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author | Jeroen Bakker <j.bakker@atmind.nl> | 2020-05-12 14:59:16 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2020-05-12 17:21:38 +0300 |
commit | be4b3c64ad76a4bf12ac1cbcd948f8d9bc7be20e (patch) | |
tree | 04bcdf4c15c81c8fb4a38362cccc042ef408b65c /release/scripts | |
parent | 8da7ab11cf63d36577b5bd1e96bae637b0bd464c (diff) |
Fix T74694: Sculpt Mask Influences Weight/Vertex Paint Drawing
Sculpt overlay assumed that the sculpt session was always in sculpt
mode. But the sculpt session was also used for Vertex/Weight painting.
This resulted that when a mask was defined in the sculpt mode this
resulted into render artifacts.
This patch adds a check to see if the object has a sculpt session for
OB_MODE_SCULPT.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7704
Diffstat (limited to 'release/scripts')
0 files changed, 0 insertions, 0 deletions