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authorIan Thompson <quornian@googlemail.com>2008-08-30 18:32:16 +0400
committerIan Thompson <quornian@googlemail.com>2008-08-30 18:32:16 +0400
commit3bab89cc1c51e80e15efb4f5d751940ac06001a4 (patch)
treeb8b97416afc2b71aa7715be1ea5ad71d202ae0ac /release/scripts
parentbccce7e30e51b43d937f4982ad6d66222f8d961b (diff)
Merge from trunk 16122-16307
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/flt_dofedit.py835
-rw-r--r--release/scripts/flt_lodedit.py502
-rw-r--r--release/scripts/flt_properties.py19
3 files changed, 1348 insertions, 8 deletions
diff --git a/release/scripts/flt_dofedit.py b/release/scripts/flt_dofedit.py
new file mode 100644
index 00000000000..36e8e4d2501
--- /dev/null
+++ b/release/scripts/flt_dofedit.py
@@ -0,0 +1,835 @@
+#!BPY
+
+"""
+Name: 'FLT DOF Editor'
+Blender: 240
+Group: 'Misc'
+Tooltip: 'Degree of Freedom editor for FLT nodes'
+"""
+
+__author__ = "Geoffrey Bantle"
+__version__ = "1.0 11/21/07"
+__email__ = ('scripts', 'Author, ')
+__url__ = ('blender', 'blenderartists.org')
+
+__bpydoc__ ="""\
+This script provides tools for working with OpenFlight databases in Blender. OpenFlight is a
+registered trademark of MultiGen-Paradigm, Inc.
+
+Feature overview and more availible at:
+http://wiki.blender.org/index.php/Scripts/Manual/FLTools
+"""
+
+# --------------------------------------------------------------------------
+# flt_palettemanager.py version 0.1 2005/04/08
+# --------------------------------------------------------------------------
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# Copyright (C) 2007: Blender Foundation
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
+
+import Blender.Draw as Draw
+from Blender.BGL import *
+import Blender
+import flt_properties
+reload(flt_properties)
+from flt_properties import *
+
+#event codes
+evcode = {
+ "DOF_MAKE" : 100,
+ "DOF_UPDATE" : 138,
+ "DOF_DELETE" : 101,
+ "DOF_TRANSX" : 102,
+ "DOF_TRANSY" : 103,
+ "DOF_TRANSZ" : 104,
+ "DOF_ROTX" : 105,
+ "DOF_ROTY" : 106,
+ "DOF_ROTZ" : 107,
+ "DOF_SCALEX" : 108,
+ "DOF_SCALEY" : 109,
+ "DOF_SCALEZ" : 110,
+ "DOF_MIN_TRANSX" : 111,
+ "DOF_MIN_TRANSY" : 112,
+ "DOF_MIN_TRANSZ" : 113,
+ "DOF_MIN_ROTX" : 114,
+ "DOF_MIN_ROTY" : 115,
+ "DOF_MIN_ROTZ" : 116,
+ "DOF_MIN_SCALEX" : 117,
+ "DOF_MIN_SCALEY" : 118,
+ "DOF_MIN_SCALEZ" : 119,
+ "DOF_MAX_TRANSX" : 120,
+ "DOF_MAX_TRANSY" : 121,
+ "DOF_MAX_TRANSZ" : 122,
+ "DOF_MAX_ROTX" : 123,
+ "DOF_MAX_ROTY" : 124,
+ "DOF_MAX_ROTZ" : 125,
+ "DOF_MAX_SCALEX" : 126,
+ "DOF_MAX_SCALEY" : 127,
+ "DOF_MAX_SCALEZ" : 128,
+ "DOF_STEP_TRANSX" : 129,
+ "DOF_STEP_TRANSY" : 130,
+ "DOF_STEP_TRANSZ" : 131,
+ "DOF_STEP_ROTX" : 132,
+ "DOF_STEP_ROTY" : 133,
+ "DOF_STEP_ROTZ" : 134,
+ "DOF_STEP_SCALEX" : 135,
+ "DOF_STEP_SCALEY" : 136,
+ "DOF_STEP_SCALEZ" : 137
+}
+
+#system
+DOF_MAKE = None
+DOF_UPDATE = None
+DOF_DELETE = None
+
+#toggle buttons
+DOF_TRANSX = None
+DOF_TRANSY = None
+DOF_TRANSZ = None
+DOF_ROTX = None
+DOF_ROTY = None
+DOF_ROTZ = None
+DOF_SCALEX = None
+DOF_SCALEY = None
+DOF_SCALEZ = None
+
+#Minimums
+DOF_MIN_TRANSX = None
+DOF_MIN_TRANSY = None
+DOF_MIN_TRANSZ = None
+DOF_MIN_ROTX = None
+DOF_MIN_ROTY = None
+DOF_MIN_ROTZ = None
+DOF_MIN_SCALEX = None
+DOF_MIN_SCALEY = None
+DOF_MIN_SCALEZ = None
+
+#maximums
+DOF_MAX_TRANSX = None
+DOF_MAX_TRANSY = None
+DOF_MAX_TRANSZ = None
+DOF_MAX_ROTX = None
+DOF_MAX_ROTY = None
+DOF_MAX_ROTZ = None
+DOF_MAX_SCALEX = None
+DOF_MAX_SCALEY = None
+DOF_MAX_SCALEZ = None
+
+#step
+DOF_STEP_TRANSX = None
+DOF_STEP_TRANSY = None
+DOF_STEP_TRANSZ = None
+DOF_STEP_ROTX = None
+DOF_STEP_ROTY = None
+DOF_STEP_ROTZ = None
+DOF_STEP_SCALEX = None
+DOF_STEP_SCALEY = None
+DOF_STEP_SCALEZ = None
+
+#labels
+DOF_ROTSTRING = None
+DOF_TRANSTRING = None
+DOF_SCALESTRING = None
+DOF_EDITLABEL = None
+
+#make ID props easier/morereadable
+zmin = '14d!ZMIN'
+zmax = '15d!ZMAX'
+zcur = '16d!ZCUR'
+zstep = '17d!ZSTEP'
+ymin = '18d!YMIN'
+ymax = '19d!YMAX'
+ycur = '20d!YCUR'
+ystep = '21d!YSTEP'
+xmin = '22d!XMIN'
+xmax = '23d!XMAX'
+xcur = '24d!XCUR'
+xstep = '25d!XSTEP'
+pitchmin = '26d!PITCH-MIN'
+pitchmax = '27d!PITCH-MAX'
+pitchcur = '28d!PITCH-CUR'
+pitchstep = '29d!PITCH-STEP'
+rollmin = '30d!ROLL-MIN'
+rollmax = '31d!ROLL-MAX'
+rollcur = '32d!ROLL-CUR'
+rollstep = '33d!ROLL-STEP'
+yawmin = '34d!YAW-MIN'
+yawmax = '35d!YAW-MAX'
+yawcur = '36d!YAW-CUR'
+yawstep = '37d!YAW-STEP'
+zscalemin = '38d!ZSIZE-MIN'
+zscalemax = '39d!ZSIZE-MAX'
+zscalecur = '40d!ZSIZE-CUR'
+zscalestep = '41d!ZSIZE-STEP'
+yscalemin = '42d!YSIZE-MIN'
+yscalemax = '43d!YSIZE-MAX'
+yscalecur = '44d!YSIZE-CUR'
+yscalestep = '45d!YSIZE-STEP'
+xscalemin = '46d!XSIZE-MIN'
+xscalemax = '47d!XSIZE-MAX'
+xscalecur = '48d!XSIZE-CUR'
+xscalestep = '49d!XSIZE-STEP'
+
+
+
+def update_state():
+ state = dict()
+ state["activeScene"] = Blender.Scene.GetCurrent()
+ state["activeObject"] = state["activeScene"].objects.active
+ if state["activeObject"] and not state["activeObject"].sel:
+ state["activeObject"] = None
+ state["activeMesh"] = None
+ if state["activeObject"] and state["activeObject"].type == 'Mesh':
+ state["activeMesh"] = state["activeObject"].getData(mesh=True)
+
+
+ state["activeFace"] = None
+ if state["activeMesh"]:
+ if state["activeMesh"].faceUV and state["activeMesh"].activeFace != None:
+ state["activeFace"] = state["activeMesh"].faces[state["activeMesh"].activeFace]
+
+
+ #update editmode
+ state["editmode"] = Blender.Window.EditMode()
+
+ return state
+
+def idprops_append(object, typecode, props):
+ object.properties["FLT"] = dict()
+ object.properties["FLT"]['type'] = typecode
+ for prop in props:
+ object.properties["FLT"][prop] = props[prop]
+ object.properties["FLT"]['3t8!id'] = object.name
+
+def idprops_kill():
+ state = update_state()
+ if state["activeObject"] and state["activeObject"].properties.has_key('FLT'):
+ state["activeObject"].properties.pop('FLT')
+
+def idprops_copy(source):
+ state = update_state()
+ if source.properties.has_key('FLT'):
+ for object in state["activeScene"].objects:
+ if object.sel and object != source and (state["activeScene"].Layers & object.Layers):
+ idprops_kill(object)
+ object.properties['FLT'] = dict()
+ for key in source.properties['FLT']:
+ object.properties['FLT'][key] = source.properties['FLT'][key]
+
+def select_by_typecode(typecode):
+ state = update_state()
+
+ for object in state["activeScene"].objects:
+ if object.properties.has_key('FLT') and object.properties['FLT']['type'] == typecode and state["activeScene"].Layers & object.Layers:
+ object.select(1)
+
+def DOF_get_frame():
+ state = update_state()
+
+ if not state["activeObject"] and not id_props_type(state["activeObject"], 14):
+ return
+
+ #Warning! assumes 1 BU == 10 meters.
+ #do origin
+ state["activeObject"].properties['FLT']['5d!ORIGX'] = state["activeObject"].getLocation('worldspace')[0]*10.0
+ state["activeObject"].properties['FLT']['6d!ORIGY'] = state["activeObject"].getLocation('worldspace')[1]*10.0
+ state["activeObject"].properties['FLT']['7d!ORIGZ'] = state["activeObject"].getLocation('worldspace')[2]*10.0
+ #do X axis
+ x = Blender.Mathutils.Vector(1.0,0.0,0.0)
+ x = x * state["activeObject"].getMatrix('worldspace')
+ x = x * 10.0
+ state["activeObject"].properties['FLT']['8d!XAXIS-X'] = x[0]
+ state["activeObject"].properties['FLT']['9d!XAXIS-Y'] = x[1]
+ state["activeObject"].properties['FLT']['10d!XAXIS-Z'] = x[2]
+ #do X/Y plane
+ x = Blender.Mathutils.Vector(0.0,1.0,0.0)
+ x.normalize()
+ x = x * state["activeObject"].getMatrix('worldspace')
+ x = x * 10.0
+ state["activeObject"].properties['FLT']['11d!XYPLANE-X'] = x[0]
+ state["activeObject"].properties['FLT']['12d!XYPLANE-Y'] = x[1]
+ state["activeObject"].properties['FLT']['13d!XZPLANE-Z'] = x[2]
+
+def idprops_type(object, typecode):
+ if object.properties.has_key('FLT') and object.properties['FLT'].has_key('type') and object.properties['FLT']['type'] == typecode:
+ return True
+ return False
+
+#ui type code
+def get_prop(typecode, prop):
+
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"], typecode):
+ props = state["activeObject"].properties['FLT']
+ else:
+ props = flt_properties.FLTDOF
+
+ return props[prop]
+
+def set_prop(typecode, prop, value):
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"],typecode):
+ state["activeObject"].properties['FLT'][prop] = value
+
+lockxtrans = (1 << 31)
+lockytrans = (1 << 30)
+lockztrans = (1 << 29)
+lockxrot = (1 << 28)
+lockyrot = (1 << 27)
+lockzrot = (1 << 26)
+lockxscale = (1 << 25)
+lockyscale = (1 << 24)
+lockzscale = (1 << 23)
+
+def get_lockmask(mask):
+ state = update_state()
+ if state["activeObject"]:
+ flag = get_prop(14,'50I!FLAG')
+ if flag & mask:
+ return True
+ return False
+
+def set_lockmask(mask):
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"], 14):
+ oldvalue = state["activeObject"].properties['FLT']['50I!FLAG']
+ oldvalue = struct.unpack('>I', struct.pack('>i', oldvalue))[0]
+ oldvalue |= mask
+ state["activeObject"].properties['FLT']['50I!FLAG'] = struct.unpack('>i', struct.pack(">I", oldvalue))[0]
+
+def clear_lockmask(mask):
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"], 14):
+ oldvalue = state["activeObject"].properties['FLT']['50I!FLAG']
+ oldvalue = struct.unpack('>I', struct.pack('>i', oldvalue))[0]
+ oldvalue &= ~mask
+ state["activeObject"].properties['FLT']['50I!FLAG'] = struct.unpack('>i',struct.pack('>I',oldvalue))[0]
+
+
+def create_dof():
+ state = update_state()
+ actobj = state["activeObject"]
+ if actobj and not idprops_type(actobj, 14):
+ idprops_kill()
+ idprops_append(actobj,14, flt_properties.FLTDOF)
+ DOF_get_frame()
+
+
+def event(evt,val):
+ if evt == Draw.ESCKEY:
+ Draw.Exit()
+
+def but_event(evt):
+ global DOF_MAKE
+ global DOF_UPDATE
+ global DOF_DELETE
+
+ global DOF_TRANSX
+ global DOF_TRANSY
+ global DOF_TRANSZ
+ global DOF_ROTX
+ global DOF_ROTY
+ global DOF_ROTZ
+ global DOF_SCALEX
+ global DOF_SCALEY
+ global DOF_SCALEZ
+
+ global DOF_MIN_TRANSX
+ global DOF_MIN_TRANSY
+ global DOF_MIN_TRANSZ
+ global DOF_MIN_ROTX
+ global DOF_MIN_ROTY
+ global DOF_MIN_ROTZ
+ global DOF_MIN_SCALEX
+ global DOF_MIN_SCALEY
+ global DOF_MIN_SCALEZ
+
+ global DOF_MAX_TRANSX
+ global DOF_MAX_TRANSY
+ global DOF_MAX_TRANSZ
+ global DOF_MAX_ROTX
+ global DOF_MAX_ROTY
+ global DOF_MAX_ROTZ
+ global DOF_MAX_SCALEX
+ global DOF_MAX_SCALEY
+ global DOF_MAX_SCALEZ
+
+ global DOF_STEP_TRANSX
+ global DOF_STEP_TRANSY
+ global DOF_STEP_TRANSZ
+ global DOF_STEP_ROTX
+ global DOF_STEP_ROTY
+ global DOF_STEP_ROTZ
+ global DOF_STEP_SCALEX
+ global DOF_STEP_SCALEY
+ global DOF_STEP_SCALEZ
+
+ #labels
+ global DOF_ROTSTRING
+ global DOF_TRANSTRING
+ global DOF_SCALESTRING
+
+
+ #masks
+ global lockxtrans
+ global lockytrans
+ global lockztrans
+ global lockxrot
+ global lockyrot
+ global lockzrot
+ global lockxscale
+ global lockyscale
+ global lockzscale
+
+ global zmin
+ global zmax
+ global zcur
+ global zstep
+ global ymin
+ global ymax
+ global ycur
+ global ystep
+ global xmin
+ global xmax
+ global xcur
+ global xstep
+ global pitchmin
+ global pitchmax
+ global pitchcur
+ global pitchstep
+ global rollmin
+ global rollmax
+ global rollcur
+ global rollstep
+ global yawmin
+ global yawmax
+ global yawcur
+ global yawstep
+ global zscalemin
+ global zscalemax
+ global zscalecur
+ global zscalestep
+ global yscalemin
+ global yscalemax
+ global yscalecur
+ global yscalestep
+ global xscalemin
+ global xscalemax
+ global xscalecur
+ global xscalestep
+
+
+
+ #do "system" events
+ if evt == evcode["DOF_MAKE"]:
+ create_dof()
+
+ if evt == evcode["DOF_UPDATE"]:
+ DOF_get_frame()
+
+ if evt == evcode["DOF_DELETE"]:
+ idprops_kill()
+ #do translation lock events
+ if evt == evcode["DOF_TRANSX"]:
+ if DOF_TRANSX.val == True:
+ set_lockmask(lockxtrans)
+ else:
+ clear_lockmask(lockxtrans)
+
+ if evt == evcode["DOF_TRANSY"]:
+ if DOF_TRANSY.val == True:
+ set_lockmask(lockytrans)
+ else:
+ clear_lockmask(lockytrans)
+
+ if evt == evcode["DOF_TRANSZ"]:
+ if DOF_TRANSZ.val == True:
+ set_lockmask(lockztrans)
+ else:
+ clear_lockmask(lockztrans)
+
+
+ #do rotation lock events
+ if evt == evcode["DOF_ROTX"]:
+ if DOF_ROTX.val == True:
+ set_lockmask(lockxrot)
+ else:
+ clear_lockmask(lockxrot)
+
+ if evt == evcode["DOF_ROTY"]:
+ if DOF_ROTY.val == True:
+ set_lockmask(lockyrot)
+ else:
+ clear_lockmask(lockyrot)
+
+ if evt == evcode["DOF_ROTZ"]:
+ if DOF_ROTZ.val == True:
+ set_lockmask(lockzrot)
+ else:
+ clear_lockmask(lockzrot)
+
+ #do scale lock events
+ if evt == evcode["DOF_SCALEX"]:
+ if DOF_SCALEX.val == True:
+ set_lockmask(lockxscale)
+ else:
+ clear_lockmask(lockxscale)
+
+ if evt == evcode["DOF_SCALEY"]:
+ if DOF_SCALEY.val == True:
+ set_lockmask(lockyscale)
+ else:
+ clear_lockmask(lockyscale)
+
+ if evt == evcode["DOF_SCALEZ"]:
+ if DOF_SCALEZ.val == True:
+ set_lockmask(lockzscale)
+ else:
+ clear_lockmask(lockzscale)
+
+
+ #do translation buttons
+ if evt == evcode["DOF_MIN_TRANSX"]:
+ set_prop(14, xmin, DOF_MIN_TRANSX.val)
+ if evt == evcode["DOF_MAX_TRANSX"]:
+ set_prop(14,xmax, DOF_MAX_TRANSX.val)
+ if evt == evcode["DOF_STEP_TRANSX"]:
+ set_prop(14,xstep, DOF_STEP_TRANSX.val)
+
+ if evt == evcode["DOF_MIN_TRANSY"]:
+ set_prop(14, ymin, DOF_MIN_TRANSY.val)
+ if evt == evcode["DOF_MAX_TRANSY"]:
+ set_prop(14,ymax, DOF_MAX_TRANSY.val)
+ if evt == evcode["DOF_STEP_TRANSY"]:
+ set_prop(14,ystep, DOF_STEP_TRANSY.val)
+
+ if evt == evcode["DOF_MIN_TRANSZ"]:
+ set_prop(14, zmin, DOF_MIN_TRANSZ.val)
+ if evt == evcode["DOF_MAX_TRANSZ"]:
+ set_prop(14, zmax, DOF_MAX_TRANSZ.val)
+ if evt == evcode["DOF_STEP_TRANSZ"]:
+ set_prop(14, zstep, DOF_STEP_TRANSZ.val)
+
+ #do rotation buttons
+ if evt == evcode["DOF_MIN_ROTX"]:
+ set_prop(14, pitchmin, DOF_MIN_ROTX.val)
+ if evt == evcode["DOF_MAX_ROTX"]:
+ set_prop(14, pitchmax, DOF_MAX_ROTX.val)
+ if evt == evcode["DOF_STEP_ROTX"]:
+ set_prop(14, pitchstep, DOF_STEP_ROTX.val)
+
+ if evt == evcode["DOF_MIN_ROTY"]:
+ set_prop(14, rollmin, DOF_MIN_ROTY.val)
+ if evt == evcode["DOF_MAX_ROTY"]:
+ set_prop(14, rollmax, DOF_MAX_ROTY.val)
+ if evt == evcode["DOF_STEP_ROTY"]:
+ set_prop(14, rollstep, DOF_STEP_ROTY.val)
+
+ if evt == evcode["DOF_MIN_ROTZ"]:
+ set_prop(14, yawmin, DOF_MIN_ROTZ.val)
+ if evt == evcode["DOF_MAX_ROTZ"]:
+ set_prop(14, yawmax, DOF_MAX_ROTZ.val)
+ if evt == evcode["DOF_STEP_ROTZ"]:
+ set_prop(14, yawstep, DOF_STEP_ROTZ.val)
+
+ #do scale buttons
+ if evt == evcode["DOF_MIN_SCALEX"]:
+ set_prop(14, xscalemin, DOF_MIN_SCALEX.val)
+ if evt == evcode["DOF_MAX_SCALEX"]:
+ set_prop(14, xscalemax, DOF_MAX_SCALEX.val)
+ if evt == evcode["DOF_STEP_SCALEX"]:
+ set_prop(14, xscalestep, DOF_STEP_SCALEX.val)
+
+ if evt == evcode["DOF_MIN_SCALEY"]:
+ set_prop(14, yscalemin, DOF_MIN_SCALEY.val)
+ if evt == evcode["DOF_MAX_SCALEY"]:
+ set_prop(14, yscalemax, DOF_MAX_SCALEY.val)
+ if evt == evcode["DOF_STEP_SCALEY"]:
+ set_prop(14, yscalestep, DOF_STEP_SCALEY.val)
+
+ if evt == evcode["DOF_MIN_SCALEZ"]:
+ set_prop(14, zscalemin, DOF_MIN_SCALEZ.val)
+ if evt == evcode["DOF_MAX_SCALEZ"]:
+ set_prop(14, zscalemax, DOF_MAX_SCALEZ.val)
+ if evt == evcode["DOF_STEP_SCALEZ"]:
+ set_prop(14, zscalestep, DOF_STEP_SCALEZ.val)
+
+
+ Draw.Redraw(1)
+ Blender.Window.RedrawAll()
+
+def draw_propsheet(x,y):
+ #UI buttons
+ global DOF_MAKE
+ global DOF_UPDATE
+ global DOF_DELETE
+
+ global DOF_TRANSX
+ global DOF_TRANSY
+ global DOF_TRANSZ
+ global DOF_ROTX
+ global DOF_ROTY
+ global DOF_ROTZ
+ global DOF_SCALEX
+ global DOF_SCALEY
+ global DOF_SCALEZ
+
+ global DOF_MIN_TRANSX
+ global DOF_MIN_TRANSY
+ global DOF_MIN_TRANSZ
+ global DOF_MIN_ROTX
+ global DOF_MIN_ROTY
+ global DOF_MIN_ROTZ
+ global DOF_MIN_SCALEX
+ global DOF_MIN_SCALEY
+ global DOF_MIN_SCALEZ
+
+ global DOF_MAX_TRANSX
+ global DOF_MAX_TRANSY
+ global DOF_MAX_TRANSZ
+ global DOF_MAX_ROTX
+ global DOF_MAX_ROTY
+ global DOF_MAX_ROTZ
+ global DOF_MAX_SCALEX
+ global DOF_MAX_SCALEY
+ global DOF_MAX_SCALEZ
+
+ global DOF_STEP_TRANSX
+ global DOF_STEP_TRANSY
+ global DOF_STEP_TRANSZ
+ global DOF_STEP_ROTX
+ global DOF_STEP_ROTY
+ global DOF_STEP_ROTZ
+ global DOF_STEP_SCALEX
+ global DOF_STEP_SCALEY
+ global DOF_STEP_SCALEZ
+
+ #labels
+ global DOF_ROTSTRING
+ global DOF_TRANSTRING
+ global DOF_SCALESTRING
+ global DOF_EDITLABEL
+
+ #masks
+ global lockxtrans
+ global lockytrans
+ global lockztrans
+ global lockxrot
+ global lockyrot
+ global lockzrot
+ global lockxscale
+ global lockyscale
+ global lockzscale
+
+ global zmin
+ global zmax
+ global zcur
+ global zstep
+ global ymin
+ global ymax
+ global ycur
+ global ystep
+ global xmin
+ global xmax
+ global xcur
+ global xstep
+ global pitchmin
+ global pitchmax
+ global pitchcur
+ global pitchstep
+ global rollmin
+ global rollmax
+ global rollcur
+ global rollstep
+ global yawmin
+ global yawmax
+ global yawcur
+ global yawstep
+ global zscalemin
+ global zscalemax
+ global zscalecur
+ global zscalestep
+ global yscalemin
+ global yscalemax
+ global yscalecur
+ global yscalestep
+ global xscalemin
+ global xscalemax
+ global xscalecur
+ global xscalestep
+
+
+ global evcode
+
+ state = update_state()
+
+ row_height = 20
+ toggle_width = 50
+ input_width = 100
+ pad = 10
+ origx = x
+ origy = (row_height * 15) + (pad * 15)
+
+
+ #editor label
+ x = origx
+ y = origy
+ #y = y - (row_height + pad)
+ DOF_EDITLABEL = Blender.Draw.Label("FLT Degree of Freedom Editor", x, y, 200, row_height)
+
+
+ #draw Translation limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_TRANSTRING = Blender.Draw.Label("Translation Limits", x, y, input_width, row_height)
+
+
+ #X limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_TRANSX = Blender.Draw.Toggle("LimX", evcode["DOF_TRANSX"], x, y, toggle_width, row_height, get_lockmask(lockxtrans), "")
+ x = x + (toggle_width + pad)
+ DOF_MIN_TRANSX = Blender.Draw.Number("MinX", evcode["DOF_MIN_TRANSX"], x, y, input_width, row_height,get_prop(14,xmin), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_MAX_TRANSX = Blender.Draw.Number("MaxX", evcode["DOF_MAX_TRANSX"], x, y, input_width, row_height,get_prop(14,xmax), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_STEP_TRANSX = Blender.Draw.Number("StepX", evcode["DOF_STEP_TRANSX"], x, y, input_width, row_height,get_prop(14,xstep), -1000000.0, 1000000.0, "")
+
+ #Y limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_TRANSY = Blender.Draw.Toggle("LimY", evcode["DOF_TRANSY"], x, y, toggle_width, row_height, get_lockmask(lockytrans), "")
+ x = x + (toggle_width + pad)
+ DOF_MIN_TRANSY = Blender.Draw.Number("MinY", evcode["DOF_MIN_TRANSY"], x, y, input_width, row_height, get_prop(14,ymin), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_MAX_TRANSY = Blender.Draw.Number("MaxY", evcode["DOF_MAX_TRANSY"], x, y, input_width, row_height, get_prop(14,ymax), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_STEP_TRANSY = Blender.Draw.Number("StepY", evcode["DOF_STEP_TRANSY"], x, y, input_width, row_height, get_prop(14,ystep), -1000000.0, 1000000.0, "")
+
+ #Z limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_TRANSZ = Blender.Draw.Toggle("LimZ", evcode["DOF_TRANSZ"], x, y, toggle_width, row_height, get_lockmask(lockztrans), "")
+ x = x + (toggle_width + pad)
+ DOF_MIN_TRANSZ = Blender.Draw.Number("MinZ", evcode["DOF_MIN_TRANSZ"], x, y, input_width, row_height, get_prop(14,zmin), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_MAX_TRANSZ = Blender.Draw.Number("MaxZ", evcode["DOF_MAX_TRANSZ"], x, y, input_width, row_height, get_prop(14,zmax), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_STEP_TRANSZ = Blender.Draw.Number("StepZ", evcode["DOF_STEP_TRANSZ"], x, y, input_width, row_height, get_prop(14,zstep), -1000000.0, 1000000.0, "")
+
+ #draw Rotation limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_ROTSTRING = Blender.Draw.Label("Rotation Limits", x, y, input_width, row_height)
+
+ #draw Rotation limits
+ #X limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_ROTX = Blender.Draw.Toggle("LimX", evcode["DOF_ROTX"], x, y, toggle_width, row_height, get_lockmask(lockxrot), "")
+ x = x + (toggle_width + pad)
+ DOF_MIN_ROTX = Blender.Draw.Number("MinX", evcode["DOF_MIN_ROTX"], x, y, input_width, row_height, get_prop(14,pitchmin), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_MAX_ROTX = Blender.Draw.Number("MaxX", evcode["DOF_MAX_ROTX"], x, y, input_width, row_height, get_prop(14,pitchmax), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_STEP_ROTX = Blender.Draw.Number("StepX", evcode["DOF_STEP_ROTX"], x, y, input_width, row_height, get_prop(14,pitchstep), -1000000.0, 1000000.0, "")
+
+ #Y limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_ROTY = Blender.Draw.Toggle("LimY", evcode["DOF_ROTY"], x, y, toggle_width, row_height, get_lockmask(lockyrot), "")
+ x = x + (toggle_width + pad)
+ DOF_MIN_ROTY = Blender.Draw.Number("MinY", evcode["DOF_MIN_ROTY"], x, y, input_width, row_height, get_prop(14,rollmin), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_MAX_ROTY = Blender.Draw.Number("MaxY", evcode["DOF_MAX_ROTY"], x, y, input_width, row_height, get_prop(14,rollmax), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_STEP_ROTY = Blender.Draw.Number("StepY", evcode["DOF_STEP_ROTY"], x, y, input_width, row_height, get_prop(14,rollstep), -1000000.0, 1000000.0, "")
+
+ #Z limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_ROTZ = Blender.Draw.Toggle("LimZ", evcode["DOF_ROTZ"], x, y, toggle_width, row_height, get_lockmask(lockzrot), "")
+ x = x + (toggle_width + pad)
+ DOF_MIN_ROTZ = Blender.Draw.Number("MinZ", evcode["DOF_MIN_ROTZ"], x, y, input_width, row_height, get_prop(14, yawmin), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_MAX_ROTZ = Blender.Draw.Number("MaxZ", evcode["DOF_MAX_ROTZ"], x, y, input_width, row_height, get_prop(14, yawmax), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_STEP_ROTZ = Blender.Draw.Number("StepZ", evcode["DOF_STEP_ROTZ"], x, y, input_width, row_height, get_prop(14, yawstep), -1000000.0, 1000000.0, "")
+
+
+ #draw Scale limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_SCALESTRING = Blender.Draw.Label("Scale Limits", x, y, input_width, row_height)
+
+ #draw Scale limits
+ #X limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_SCALEX = Blender.Draw.Toggle("LimX", evcode["DOF_SCALEX"], x, y, toggle_width, row_height, get_lockmask(lockxscale), "")
+ x = x + (toggle_width + pad)
+ DOF_MIN_SCALEX = Blender.Draw.Number("MinX", evcode["DOF_MIN_SCALEX"], x, y, input_width, row_height, get_prop(14, xscalemin), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_MAX_SCALEX = Blender.Draw.Number("MaxX", evcode["DOF_MAX_SCALEX"], x, y, input_width, row_height, get_prop(14, xscalemax), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_STEP_SCALEX = Blender.Draw.Number("StepX", evcode["DOF_STEP_SCALEX"], x, y, input_width, row_height, get_prop(14, xscalestep), -1000000.0, 1000000.0, "")
+
+ #Y limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_SCALEY = Blender.Draw.Toggle("LimY", evcode["DOF_SCALEY"], x, y, toggle_width, row_height, get_lockmask(lockyscale), "")
+ x = x + (toggle_width + pad)
+ DOF_MIN_SCALEY = Blender.Draw.Number("MinY", evcode["DOF_MIN_SCALEY"], x, y, input_width, row_height, get_prop(14, yscalemin), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_MAX_SCALEY = Blender.Draw.Number("MaxY", evcode["DOF_MAX_SCALEY"], x, y, input_width, row_height, get_prop(14, yscalemax), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_STEP_SCALEY = Blender.Draw.Number("StepY", evcode["DOF_STEP_SCALEY"], x, y, input_width, row_height, get_prop(14, yscalestep), -1000000.0, 1000000.0, "")
+
+ #Z limits
+ x = origx
+ y = y- (row_height + pad)
+ DOF_SCALEZ = Blender.Draw.Toggle("LimZ", evcode["DOF_SCALEZ"], x, y, toggle_width, row_height, get_lockmask(lockzscale), "")
+ x = x + (toggle_width + pad)
+ DOF_MIN_SCALEZ = Blender.Draw.Number("MinZ", evcode["DOF_MIN_SCALEZ"], x, y, input_width, row_height, get_prop(14, zscalemin), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_MAX_SCALEZ = Blender.Draw.Number("MaxZ", evcode["DOF_MAX_SCALEZ"], x, y, input_width, row_height, get_prop(14, zscalemax), -1000000.0, 1000000.0, "")
+ x = x + (input_width + pad)
+ DOF_STEP_SCALEZ = Blender.Draw.Number("StepZ", evcode["DOF_STEP_SCALEZ"], x, y, input_width, row_height, get_prop(14, zscalestep), -1000000.0, 1000000.0, "")
+
+ #System
+ x = origx
+ y = y - (row_height + (pad)*3)
+ DOF_MAKE = Blender.Draw.PushButton("Make DOF", evcode["DOF_MAKE"], x, y, input_width, row_height, "Make a Dof Node out of Active Object")
+ x = x + (input_width + pad)
+ DOF_UPDATE = Blender.Draw.PushButton("Grab Loc/Rot", evcode["DOF_UPDATE"], x, y, input_width, row_height, "Update the Dof Node position/orientation")
+ x = x + (input_width + pad)
+ DOF_DELETE = Blender.Draw.PushButton("Delete DOF", evcode["DOF_DELETE"], x, y, input_width, row_height, "Delete the Dof Node properties")
+
+
+
+
+def gui():
+ #draw the propsheet/toolbox.
+ psheety = 800
+ #psheetx = psheety + 10
+ draw_propsheet(20,psheety)
+
+Draw.Register(gui,event,but_event)
+ \ No newline at end of file
diff --git a/release/scripts/flt_lodedit.py b/release/scripts/flt_lodedit.py
new file mode 100644
index 00000000000..58319b9e525
--- /dev/null
+++ b/release/scripts/flt_lodedit.py
@@ -0,0 +1,502 @@
+#!BPY
+
+"""
+Name: 'FLT LOD Editor'
+Blender: 240
+Group: 'Misc'
+Tooltip: 'Level of Detail Edtior for FLT nodes'
+"""
+
+__author__ = "Geoffrey Bantle"
+__version__ = "1.0 11/21/07"
+__email__ = ('scripts', 'Author, ')
+__url__ = ('blender', 'blenderartists.org')
+
+__bpydoc__ ="""\
+This script provides tools for working with OpenFlight databases in Blender. OpenFlight is a
+registered trademark of MultiGen-Paradigm, Inc.
+
+Feature overview and more availible at:
+http://wiki.blender.org/index.php/Scripts/Manual/FLTools
+"""
+
+# --------------------------------------------------------------------------
+# flt_palettemanager.py version 0.1 2005/04/08
+# --------------------------------------------------------------------------
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# Copyright (C) 2007: Blender Foundation
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
+
+import Blender.Draw as Draw
+from Blender.BGL import *
+import Blender
+import flt_properties
+reload(flt_properties)
+from flt_properties import *
+
+#event codes
+evcode = {
+ "LOD_MAKE" : 100,
+ "LOD_DELETE" : 101,
+ "LOD_CALC_CENTER" : 102,
+ "LOD_GRAB_CENTER" : 103,
+ "LOD_X" : 104,
+ "LOD_Y" : 105,
+ "LOD_Z" : 106,
+ "LOD_FREEZE" : 107,
+ "LOD_SIG" : 108,
+ "LOD_IN" : 109,
+ "LOD_OUT" : 110,
+ "LOD_TRANS" : 111,
+ "LOD_PREVIOUS" : 112
+}
+
+
+#system
+LOD_MAKE = None #PushButton
+LOD_DELETE = None #PushButton
+LOD_CALC_CENTER = None #PushButton
+LOD_GRAB_CENTER = None #Pushbutton
+LOD_FREEZE = None #Toggle
+LOD_PREVIOUS = None #Toggle
+
+LOD_X = None #Input
+LOD_Y = None #Input
+LOD_Z = None #Input
+
+LOD_SIG = None #Input
+LOD_IN = None #Input
+LOD_OUT = None #Input
+LOD_TRANS = None #Input
+
+#labels
+LOD_EDITLABEL = None
+LOD_SWITCHLABEL = None
+LOD_CENTERLABEL = None
+
+LOD_XLABEL = None
+LOD_YLABEL = None
+LOD_ZLABEL = None
+LOD_SIGLABEL = None
+LOD_INLABEL = None
+LOD_OUTLABEL = None
+LOD_TRANSLABEL = None
+
+
+#ID Props
+switch_in = '5d!switch in'
+switch_out = '6d!switch out'
+xco = '10d!X co'
+yco = '11d!Y co'
+zco = '12d!Z co'
+trans = '13d!Transition'
+sig_size = '14d!Sig Size'
+
+#Flags
+lodflag = '9I!flags'
+previous_mask = (1 << 31)
+freeze_mask = (1 << 29)
+
+def update_state():
+ state = dict()
+ state["activeScene"] = Blender.Scene.GetCurrent()
+ state["activeObject"] = state["activeScene"].objects.active
+ if state["activeObject"] and not state["activeObject"].sel:
+ state["activeObject"] = None
+ state["activeMesh"] = None
+ if state["activeObject"] and state["activeObject"].type == 'Mesh':
+ state["activeMesh"] = state["activeObject"].getData(mesh=True)
+
+ state["activeFace"] = None
+ if state["activeMesh"]:
+ if state["activeMesh"].faceUV and state["activeMesh"].activeFace != None:
+ state["activeFace"] = state["activeMesh"].faces[state["activeMesh"].activeFace]
+
+
+ #update editmode
+ state["editmode"] = Blender.Window.EditMode()
+
+ return state
+
+def idprops_append(object, typecode, props):
+ object.properties["FLT"] = dict()
+ object.properties["FLT"]['type'] = typecode
+ for prop in props:
+ object.properties["FLT"][prop] = props[prop]
+ object.properties["FLT"]['3t8!id'] = object.name
+
+def idprops_kill():
+ state = update_state()
+ if state["activeObject"] and state["activeObject"].properties.has_key('FLT'):
+ state["activeObject"].properties.pop('FLT')
+
+def idprops_copy(source):
+ state = update_state()
+ if source.properties.has_key('FLT'):
+ for object in state["activeScene"].objects:
+ if object.sel and object != source and (state["activeScene"].Layers & object.Layers):
+ idprops_kill(object)
+ object.properties['FLT'] = dict()
+ for key in source.properties['FLT']:
+ object.properties['FLT'][key] = source.properties['FLT'][key]
+
+def select_by_typecode(typecode):
+ state = update_state()
+
+ for object in state["activeScene"].objects:
+ if object.properties.has_key('FLT') and object.properties['FLT']['type'] == typecode and state["activeScene"].Layers & object.Layers:
+ object.select(1)
+
+def idprops_type(object, typecode):
+ if object.properties.has_key('FLT') and object.properties['FLT'].has_key('type') and object.properties['FLT']['type'] == typecode:
+ return True
+ return False
+
+#ui type code
+def get_prop(typecode, prop):
+
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"], typecode):
+ props = state["activeObject"].properties['FLT']
+ else:
+ props = flt_properties.FLTLOD
+
+ return props[prop]
+
+def set_prop(typecode, prop, value):
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"],typecode):
+ state["activeObject"].properties['FLT'][prop] = value
+
+
+
+def get_lockmask(mask):
+ global lodflag
+ state = update_state()
+ if state["activeObject"]:
+ flag = get_prop(73,lodflag)
+ if flag & mask:
+ return True
+ return False
+
+def set_lockmask(mask):
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"], 73):
+ oldvalue = state["activeObject"].properties['FLT'][lodflag]
+ oldvalue = struct.unpack('>I', struct.pack('>i', oldvalue))[0]
+ oldvalue |= mask
+ state["activeObject"].properties['FLT'][lodflag] = struct.unpack('>i', struct.pack(">I", oldvalue))[0]
+
+def clear_lockmask(mask):
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"], 73):
+ oldvalue = state["activeObject"].properties['FLT'][lodflag]
+ oldvalue = struct.unpack('>I', struct.pack('>i', oldvalue))[0]
+ oldvalue &= ~mask
+ state["activeObject"].properties['FLT'][lodflag] = struct.unpack('>i',struct.pack('>I',oldvalue))[0]
+
+def findchildren(object):
+ state = update_state()
+ children = list()
+ for candidate in state["activeScene"].objects:
+ if candidate.parent == object:
+ children.append(candidate)
+ retlist = list(children)
+ for child in children:
+ retlist = retlist + findchildren(child)
+ return retlist
+
+def get_object_center(object):
+ bbox = object.getBoundBox(1)
+ average = Blender.Mathutils.Vector(0.0, 0.0, 0.0)
+
+ for point in bbox:
+ average[0] += point[0]
+ average[1] += point[1]
+ average[2] += point[2]
+
+ average[0] = average[0] / 8.0
+ average[1] = average[1] / 8.0
+ average[2] = average[2] / 8.0
+
+ return average
+
+
+def calc_center():
+
+ global xco
+ global yco
+ global zco
+
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"], 73):
+ average = Blender.Mathutils.Vector(0.0, 0.0, 0.0)
+ children = findchildren(state["activeObject"]) #get children objects
+ if children:
+ for child in children:
+ center = get_object_center(child)
+ average[0] += center[0]
+ average[1] += center[1]
+ average[2] += center[2]
+
+ average[0] = average[0] / len(children)
+ average[1] = average[1] / len(children)
+ average[2] = average[2] / len(children)
+
+ set_prop(73, xco, average[0])
+ set_prop(73, yco, average[1])
+ set_prop(73, zco, average[2])
+
+
+def grab_center():
+
+ global xco
+ global yco
+ global zco
+
+ state = update_state()
+ if state["activeObject"] and idprops_type(state["activeObject"], 73):
+ center = Blender.Window.GetCursorPos()
+
+ set_prop(73, xco, center[0])
+ set_prop(73, yco, center[1])
+ set_prop(73, zco, center[2])
+
+
+def create_lod():
+ state = update_state()
+ actobj = state["activeObject"]
+ if actobj and not idprops_type(actobj, 73):
+ idprops_kill()
+ idprops_append(actobj,73, flt_properties.FLTLOD)
+ calc_center()
+
+
+
+def event(evt,val):
+ if evt == Draw.ESCKEY:
+ Draw.Exit()
+
+def but_event(evt):
+
+ global LOD_MAKE
+ global LOD_DELETE
+ global LOD_CALC_CENTER
+ global LOD_GRAB_CENTER
+ global LOD_FREEZE
+ global LOD_PREVIOUS
+ global LOD_X
+ global LOD_Y
+ global LOD_Z
+ global LOD_SIG
+ global LOD_IN
+ global LOD_OUT
+ global LOD_TRANS
+
+ global switch_in
+ global switch_out
+ global xco
+ global yco
+ global zco
+ global trans
+ global sig_size
+
+ global lodflag
+ global previous_mask
+ global freeze_mask
+
+ global evcode
+
+ #do "system" events
+ if evt == evcode["LOD_MAKE"]:
+ create_lod()
+
+ if evt == evcode["LOD_CALC_CENTER"]:
+ calc_center()
+
+ if evt == evcode["LOD_DELETE"]:
+ idprops_kill()
+
+ if evt == evcode["LOD_GRAB_CENTER"]:
+ grab_center()
+
+ #do mask events
+ if evt == evcode["LOD_FREEZE"]:
+ if LOD_FREEZE.val == True:
+ set_lockmask(freeze_mask)
+ else:
+ clear_lockmask(freeze_mask)
+
+ if evt == evcode["LOD_PREVIOUS"]:
+ if LOD_PREVIOUS.val == True:
+ set_lockmask(previous_mask)
+ else:
+ clear_lockmask(previous_mask)
+
+ #do input events
+ if evt == evcode["LOD_X"]:
+ set_prop(73, xco, LOD_X.val)
+ if evt == evcode["LOD_Y"]:
+ set_prop(73, yco, LOD_Y.val)
+ if evt == evcode["LOD_Z"]:
+ set_prop(73, zco, LOD_Z.val)
+ if evt == evcode["LOD_SIG"]:
+ set_prop(73, sig_size, LOD_SIG.val)
+ if evt == evcode["LOD_IN"]:
+ set_prop(73, switch_in, LOD_IN.val)
+ if evt == evcode["LOD_OUT"]:
+ set_prop(73, switch_out, LOD_OUT.val)
+ if evt == evcode["LOD_TRANS"]:
+ set_prop(73, trans, LOD_TRANS.val)
+
+
+ Draw.Redraw(1)
+ Blender.Window.RedrawAll()
+
+def draw_propsheet(x,y):
+
+ global LOD_MAKE
+ global LOD_DELETE
+ global LOD_CALC_CENTER
+ global LOD_GRAB_CENTER
+ global LOD_FREEZE
+ global LOD_PREVIOUS
+ global LOD_X
+ global LOD_Y
+ global LOD_Z
+ global LOD_SIG
+ global LOD_IN
+ global LOD_OUT
+ global LOD_TRANS
+
+ #labels
+ global LOD_EDITLABEL
+ global LOD_SWITCHLABEL
+ global LOD_CENTERLABEL
+ global LOD_XLABEL
+ global LOD_YLABEL
+ global LOD_ZLABEL
+ global LOD_SIGLABEL
+ global LOD_INLABEL
+ global LOD_OUTLABEL
+ global LOD_TRANSLABEL
+
+
+ global switch_in
+ global switch_out
+ global xco
+ global yco
+ global zco
+ global trans
+ global sig_size
+
+ global lodflag
+ global previous_mask
+ global freeze_mask
+
+ global evcode
+
+
+ global evcode
+
+ state = update_state()
+
+ label_width = 100
+ row_height = 20
+ toggle_width = 50
+ input_width = 100
+ pad = 10
+ origx = x
+ origy = (row_height * 16) + (pad * 16)
+
+
+ #editor label
+ x = origx
+ y = origy
+ LOD_EDITLABEL = Blender.Draw.Label("FLT Level of Detail Editor", x, y, 250, row_height)
+
+
+ #Center inputs
+ x = origx
+ y = y- (row_height + pad)
+ LOD_CENTERLABEL = Blender.Draw.Label("LOD center", x, y, label_width, row_height)
+ y = y- (row_height + pad)
+ LOD_XLABEL = Blender.Draw.Label("X Coordinate", x, y, label_width, row_height)
+ x = origx + (label_width + pad)
+ LOD_X = Blender.Draw.Number("", evcode["LOD_X"], x, y, input_width, row_height,get_prop(73,xco), -1000000.0, 1000000.0, "")
+ x = origx
+ y = y- (row_height + pad)
+ LOD_YLABEL = Blender.Draw.Label("Y Coordinate", x, y, label_width, row_height)
+ x = origx + (label_width + pad)
+ LOD_Y = Blender.Draw.Number("", evcode["LOD_Y"], x, y, input_width, row_height,get_prop(73,yco), -1000000.0, 1000000.0, "")
+ x = origx
+ y = y- (row_height + pad)
+ LOD_ZLABEL = Blender.Draw.Label("Z Coordinate", x, y, label_width, row_height)
+ x = origx + (label_width + pad)
+ LOD_Z = Blender.Draw.Number("", evcode["LOD_Z"], x, y, input_width, row_height,get_prop(73,zco), -1000000.0, 1000000.0, "")
+
+
+ #Switch inputs
+ x = origx
+ y = y- (row_height + pad)
+ LOD_SWITCHLABEL = Blender.Draw.Label("Switch Settings", x, y, input_width, row_height)
+ y = y- (row_height + pad)
+ LOD_SIGLABEL = Blender.Draw.Label("Significant Size", x, y, label_width, row_height)
+ x = origx + (label_width + pad)
+ LOD_SIG = Blender.Draw.Number("", evcode["LOD_SIG"], x, y, input_width, row_height, get_prop(73,sig_size), -1000000.0, 1000000.0, "")
+ x = origx
+ y = y- (row_height + pad)
+ LOD_INLABEL = Blender.Draw.Label("Switch In", x, y, label_width, row_height)
+ x = origx + (label_width + pad)
+ LOD_IN = Blender.Draw.Number("", evcode["LOD_IN"], x, y, input_width, row_height, get_prop(73,switch_in), -1000000.0, 1000000.0, "")
+ x = origx
+ y = y- (row_height + pad)
+ LOD_OUTLABEL = Blender.Draw.Label("Switch Out", x, y, label_width, row_height)
+ x = origx + (label_width + pad)
+ LOD_OUT = Blender.Draw.Number("", evcode["LOD_OUT"], x, y, input_width, row_height, get_prop(73,switch_out), -1000000.0, 1000000.0, "")
+ x = origx
+ y = y- (row_height + pad)
+ LOD_TRANSLABEL = Blender.Draw.Label("Transition", x, y, label_width, row_height)
+ x = origx + (label_width + pad)
+ LOD_TRANS = Blender.Draw.Number("", evcode["LOD_TRANS"], x, y, input_width, row_height, get_prop(73,trans), -1000000.0, 1000000.0, "")
+
+
+ x = origx
+ y = y - (row_height + pad)
+ LOD_MAKE = Blender.Draw.PushButton("Make LOD", evcode["LOD_MAKE"], x, y, input_width + label_width + pad, row_height, "Make a LOD Node out of Active Object")
+ y = y - (row_height + pad)
+ LOD_DELETE = Blender.Draw.PushButton("Delete LOD", evcode["LOD_DELETE"], x, y, input_width + label_width + pad, row_height, "Delete the LOD Node properties")
+ y = y - (row_height + pad)
+ LOD_CALC_CENTER = Blender.Draw.PushButton("Calculate Center", evcode["LOD_CALC_CENTER"], x, y, input_width + label_width + pad, row_height, "Calculate the center of this LOD")
+ y = y - (row_height + pad)
+ LOD_GRAB_CENTER = Blender.Draw.PushButton("Grab Center", evcode["LOD_GRAB_CENTER"], x, y, input_width + label_width + pad, row_height, "Grab center from 3d cursor")
+ y = y - (row_height + pad)
+ LOD_FREEZE = Blender.Draw.Toggle("Freeze Center", evcode["LOD_FREEZE"], x, y, input_width + label_width + pad, row_height, get_lockmask(freeze_mask), "")
+ y = y - (row_height + pad)
+ LOD_PREVIOUS = Blender.Draw.Toggle("Previous Range", evcode["LOD_PREVIOUS"], x, y, input_width + label_width + pad, row_height, get_lockmask(previous_mask), "")
+
+def gui():
+ #draw the propsheet/toolbox.
+ psheety = 800
+ #psheetx = psheety + 10
+ draw_propsheet(20,psheety)
+
+Draw.Register(gui,event,but_event)
+ \ No newline at end of file
diff --git a/release/scripts/flt_properties.py b/release/scripts/flt_properties.py
index bc7c972ca66..4c841e9c0c0 100644
--- a/release/scripts/flt_properties.py
+++ b/release/scripts/flt_properties.py
@@ -197,7 +197,10 @@ def write_prop(fw,type,value,length):
elif type == 'i':
fw.write_int(value)
elif type == 'I':
- fw.write_uint(value)
+ #NOTE!:
+ #there is no unsigned int type in python, but we can only store signed ints in ID props
+ newvalue = struct.unpack('>I', struct.pack('>i', value))[0]
+ fw.write_uint(newvalue)
elif type == 'd':
fw.write_double(value)
elif type == 'f':
@@ -267,16 +270,16 @@ FLTObjectDisplay = [10]
FLTLOD = {
'3t8!id' : 'L',
'4i!reserved' : 0,
- '5d!switch in' : 0,
- '6d!switch out' : 0,
+ '5d!switch in' : 0.0,
+ '6d!switch out' : 0.0,
'7s!sfx ID1' : 0,
'8s!sfx ID2' : 0,
'9I!flags' : 0,
- '10d!X co' : 0,
- '11d!Y co' : 0,
- '12d!Z co' : 0,
- '13d!Transition' : 0,
- '14d!Sig Size' : 0
+ '10d!X co' : 0.0,
+ '11d!Y co' : 0.0,
+ '12d!Z co' : 0.0,
+ '13d!Transition' : 0.0,
+ '14d!Sig Size' : 0.0
}
FLTLODDisplay = [4]