diff options
author | Thomas Dinges <blender@dingto.org> | 2009-10-16 23:25:51 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2009-10-16 23:25:51 +0400 |
commit | 38ce0c64cd49222b7e42867f2eb81036b71a336d (patch) | |
tree | 8ad0d15e9fc9cbb699e43baf420bb7f13aaee319 /release/scripts | |
parent | 99ec29193aee1c4d1469091492746c6ec416384f (diff) |
Forgot to commit these files in 23837.
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/ui/buttons_game.py | 28 | ||||
-rw-r--r-- | release/scripts/ui/space_view3d.py | 8 |
2 files changed, 19 insertions, 17 deletions
diff --git a/release/scripts/ui/buttons_game.py b/release/scripts/ui/buttons_game.py index 5f5d4f916d0..bf25289333f 100644 --- a/release/scripts/ui/buttons_game.py +++ b/release/scripts/ui/buttons_game.py @@ -158,16 +158,16 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel): bpy.types.register(PHYSICS_PT_game_physics) bpy.types.register(PHYSICS_PT_game_collision_bounds) -class SceneButtonsPanel(bpy.types.Panel): +class RenderButtonsPanel(bpy.types.Panel): __space_type__ = 'PROPERTIES' __region_type__ = 'WINDOW' - __context__ = "scene" + __context__ = "render" def poll(self, context): rd = context.scene.render_data return (rd.engine == 'BLENDER_GAME') -class SCENE_PT_game(SceneButtonsPanel): +class RENDER_PT_game(RenderButtonsPanel): __label__ = "Game" def draw(self, context): @@ -177,7 +177,7 @@ class SCENE_PT_game(SceneButtonsPanel): row.itemO("view3d.game_start", text="Start") row.itemL() -class SCENE_PT_game_player(SceneButtonsPanel): +class RENDER_PT_game_player(RenderButtonsPanel): __label__ = "Standalone Player" def draw(self, context): @@ -208,7 +208,7 @@ class SCENE_PT_game_player(SceneButtonsPanel): if gs.framing_type == 'LETTERBOX': col.itemR(gs, "framing_color", text="") -class SCENE_PT_game_stereo(SceneButtonsPanel): +class RENDER_PT_game_stereo(RenderButtonsPanel): __label__ = "Stereo" def draw(self, context): @@ -257,7 +257,7 @@ class SCENE_PT_game_stereo(SceneButtonsPanel): layout.itemR(gs, "dome_text") -class SCENE_PT_game_shading(SceneButtonsPanel): +class RENDER_PT_game_shading(RenderButtonsPanel): __label__ = "Shading" def draw(self, context): @@ -279,7 +279,7 @@ class SCENE_PT_game_shading(SceneButtonsPanel): col.itemR(gs, "glsl_nodes", text="Nodes") col.itemR(gs, "glsl_extra_textures", text="Extra Textures") -class SCENE_PT_game_performance(SceneButtonsPanel): +class RENDER_PT_game_performance(RenderButtonsPanel): __label__ = "Performance" def draw(self, context): @@ -301,7 +301,7 @@ class SCENE_PT_game_performance(SceneButtonsPanel): col.itemR(gs, "all_frames") col.itemR(gs, "display_lists") -class SCENE_PT_game_sound(SceneButtonsPanel): +class RENDER_PT_game_sound(RenderButtonsPanel): __label__ = "Sound" def draw(self, context): @@ -313,12 +313,12 @@ class SCENE_PT_game_sound(SceneButtonsPanel): layout.itemR(scene, "speed_of_sound", text="Speed") layout.itemR(scene, "doppler_factor") -bpy.types.register(SCENE_PT_game) -bpy.types.register(SCENE_PT_game_player) -bpy.types.register(SCENE_PT_game_stereo) -bpy.types.register(SCENE_PT_game_shading) -bpy.types.register(SCENE_PT_game_performance) -bpy.types.register(SCENE_PT_game_sound) +bpy.types.register(RENDER_PT_game) +bpy.types.register(RENDER_PT_game_player) +bpy.types.register(RENDER_PT_game_stereo) +bpy.types.register(RENDER_PT_game_shading) +bpy.types.register(RENDER_PT_game_performance) +bpy.types.register(RENDER_PT_game_sound) class WorldButtonsPanel(bpy.types.Panel): __space_type__ = 'PROPERTIES' diff --git a/release/scripts/ui/space_view3d.py b/release/scripts/ui/space_view3d.py index 2382e866091..b4300710dab 100644 --- a/release/scripts/ui/space_view3d.py +++ b/release/scripts/ui/space_view3d.py @@ -1229,8 +1229,11 @@ class VIEW3D_PT_3dview_display(bpy.types.Panel): def draw(self, context): layout = self.layout + view = context.space_data gs = context.scene.game_data + ob = context.object + mesh = context.active_object.data col = layout.column() col.itemR(view, "display_floor", text="Grid Floor") @@ -1240,13 +1243,14 @@ class VIEW3D_PT_3dview_display(bpy.types.Panel): col.itemR(view, "outline_selected") col.itemR(view, "all_object_centers") col.itemR(view, "relationship_lines") + if ob.type =='MESH': + col.itemR(mesh, "all_edges") col = layout.column() col.itemL(text="Shading:") col.itemR(gs, "material_mode", text="") col.itemR(view, "textured_solid") - # XXX - the Quad View options don't work yet # layout.itemS() # @@ -1273,8 +1277,6 @@ class VIEW3D_PT_3dview_meshdisplay(bpy.types.Panel): col = layout.column() col.itemL(text="Overlays:") col.itemR(mesh, "draw_edges", text="Edges") - col.itemR(mesh, "all_edges") - col.itemS() col.itemR(mesh, "draw_faces", text="Faces") col.itemR(mesh, "draw_creases", text="Creases") col.itemR(mesh, "draw_bevel_weights", text="Bevel Weights") |