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authorCampbell Barton <ideasman42@gmail.com>2007-11-13 19:50:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2007-11-13 19:50:43 +0300
commit1ece8b81cb72203fd5bc86fe068cec8a186b42e1 (patch)
tree60b6521ed6b7f34acf628e0dfd958f84fa6b42b8 /release/scripts/wizard_curve2tree.py
parentd376b0630bed0c7cb4c21910d95fac7a5532dae6 (diff)
- new UV scaling option works better for big/small branches.
- Can constrain twigs to only grow in a bounding mesh. And an option to prune twigs that grow out.
Diffstat (limited to 'release/scripts/wizard_curve2tree.py')
-rw-r--r--release/scripts/wizard_curve2tree.py261
1 files changed, 200 insertions, 61 deletions
diff --git a/release/scripts/wizard_curve2tree.py b/release/scripts/wizard_curve2tree.py
index 2f3861edbb1..fbeef70bd18 100644
--- a/release/scripts/wizard_curve2tree.py
+++ b/release/scripts/wizard_curve2tree.py
@@ -101,7 +101,10 @@ class tree:
self.branches_twigs = []
self.mesh = None
self.armature = None
- self.object = None
+ self.objectCurve = None
+ self.objectTwigBounds = None # use for twigs only at the moment.
+ self.objectTwigBoundsIMat = None
+ self.objectTwigBoundsMesh = None
self.limbScale = 1.0
self.debug_objects = []
@@ -110,16 +113,16 @@ class tree:
s = ''
s += '[Tree]'
s += ' limbScale: %.6f' % self.limbScale
- s += ' object: %s' % self.object
+ s += ' object: %s' % self.objectCurve
for brch in self.branches_root:
s += str(brch)
return s
- def fromCurve(self, object):
+ def fromCurve(self, objectCurve):
# Now calculate the normals
- self.object = object
- curve = object.data
+ self.objectCurve = objectCurve
+ curve = objectCurve.data
steps = curve.resolu # curve resolution
# Set the curve object scale
@@ -163,7 +166,7 @@ class tree:
for ii in (0,1,2):
forward_diff_bezier(bez1_vec[1][ii], bez1_vec[2][ii], bez2_vec[0][ii], bez2_vec[1][ii], pointlist, steps, ii)
- # radius - no axis
+ # radius - no axis, Copied from blenders BBone roll interpolation.
forward_diff_bezier(radius1, radius1 + 0.390464*(radius2-radius1), radius2 - 0.390464*(radius2-radius1), radius2, radlist, steps, None)
bpoints = [ bpoint(brch, Vector(pointlist[ii]), Vector(), radlist[ii] * self.limbScale) for ii in xrange(len(pointlist)) ]
@@ -180,13 +183,33 @@ class tree:
# Sort from big to small, so big branches get priority
self.branches_all.sort( key = lambda brch: -brch.bpoints[0].radius )
+ def setTwigBounds(self, objectMesh):
+ self.objectTwigBounds = objectMesh
+ self.objectTwigBoundsMesh = objectMesh.getData(mesh=1)
+ self.objectTwigBoundsIMat = objectMesh.matrixWorld.copy().invert()
-
+ for brch in self.branches_all:
+ brch.calcTwigBounds(self)
+
+ def isPointInTwigBounds(self, co):
+ return self.objectTwigBoundsMesh.pointInside(co ) #* self.objectTwigBoundsIMat)
+
def resetTags(self, value):
for brch in self.branches_all:
brch.tag = value
- def buildConnections(self, sloppy=1.0, base_trim = 1.0, do_twigs = False, twig_ratio=2.0, twig_scale=0.8, twig_random_orientation= 0.5, twig_recursive=True):
+ def buildConnections( self,\
+ sloppy = 1.0,\
+ base_trim = 1.0,\
+ do_twigs = False,\
+ twig_ratio = 2.0,\
+ twig_scale = 0.8,\
+ twig_random_orientation = 180,\
+ twig_recursive=True,\
+ twig_ob_bounds=None,\
+ twig_ob_bounds_prune=True,\
+ twig_ob_bounds_prune_taper=True,\
+ ):
'''
build tree data - fromCurve must run first
@@ -252,6 +275,11 @@ class tree:
# Important we so this with existing parent/child but before connecting and calculating verts.
if do_twigs:
+ irational_num = 22.0/7.0 # use to make the random number more odd
+
+ if twig_ob_bounds: # Only spawn twigs inside this mesh
+ self.setTwigBounds(twig_ob_bounds)
+
self.buildTwigs(twig_ratio)
branches_twig_attached = []
@@ -266,11 +294,10 @@ class tree:
brch_twig_index_LAST = brch_twig_index
# new twigs have been added, recalculate
- branches_twig_sort = [(brch.bestTwigSegment(), brch) for brch in self.branches_all]
+ branches_twig_sort = [brch.bestTwigSegment() for brch in self.branches_all]
branches_twig_sort.sort() # this will sort the branches with best braches for adding twigs to at the start of the list
- for twig_data, brch_parent in branches_twig_sort:
- twig_pt_index = twig_data[1]
+ for tmp_sortval, twig_pt_index, brch_parent in branches_twig_sort: # tmp_sortval is not used.
if twig_pt_index != -1:
@@ -279,22 +306,20 @@ class tree:
if brch_twig_index >= len(self.branches_twigs):
break
- #print "twig"
-
brch_twig = self.branches_twigs[brch_twig_index]
-
parent_pt = brch_parent.bpoints[twig_pt_index]
+
+ #if parent_pt.inTwigBounds == False:
+ # raise "Error"
+
brch_twig.parent_pt = parent_pt
parent_pt.childCount += 1
- #angle = brch_parent.getParentAngle()
-
# Align this with the existing branch
angle = AngleBetweenVecs(zup, parent_pt.no)
cross = CrossVecs(zup, parent_pt.no)
mat_align = RotationMatrix(angle, 3, 'r', cross)
- # brch_twig.transform(mat)
# Use the bend on the point to work out which way to make the branch point!
if parent_pt.prev: cross = CrossVecs(parent_pt.no, parent_pt.prev.no - parent_pt.no)
@@ -316,23 +341,48 @@ class tree:
mat_scale = Matrix([scale,0,0],[0,scale,0],[0,0,scale])
# Random orientation
+ # THIS IS NOT RANDOM - Dont be real random so we can always get re-produceale results.
+ # Number b
+ rnd = (((irational_num * scale * 10000000) % 360) - 180) * twig_random_orientation
- rnd = Rand(0, twig_random_orientation)
-
- mat_orientation = RotationMatrix(rnd*180, 3, 'r', parent_pt.no)
+ mat_orientation = RotationMatrix(rnd, 3, 'r', parent_pt.no)
brch_twig.transform(mat_scale * mat_branch_angle * mat_align * mat_orientation, parent_pt.co)
+
+
+ # When using a bounding mesh, clip and calculate points in bounds.
#print "Attempting to trim base"
brch_twig.baseTrim(base_trim)
+ if twig_ob_bounds and (twig_ob_bounds_prune or twig_recursive):
+ brch_twig.calcTwigBounds(self)
+
+ # we would not have been but here if the bounds were outside
+ if twig_ob_bounds_prune:
+ brch_twig.boundsTrim()
+
+ if twig_ob_bounds_prune_taper:
+ # taper to a point.
+ brch_twig.taper()
+
+
+
+
+
+
+
# Make sure this dosnt mess up anything else
brch_twig_index += 1
# Add to the branches
#self.branches_all.append(brch_twig)
- branches_twig_attached.append(brch_twig)
+ if len(brch_twig.bpoints) > 4:
+ branches_twig_attached.append(brch_twig)
+ else:
+ # Dont add the branch
+ parent_pt.childCount -= 1
# Watch This! - move 1 tab down for no recursive twigs
if twig_recursive:
@@ -467,11 +517,11 @@ class tree:
- def toMesh(self, mesh=None, do_uv=True, do_uv_scalewidth=True, uv_image = None, uv_x_scale=1.0, uv_y_scale=4.0, do_cap_ends=False):
+ def toMesh(self, mesh=None, do_uv=True, do_uv_keep_vproportion=True, do_uv_uscale=False, uv_image = None, uv_x_scale=1.0, uv_y_scale=4.0, do_cap_ends=False):
# Simple points
'''
self.mesh = bpy.data.meshes.new()
- self.object = bpy.data.scenes.active.objects.new(self.mesh)
+ self.objectCurve = bpy.data.scenes.active.objects.new(self.mesh)
self.mesh.verts.extend([ pt.co for brch in self.branches_all for pt in brch.bpoints ])
'''
if mesh:
@@ -644,13 +694,23 @@ class tree:
for brch in self.branches_all:
+ uv_x_scale_branch = 1.0
+ if do_uv_uscale:
+ uv_x_scale_branch = 0.0
+ for pt in brch.bpoints:
+ uv_x_scale_branch += pt.radius
+
+ uv_x_scale_branch = uv_x_scale_branch / len(brch.bpoints)
+ # uv_x_scale_branch = brch.bpoints[0].radius
+
+
y_val = 0.0
for pt in brch.bpoints:
if pt.next:
y_size = (pt.co-pt.next.co).length
- # scale the uvs by the radiusm, avoids stritching.
- if do_uv_scalewidth:
+ # scale the uvs by the radius, avoids stritching.
+ if do_uv_keep_vproportion:
y_size = y_size / pt.radius * uv_y_scale
for i in (0,1,2,3):
@@ -658,10 +718,11 @@ class tree:
if uv_image:
pt.faces[i].image = uv_image
- x1 = i*0.25 * uv_x_scale
- x2 = (i+1)*0.25 * uv_x_scale
-
uvs = pt.faces[i].uv
+
+ x1 = i*0.25 * uv_x_scale * uv_x_scale_branch
+ x2 = (i+1)*0.25 * uv_x_scale * uv_x_scale_branch
+
uvs[3].x = x1;
uvs[3].y = y_val+y_size
@@ -673,9 +734,7 @@ class tree:
uvs[2].x = x2
uvs[2].y = y_val+y_size
-
- do_uv_scalewidth
if pt.next:
y_val += y_size
else:
@@ -818,7 +877,7 @@ class tree:
# When we have the same trees next to eachother, they will animate the same way unless we give each its own texture or offset settings.
# We can use the object's location as a factor - this also will have the advantage? of seeing the animation move across the tree's
# allow a scale so the difference between tree textures can be adjusted.
- anim_offset = self.object.matrixWorld.translationPart() * anim_offset_scale
+ anim_offset = self.objectCurve.matrixWorld.translationPart() * anim_offset_scale
anim_speed_final = anim_speed
# Assign drivers to them all
@@ -867,7 +926,7 @@ class bpoint_bone:
class bpoint(object):
''' The point in the middle of the branch, not the mesh points
'''
- __slots__ = 'branch', 'co', 'no', 'radius', 'vecs', 'verts', 'children', 'faces', 'next', 'prev', 'childCount', 'bpbone', 'roll_angle', 'nextMidCo', 'childrenMidCo', 'childrenMidRadius', 'targetCos'
+ __slots__ = 'branch', 'co', 'no', 'radius', 'vecs', 'verts', 'children', 'faces', 'next', 'prev', 'childCount', 'bpbone', 'roll_angle', 'nextMidCo', 'childrenMidCo', 'childrenMidRadius', 'targetCos', 'inTwigBounds'
def __init__(self, brch, co, no, radius):
self.branch = brch
self.co = co
@@ -902,6 +961,9 @@ class bpoint(object):
# Target locations are used when you want to move the point to a new location but there are
# more then 1 influence, build up a list and then apply
self.targetCos = []
+
+ # When we use twig bounding mesh, store if this point is in the bounding mesh. Assume true unless we set to false and do the test
+ self.inTwigBounds = True
def __repr__(self):
s = ''
@@ -911,7 +973,10 @@ class bpoint(object):
s += '\t\tchildren:', [(child != False) for child in self.children]
return s
-
+ def makeLast(self):
+ self.next = None
+ self.nextMidCo = None
+ self.childrenMidCo = None
def setCo(self, co):
self.co[:] = co
@@ -1289,9 +1354,22 @@ class branch:
self.bpoints[-1].prev = self.bpoints[-2]
def calcPointExtras(self):
+ '''
+ Run on a new branch or after transforming an existing one.
+ '''
for pt in self.bpoints:
pt.calcNormal()
- pt.calcNextMidCo()
+ pt.calcNextMidCo()
+
+ def calcTwigBounds(self, tree):
+ '''
+ Check if out points are
+ '''
+ for pt in self.bpoints:
+ pt.inTwigBounds = tree.isPointInTwigBounds(pt.co)
+ #if pt.inTwigBounds:
+ # debug_pt(pt.co)
+
def baseTrim(self, base_trim):
# if 1) dont remove the whole branch, maybe an option but later
@@ -1307,6 +1385,32 @@ class branch:
del self.bpoints[0]
self.bpoints[0].prev = None
+ def boundsTrim(self):
+ '''
+ depends on calcTwigBounds running first. - also assumes no children assigned yet! make sure this is always the case.
+ '''
+ trim = False
+ for i, pt in enumerate(self.bpoints):
+ if not pt.inTwigBounds:
+ trim = True
+ break
+
+ # We must have at least 2 points to be a valid branch. this will be a stump :/
+ if not trim or i < 3:
+ self.bpoints = [] #
+ return
+
+ # Shorten the point list
+ self.bpoints = self.bpoints[:i]
+
+ self.bpoints[-1].makeLast()
+
+ def taper(self):
+ l = float(len( self.bpoints ))
+
+ for i, pt in enumerate(self.bpoints):
+ pt.radius *= (l-i)/l
+
def getParentBranch(self):
if not self.parent_pt:
return None
@@ -1411,7 +1515,7 @@ class branch:
def bestTwigSegment(self):
'''
Return the most free part on the branch to place a new twig
- return (best_index, dist_from_parent)
+ return (sort_value, best_index, self)
'''
# loop up and down the branch - counding how far from the last parent segment we are
@@ -1421,7 +1525,7 @@ class branch:
step_from_parent = 0
for i in xrange(len(spacing1)): # -1 because the last pt cant have kits
- if self.bpoints[i].childCount:
+ if self.bpoints[i].childCount or self.bpoints[i].inTwigBounds==False:
step_from_parent = 0
else:
step_from_parent += 1
@@ -1433,14 +1537,15 @@ class branch:
step_from_parent = 0
for i in xrange(len(spacing1)-1, -1, -1):
- if self.bpoints[i].childCount:
+ if self.bpoints[i].childCount or self.bpoints[i].inTwigBounds==False:
step_from_parent = 0
else:
step_from_parent += 1
spacing2[i] += step_from_parent
- if self.bpoints[i].childCount < 4:
+ # inTwigBounds is true by default, when twigBounds are used it can be false
+ if self.bpoints[i].childCount < 4 and self.bpoints[i].inTwigBounds:
# Dont allow to assign more verts then 4
val = spacing1[i] * spacing2[i]
if val > best_val:
@@ -1450,7 +1555,10 @@ class branch:
#if best_index == -1:
# raise "Error"
- return -best_val, best_index
+ # This value is only used for sorting, so the lower the value - the sooner it gets a twig.
+ sort_val = -best_val + (1/self.getLength())
+
+ return sort_val, best_index, self
def evenPointDistrobution(self, factor=1.0, factor_joint=1.0):
'''
@@ -1706,7 +1814,8 @@ PREFS['uv_x_scale'] = Draw.Create(4.0)
PREFS['uv_y_scale'] = Draw.Create(1.0)
PREFS['do_subsurf'] = Draw.Create(1)
PREFS['do_cap_ends'] = Draw.Create(0)
-PREFS['do_uv_scalewidth'] = Draw.Create(1)
+PREFS['do_uv_keep_vproportion'] = Draw.Create(1)
+PREFS['do_uv_uscale'] = Draw.Create(0)
PREFS['do_armature'] = Draw.Create(0)
PREFS['do_anim'] = Draw.Create(1)
try: PREFS['anim_tex'] = Draw.Create([tex for tex in bpy.data.textures][0].name)
@@ -1720,8 +1829,11 @@ PREFS['anim_offset_scale'] = Draw.Create(1.0)
PREFS['do_twigs'] = Draw.Create(1)
PREFS['twig_ratio'] = Draw.Create(2.0)
PREFS['twig_scale'] = Draw.Create(0.8)
-PREFS['twig_random_orientation'] = Draw.Create(0.5)
+PREFS['twig_random_orientation'] = Draw.Create(180)
PREFS['twig_recursive'] = Draw.Create(1)
+PREFS['twig_ob_bounds'] = Draw.Create('')
+PREFS['twig_ob_bounds_prune'] = Draw.Create(1)
+PREFS['twig_ob_bounds_prune_taper'] = Draw.Create(1)
GLOBAL_PREFS = {}
@@ -1734,7 +1846,7 @@ def getContextCurveObjects():
for ob in sce.objects.context:
if ob.type != 'Curve':
ob = ob.parent
- if ob.type != 'Curve':
+ if not ob or ob.type != 'Curve':
continue
objects.append(ob)
return objects
@@ -1775,8 +1887,6 @@ def IDProp2Prefs(idprop, prefs):
return True
-
-
def buildTree(ob, single=False):
'''
Must be a curve object, write to a child mesh
@@ -1845,18 +1955,26 @@ def buildTree(ob, single=False):
else:
time3 = Blender.sys.time() # time print
-
print '\tconnecting branches...',
+ twig_ob_bounds = PREFS['twig_ob_bounds'].val
+ if twig_ob_bounds:
+ try: twig_ob_bounds = bpy.data.objects[twig_ob_bounds]
+ except: twig_ob_bounds = None
+ else:
+ twig_ob_bounds = None
#print t
t.buildConnections(\
sloppy = PREFS['connect_sloppy'].val,\
base_trim = PREFS['connect_base_trim'].val,\
- do_twigs=PREFS['do_twigs'].val,\
- twig_ratio=PREFS['twig_ratio'].val,\
- twig_scale=PREFS['twig_scale'].val,\
- twig_random_orientation=PREFS['twig_random_orientation'].val,\
- twig_recursive=PREFS['twig_recursive'].val,\
+ do_twigs = PREFS['do_twigs'].val,\
+ twig_ratio = PREFS['twig_ratio'].val,\
+ twig_scale = PREFS['twig_scale'].val,\
+ twig_random_orientation = PREFS['twig_random_orientation'].val,\
+ twig_recursive = PREFS['twig_recursive'].val,\
+ twig_ob_bounds = twig_ob_bounds,\
+ twig_ob_bounds_prune = PREFS['twig_ob_bounds_prune'].val,\
+ twig_ob_bounds_prune_taper = PREFS['twig_ob_bounds_prune_taper'].val,\
)
time4 = Blender.sys.time() # time print
@@ -1890,7 +2008,8 @@ def buildTree(ob, single=False):
mesh = t.toMesh(mesh,\
do_uv = PREFS['do_uv'].val,\
uv_image = image,\
- do_uv_scalewidth = PREFS['do_uv_scalewidth'].val,\
+ do_uv_keep_vproportion = PREFS['do_uv_keep_vproportion'].val,\
+ do_uv_uscale = PREFS['do_uv_uscale'].val,\
uv_x_scale = PREFS['uv_x_scale'].val,\
uv_y_scale = PREFS['uv_y_scale'].val,\
do_cap_ends = PREFS['do_cap_ends'].val\
@@ -1993,18 +2112,24 @@ def do_pref_clear(e,v):
for ob in objects:
try: del idprop[ID_SLOT_NAME]
except: pass
-
-#BUTS = {}
-#BUTS['']
def do_tex_check(e,v):
+ if not v: return
try:
bpy.data.textures[v]
except:
PREFS['anim_tex'].val = ''
Draw.PupMenu('Texture dosnt exist!')
Draw.Redraw()
-
+
+def do_ob_check(e,v):
+ if not v: return
+ try:
+ bpy.data.objects[v]
+ except:
+ PREFS['twig_ob_bounds'].val = ''
+ Draw.PupMenu('Object dosnt exist!')
+ Draw.Redraw()
# Button callbacks
def do_active_image(e,v):
@@ -2134,19 +2259,30 @@ def gui():
y-=but_height
xtmp = x
- PREFS['twig_ratio'] = Draw.Number('Twig Ratio', EVENT_UPDATE, xtmp, y, but_width*2, but_height, PREFS['twig_ratio'].val, 0.01, 100.0, 'how many twigs to generate'); xtmp += but_width*2;
- PREFS['twig_scale'] = Draw.Number('Twig Scale', EVENT_UPDATE, xtmp, y, but_width*2, but_height, PREFS['twig_scale'].val, 0.01, 1.0, 'Scale down twigs in relation to their parents'); xtmp += but_width*2;
+ PREFS['twig_ratio'] = Draw.Number('Twig Ratio', EVENT_UPDATE, xtmp, y, but_width*2, but_height, PREFS['twig_ratio'].val, 0.01, 100.0, 'How many twigs to generate per branch'); xtmp += but_width*2;
+ PREFS['twig_scale'] = Draw.Number('Twig Scale', EVENT_UPDATE, xtmp, y, but_width*2, but_height, PREFS['twig_scale'].val, 0.01, 1.0, 'Scale down twigs in relation to their parents each generation'); xtmp += but_width*2;
y-=but_height
xtmp = x
# ---------- ---------- ---------- ----------
- PREFS['twig_random_orientation'] = Draw.Number('Rand Orientation', EVENT_UPDATE, xtmp, y, but_width*4, but_height, PREFS['twig_random_orientation'].val, 0.0, 1.0, 'Random rotation around the parent'); xtmp += but_width*4;
+ PREFS['twig_random_orientation'] = Draw.Number('Rand Orientation', EVENT_UPDATE, xtmp, y, but_width*4, but_height, PREFS['twig_random_orientation'].val, 0.0, 360.0, 'Random rotation around the parent'); xtmp += but_width*4;
#PREFS['uv_y_scale'] = Draw.Number('Scale V', EVENT_UPDATE, xtmp, y, but_width*2, but_height, PREFS['uv_y_scale'].val, 0.01, 10.0, 'Edge loop spacing around branch join, lower value for less webed joins'); xtmp += but_width*2;
- #y-=but_height
- #xtmp = x
+ y-=but_height
+ xtmp = x
# ---------- ---------- ---------- ----------
+ PREFS['twig_ob_bounds'] = Draw.String('OB Bound: ', EVENT_UPDATE, xtmp, y, but_width*2, but_height, PREFS['twig_ob_bounds'].val, 64, 'Only grow twigs inside this mesh object', do_ob_check); xtmp += but_width*2;
+ if PREFS['twig_ob_bounds_prune'].val:
+ but_width_tmp = but_width
+ else:
+ but_width_tmp = but_width*2
+
+ PREFS['twig_ob_bounds_prune'] = Draw.Toggle('Prune',EVENT_UPDATE_AND_UI, xtmp, y, but_width_tmp, but_height, PREFS['twig_ob_bounds_prune'].val, 'Prune twigs to the mesh object bounds'); xtmp += but_width_tmp;
+ if PREFS['twig_ob_bounds_prune'].val:
+ PREFS['twig_ob_bounds_prune_taper'] = Draw.Toggle('Taper',EVENT_UPDATE_AND_UI, xtmp, y, but_width, but_height, PREFS['twig_ob_bounds_prune_taper'].val, 'Taper pruned branches to a point'); xtmp += but_width;
+
+
#PREFS['image_main'] = Draw.String('IM: ', EVENT_UPDATE, xtmp, y, but_width*3, but_height, PREFS['image_main'].val, 64, 'Image to apply to faces'); xtmp += but_width*3;
#Draw.PushButton('Use Active', EVENT_UPDATE, xtmp, y, but_width, but_height, 'Get the image from the active image window', do_active_image); xtmp += but_width;
Blender.Draw.EndAlign()
@@ -2158,7 +2294,10 @@ def gui():
Blender.Draw.BeginAlign()
PREFS['do_uv'] = Draw.Toggle('Generate UVs',EVENT_UPDATE_AND_UI, xtmp, y, but_width*2, but_height, PREFS['do_uv'].val, 'Calculate UVs coords'); xtmp += but_width*2;
if PREFS['do_uv'].val:
- PREFS['do_uv_scalewidth'] = Draw.Toggle('Keep Aspect', EVENT_UPDATE, xtmp, y, but_width*2, but_height, PREFS['do_uv_scalewidth'].val, 'Correct the UV aspect with the branch width'); xtmp += but_width*2;
+ PREFS['do_uv_uscale'] = Draw.Toggle('U-Scale', EVENT_UPDATE, xtmp, y, but_width, but_height, PREFS['do_uv_uscale'].val, 'Scale the width according to the face size (will NOT tile)'); xtmp += but_width;
+ PREFS['do_uv_keep_vproportion'] = Draw.Toggle('V-Aspect', EVENT_UPDATE, xtmp, y, but_width, but_height, PREFS['do_uv_keep_vproportion'].val, 'Correct the UV aspect with the branch width'); xtmp += but_width;
+
+
y-=but_height
xtmp = x