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author | Campbell Barton <ideasman42@gmail.com> | 2011-03-10 01:45:34 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-03-10 01:45:34 +0300 |
commit | 1110c80696ab98f7522b36ce797aa409ccc312a3 (patch) | |
tree | 2001d51e9f46aa7a15e4acbeb7d87ad75d743d6c /release/scripts | |
parent | ca63b151318d5798bc49a93f5b52de294e8476e5 (diff) |
add option requested [#25598] projection surface snap issue
for retopo workflow you don't wan't to project the mesh onto its self, added option not to.
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/ui/space_view3d.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/ui/space_view3d.py b/release/scripts/ui/space_view3d.py index 751d54dd289..2dff6032cdb 100644 --- a/release/scripts/ui/space_view3d.py +++ b/release/scripts/ui/space_view3d.py @@ -98,6 +98,8 @@ class VIEW3D_HT_header(bpy.types.Header): row.prop(toolsettings, "use_snap_peel_object", text="") elif toolsettings.snap_element == 'FACE': row.prop(toolsettings, "use_snap_project", text="") + if toolsettings.use_snap_project and obj.mode == 'EDIT': + row.prop(toolsettings, "use_snap_project_self", text="") # OpenGL render row = layout.row(align=True) |