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author | Jacques Lucke <jacques@blender.org> | 2021-05-20 13:29:06 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-05-20 13:29:06 +0300 |
commit | 3e3ecc329caa25285a4bb6cfbb69f4eb40797fe4 (patch) | |
tree | 54c947003f7ba17e485c5f2a9111c87eb8d5dad4 /release/scripts | |
parent | f41a753e7514bbeb92a7effbaaaa76b4cbfd2511 (diff) |
Geometry Nodes: new Material input node
This node is similar to the Value and Vector node.
It just provides a way to use the same material in multiple nodes
without exposing it outside of a node group.
Differential Revision: https://developer.blender.org/D11305
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 7faed2d4bce..6006161debf 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -523,6 +523,7 @@ geometry_node_categories = [ NodeItem("ShaderNodeValue"), NodeItem("FunctionNodeInputString"), NodeItem("FunctionNodeInputVector"), + NodeItem("GeometryNodeInputMaterial"), NodeItem("GeometryNodeIsViewport"), ]), GeometryNodeCategory("GEO_MATERIAL", "Material", items=[ |