diff options
author | Thomas Dinges <blender@dingto.org> | 2014-06-13 23:44:48 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2014-06-13 23:59:14 +0400 |
commit | 3de3987ea190415d0d088c3917b45f44afb43840 (patch) | |
tree | 35577ec3798ee74ee4c37821ec74981b3c9d7342 /release/scripts | |
parent | 49df707496e505c8a8b21c1ea36b479e950cc66c (diff) |
Cycles: Add dedicated nodes to split/combine vectors.
This was already possible via the RGB nodes, but that seems weird.
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 34c0739d50c..55f42ada8c0 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -234,6 +234,8 @@ shader_node_categories = [ NodeItem("ShaderNodeVectorMath"), NodeItem("ShaderNodeSeparateRGB"), NodeItem("ShaderNodeCombineRGB"), + NodeItem("ShaderNodeSeparateXYZ"), + NodeItem("ShaderNodeCombineXYZ"), NodeItem("ShaderNodeSeparateHSV"), NodeItem("ShaderNodeCombineHSV"), NodeItem("ShaderNodeWavelength"), |