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authorCampbell Barton <ideasman42@gmail.com>2012-09-21 10:37:42 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-21 10:37:42 +0400
commit1f8f7310e98764f4a0368a4316a70b34941d5166 (patch)
treecba3e25dad3f2c8cdaed1c93a97a4ddc3af0d29f /release/scripts
parentd88d41b26513d052700925422db6a9ae469f8299 (diff)
calculate sticky wasnt working very well and had a few glites -
updating data was only being done on the active object but sticly was being calculated for the selection. split this into 2 operators, one that works on the selection and another that operates on the active object - so we can have a button in the mesh panels that calculates sticky. also note that there was no way to calculate sticky from the UI - perhaps this feature should die a quiet death? anyway - it works better then it used to for now.
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_mesh.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py
index fba3fa9c635..ee6e432b1c8 100644
--- a/release/scripts/startup/bl_ui/properties_data_mesh.py
+++ b/release/scripts/startup/bl_ui/properties_data_mesh.py
@@ -326,9 +326,9 @@ class DATA_PT_customdata(MeshButtonsPanel, Panel):
# me = context.mesh
col = layout.column(align=True)
- # row = col.row(align=True)
- # row.operator("mesh.customdata_add_sticky", icon='ZOOMIN')
- col.operator("mesh.customdata_clear_sticky", icon='X')
+ row = col.row(align=True)
+ row.operator("mesh.customdata_create_sticky")
+ row.operator("mesh.customdata_clear_sticky", icon='X')
col.operator("mesh.customdata_clear_mask", icon='X')
col.operator("mesh.customdata_clear_skin", icon='X')