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authorNicholas Bishop <nicholasbishop@gmail.com>2009-11-29 01:35:56 +0300
committerNicholas Bishop <nicholasbishop@gmail.com>2009-11-29 01:35:56 +0300
commit2b9cdd5ebdfc523dbea96cf536914f8ba8b8f2c7 (patch)
treeeba6386887ef51f97e1d0258ea48c4014720f487 /release/scripts/ui
parentc6edbe5f2bde513b04e6c1368883dc0291f015f8 (diff)
UI:
* Started moving buttons out of the C 3dview header template and into the python UI script
Diffstat (limited to 'release/scripts/ui')
-rw-r--r--release/scripts/ui/space_view3d.py36
1 files changed, 36 insertions, 0 deletions
diff --git a/release/scripts/ui/space_view3d.py b/release/scripts/ui/space_view3d.py
index 751653db15b..72191e822ee 100644
--- a/release/scripts/ui/space_view3d.py
+++ b/release/scripts/ui/space_view3d.py
@@ -31,6 +31,7 @@ class VIEW3D_HT_header(bpy.types.Header):
mode_string = context.mode
edit_object = context.edit_object
object = context.active_object
+ toolsettings = context.scene.tool_settings
row = layout.row(align=True)
row.template_header()
@@ -55,6 +56,41 @@ class VIEW3D_HT_header(bpy.types.Header):
layout.template_header_3D()
+ # Proportional editing
+ if object.mode in ('OBJECT', 'EDIT'):
+ row = layout.row(align=True)
+ row.prop(toolsettings, "proportional_editing", text="", icon_only=True)
+ if toolsettings.proportional_editing != 'DISABLED':
+ row.prop(toolsettings, "proportional_editing_falloff", text="", icon_only=True)
+
+ # Snap
+ row = layout.row(align=True)
+ row.prop(toolsettings, "snap", text="")
+ row.prop(toolsettings, "snap_element", text="", icon_only=True)
+ if toolsettings.snap_element != 'INCREMENT':
+ row.prop(toolsettings, "snap_target", text="", icon_only=True)
+ if object.mode == 'OBJECT':
+ row.prop(toolsettings, "snap_align_rotation", text="")
+ if toolsettings.snap_element == 'VOLUME':
+ row.prop(toolsettings, "snap_peel_object", text="")
+ elif toolsettings.snap_element == 'FACE':
+ row.prop(toolsettings, "snap_project", text="")
+
+ # OpenGL render
+ row = layout.row(align=True)
+ row.operator("screen.opengl_render", text="", icon='ICON_RENDER_STILL')
+ props = row.operator("screen.opengl_render", text="", icon='ICON_RENDER_ANIMATION')
+ props.animation = True
+
+ # Pose
+ if object.mode == 'POSE':
+ row = layout.row(align=True)
+ row.operator("pose.copy", text="", icon='ICON_COPYDOWN')
+ row.operator("pose.paste", text="", icon='ICON_PASTEDOWN')
+ props = row.operator("pose.paste", text="", icon='ICON_PASTEFLIPDOWN')
+ props.flipped = 1
+
+
# ********** Menu **********
# ********** Utilities **********