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author | Charlie Jolly <charlie> | 2021-05-07 07:47:51 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-05-07 07:47:51 +0300 |
commit | ba06bc16aedd0a9022535a6991cc1c73ab668025 (patch) | |
tree | 3ea378b1ef9e52fc46cc17e4cc86d271351ca019 /release/scripts | |
parent | 026a9cdc2171d07b2cef171cdde2309f216316be (diff) |
Geometry Nodes: Add Attribute Curve Map Node
This node has the same functionality as the color and vector curve
mapping nodes in the shader editor. Here is works on every value for
the selected attribute, and it can also output a float value. Other
than that, the implementation is quite straightforward-- almost
completely boilerplate code.
Differential Revision: https://developer.blender.org/D10921
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 379fa145c92..1b850958016 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -488,6 +488,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeAttributeClamp"), NodeItem("GeometryNodeAttributeCompare"), NodeItem("GeometryNodeAttributeConvert"), + NodeItem("GeometryNodeAttributeCurveMap"), NodeItem("GeometryNodeAttributeFill"), NodeItem("GeometryNodeAttributeMix"), NodeItem("GeometryNodeAttributeProximity"), |