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authorWillian Padovani Germano <wpgermano@gmail.com>2006-01-29 22:17:53 +0300
committerWillian Padovani Germano <wpgermano@gmail.com>2006-01-29 22:17:53 +0300
commit4b01aa7aa57d144baf1739e4bcd65716f95dabfd (patch)
tree704a96276eab337b8be793cf1ba8679dcf7178dc /release/scripts/vrml97_export.py
parent282fbcc763857cf5a6b81f65ddffd589462836b1 (diff)
Scripts:
The orange -> HEAD merge reverted some scripts to older versions. This only affected the ones that already existed before the orange branch. Minor issue, easy to fix. All in all, kudos to kaito, Hos and others for all the hard work in bringing (coding, merging) all these changes to the main branch.
Diffstat (limited to 'release/scripts/vrml97_export.py')
-rw-r--r--release/scripts/vrml97_export.py139
1 files changed, 62 insertions, 77 deletions
diff --git a/release/scripts/vrml97_export.py b/release/scripts/vrml97_export.py
index 3b7751c5fec..41201d45315 100644
--- a/release/scripts/vrml97_export.py
+++ b/release/scripts/vrml97_export.py
@@ -4,6 +4,7 @@ Name: 'VRML97 (.wrl)...'
Blender: 235
Group: 'Export'
Submenu: 'All Objects...' all
+Submenu: 'All Objects compressed...' comp
Submenu: 'Selected Objects...' selected
Tooltip: 'Export to VRML97 file (.wrl)'
"""
@@ -12,8 +13,8 @@ __author__ = ("Rick Kimball", "Ken Miller", "Steve Matthews", "Bart")
__url__ = ["blender", "elysiun",
"Author's (Rick) homepage, http://kimballsoftware.com/blender",
"Author's (Bart) homepage, http://www.neeneenee.de/vrml"]
-__version__ = "2005/06/03"
-
+__email__ = ["Bart, bart:neeneenee*de"]
+__version__ = "2006/01/17"
__bpydoc__ = """\
This script exports to VRML97 format.
@@ -37,8 +38,6 @@ for each texture);<br>
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
-# Copyright (C) 2003,2004: Rick Kimball rick@vrmlworld.net
-#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
@@ -61,7 +60,7 @@ for each texture);<br>
####################################
import Blender
-from Blender import Object, NMesh, Lamp, Draw, BGL, Image, Text
+from Blender import Object, NMesh, Lamp, Draw, BGL, Image, Text, sys, Mathutils
from Blender.Scene import Render
try:
from os.path import exists, join
@@ -80,15 +79,9 @@ world = Blender.World.Get()
worldmat = Blender.Texture.Get()
filename = Blender.Get('filename')
_safeOverwrite = True
-radD=math.pi/180.0
+extension = ''
ARG=''
-def rad2deg(v):
- return round(v*180.0/math.pi,4)
-
-def deg2rad(v):
- return (v*math.pi)/180.0;
-
class DrawTypes:
"""Object DrawTypes enum values
BOUNDS - draw only the bounding box of the object
@@ -161,11 +154,12 @@ class VRML2Export:
##########################################################
def writeHeader(self):
+ bfile = sys.expandpath(Blender.Get('filename'))
self.file.write("#VRML V2.0 utf8\n\n")
self.file.write("# This file was authored with Blender (http://www.blender.org/)\n")
self.file.write("# Blender version %s\n" % Blender.Get('version'))
- self.file.write("# Blender file %s\n" % filename)
- self.file.write("# Exported using VRML97 exporter v1.50 (2005/06/03)\n\n")
+ self.file.write("# Blender file %s\n" % sys.basename(bfile))
+ self.file.write("# Exported using VRML97 exporter v1.55 (2006/01/17)\n\n")
def writeInline(self):
inlines = Blender.Scene.Get()
@@ -205,9 +199,8 @@ class VRML2Export:
def writeViewpoint(self, thisObj):
context = scene.getRenderingContext()
ratio = float(context.imageSizeY())/float(context.imageSizeX())
- lens = (360* (math.atan(ratio *16 / thisObj.data.getLens()) / 3.141593))*(3.141593/180)
- if lens > 3.14:
- lens = 3.14
+ lens = (360* (math.atan(ratio *16 / thisObj.data.getLens()) / math.pi))*(math.pi/180)
+ lens = min(lens, math.pi)
# get the camera location, subtract 90 degress from X to orient like VRML does
loc = self.rotatePointForVRML(thisObj.loc)
rot = [thisObj.RotX - 1.57, thisObj.RotY, thisObj.RotZ]
@@ -271,8 +264,8 @@ class VRML2Export:
ambientIntensity = 0
# compute cutoff and beamwidth
- intensity=min(lamp.energy/1.5,1.0)
- beamWidth=deg2rad(lamp.spotSize)*.37;
+ intensity=min(lamp.energy/1.75,1.0)
+ beamWidth=((lamp.spotSize*math.pi)/180.0)*.37;
cutOffAngle=beamWidth*1.3
(dx,dy,dz)=self.computeDirection(object)
@@ -303,7 +296,7 @@ class VRML2Export:
ambi = 0
ambientIntensity = 0
- intensity=min(lamp.energy/1.5, 1.0)
+ intensity=min(lamp.energy/1.75,1.0)
(dx,dy,dz)=self.computeDirection(object)
self.writeIndented("DEF %s DirectionalLight {\n" % self.cleanStr(object.name),1)
self.writeIndented("ambientIntensity %s\n" % (round(ambientIntensity,self.cp)))
@@ -322,7 +315,7 @@ class VRML2Export:
ambientIntensity = 0
om = object.getMatrix()
location=self.rotVertex(om, (0,0,0));
- intensity=min(lamp.energy/1.5,1.0)
+ intensity=min(lamp.energy/1.75,1.0)
radius = lamp.dist
self.writeIndented("DEF %s PointLight {\n" % self.cleanStr(object.name),1)
self.writeIndented("ambientIntensity %s\n" % (round(ambientIntensity,self.cp)))
@@ -346,28 +339,10 @@ class VRML2Export:
self.writeIndented("# location %s %s %s\n" % (round(location[0],3), round(location[1],3), round(location[2],3)))
self.writeIndented("}\n",-1)
self.writeIndented("\n")
- def createDef(self, name):
- name = name + str(self.nodeID)
- self.nodeID=self.nodeID+1
- if len(name) <= 3:
- newname = "_" + str(self.nodeID)
- return "%s" % (newname)
- else:
- for bad in [' ','"','#',"'",',','.','[','\\',']','{','}']:
- name=name.replace(bad,'_')
- if name in self.namesReserved:
- newname = name[0:3] + "_" + str(self.nodeID)
- return "%s" % (newname)
- elif name[0].isdigit():
- newname = "_" + name + str(self.nodeID)
- return "%s" % (newname)
- else:
- newname = name
- return "%s" % (newname)
def secureName(self, name):
name = name + str(self.nodeID)
- self.nodeID=self.nodeID+1
+ self.nodeID += 1
if len(name) <= 3:
newname = "_" + str(self.nodeID)
return "%s" % (newname)
@@ -385,13 +360,14 @@ class VRML2Export:
return "%s" % (newname)
def writeIndexedFaceSet(self, object, normals = 0):
-
imageMap={} # set of used images
sided={} # 'one':cnt , 'two':cnt
vColors={} # 'multi':1
meshName = self.cleanStr(object.name)
mesh=object.getData()
meshME = self.cleanStr(mesh.name)
+ if len(mesh.faces) == 0:
+ return
for face in mesh.faces:
if face.mode & Blender.NMesh.FaceModes['HALO'] and self.halonode == 0:
self.writeIndented("Billboard {\n",1)
@@ -437,23 +413,22 @@ class VRML2Export:
issmooth=0
if len(maters) > 0 or mesh.hasFaceUV():
- self.writeIndented("appearance Appearance {\n", 1)
-
- # right now this script can only handle a single material per mesh.
- if len(maters) >= 1:
- mat=Blender.Material.Get(maters[0].name)
- self.writeMaterial(mat, self.cleanStr(maters[0].name,''))
- if len(maters) > 1:
- print "Warning: mesh named %s has multiple materials" % meshName
- print "Warning: only one material per object handled"
- else:
- self.writeIndented("material NULL\n")
+ self.writeIndented("appearance Appearance {\n", 1)
+ # right now this script can only handle a single material per mesh.
+ if len(maters) >= 1:
+ mat=Blender.Material.Get(maters[0].name)
+ matFlags = mat.getMode()
+ if not matFlags & Blender.Material.Modes['TEXFACE']:
+ self.writeMaterial(mat, self.cleanStr(maters[0].name,''))
+ if len(maters) > 1:
+ print "Warning: mesh named %s has multiple materials" % meshName
+ print "Warning: only one material per object handled"
#-- textures
if mesh.hasFaceUV():
for face in mesh.faces:
if (hasImageTexture == 0) and (face.image):
- self.writeImageTexture(face.image.name)
+ self.writeImageTexture(face.image.name, face.image.filename)
hasImageTexture=1 # keep track of face texture
if self.tilenode == 1:
self.writeIndented("textureTransform TextureTransform { scale %s %s }\n" % (face.image.xrep, face.image.yrep))
@@ -501,7 +476,7 @@ class VRML2Export:
if face.smooth:
issmooth=1
if issmooth==1 and self.wire == 0:
- creaseAngle=(mesh.getMaxSmoothAngle())*radD
+ creaseAngle=(mesh.getMaxSmoothAngle())*(math.pi/180.0)
self.writeIndented("creaseAngle %s\n" % (round(creaseAngle,self.cp)))
#--- output vertexColors
@@ -636,22 +611,27 @@ class VRML2Export:
self.matNames[matName]=1
- ambient = mat.amb/2
+ ambient = mat.amb/3
diffuseR, diffuseG, diffuseB = mat.rgbCol[0], mat.rgbCol[1],mat.rgbCol[2]
if len(world) > 0:
ambi = world[0].getAmb()
- ambi0, ambi1, ambi2 = ambi[0], ambi[1], ambi[2]
+ ambi0, ambi1, ambi2 = (ambi[0]*mat.amb)*2, (ambi[1]*mat.amb)*2, (ambi[2]*mat.amb)*2
else:
- ambi = 0
ambi0, ambi1, ambi2 = 0, 0, 0
- emisR, emisG, emisB = (diffuseR*mat.emit+ambi0)/4, (diffuseG*mat.emit+ambi1)/4, (diffuseB*mat.emit+ambi2)/4
+ emisR, emisG, emisB = (diffuseR*mat.emit+ambi0)/2, (diffuseG*mat.emit+ambi1)/2, (diffuseB*mat.emit+ambi2)/2
- shininess = mat.hard/255.0
- specR = (mat.specCol[0]+0.001)/(1.05/(mat.getSpec()+0.001))
- specG = (mat.specCol[1]+0.001)/(1.05/(mat.getSpec()+0.001))
- specB = (mat.specCol[2]+0.001)/(1.05/(mat.getSpec()+0.001))
+ shininess = mat.hard/512.0
+ specR = (mat.specCol[0]+0.001)/(1.25/(mat.getSpec()+0.001))
+ specG = (mat.specCol[1]+0.001)/(1.25/(mat.getSpec()+0.001))
+ specB = (mat.specCol[2]+0.001)/(1.25/(mat.getSpec()+0.001))
transp = 1-mat.alpha
-
+ matFlags = mat.getMode()
+ if matFlags & Blender.Material.Modes['SHADELESS']:
+ ambient = 1
+ shine = 1
+ specR = emitR = diffuseR
+ specG = emitG = diffuseG
+ specB = emitB = diffuseB
self.writeIndented("material DEF MA_%s Material {\n" % matName, 1)
self.writeIndented("diffuseColor %s %s %s\n" % (round(diffuseR,self.cp), round(diffuseG,self.cp), round(diffuseB,self.cp)))
self.writeIndented("ambientIntensity %s\n" % (round(ambient,self.cp)))
@@ -661,14 +641,14 @@ class VRML2Export:
self.writeIndented("transparency %s\n" % (round(transp,self.cp)))
self.writeIndented("}\n",-1)
- def writeImageTexture(self, name):
+ def writeImageTexture(self, name, filename):
if self.texNames.has_key(name):
self.writeIndented("texture USE %s\n" % self.cleanStr(name))
self.texNames[name] += 1
return
else:
self.writeIndented("texture DEF %s ImageTexture {\n" % self.cleanStr(name), 1)
- self.writeIndented("url \"%s\"\n" % name)
+ self.writeIndented("url \"%s\"\n" % name.split("\\")[-1].split("/")[-1])
self.writeIndented("}\n",-1)
self.texNames[name] = 1
@@ -687,7 +667,7 @@ class VRML2Export:
if worldname in self.namesStandard:
self.writeIndented("Background {\n",1)
else:
- self.writeIndented("DEF %s Background {\n" % self.createDef(worldname),1)
+ self.writeIndented("DEF %s Background {\n" % self.secureName(worldname),1)
# No Skytype - just Hor color
if blending == 0:
self.writeIndented("groundColor %s %s %s\n" % (round(grd0,self.cp), round(grd1,self.cp), round(grd2,self.cp)))
@@ -956,11 +936,8 @@ class VRML2Export:
def writeIndented(self, s, inc=0):
if inc < 1:
self.indentLevel = self.indentLevel + inc
-
- spaces=""
- for x in xrange(self.indentLevel):
- spaces = spaces + "\t"
- self.file.write(spaces + s)
+
+ self.file.write( self.indentLevel*"\t" + s)
if inc > 0:
self.indentLevel = self.indentLevel + inc
@@ -1016,7 +993,9 @@ def select_file(filename):
if(result != 1):
return
- if filename.find('.wrl', -4) < 0: filename += '.wrl'
+ if not filename.endswith(extension):
+ filename += extension
+
wrlexport=VRML2Export(filename)
wrlexport.export(scene, world, worldmat)
@@ -1026,7 +1005,7 @@ def createWRLPath():
if filename.find('.') != -1:
filename = filename.split('.')[0]
- filename += ".wrl"
+ filename += extension
print filename
return filename
@@ -1041,8 +1020,14 @@ except:
print "older version"
if Blender.Get('version') < 235:
- print "Warning: VRML97 export failed, wrong blender version!"
- print " You aren't running blender version 2.35 or greater"
- print " download a newer version from http://blender3d.org/"
+ print "Warning: VRML97 export failed, wrong blender version!"
+ print " You aren't running blender version 2.35 or greater"
+ print " download a newer version from http://blender3d.org/"
else:
- Blender.Window.FileSelector(select_file,"Export VRML97",createWRLPath())
+ if ARG == 'comp':
+ extension=".wrz"
+ from gzip import *
+ else:
+ extension=".wrl"
+ Blender.Window.FileSelector(select_file,"Export VRML97",createWRLPath())
+