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authorJacques Lucke <jacques@blender.org>2020-07-25 21:24:36 +0300
committerJacques Lucke <jacques@blender.org>2020-07-25 21:24:36 +0300
commit1e999c7bdb63576fd66815c1770d096d165b8281 (patch)
treee03152186f8a10e71831e4969bc3f47b7c6f47b2 /release/scripts
parent04d46bdb83deecfa7dfcaf3c0369229aa9816195 (diff)
Particles: initial Quick Particles operator
This operator automates the following steps: 1. Create a point cloud object. 2. Create a simulation data block. 3. Add a small particle simulation to the node tree. 4. Add a Simulation modifier to the point cloud object. 5. Reference the particle simulation from the modifier. You have to go back to frame 1 to start the simulation. The simulation is not yet cached and cannot be rendered. The bounding box of the point cloud object is enabled for now, because otherwise it is hard to select the object.
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/startup/bl_operators/object_quick_effects.py52
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py2
2 files changed, 54 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index 311631ac65f..d0344b88be8 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -561,9 +561,61 @@ class QuickLiquid(Operator):
return {'FINISHED'}
+class QuickParticles(Operator):
+ """Use active object as particle emitter"""
+ bl_idname = "object.quick_particles"
+ bl_label = "Quick Particles"
+
+ @classmethod
+ def poll(cls, context):
+ if not context.preferences.experimental.use_new_particle_system:
+ return False
+ if context.mode != 'OBJECT':
+ return False
+ if context.active_object is None:
+ return False
+ if context.active_object.type != 'MESH':
+ return False
+ return True
+
+ def execute(self, context):
+ pointcloud = bpy.data.pointclouds.new("Particles")
+ pointcloud_object = bpy.data.objects.new("Particles", pointcloud)
+ modifier = pointcloud_object.modifiers.new("Simulation", 'SIMULATION')
+ simulation = bpy.data.simulations.new("Particle Simulation")
+ tree = simulation.node_tree
+
+ default_name = "Particles"
+ particle_simulation_node = tree.nodes.new('SimulationNodeParticleSimulation')
+ particle_simulation_node.name = default_name
+ emitter_node = tree.nodes.new('SimulationNodeParticleMeshEmitter')
+ emitter_node.location.x -= 200
+ emitter_node.location.y += 50
+ emitter_node.inputs["Object"].default_value = context.active_object
+ force_node = tree.nodes.new('SimulationNodeForce')
+ force_node.location.x -= 200
+ force_node.location.y -= 100
+ force_node.inputs["Force"].default_value = (0, 0, -1)
+
+ tree.links.new(particle_simulation_node.inputs["Emitters"], emitter_node.outputs["Emitter"])
+ tree.links.new(particle_simulation_node.inputs["Forces"], force_node.outputs["Force"])
+
+ modifier.simulation = simulation
+ modifier.data_path = default_name
+
+ for obj in context.selected_objects:
+ obj.select_set(False)
+
+ context.collection.objects.link(pointcloud_object)
+ pointcloud_object.select_set(True)
+ context.view_layer.objects.active = pointcloud_object
+ pointcloud_object.show_bounds = True
+ return {'FINISHED'}
+
classes = (
QuickExplode,
QuickFur,
QuickSmoke,
QuickLiquid,
+ QuickParticles,
)
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 8880d8c5378..0a1be2dc698 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2751,6 +2751,8 @@ class VIEW3D_MT_object_quick_effects(Menu):
layout.operator("object.quick_explode")
layout.operator("object.quick_smoke")
layout.operator("object.quick_liquid")
+ if _context.preferences.experimental.use_new_particle_system:
+ layout.operator("object.quick_particles")
class VIEW3D_MT_object_showhide(Menu):