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author | IRIE Shinsuke <irieshinsuke@yahoo.co.jp> | 2013-11-20 23:02:00 +0400 |
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committer | IRIE Shinsuke <irieshinsuke@yahoo.co.jp> | 2013-11-21 07:43:38 +0400 |
commit | 98bf859efc1835c9df28d7727854438de81825a7 (patch) | |
tree | 86c445090241fbd8b8ba35080bd4a86429d45cc4 /release/scripts | |
parent | ac021a42addfde0ea3ea8437936142718f4a786c (diff) |
Blender Internal: Add shader nodes "Separate HSV" and "Combine HSV", same as Cycles' ones.
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 71ff547f6da..fdda753372f 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -141,6 +141,8 @@ shader_node_categories = [ NodeItem("ShaderNodeSqueeze"), NodeItem("ShaderNodeSeparateRGB"), NodeItem("ShaderNodeCombineRGB"), + NodeItem("ShaderNodeSeparateHSV"), + NodeItem("ShaderNodeCombineHSV"), ]), ShaderOldNodeCategory("SH_GROUP", "Group", items=node_group_items), ShaderOldNodeCategory("SH_LAYOUT", "Layout", items=[ |