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authorCharlie Jolly <charlie>2021-09-30 21:05:08 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-09-30 21:24:40 +0300
commitbe70827e6f62763d524f00652f61da6fc86e2714 (patch)
tree72a673c31ac82ea03a18d126bb17d70ad5955690 /release/scripts
parent827e30bd1512f6917307195ccc934b57623f0f8b (diff)
Nodes: Add Float Curve for GN and Shader nodes.
Replacement for float curve in legacy Attribute Curve Map node. Float Curve defaults to [0.0-1.0] range. Reviewed By: JacquesLucke, brecht Differential Revision: https://developer.blender.org/D12683
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 06992022edb..5e6f9b9a76a 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -279,6 +279,7 @@ shader_node_categories = [
]),
ShaderNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[
NodeItem("ShaderNodeMapRange"),
+ NodeItem("ShaderNodeFloatCurve"),
NodeItem("ShaderNodeClamp"),
NodeItem("ShaderNodeMath"),
NodeItem("ShaderNodeValToRGB"),
@@ -615,6 +616,7 @@ geometry_node_categories = [
]),
GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
NodeItem("ShaderNodeMapRange"),
+ NodeItem("ShaderNodeFloatCurve"),
NodeItem("ShaderNodeClamp"),
NodeItem("ShaderNodeMath"),
NodeItem("FunctionNodeBooleanMath"),