diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2020-03-04 19:31:36 +0300 |
---|---|---|
committer | Philipp Oeser <info@graphics-engineer.com> | 2020-03-06 16:59:02 +0300 |
commit | a9ac87be36984b89d95bb6ba6ee095465429400e (patch) | |
tree | 1ef907072f5dfcd96a1cd8e36c9b22623c658e86 /release/scripts | |
parent | f9c7442479a9969ae8c366270c12cd12306750da (diff) |
Fix T73842: UI: add cloth collision settings to Hair Dynamics panel
Since hair collisions were integrated with the cloth solver
(rBd42a7bbd6ea5), there are a couple of relevant settings which were not
exposed to the User:
- Collision Quality
- Minimum Distance (this was reported in T73842, default of 0.015m was
still limiting in certain scenarios - this can now be made smaller)
- Impulse clamping
- Collision collection
This will add a 'Collisions' panel to Hair Dynamics with those settings
Note: in contrast to 'real' cloth, self-collisions are not supported for
hair
Maniphest Tasks: T73842
Differential Revision: https://developer.blender.org/D7032
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_particle.py | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py index 3384032e332..7eb173c88bb 100644 --- a/release/scripts/startup/bl_ui/properties_particle.py +++ b/release/scripts/startup/bl_ui/properties_particle.py @@ -413,6 +413,38 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel): box.label(text="Error: %.5f .. %.5f (avg. %.5f)" % (result.min_error, result.max_error, result.avg_error)) +class PARTICLE_PT_hair_dynamics_collision(ParticleButtonsPanel, Panel): + bl_label = "Collisions" + bl_parent_id = "PARTICLE_PT_hair_dynamics" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'} + + @classmethod + def poll(cls, context): + return context.particle_system.cloth is not None + + def draw(self, context): + layout = self.layout + + psys = context.particle_system + cloth_md = psys.cloth + cloth_collision = cloth_md.collision_settings + + layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False + + layout.use_property_split = True + + col = layout.column() + col.prop(cloth_collision, "collision_quality", text="Quality") + + layout.separator() + + col = layout.column() + col.prop(cloth_collision, "distance_min", slider=True, text="Distance") + col.prop(cloth_collision, "impulse_clamp") + col.prop(cloth_collision, "collection") + + class PARTICLE_PT_hair_dynamics_structure(ParticleButtonsPanel, Panel): bl_label = "Structure" bl_parent_id = "PARTICLE_PT_hair_dynamics" @@ -1986,6 +2018,7 @@ classes = ( PARTICLE_PT_emission, PARTICLE_PT_emission_source, PARTICLE_PT_hair_dynamics, + PARTICLE_PT_hair_dynamics_collision, PARTICLE_PT_hair_dynamics_structure, PARTICLE_PT_hair_dynamics_volume, PARTICLE_PT_cache, |