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author | Willian Padovani Germano <wpgermano@gmail.com> | 2004-11-07 19:31:13 +0300 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2004-11-07 19:31:13 +0300 |
commit | c702b237d5f9a542c1d327e1c87a5b7e7ec81590 (patch) | |
tree | 99347ced1b1260843aff9c6f70670a2a9d45f7f8 /release/scripts/uv_export.py | |
parent | 23e8b982288699258c4bf4d7f5464f968b98d5cf (diff) |
Scripts:
-- adding help_browser.py to show help for installed scripts;
-- updated scripts to include basic doc info to be shown with above script:
script authors can / will / should update with more info, of course;
-- updated some scripts to newer versions: disp_paint, fixfromarmature, hotkeys, etc.
Diffstat (limited to 'release/scripts/uv_export.py')
-rw-r--r-- | release/scripts/uv_export.py | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/release/scripts/uv_export.py b/release/scripts/uv_export.py index bbd2cb8eba8..f1f8b628366 100644 --- a/release/scripts/uv_export.py +++ b/release/scripts/uv_export.py @@ -7,6 +7,29 @@ Group: 'UV' Tooltip: 'Export the UV face layout of the selected object to a .TGA file' """ +__author__ = "Martin (Theeth) Poirier" +__url__ = ("blender", "elysiun") +__version__ = "1.3a" + +__bpydoc__ = """\ +This script exports the UV face layout of the selected mesh object to +a TGA image file. Then you can, for example, paint details in this image using +an external 2d paint program of your choice and bring it back to be used as a +texture for the mesh. + +Usage: + +Open this script from UV/Image Editor's "UVs" menu, make sure there is a mesh +selected, define size and wire size parameters and push "Export" button. + +There are more options to configure, like setting export path, if image should +use object's name and more. + +Notes:<br> + Jean-Michel Soler (jms) wrote TGA functions used by this script. +""" + + # $Id$ # # -------------------------------------------------------------------------- |