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authorAntony Riakiotakis <kalast@gmail.com>2014-07-24 13:39:04 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-07-24 13:39:04 +0400
commitcc40925c360fe031a623311045e1b74b4618629f (patch)
treeccb4deb03740d0cedb12cf279562c9964c8327c8 /release/scripts
parent6e41b008e3fadf76e5a9e2f29005f192c2ed33ec (diff)
UI cleanup:
New layer in texture painting will now allow entering image parameters, similar to new image.
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py5
1 files changed, 0 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 4caf25cdb50..39e6e2d368b 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -1082,11 +1082,6 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
if not mat.use_nodes:
col.operator_menu_enum("paint.add_texture_paint_slot", "type")
- row = col.row(align=True)
- row.prop(settings, "slot_xresolution_default")
- row.prop(settings, "slot_yresolution_default")
- col.prop(settings, "slot_color_default")
-
slot = mat.texture_paint_slots[mat.paint_active_slot]
col.separator()
col.label("UV Layer")