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authorThomas Dinges <blender@dingto.org>2009-10-16 23:25:51 +0400
committerThomas Dinges <blender@dingto.org>2009-10-16 23:25:51 +0400
commit38ce0c64cd49222b7e42867f2eb81036b71a336d (patch)
tree8ad0d15e9fc9cbb699e43baf420bb7f13aaee319 /release/scripts
parent99ec29193aee1c4d1469091492746c6ec416384f (diff)
Forgot to commit these files in 23837.
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/ui/buttons_game.py28
-rw-r--r--release/scripts/ui/space_view3d.py8
2 files changed, 19 insertions, 17 deletions
diff --git a/release/scripts/ui/buttons_game.py b/release/scripts/ui/buttons_game.py
index 5f5d4f916d0..bf25289333f 100644
--- a/release/scripts/ui/buttons_game.py
+++ b/release/scripts/ui/buttons_game.py
@@ -158,16 +158,16 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel):
bpy.types.register(PHYSICS_PT_game_physics)
bpy.types.register(PHYSICS_PT_game_collision_bounds)
-class SceneButtonsPanel(bpy.types.Panel):
+class RenderButtonsPanel(bpy.types.Panel):
__space_type__ = 'PROPERTIES'
__region_type__ = 'WINDOW'
- __context__ = "scene"
+ __context__ = "render"
def poll(self, context):
rd = context.scene.render_data
return (rd.engine == 'BLENDER_GAME')
-class SCENE_PT_game(SceneButtonsPanel):
+class RENDER_PT_game(RenderButtonsPanel):
__label__ = "Game"
def draw(self, context):
@@ -177,7 +177,7 @@ class SCENE_PT_game(SceneButtonsPanel):
row.itemO("view3d.game_start", text="Start")
row.itemL()
-class SCENE_PT_game_player(SceneButtonsPanel):
+class RENDER_PT_game_player(RenderButtonsPanel):
__label__ = "Standalone Player"
def draw(self, context):
@@ -208,7 +208,7 @@ class SCENE_PT_game_player(SceneButtonsPanel):
if gs.framing_type == 'LETTERBOX':
col.itemR(gs, "framing_color", text="")
-class SCENE_PT_game_stereo(SceneButtonsPanel):
+class RENDER_PT_game_stereo(RenderButtonsPanel):
__label__ = "Stereo"
def draw(self, context):
@@ -257,7 +257,7 @@ class SCENE_PT_game_stereo(SceneButtonsPanel):
layout.itemR(gs, "dome_text")
-class SCENE_PT_game_shading(SceneButtonsPanel):
+class RENDER_PT_game_shading(RenderButtonsPanel):
__label__ = "Shading"
def draw(self, context):
@@ -279,7 +279,7 @@ class SCENE_PT_game_shading(SceneButtonsPanel):
col.itemR(gs, "glsl_nodes", text="Nodes")
col.itemR(gs, "glsl_extra_textures", text="Extra Textures")
-class SCENE_PT_game_performance(SceneButtonsPanel):
+class RENDER_PT_game_performance(RenderButtonsPanel):
__label__ = "Performance"
def draw(self, context):
@@ -301,7 +301,7 @@ class SCENE_PT_game_performance(SceneButtonsPanel):
col.itemR(gs, "all_frames")
col.itemR(gs, "display_lists")
-class SCENE_PT_game_sound(SceneButtonsPanel):
+class RENDER_PT_game_sound(RenderButtonsPanel):
__label__ = "Sound"
def draw(self, context):
@@ -313,12 +313,12 @@ class SCENE_PT_game_sound(SceneButtonsPanel):
layout.itemR(scene, "speed_of_sound", text="Speed")
layout.itemR(scene, "doppler_factor")
-bpy.types.register(SCENE_PT_game)
-bpy.types.register(SCENE_PT_game_player)
-bpy.types.register(SCENE_PT_game_stereo)
-bpy.types.register(SCENE_PT_game_shading)
-bpy.types.register(SCENE_PT_game_performance)
-bpy.types.register(SCENE_PT_game_sound)
+bpy.types.register(RENDER_PT_game)
+bpy.types.register(RENDER_PT_game_player)
+bpy.types.register(RENDER_PT_game_stereo)
+bpy.types.register(RENDER_PT_game_shading)
+bpy.types.register(RENDER_PT_game_performance)
+bpy.types.register(RENDER_PT_game_sound)
class WorldButtonsPanel(bpy.types.Panel):
__space_type__ = 'PROPERTIES'
diff --git a/release/scripts/ui/space_view3d.py b/release/scripts/ui/space_view3d.py
index 2382e866091..b4300710dab 100644
--- a/release/scripts/ui/space_view3d.py
+++ b/release/scripts/ui/space_view3d.py
@@ -1229,8 +1229,11 @@ class VIEW3D_PT_3dview_display(bpy.types.Panel):
def draw(self, context):
layout = self.layout
+
view = context.space_data
gs = context.scene.game_data
+ ob = context.object
+ mesh = context.active_object.data
col = layout.column()
col.itemR(view, "display_floor", text="Grid Floor")
@@ -1240,13 +1243,14 @@ class VIEW3D_PT_3dview_display(bpy.types.Panel):
col.itemR(view, "outline_selected")
col.itemR(view, "all_object_centers")
col.itemR(view, "relationship_lines")
+ if ob.type =='MESH':
+ col.itemR(mesh, "all_edges")
col = layout.column()
col.itemL(text="Shading:")
col.itemR(gs, "material_mode", text="")
col.itemR(view, "textured_solid")
-
# XXX - the Quad View options don't work yet
# layout.itemS()
#
@@ -1273,8 +1277,6 @@ class VIEW3D_PT_3dview_meshdisplay(bpy.types.Panel):
col = layout.column()
col.itemL(text="Overlays:")
col.itemR(mesh, "draw_edges", text="Edges")
- col.itemR(mesh, "all_edges")
- col.itemS()
col.itemR(mesh, "draw_faces", text="Faces")
col.itemR(mesh, "draw_creases", text="Creases")
col.itemR(mesh, "draw_bevel_weights", text="Bevel Weights")