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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-07-14 11:20:40 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-08-12 05:10:17 +0400
commit846ec6e00ce9b959d0813ea3530186ab9ecdfb94 (patch)
treed6a28a9efd43e1fcb1374ef8c5575ed685cae91b /release/scripts
parent60cdf97c3d9ce6cd1b65aa2faa9bfb33a284a9ef (diff)
Added new Output Line Style shader node for defining a node-based line material.
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 14680ae8e07..c222397bf7a 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -175,6 +175,7 @@ shader_node_categories = [
NodeItem("ShaderNodeOutputMaterial"),
NodeItem("ShaderNodeOutputLamp"),
NodeItem("ShaderNodeOutputWorld"),
+ NodeItem("ShaderNodeOutputLineStyle"),
NodeItem("NodeGroupOutput", poll=group_input_output_item_poll),
]),
ShaderNewNodeCategory("SH_NEW_SHADER", "Shader", items=[