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authorBastien Montagne <montagne29@wanadoo.fr>2014-08-25 14:45:49 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-08-25 14:54:35 +0400
commitba35761d331e89dbe6650b10d7a22ebe4636daa8 (patch)
tree54488e24b6b9009afd55bbd1e670d4a65b677ddb /release/scripts
parent2a448448702a1805a9d249f1a49b5f886feb146c (diff)
SplitNormals UI tweaks: add own color for normals drawing, and own 'face corner' icon.
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index b7486990f74..0a90034e9b9 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2946,7 +2946,7 @@ class VIEW3D_PT_view3d_meshdisplay(Panel):
row = col.row(align=True)
row.prop(mesh, "show_normal_vertex", text="", icon='VERTEXSEL')
- row.prop(mesh, "show_normal_loop", text="", icon='VERTEXSEL')
+ row.prop(mesh, "show_normal_loop", text="", icon='LOOPSEL')
row.prop(mesh, "show_normal_face", text="", icon='FACESEL')
sub = row.row(align=True)