll(cls, context):
- return (context.space_data and context.active_object)
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.active_object
- row = layout.row()
- row.label(text="", icon='OBJECT_DATA')
- row.prop(ob, "name", text="")
-
- if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}:
- bone = context.active_bone
- if bone:
- row = layout.row()
- row.label(text="", icon='BONE_DATA')
- row.prop(bone, "name", text="")
-
-
-class VIEW3D_PT_view3d_display(bpy.types.Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Display"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- view = context.space_data
- return (view)
-
- def draw(self, context):
- layout = self.layout
-
- view = context.space_data
- scene = context.scene
- gs = scene.game_settings
- ob = context.object
-
- col = layout.column()
- col.prop(view, "show_only_render")
-
- col = layout.column()
- display_all = not view.show_only_render
- col.active = display_all
- col.prop(view, "show_outline_selected")
- col.prop(view, "show_all_objects_origin")
- col.prop(view, "show_relationship_lines")
- if ob and ob.type == 'MESH':
- mesh = ob.data
- col.prop(mesh, "show_all_edges")
-
- col = layout.column()
- col.active = display_all
- split = col.split(percentage=0.55)
- split.prop(view, "show_floor", text="Grid Floor")
-
- row = split.row(align=True)
- row.prop(view, "show_axis_x", text="X", toggle=True)
- row.prop(view, "show_axis_y", text="Y", toggle=True)
- row.prop(view, "show_axis_z", text="Z", toggle=True)
-
- sub = col.column(align=True)
- sub.active = (display_all and view.show_floor)
- sub.prop(view, "grid_lines", text="Lines")
- sub.prop(view, "grid_scale", text="Scale")
- subsub = sub.column(align=True)
- subsub.active = scene.unit_settings.system == 'NONE'
- subsub.prop(view, "grid_subdivisions", text="Subdivisions")
-
- col = layout.column()
- col.label(text="Shading:")
- col.prop(gs, "material_mode", text="")
- col.prop(view, "show_textured_solid")
-
- layout.separator()
-
- region = view.region_quadview
-
- layout.operator("screen.region_quadview", text="Toggle Quad View")
-
- if region:
- col = layout.column()
- col.prop(region, "lock_rotation")
- row = col.row()
- row.enabled = region.lock_rotation
- row.prop(region, "show_sync_view")
- row = col.row()
- row.enabled = region.lock_rotation and region.show_sync_view
- row.prop(region, "use_box_clip")
-
-
-class VIEW3D_PT_view3d_meshdisplay(bpy.types.Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Mesh Display"
-
- @classmethod
- def poll(cls, context):
- # The active object check is needed because of localmode
- return (context.active_object and (context.mode == 'EDIT_MESH'))
-
- def draw(self, context):
- layout = self.layout
-
- mesh = context.active_object.data
-
- col = layout.column()
- col.label(text="Overlays:")
- col.prop(mesh, "show_edges", text="Edges")
- col.prop(mesh, "show_faces", text="Faces")
- col.prop(mesh, "show_edge_crease", text="Creases")
- col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights")
- col.prop(mesh, "show_edge_seams", text="Seams")
- col.prop(mesh, "show_edge_sharp", text="Sharp")
-
- col.separator()
- col.label(text="Normals:")
- col.prop(mesh, "show_normal_face", text="Face")
- col.prop(mesh, "show_normal_vertex", text="Vertex")
- col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
-
- col.separator()
- col.label(text="Numerics:")
- col.prop(mesh, "show_extra_edge_length")
- col.prop(mesh, "show_extra_face_angle")
- col.prop(mesh, "show_extra_face_area")
-
-
-class VIEW3D_PT_view3d_curvedisplay(bpy.types.Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Curve Display"
-
- @classmethod
- def poll(cls, context):
- editmesh = context.mode == 'EDIT_CURVE'
- return (editmesh)
-
- def draw(self, context):
- layout = self.layout
-
- curve = context.active_object.data
-
- col = layout.column()
- col.label(text="Overlays:")
- col.prop(curve, "show_handles", text="Handles")
- col.prop(curve, "show_normal_face", text="Normals")
- col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
-
-
-class VIEW3D_PT_background_image(bpy.types.Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Background Images"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- view = context.space_data
- # bg = context.space_data.background_image
- return (view)
-
- def draw_header(self, context):
- layout = self.layout
- view = context.space_data
-
- layout.prop(view, "show_background_images", text="")
-
- def draw(self, context):
- layout = self.layout
-
- view = context.space_data
-
- col = layout.column()
- col.operator("view3d.background_image_add", text="Add Image")
-
- for i, bg in enumerate(view.background_images):
- layout.active = view.show_background_images
- box = layout.box()
- row = box.row(align=True)
- row.prop(bg, "show_expanded", text="", emboss=False)
- if bg.image:
- row.prop(bg.image, "name", text="", emboss=False)
- else:
- row.label(text="Not Set")
- row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
-
- box.prop(bg, "view_axis", text="Axis")
-
- if bg.show_expanded:
- row = box.row()
- row.template_ID(bg, "image", open="image.open")
- if (bg.image):
- box.template_image(bg, "image", bg.image_user, compact=True)
-
- box.prop(bg, "opacity", slider=True)
- if bg.view_axis != 'CAMERA':
- box.prop(bg, "size")
- row = box.row(align=True)
- row.prop(bg, "offset_x", text="X")
- row.prop(bg, "offset_y", text="Y")
-
-
-class VIEW3D_PT_transform_orientations(bpy.types.Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Transform Orientations"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- view = context.space_data
- return (view)
-
- def draw(self, context):
- layout = self.layout
-
- view = context.space_data
-
- col = layout.column()
-
- col.prop(view, "transform_orientation")
- col.operator("transform.create_orientation", text="Create")
-
- orientation = view.current_orientation
-
- if orientation:
- col.prop(orientation, "name")
- col.operator("transform.delete_orientation", text="Delete")
-
-
-class VIEW3D_PT_etch_a_ton(bpy.types.Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Skeleton Sketching"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- scene = context.space_data
- ob = context.active_object
- return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT'
-
- def draw_header(self, context):
- layout = self.layout
- toolsettings = context.scene.tool_settings
-
- layout.prop(toolsettings, "use_bone_sketching", text="")
-
- def draw(self, context):
- layout = self.layout
- toolsettings = context.scene.tool_settings
-
- col = layout.column()
-
- col.prop(toolsettings, "use_etch_quick")
- col.prop(toolsettings, "use_etch_overdraw")
-
- col.prop(toolsettings, "etch_convert_mode")
-
- if toolsettings.etch_convert_mode == 'LENGTH':
- col.prop(toolsettings, "etch_length_limit")
- elif toolsettings.etch_convert_mode == 'ADAPTIVE':
- col.prop(toolsettings, "etch_adaptive_limit")
- elif toolsettings.etch_convert_mode == 'FIXED':
- col.prop(toolsettings, "etch_subdivision_number")
- elif toolsettings.etch_convert_mode == 'RETARGET':
- col.prop(toolsettings, "etch_template")
- col.prop(toolsettings, "etch_roll_mode")
- col.prop(toolsettings, "use_etch_autoname")
- col.prop(toolsettings, "etch_number")
- col.prop(toolsettings, "etch_side")
- col.operator("sketch.convert", text="Convert")
-
-
-class VIEW3D_PT_context_properties(bpy.types.Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Properties"
- bl_options = {'DEFAULT_CLOSED'}
-
- def _active_context_member(context):
- obj = context.object
- if obj:
- mode = obj.mode
- if mode == 'POSE':
- return "active_pose_bone"
- elif mode == 'EDIT' and obj.type == 'ARMATURE':
- return "active_bone"
- else:
- return "object"
-
- return ""
-
- @classmethod
- def poll(cls, context):
- member = cls._active_context_member(context)
- if member:
- context_member = getattr(context, member)
- return context_member and context_member.keys()
-
- return False
-
- def draw(self, context):
- import rna_prop_ui
- member = __class__._active_context_member(context)
-
- if member:
- # Draw with no edit button
- rna_prop_ui.draw(self.layout, context, member, object, False)
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/ui/space_view3d_toolbar.py b/release/scripts/ui/space_view3d_toolbar.py
deleted file mode 100644
index 47660810ea9..00000000000
--- a/release/scripts/ui/space_view3d_toolbar.py
+++ /dev/null
@@ -1,1323 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-class View3DPanel():
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'TOOLS'
-
-
-# **************** standard tool clusters ******************
-
-# History/Repeat tools
-def draw_repeat_tools(context, layout):
- col = layout.column(align=True)
- col.label(text="Repeat:")
- col.operator("screen.repeat_last")
- col.operator("screen.repeat_history", text="History...")
-
-
-# Keyframing tools
-def draw_keyframing_tools(context, layout):
- col = layout.column(align=True)
- col.label(text="Keyframes:")
- row = col.row()
- row.operator("anim.keyframe_insert_menu", text="Insert")
- row.operator("anim.keyframe_delete_v3d", text="Remove")
-
-
-# Grease Pencil tools
-def draw_gpencil_tools(context, layout):
- col = layout.column(align=True)
-
- col.label(text="Grease Pencil:")
-
- row = col.row()
- row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
- row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
- row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
-
- row = col.row()
- row.prop(context.tool_settings, "use_grease_pencil_sessions")
-
-# ********** default tools for objectmode ****************
-
-
-class VIEW3D_PT_tools_objectmode(View3DPanel, bpy.types.Panel):
- bl_context = "objectmode"
- bl_label = "Object Tools"
-
- def draw(self, context):
- layout = self.layout
-
- col = layout.column(align=True)
- col.label(text="Transform:")
- col.operator("transform.translate")
- col.operator("transform.rotate")
- col.operator("transform.resize", text="Scale")
-
- col = layout.column(align=True)
- col.operator("object.origin_set", text="Origin")
-
- col = layout.column(align=True)
- col.label(text="Object:")
- col.operator("object.duplicate_move")
- col.operator("object.delete")
- col.operator("object.join")
-
- active_object = context.active_object
- if active_object and active_object.type == 'MESH':
-
- col = layout.column(align=True)
- col.label(text="Shading:")
- col.operator("object.shade_smooth", text="Smooth")
- col.operator("object.shade_flat", text="Flat")
-
- draw_keyframing_tools(context, layout)
-
- col = layout.column(align=True)
- col.label(text="Motion Paths:")
- col.operator("object.paths_calculate", text="Calculate Paths")
- col.operator("object.paths_clear", text="Clear Paths")
-
- draw_repeat_tools(context, layout)
-
- draw_gpencil_tools(context, layout)
-
-# ********** default tools for editmode_mesh ****************
-
-
-class VIEW3D_PT_tools_meshedit(View3DPanel, bpy.types.Panel):
- bl_context = "mesh_edit"
- bl_label = "Mesh Tools"
-
- def draw(self, context):
- layout = self.layout
-
- col = layout.column(align=True)
- col.label(text="Transform:")
- col.operator("transform.translate")
- col.operator("transform.rotate")
- col.operator("transform.resize", text="Scale")
- col.operator("transform.shrink_fatten", text="Along Normal")
-
- col = layout.column(align=True)
- col.label(text="Deform:")
- col.operator("transform.edge_slide")
- col.operator("mesh.rip_move")
- col.operator("mesh.noise")
- col.operator("mesh.vertices_smooth")
-
- col = layout.column(align=True)
- col.label(text="Add:")
- col.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
- col.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
- col.operator("mesh.subdivide")
- col.operator("mesh.loopcut_slide")
- col.operator("mesh.duplicate_move", text="Duplicate")
- col.operator("mesh.spin")
- col.operator("mesh.screw")
-
- col = layout.column(align=True)
- col.label(text="Remove:")
- col.operator("mesh.delete")
- col.operator("mesh.merge")
- col.operator("mesh.remove_doubles")
-
- col = layout.column(align=True)
- col.label(text="Normals:")
- col.operator("mesh.normals_make_consistent", text="Recalculate")
- col.operator("mesh.flip_normals", text="Flip Direction")
-
- col = layout.column(align=True)
- col.label(text="UV Mapping:")
- col.operator("wm.call_menu", text="Unwrap").name = "VIEW3D_MT_uv_map"
- col.operator("mesh.mark_seam")
- col.operator("mesh.mark_seam", text="Clear Seam").clear = True
-
- col = layout.column(align=True)
- col.label(text="Shading:")
- col.operator("mesh.faces_shade_smooth", text="Smooth")
- col.operator("mesh.faces_shade_flat", text="Flat")
-
- draw_repeat_tools(context, layout)
-
- draw_gpencil_tools(context, layout)
-
-
-class VIEW3D_PT_tools_meshedit_options(View3DPanel, bpy.types.Panel):
- bl_context = "mesh_edit"
- bl_label = "Mesh Options"
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.active_object
-
- if ob:
- mesh = context.active_object.data
- col = layout.column(align=True)
- col.prop(mesh, "use_mirror_x")
- sub = col.column()
- sub.active = ob.data.use_mirror_x
- sub.prop(mesh, "use_mirror_topology")
-
- ts = context.tool_settings
-
- col.label("Edge Select Mode")
- col.prop(ts, "edge_path_mode", text="")
- col.prop(context.tool_settings, "edge_path_live_unwrap")
-
-# ********** default tools for editmode_curve ****************
-
-
-class VIEW3D_PT_tools_curveedit(View3DPanel, bpy.types.Panel):
- bl_context = "curve_edit"
- bl_label = "Curve Tools"
-
- def draw(self, context):
- layout = self.layout
-
- col = layout.column(align=True)
- col.label(text="Transform:")
- col.operator("transform.translate")
- col.operator("transform.rotate")
- col.operator("transform.resize", text="Scale")
-
- col = layout.column(align=True)
- col.operator("transform.transform", text="Tilt").mode = 'TILT'
- col.operator("transform.transform", text="Shrink/Fatten").mode = 'CURVE_SHRINKFATTEN'
-
- col = layout.column(align=True)
- col.label(text="Curve:")
- col.operator("curve.duplicate")
- col.operator("curve.delete")
- col.operator("curve.cyclic_toggle")
- col.operator("curve.switch_direction")
- col.operator("curve.spline_type_set")
-
- col = layout.column(align=True)
- col.label(text="Handles:")
- row = col.row()
- row.operator("curve.handle_type_set", text="Auto").type = 'AUTOMATIC'
- row.operator("curve.handle_type_set", text="Vector").type = 'VECTOR'
- row = col.row()
- row.operator("curve.handle_type_set", text="Align").type = 'ALIGNED'
- row.operator("curve.handle_type_set", text="Free").type = 'FREE_ALIGN'
-
- col = layout.column(align=True)
- col.label(text="Modeling:")
- col.operator("curve.extrude")
- col.operator("curve.subdivide")
-
- draw_repeat_tools(context, layout)
-
- draw_gpencil_tools(context, layout)
-
-# ********** default tools for editmode_surface ****************
-
-
-class VIEW3D_PT_tools_surfaceedit(View3DPanel, bpy.types.Panel):
- bl_context = "surface_edit"
- bl_label = "Surface Tools"
-
- def draw(self, context):
- layout = self.layout
-
- col = layout.column(align=True)
- col.label(text="Transform:")
- col.operator("transform.translate")
- col.operator("transform.rotate")
- col.operator("transform.resize", text="Scale")
-
- col = layout.column(align=True)
- col.label(text="Curve:")
- col.operator("curve.duplicate")
- col.operator("curve.delete")
- col.operator("curve.cyclic_toggle")
- col.operator("curve.switch_direction")
-
- col = layout.column(align=True)
- col.label(text="Modeling:")
- col.operator("curve.extrude")
- col.operator("curve.subdivide")
-
- draw_repeat_tools(context, layout)
-
- draw_gpencil_tools(context, layout)
-
-# ********** default tools for editmode_text ****************
-
-
-class VIEW3D_PT_tools_textedit(View3DPanel, bpy.types.Panel):
- bl_context = "text_edit"
- bl_label = "Text Tools"
-
- def draw(self, context):
- layout = self.layout
-
- col = layout.column(align=True)
- col.label(text="Text Edit:")
- col.operator("font.text_copy", text="Copy")
- col.operator("font.text_cut", text="Cut")
- col.operator("font.text_paste", text="Paste")
-
- col = layout.column(align=True)
- col.label(text="Set Case:")
- col.operator("font.case_set", text="To Upper").case = 'UPPER'
- col.operator("font.case_set", text="To Lower").case = 'LOWER'
-
- col = layout.column(align=True)
- col.label(text="Style:")
- col.operator("font.style_toggle", text="Bold").style = 'BOLD'
- col.operator("font.style_toggle", text="Italic").style = 'ITALIC'
- col.operator("font.style_toggle", text="Underline").style = 'UNDERLINE'
-
- draw_repeat_tools(context, layout)
-
-
-# ********** default tools for editmode_armature ****************
-
-
-class VIEW3D_PT_tools_armatureedit(View3DPanel, bpy.types.Panel):
- bl_context = "armature_edit"
- bl_label = "Armature Tools"
-
- def draw(self, context):
- layout = self.layout
-
- col = layout.column(align=True)
- col.label(text="Transform:")
- col.operator("transform.translate")
- col.operator("transform.rotate")
- col.operator("transform.resize", text="Scale")
-
- col = layout.column(align=True)
- col.label(text="Bones:")
- col.operator("armature.bone_primitive_add", text="Add")
- col.operator("armature.duplicate_move", text="Duplicate")
- col.operator("armature.delete", text="Delete")
-
- col = layout.column(align=True)
- col.label(text="Modeling:")
- col.operator("armature.extrude_move")
- col.operator("armature.subdivide", text="Subdivide")
-
- draw_repeat_tools(context, layout)
-
- draw_gpencil_tools(context, layout)
-
-
-class VIEW3D_PT_tools_armatureedit_options(View3DPanel, bpy.types.Panel):
- bl_context = "armature_edit"
- bl_label = "Armature Options"
-
- def draw(self, context):
- layout = self.layout
-
- arm = context.active_object.data
-
- col = layout.column(align=True)
- col.prop(arm, "use_mirror_x")
-
-# ********** default tools for editmode_mball ****************
-
-
-class VIEW3D_PT_tools_mballedit(View3DPanel, bpy.types.Panel):
- bl_context = "mball_edit"
- bl_label = "Meta Tools"
-
- def draw(self, context):
- layout = self.layout
-
- col = layout.column(align=True)
- col.label(text="Transform:")
- col.operator("transform.translate")
- col.operator("transform.rotate")
- col.operator("transform.resize", text="Scale")
-
- draw_repeat_tools(context, layout)
-
- draw_gpencil_tools(context, layout)
-
-# ********** default tools for editmode_lattice ****************
-
-
-class VIEW3D_PT_tools_latticeedit(View3DPanel, bpy.types.Panel):
- bl_context = "lattice_edit"
- bl_label = "Lattice Tools"
-
- def draw(self, context):
- layout = self.layout
-
- col = layout.column(align=True)
- col.label(text="Transform:")
- col.operator("transform.translate")
- col.operator("transform.rotate")
- col.operator("transform.resize", text="Scale")
-
- col = layout.column(align=True)
- col.operator("lattice.make_regular")
-
- draw_repeat_tools(context, layout)
-
- draw_gpencil_tools(context, layout)
-
-
-# ********** default tools for posemode ****************
-
-
-class VIEW3D_PT_tools_posemode(View3DPanel, bpy.types.Panel):
- bl_context = "posemode"
- bl_label = "Pose Tools"
-
- def draw(self, context):
- layout = self.layout
-
- col = layout.column(align=True)
- col.label(text="Transform:")
- col.operator("transform.translate")
- col.operator("transform.rotate")
- col.operator("transform.resize", text="Scale")
-
- col = layout.column(align=True)
- col.label(text="In-Between:")
- row = col.row()
- row.operator("pose.push", text="Push")
- row.operator("pose.relax", text="Relax")
- col.operator("pose.breakdown", text="Breakdowner")
-
- col = layout.column(align=True)
- col.label(text="Pose:")
- row = col.row()
- row.operator("pose.copy", text="Copy")
- row.operator("pose.paste", text="Paste")
-
- col = layout.column(align=True)
- col.operator("poselib.pose_add", text="Add To Library")
-
- draw_keyframing_tools(context, layout)
-
- col = layout.column(align=True)
- col.label(text="Motion Paths:")
- col.operator("pose.paths_calculate", text="Calculate Paths")
- col.operator("pose.paths_clear", text="Clear Paths")
-
- draw_repeat_tools(context, layout)
-
- draw_gpencil_tools(context, layout)
-
-
-class VIEW3D_PT_tools_posemode_options(View3DPanel, bpy.types.Panel):
- bl_context = "posemode"
- bl_label = "Pose Options"
-
- def draw(self, context):
- layout = self.layout
-
- arm = context.active_object.data
-
- col = layout.column(align=True)
- col.prop(arm, "use_auto_ik")
-
-# ********** default tools for paint modes ****************
-
-
-class PaintPanel():
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'TOOLS'
-
- @staticmethod
- def paint_settings(context):
- ts = context.tool_settings
-
- if context.sculpt_object:
- return ts.sculpt
- elif context.vertex_paint_object:
- return ts.vertex_paint
- elif context.weight_paint_object:
- return ts.weight_paint
- elif context.texture_paint_object:
- return ts.image_paint
- elif context.particle_edit_object:
- return ts.particle_edit
-
- return None
-
-
-class VIEW3D_PT_tools_brush(PaintPanel, bpy.types.Panel):
- bl_label = "Brush"
-
- @classmethod
- def poll(cls, context):
- return cls.paint_settings(context)
-
- def draw(self, context):
- layout = self.layout
-
- settings = __class__.paint_settings(context)
- brush = settings.brush
-
- if not context.particle_edit_object:
- col = layout.split().column()
- col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8)
-
- # Particle Mode #
-
- # XXX This needs a check if psys is editable.
- if context.particle_edit_object:
- # XXX Select Particle System
- layout.column().prop(settings, "tool", expand=True)
-
- if settings.tool != 'NONE':
- col = layout.column()
- col.prop(brush, "size", slider=True)
- if settings.tool != 'ADD':
- col.prop(brush, "strength", slider=True)
-
- if settings.tool == 'ADD':
- col.prop(brush, "count")
- col = layout.column()
- col.prop(settings, "use_default_interpolate")
- sub = col.column(align=True)
- sub.active = settings.use_default_interpolate
- sub.prop(brush, "steps", slider=True)
- sub.prop(settings, "default_key_count", slider=True)
- elif settings.tool == 'LENGTH':
- layout.prop(brush, "length_mode", expand=True)
- elif settings.tool == 'PUFF':
- layout.prop(brush, "puff_mode", expand=True)
- layout.prop(brush, "use_puff_volume")
-
- # Sculpt Mode #
-
- elif context.sculpt_object and brush:
-
- col = layout.column()
-
- col.separator()
-
- row = col.row(align=True)
-
- if brush.use_locked_size:
- row.prop(brush, "use_locked_size", toggle=True, text="", icon='LOCKED')
- row.prop(brush, "unprojected_radius", text="Radius", slider=True)
- else:
- row.prop(brush, "use_locked_size", toggle=True, text="", icon='UNLOCKED')
- row.prop(brush, "size", text="Radius", slider=True)
-
- row.prop(brush, "use_pressure_size", toggle=True, text="")
-
- if brush.sculpt_tool not in {'SNAKE_HOOK', 'GRAB', 'ROTATE'}:
- col.separator()
-
- row = col.row(align=True)
-
- if brush.use_space and brush.sculpt_tool not in {'SMOOTH'}:
- if brush.use_space_atten:
- row.prop(brush, "use_space_atten", toggle=True, text="", icon='LOCKED')
- else:
- row.prop(brush, "use_space_atten", toggle=True, text="", icon='UNLOCKED')
-
- row.prop(brush, "strength", text="Strength", slider=True)
- row.prop(brush, "use_pressure_strength", text="")
-
- if brush.sculpt_tool not in {'SMOOTH'}:
- col.separator()
-
- row = col.row(align=True)
- row.prop(brush, "auto_smooth_factor", slider=True)
- row.prop(brush, "use_inverse_smooth_pressure", toggle=True, text="")
-
- if brush.sculpt_tool in {'GRAB', 'SNAKE_HOOK'}:
- col.separator()
-
- row = col.row(align=True)
- row.prop(brush, "normal_weight", slider=True)
-
- if brush.sculpt_tool in {'CREASE', 'BLOB'}:
- col.separator()
-
- row = col.row(align=True)
- row.prop(brush, "crease_pinch_factor", slider=True, text="Pinch")
-
- if brush.sculpt_tool not in {'PINCH', 'INFLATE', 'SMOOTH'}:
- row = col.row(align=True)
-
- col.separator()
-
- if brush.use_original_normal:
- row.prop(brush, "use_original_normal", toggle=True, text="", icon='LOCKED')
- else:
- row.prop(brush, "use_original_normal", toggle=True, text="", icon='UNLOCKED')
-
- row.prop(brush, "sculpt_plane", text="")
-
- #if brush.sculpt_tool in {'CLAY', 'CLAY_TUBES', 'FLATTEN', 'FILL', 'SCRAPE'}:
- if brush.sculpt_tool in {'CLAY', 'FLATTEN', 'FILL', 'SCRAPE'}:
- row = col.row(align=True)
- row.prop(brush, "plane_offset", slider=True)
- row.prop(brush, "use_offset_pressure", text="")
-
- col.separator()
-
- row = col.row()
- row.prop(brush, "use_plane_trim", text="Trim")
- row = col.row()
- row.active = brush.use_plane_trim
- row.prop(brush, "plane_trim", slider=True, text="Distance")
-
- if brush.sculpt_tool == 'LAYER':
- row = col.row()
- row.prop(brush, "height", slider=True, text="Height")
-
- col.separator()
-
- row = col.row()
- row.prop(brush, "use_frontface", text="Front Faces Only")
-
- col.separator()
- col.row().prop(brush, "direction", expand=True)
-
- if brush.sculpt_tool in {'DRAW', 'CREASE', 'BLOB', 'INFLATE', 'LAYER', 'CLAY'}:
- col.separator()
-
- col.prop(brush, "use_accumulate")
-
- if brush.sculpt_tool == 'LAYER':
- col.separator()
-
- ob = context.sculpt_object
- do_persistent = True
-
- # not supported yet for this case
- for md in ob.modifiers:
- if md.type == 'MULTIRES':
- do_persistent = False
-
- if do_persistent:
- col.prop(brush, "use_persistent")
- col.operator("sculpt.set_persistent_base")
-
- # Texture Paint Mode #
-
- elif context.texture_paint_object and brush:
- col = layout.column()
- col.template_color_wheel(brush, "color", value_slider=True)
- col.prop(brush, "color", text="")
-
- row = col.row(align=True)
- row.prop(brush, "size", text="Radius", slider=True)
- row.prop(brush, "use_pressure_size", toggle=True, text="")
-
- row = col.row(align=True)
- row.prop(brush, "strength", text="Strength", slider=True)
- row.prop(brush, "use_pressure_strength", toggle=True, text="")
-
- row = col.row(align=True)
- row.prop(brush, "jitter", slider=True)
- row.prop(brush, "use_pressure_jitter", toggle=True, text="")
-
- col.prop(brush, "blend", text="Blend")
-
- col = layout.column()
- col.active = (brush.blend not in {'ERASE_ALPHA', 'ADD_ALPHA'})
- col.prop(brush, "use_alpha")
-
- # Weight Paint Mode #
- elif context.weight_paint_object and brush:
- layout.prop(context.tool_settings, "vertex_group_weight", text="Weight", slider=True)
- layout.prop(context.tool_settings, "use_auto_normalize", text="Auto Normalize")
-
- col = layout.column()
-
- row = col.row(align=True)
- row.prop(brush, "size", text="Radius", slider=True)
- row.prop(brush, "use_pressure_size", toggle=True, text="")
-
- row = col.row(align=True)
- row.prop(brush, "strength", text="Strength", slider=True)
- row.prop(brush, "use_pressure_strength", toggle=True, text="")
-
- row = col.row(align=True)
- row.prop(brush, "jitter", slider=True)
- row.prop(brush, "use_pressure_jitter", toggle=True, text="")
-
- # Vertex Paint Mode #
- elif context.vertex_paint_object and brush:
- col = layout.column()
- col.template_color_wheel(brush, "color", value_slider=True)
- col.prop(brush, "color", text="")
-
- row = col.row(align=True)
- row.prop(brush, "size", text="Radius", slider=True)
- row.prop(brush, "use_pressure_size", toggle=True, text="")
-
- row = col.row(align=True)
- row.prop(brush, "strength", text="Strength", slider=True)
- row.prop(brush, "use_pressure_strength", toggle=True, text="")
-
- # XXX - TODO
- #row = col.row(align=True)
- #row.prop(brush, "jitter", slider=True)
- #row.prop(brush, "use_pressure_jitter", toggle=True, text="")
-
-
-class VIEW3D_PT_tools_brush_texture(PaintPanel, bpy.types.Panel):
- bl_label = "Texture"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- settings = cls.paint_settings(context)
- return (settings and settings.brush and (context.sculpt_object or
- context.texture_paint_object))
-
- def draw(self, context):
- layout = self.layout
-
- settings = __class__.paint_settings(context)
- brush = settings.brush
- tex_slot = brush.texture_slot
-
- col = layout.column()
-
- col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
- if brush.use_paint_texture:
- col.prop(brush, "use_fixed_texture")
-
- if context.sculpt_object:
- #XXX duplicated from properties_texture.py
-
- col.separator()
-
- col.label(text="Brush Mapping:")
- row = col.row(align=True)
- row.prop(tex_slot, "map_mode", expand=True)
-
- col.separator()
-
- col = layout.column()
- col.active = tex_slot.map_mode in {'FIXED'}
- col.label(text="Angle:")
-
- col = layout.column()
- if not brush.use_anchor and brush.sculpt_tool not in {'GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE'} and tex_slot.map_mode in {'FIXED'}:
- col.prop(brush, "texture_angle_source_random", text="")
- else:
- col.prop(brush, "texture_angle_source_no_random", text="")
-
- #row = col.row(align=True)
- #row.label(text="Angle:")
- #row.active = tex_slot.map_mode in {'FIXED', 'TILED'}
-
- #row = col.row(align=True)
-
- #col = row.column()
- #col.active = tex_slot.map_mode in {'FIXED'}
- #col.prop(brush, "use_rake", toggle=True, icon='PARTICLEMODE', text="")
-
- col = layout.column()
- col.prop(tex_slot, "angle", text="")
- col.active = tex_slot.map_mode in {'FIXED', 'TILED'}
-
- #col = layout.column()
- #col.prop(brush, "use_random_rotation")
- #col.active = (not brush.use_rake) and (not brush.use_anchor) and (brush.sculpt_tool not in {'GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE'}) and tex_slot.map_mode in {'FIXED'}
-
- split = layout.split()
-
- col = split.column()
- col.prop(tex_slot, "offset")
-
- col = split.column()
-
- col.prop(tex_slot, "scale")
-
- col = layout.column()
-
- row = col.row(align=True)
- row.label(text="Sample Bias:")
- row = col.row(align=True)
- row.prop(brush, "texture_sample_bias", slider=True, text="")
-
- row = col.row(align=True)
- row.label(text="Overlay:")
- row.active = tex_slot.map_mode in {'FIXED', 'TILED'}
-
- row = col.row(align=True)
-
- col = row.column()
-
- if brush.use_texture_overlay:
- col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_OFF')
- else:
- col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_ON')
-
- col.active = tex_slot.map_mode in {'FIXED', 'TILED'}
-
- col = row.column()
- col.prop(brush, "texture_overlay_alpha", text="Alpha")
- col.active = tex_slot.map_mode in {'FIXED', 'TILED'} and brush.use_texture_overlay
-
-
-class VIEW3D_PT_tools_brush_tool(PaintPanel, bpy.types.Panel):
- bl_label = "Tool"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- settings = cls.paint_settings(context)
- return (settings and settings.brush and
- (context.sculpt_object or context.texture_paint_object or
- context.vertex_paint_object or context.weight_paint_object))
-
- def draw(self, context):
- layout = self.layout
-
- settings = __class__.paint_settings(context)
- brush = settings.brush
- ## Unused
- # texture_paint = context.texture_paint_object
- # sculpt = context.sculpt_object
-
- col = layout.column(align=True)
-
- if context.sculpt_object:
- col.prop(brush, "sculpt_tool", expand=False, text="")
- col.operator("brush.reset")
- elif context.texture_paint_object:
- col.prop(brush, "imagepaint_tool", expand=False, text="")
- elif context.vertex_paint_object or context.weight_paint_object:
- col.prop(brush, "vertexpaint_tool", expand=False, text="")
-
- row = layout.row(align=True)
- row.prop(brush, "use_paint_sculpt", text="", icon='SCULPTMODE_HLT')
- row.prop(brush, "use_paint_vertex", text="", icon='VPAINT_HLT')
- row.prop(brush, "use_paint_weight", text="", icon='WPAINT_HLT')
- row.prop(brush, "use_paint_texture", text="", icon='TPAINT_HLT')
-
-
-class VIEW3D_PT_tools_brush_stroke(PaintPanel, bpy.types.Panel):
- bl_label = "Stroke"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- settings = cls.paint_settings(context)
- return (settings and settings.brush and (context.sculpt_object or
- context.vertex_paint_object or
- context.weight_paint_object or
- context.texture_paint_object))
-
- def draw(self, context):
- layout = self.layout
-
- settings = __class__.paint_settings(context)
- brush = settings.brush
- texture_paint = context.texture_paint_object
-
- col = layout.column()
-
- if context.sculpt_object:
- col.label(text="Stroke Method:")
- col.prop(brush, "stroke_method", text="")
-
- if brush.use_anchor:
- col.separator()
- row = col.row()
- row.prop(brush, "use_edge_to_edge", "Edge To Edge")
-
- if brush.use_airbrush:
- col.separator()
- row = col.row()
- row.prop(brush, "rate", text="Rate", slider=True)
-
- if brush.use_space:
- col.separator()
- row = col.row()
- row.active = brush.use_space
- row.prop(brush, "spacing", text="Spacing")
-
- if (brush.sculpt_tool not in {'GRAB', 'THUMB', 'SNAKE_HOOK', 'ROTATE'}) and (not brush.use_anchor) and (not brush.use_restore_mesh):
- col = layout.column()
- col.separator()
-
- col.prop(brush, "use_smooth_stroke")
-
- sub = col.column()
- sub.active = brush.use_smooth_stroke
- sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
- sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
-
- col.separator()
-
- row = col.row(align=True)
- row.prop(brush, "jitter", slider=True)
- row.prop(brush, "use_pressure_jitter", toggle=True, text="")
-
- else:
- row = col.row()
- row.prop(brush, "use_airbrush")
-
- row = col.row()
- row.active = brush.use_airbrush and (not brush.use_space) and (not brush.use_anchor)
- row.prop(brush, "rate", slider=True)
-
- col.separator()
-
- if not texture_paint:
- row = col.row()
- row.prop(brush, "use_smooth_stroke")
-
- col = layout.column()
- col.active = brush.use_smooth_stroke
- col.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
- col.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
-
- col.separator()
-
- col = layout.column()
- col.active = (not brush.use_anchor) and (brush.sculpt_tool not in {'GRAB', 'THUMB', 'ROTATE', 'SNAKE_HOOK'})
-
- row = col.row()
- row.prop(brush, "use_space")
-
- row = col.row()
- row.active = brush.use_space
- row.prop(brush, "spacing", text="Spacing")
-
- #col.prop(brush, "use_space_atten", text="Adaptive Strength")
- #col.prop(brush, "use_adaptive_space", text="Adaptive Spacing")
-
- #col.separator()
-
- #if texture_paint:
- # row.prop(brush, "use_pressure_spacing", toggle=True, text="")
-
-
-class VIEW3D_PT_tools_brush_curve(PaintPanel, bpy.types.Panel):
- bl_label = "Curve"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- settings = cls.paint_settings(context)
- return (settings and settings.brush and settings.brush.curve)
-
- def draw(self, context):
- layout = self.layout
-
- settings = self.paint_settings(context)
-
- brush = settings.brush
-
- layout.template_curve_mapping(brush, "curve", brush=True)
-
- row = layout.row(align=True)
- row.operator("brush.curve_preset", icon="SMOOTHCURVE", text="").shape = 'SMOOTH'
- row.operator("brush.curve_preset", icon="SPHERECURVE", text="").shape = 'ROUND'
- row.operator("brush.curve_preset", icon="ROOTCURVE", text="").shape = 'ROOT'
- row.operator("brush.curve_preset", icon="SHARPCURVE", text="").shape = 'SHARP'
- row.operator("brush.curve_preset", icon="LINCURVE", text="").shape = 'LINE'
- row.operator("brush.curve_preset", icon="NOCURVE", text="").shape = 'MAX'
-
-
-class VIEW3D_PT_sculpt_options(PaintPanel, bpy.types.Panel):
- bl_label = "Options"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return (context.sculpt_object and context.tool_settings.sculpt)
-
- def draw(self, context):
- layout = self.layout
-
- tool_settings = context.tool_settings
- sculpt = tool_settings.sculpt
- settings = __class__.paint_settings(context)
-
- split = layout.split()
-
- col = split.column()
-
- col.prop(sculpt, "use_threaded", text="Threaded Sculpt")
- col.prop(sculpt, "show_low_resolution")
- col.prop(sculpt, "show_brush")
-
- col.label(text="Unified Settings:")
- col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
- col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
-
- col = split.column()
-
- col.label(text="Lock:")
- row = col.row(align=True)
- row.prop(sculpt, "lock_x", text="X", toggle=True)
- row.prop(sculpt, "lock_y", text="Y", toggle=True)
- row.prop(sculpt, "lock_z", text="Z", toggle=True)
-
-
-class VIEW3D_PT_sculpt_symmetry(PaintPanel, bpy.types.Panel):
- bl_label = "Symmetry"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return (context.sculpt_object and context.tool_settings.sculpt)
-
- def draw(self, context):
-
- layout = self.layout
-
- sculpt = context.tool_settings.sculpt
- settings = __class__.paint_settings(context)
-
- split = layout.split()
-
- col = split.column()
-
- col.label(text="Mirror:")
- col.prop(sculpt, "use_symmetry_x", text="X")
- col.prop(sculpt, "use_symmetry_y", text="Y")
- col.prop(sculpt, "use_symmetry_z", text="Z")
-
- col = split.column()
-
- col.prop(sculpt, "radial_symmetry", text="Radial")
-
- col = layout.column()
-
- col.separator()
-
- col.prop(sculpt, "use_symmetry_feather", text="Feather")
-
-
-class VIEW3D_PT_tools_brush_appearance(PaintPanel, bpy.types.Panel):
- bl_label = "Appearance"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return (context.sculpt_object and context.tool_settings.sculpt) or (context.vertex_paint_object and context.tool_settings.vertex_paint) or (context.weight_paint_object and context.tool_settings.weight_paint) or (context.texture_paint_object and context.tool_settings.image_paint)
-
- def draw(self, context):
- layout = self.layout
-
- settings = __class__.paint_settings(context)
- brush = settings.brush
-
- col = layout.column()
-
- if context.sculpt_object and context.tool_settings.sculpt:
- #if brush.sculpt_tool in {'DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE', 'CLAY_TUBES'}:
- if brush.sculpt_tool in {'DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE'}:
- col.prop(brush, "cursor_color_add", text="Add Color")
- col.prop(brush, "cursor_color_subtract", text="Subtract Color")
- else:
- col.prop(brush, "cursor_color_add", text="Color")
- else:
- col.prop(brush, "cursor_color_add", text="Color")
-
- col = layout.column()
- col.label(text="Icon:")
-
- row = col.row(align=True)
- row.prop(brush, "use_custom_icon")
- if brush.use_custom_icon:
- row = col.row(align=True)
- row.prop(brush, "icon_filepath", text="")
-
-# ********** default tools for weightpaint ****************
-
-
-class VIEW3D_PT_tools_weightpaint(View3DPanel, bpy.types.Panel):
- bl_context = "weightpaint"
- bl_label = "Weight Tools"
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.active_object
-
- col = layout.column()
- col.active = ob.vertex_groups.active != None
- col.operator("object.vertex_group_normalize_all", text="Normalize All")
- col.operator("object.vertex_group_normalize", text="Normalize")
- col.operator("object.vertex_group_invert", text="Invert")
- col.operator("object.vertex_group_clean", text="Clean")
- col.operator("object.vertex_group_levels", text="Levels")
-
-
-class VIEW3D_PT_tools_weightpaint_options(View3DPanel, bpy.types.Panel):
- bl_context = "weightpaint"
- bl_label = "Options"
-
- def draw(self, context):
- layout = self.layout
-
- tool_settings = context.tool_settings
- wpaint = tool_settings.weight_paint
-
- col = layout.column()
- col.prop(wpaint, "use_all_faces")
- col.prop(wpaint, "use_normal")
- col.prop(wpaint, "use_spray")
-
- obj = context.weight_paint_object
- if obj.type == 'MESH':
- mesh = obj.data
- col.prop(mesh, "use_mirror_x")
- col.prop(mesh, "use_mirror_topology")
-
- col.label(text="Unified Settings:")
- col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
- col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
-
-# Commented out because the Apply button isn't an operator yet, making these settings useless
-# col.label(text="Gamma:")
-# col.prop(wpaint, "gamma", text="")
-# col.label(text="Multiply:")
-# col.prop(wpaint, "mul", text="")
-
-# Also missing now:
-# Soft, Vgroup, X-Mirror and "Clear" Operator.
-
-# ********** default tools for vertexpaint ****************
-
-
-class VIEW3D_PT_tools_vertexpaint(View3DPanel, bpy.types.Panel):
- bl_context = "vertexpaint"
- bl_label = "Options"
-
- def draw(self, context):
- layout = self.layout
-
- tool_settings = context.tool_settings
- vpaint = tool_settings.vertex_paint
-
- col = layout.column()
- #col.prop(vpaint, "mode", text="")
- col.prop(vpaint, "use_all_faces")
- col.prop(vpaint, "use_normal")
- col.prop(vpaint, "use_spray")
-
- col.label(text="Unified Settings:")
- col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
- col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
-
-# Commented out because the Apply button isn't an operator yet, making these settings useless
-# col.label(text="Gamma:")
-# col.prop(vpaint, "gamma", text="")
-# col.label(text="Multiply:")
-# col.prop(vpaint, "mul", text="")
-
-# ********** default tools for texturepaint ****************
-
-
-class VIEW3D_PT_tools_projectpaint(View3DPanel, bpy.types.Panel):
- bl_context = "texturepaint"
- bl_label = "Project Paint"
-
- @classmethod
- def poll(cls, context):
- brush = context.tool_settings.image_paint.brush
- return (brush and brush.imagepaint_tool != 'SOFTEN')
-
- def draw_header(self, context):
- ipaint = context.tool_settings.image_paint
-
- self.layout.prop(ipaint, "use_projection", text="")
-
- def draw(self, context):
- layout = self.layout
-
- ipaint = context.tool_settings.image_paint
- settings = context.tool_settings.image_paint
- use_projection = ipaint.use_projection
-
- col = layout.column()
- sub = col.column()
- sub.active = use_projection
- sub.prop(ipaint, "use_occlude")
- sub.prop(ipaint, "use_backface_culling")
-
- split = layout.split()
-
- col = split.column()
- col.active = (use_projection)
- col.prop(ipaint, "use_normal_falloff")
-
- col = split.column()
- col.active = (ipaint.use_normal_falloff and use_projection)
- col.prop(ipaint, "normal_angle", text="")
-
- col = layout.column(align=False)
- row = col.row()
- row.active = (use_projection)
- row.prop(ipaint, "use_stencil_layer", text="Stencil")
-
- row2 = row.row(align=False)
- row2.active = (use_projection and ipaint.use_stencil_layer)
- row2.menu("VIEW3D_MT_tools_projectpaint_stencil", text=context.active_object.data.uv_texture_stencil.name)
- row2.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
-
- col = layout.column()
- sub = col.column()
- row = sub.row()
- row.active = (settings.brush.imagepaint_tool == 'CLONE')
-
- row.prop(ipaint, "use_clone_layer", text="Layer")
- row.menu("VIEW3D_MT_tools_projectpaint_clone", text=context.active_object.data.uv_texture_clone.name)
-
- sub = col.column()
- sub.prop(ipaint, "seam_bleed")
-
- col.label(text="External Editing")
- row = col.split(align=True, percentage=0.55)
- row.operator("image.project_edit", text="Quick Edit")
- row.operator("image.project_apply", text="Apply")
- row = col.row(align=True)
- row.prop(ipaint, "screen_grab_size", text="")
-
- sub = col.column()
- sub.operator("paint.project_image", text="Apply Camera Image")
-
- sub.operator("image.save_dirty", text="Save All Edited")
-
-
-class VIEW3D_PT_imagepaint_options(PaintPanel):
- bl_label = "Options"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- return (context.texture_paint_object and context.tool_settings.image_paint)
-
- def draw(self, context):
- layout = self.layout
-
- col = layout.column()
-
- tool_settings = context.tool_settings
- col.label(text="Unified Settings:")
- col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
- col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
-
-
-class VIEW3D_MT_tools_projectpaint_clone(bpy.types.Menu):
- bl_label = "Clone Layer"
-
- def draw(self, context):
- layout = self.layout
- for i, tex in enumerate(context.active_object.data.uv_textures):
- prop = layout.operator("wm.context_set_int", text=tex.name)
- prop.data_path = "active_object.data.uv_texture_clone_index"
- prop.value = i
-
-
-class VIEW3D_MT_tools_projectpaint_stencil(bpy.types.Menu):
- bl_label = "Mask Layer"
-
- def draw(self, context):
- layout = self.layout
- for i, tex in enumerate(context.active_object.data.uv_textures):
- prop = layout.operator("wm.context_set_int", text=tex.name)
- prop.data_path = "active_object.data.uv_texture_stencil_index"
- prop.value = i
-
-
-class VIEW3D_PT_tools_particlemode(View3DPanel, bpy.types.Panel):
- '''default tools for particle mode'''
- bl_context = "particlemode"
- bl_label = "Options"
-
- def draw(self, context):
- layout = self.layout
-
- pe = context.tool_settings.particle_edit
- ob = pe.object
-
- layout.prop(pe, "type", text="")
-
- ptcache = None
-
- if pe.type == 'PARTICLES':
- if ob.particle_systems:
- if len(ob.particle_systems) > 1:
- layout.template_list(ob, "particle_systems", ob.particle_systems, "active_index", type='ICONS')
-
- ptcache = ob.particle_systems.active.point_cache
- else:
- for md in ob.modifiers:
- if md.type == pe.type:
- ptcache = md.point_cache
-
- if ptcache and len(ptcache.point_caches) > 1:
- layout.template_list(ptcache, "point_caches", ptcache.point_caches, "active_index", type='ICONS')
-
- if not pe.is_editable:
- layout.label(text="Point cache must be baked")
- layout.label(text="in memory to enable editing!")
-
- col = layout.column(align=True)
- if pe.is_hair:
- col.active = pe.is_editable
- col.prop(pe, "use_emitter_deflect", text="Deflect emitter")
- sub = col.row()
- sub.active = pe.use_emitter_deflect
- sub.prop(pe, "emitter_distance", text="Distance")
-
- col = layout.column(align=True)
- col.active = pe.is_editable
- col.label(text="Keep:")
- col.prop(pe, "use_preserve_length", text="Lengths")
- col.prop(pe, "use_preserve_root", text="Root")
- if not pe.is_hair:
- col.label(text="Correct:")
- col.prop(pe, "use_auto_velocity", text="Velocity")
- col.prop(ob.data, "use_mirror_x")
-
- col = layout.column(align=True)
- col.active = pe.is_editable
- col.label(text="Draw:")
- col.prop(pe, "draw_step", text="Path Steps")
- if pe.is_hair:
- col.prop(pe, "show_particles", text="Children")
- else:
- if pe.type == 'PARTICLES':
- col.prop(pe, "show_particles", text="Particles")
- col.prop(pe, "use_fade_time")
- sub = col.row()
- sub.active = pe.use_fade_time
- sub.prop(pe, "fade_frames", slider=True)
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()