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authorCampbell Barton <ideasman42@gmail.com>2011-02-25 19:06:14 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-25 19:06:14 +0300
commitb25db7c8cb3bf41e19b99c0d3c83b27bfa8d23d6 (patch)
treeea91504c5f27ab94cbe035f1d2059c8170ec30c8 /release/scripts/ui
parent24685d39670b28fad4a4f28fe43b8cbd04fb3c2e (diff)
pep8 cleanup
Diffstat (limited to 'release/scripts/ui')
-rw-r--r--release/scripts/ui/properties_material.py16
-rw-r--r--release/scripts/ui/space_image.py24
2 files changed, 20 insertions, 20 deletions
diff --git a/release/scripts/ui/properties_material.py b/release/scripts/ui/properties_material.py
index 8ba2d4181d4..272862c3187 100644
--- a/release/scripts/ui/properties_material.py
+++ b/release/scripts/ui/properties_material.py
@@ -361,10 +361,10 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel):
mat = context.material
engine = context.scene.render.engine
return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
-
+
def draw_header(self, context):
mat = context.material
-
+
if simple_material(mat):
self.layout.prop(mat, "use_transparency", text="")
@@ -374,14 +374,14 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel):
base_mat = context.material
mat = active_node_mat(context.material)
rayt = mat.raytrace_transparency
-
+
if simple_material(base_mat):
row = layout.row()
row.active = mat.use_transparency
row.prop(mat, "transparency_method", expand=True)
split = layout.split()
-
+
col = split.column()
col.prop(mat, "alpha")
row = col.row()
@@ -698,7 +698,7 @@ class MATERIAL_PT_options(MaterialButtonsPanel, bpy.types.Panel):
def draw(self, context):
layout = self.layout
-
+
base_mat = context.material
mat = active_node_mat(base_mat)
@@ -746,7 +746,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel):
def draw(self, context):
layout = self.layout
-
+
base_mat = context.material
mat = active_node_mat(base_mat)
@@ -800,7 +800,7 @@ class MATERIAL_PT_transp_game(MaterialButtonsPanel, bpy.types.Panel):
row = layout.row()
row.active = mat.use_transparency
row.prop(mat, "transparency_method", expand=True)
-
+
layout.prop(mat, "alpha")
@@ -897,7 +897,7 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, bpy.types.Panel):
class MATERIAL_PT_volume_transp(VolumeButtonsPanel, bpy.types.Panel):
bl_label = "Transparency"
COMPAT_ENGINES = {'BLENDER_RENDER'}
-
+
@classmethod
def poll(cls, context):
mat = context.material
diff --git a/release/scripts/ui/space_image.py b/release/scripts/ui/space_image.py
index 8220508d4aa..c0ef692a2d0 100644
--- a/release/scripts/ui/space_image.py
+++ b/release/scripts/ui/space_image.py
@@ -157,24 +157,24 @@ class IMAGE_MT_image_invert(bpy.types.Menu):
def draw(self, context):
layout = self.layout
- op = layout.operator("image.invert", text="Invert Image Colors");
- op.invert_r = True;
- op.invert_g = True;
- op.invert_b = True;
+ op = layout.operator("image.invert", text="Invert Image Colors")
+ op.invert_r = True
+ op.invert_g = True
+ op.invert_b = True
layout.separator()
- op = layout.operator("image.invert", text="Invert Red Channel");
- op.invert_r = True;
+ op = layout.operator("image.invert", text="Invert Red Channel")
+ op.invert_r = True
- op = layout.operator("image.invert", text="Invert Green Channel");
- op.invert_g = True;
+ op = layout.operator("image.invert", text="Invert Green Channel")
+ op.invert_g = True
- op = layout.operator("image.invert", text="Invert Blue Channel");
- op.invert_b = True;
+ op = layout.operator("image.invert", text="Invert Blue Channel")
+ op.invert_b = True
- op = layout.operator("image.invert", text="Invert Alpha Channel");
- op.invert_a = True;
+ op = layout.operator("image.invert", text="Invert Alpha Channel")
+ op.invert_a = True
class IMAGE_MT_uvs_showhide(bpy.types.Menu):