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authorCampbell Barton <ideasman42@gmail.com>2010-11-07 06:56:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-07 06:56:58 +0300
commit231cceaa46d71f949d80bc2136487f75eda727d7 (patch)
treee02000ffcf84efd9188d754bc851e96296e961b8 /release/scripts/ui
parente764868741ba9218eedcb1041e99c4a08ffe7533 (diff)
patch [#24577] MESH_OT_noise. Adds missing 2.4x noise vertex displace functionality.
from Dan Eicher (dna) Also added a factor option so you can adjust the amount of noise applied.
Diffstat (limited to 'release/scripts/ui')
-rw-r--r--release/scripts/ui/space_view3d_toolbar.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/ui/space_view3d_toolbar.py b/release/scripts/ui/space_view3d_toolbar.py
index d2c6300eddc..12ecc24ed2d 100644
--- a/release/scripts/ui/space_view3d_toolbar.py
+++ b/release/scripts/ui/space_view3d_toolbar.py
@@ -96,6 +96,7 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, bpy.types.Panel):
col.label(text="Deform:")
col.operator("transform.edge_slide")
col.operator("mesh.rip_move")
+ col.operator("mesh.noise")
col.operator("mesh.vertices_smooth")
col = layout.column(align=True)