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authorMateo de Mayo <mateodemayo@gmail.com>2015-08-04 00:47:46 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-08-04 01:10:33 +0300
commit23f54076db6d241af2a8f9404ab5f5b8072a4db0 (patch)
treec13d269da7a6414e0d121f1254afcf16b8541864 /release/scripts
parent73522e1157eba1f475454c153f7c027f5dd097ea (diff)
BGE: Added getActionName() function to KX_GameObject()
It works similar to getActionFrame(), you have to give a layer or not (for layer 0) as the argument and it returns the name of the animation that the object is currently playing. Example: ``` import bge own = bge.logic.getCurrentController().owner own.playAction("SomeAction",0,20) print(own.getActionName()) ``` >> SomeAction Here is an example file, just open the blend file with the terminal opened and press P, you can see how the current animation is being printed: {F217484} Reviewers: moguri, hg1, panzergame, campbellbarton Reviewed By: panzergame Subscribers: campbellbarton, hg1, #game_engine Projects: #game_engine Differential Revision: https://developer.blender.org/D1443
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