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author | Thomas Dinges <blender@dingto.org> | 2013-06-10 00:46:22 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-06-10 00:46:22 +0400 |
commit | cf359f6c7f259bf669a144c9a455fe79780fc6ff (patch) | |
tree | bb3e2ce16b033d123fa3dd783a98da533c2c68bb /release/scripts | |
parent | cca324e468db471d7988a37e5804bc3f432160d6 (diff) |
Cycles / Wavelength to RGB node:
* Added a node to convert wavelength (in nanometer, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier.
Example render:
http://www.pasteall.org/pic/show.php?id=53202
ToDo:
* Move some functions into an util file, maybe a common util_color.h or so.
* Test GPU, unfortunately sm_21 doesn't work for me yet.
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index a4e9d4d51a5..fe9e06301f3 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -218,6 +218,7 @@ shader_node_categories = [ NodeItem("ShaderNodeVectorMath"), NodeItem("ShaderNodeSeparateRGB"), NodeItem("ShaderNodeCombineRGB"), + NodeItem("ShaderNodeWavelength"), ]), ShaderNewNodeCategory("SH_NEW_SCRIPT", "Script", items=[ NodeItem("ShaderNodeScript"), |