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authorCampbell Barton <ideasman42@gmail.com>2011-02-05 10:04:23 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-05 10:04:23 +0300
commit8b52087d837ac035e2645c09ad780c45fccb9d89 (patch)
tree5982081187260e2544378a24a74a897072030a96 /release/scripts
parentdd08305e7506233611315dc6c60013fbac30b53d (diff)
update for changes in mathutils.
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/modules/add_object_utils.py6
-rw-r--r--release/scripts/modules/bpy_types.py8
-rw-r--r--release/scripts/op/nla.py10
-rw-r--r--release/scripts/op/object.py4
-rw-r--r--release/scripts/op/uvcalc_smart_project.py6
5 files changed, 17 insertions, 17 deletions
diff --git a/release/scripts/modules/add_object_utils.py b/release/scripts/modules/add_object_utils.py
index 01a1a73aedf..10707734bc4 100644
--- a/release/scripts/modules/add_object_utils.py
+++ b/release/scripts/modules/add_object_utils.py
@@ -37,7 +37,7 @@ def add_object_align_init(context, operator):
location = mathutils.Matrix.Translation(context.scene.cursor_location)
if operator:
- operator.properties.location = location.translation_part()
+ operator.properties.location = location.to_translation()
# rotation
view_align = (context.user_preferences.edit.object_align == 'VIEW')
@@ -49,10 +49,10 @@ def add_object_align_init(context, operator):
operator.properties.view_align = view_align
if operator and operator.properties.is_property_set("rotation") and not view_align_force:
- rotation = mathutils.Euler(operator.properties.rotation).to_matrix().resize4x4()
+ rotation = mathutils.Euler(operator.properties.rotation).to_matrix().to_4x4()
else:
if view_align and space_data:
- rotation = space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
+ rotation = space_data.region_3d.view_matrix.to_3x3().inverted().to_4x4()
else:
rotation = mathutils.Matrix()
diff --git a/release/scripts/modules/bpy_types.py b/release/scripts/modules/bpy_types.py
index 61c3f11ccef..1cb30765bf0 100644
--- a/release/scripts/modules/bpy_types.py
+++ b/release/scripts/modules/bpy_types.py
@@ -142,19 +142,19 @@ class _GenericBone:
def x_axis(self):
""" Vector pointing down the x-axis of the bone.
"""
- return Vector((1.0, 0.0, 0.0)) * self.matrix.rotation_part()
+ return Vector((1.0, 0.0, 0.0)) * self.matrix.to_3x3()
@property
def y_axis(self):
""" Vector pointing down the x-axis of the bone.
"""
- return Vector((0.0, 1.0, 0.0)) * self.matrix.rotation_part()
+ return Vector((0.0, 1.0, 0.0)) * self.matrix.to_3x3()
@property
def z_axis(self):
""" Vector pointing down the x-axis of the bone.
"""
- return Vector((0.0, 0.0, 1.0)) * self.matrix.rotation_part()
+ return Vector((0.0, 0.0, 1.0)) * self.matrix.to_3x3()
@property
def basename(self):
@@ -284,7 +284,7 @@ class EditBone(StructRNA, _GenericBone, metaclass=StructMetaIDProp):
Expects a 4x4 or 3x3 matrix.
"""
from mathutils import Vector
- z_vec = Vector((0.0, 0.0, 1.0)) * self.matrix.rotation_part()
+ z_vec = Vector((0.0, 0.0, 1.0)) * self.matrix.to_3x3()
self.tail = self.tail * matrix
self.head = self.head * matrix
scalar = matrix.median_scale
diff --git a/release/scripts/op/nla.py b/release/scripts/op/nla.py
index acea7d53572..d47668d68e3 100644
--- a/release/scripts/op/nla.py
+++ b/release/scripts/op/nla.py
@@ -40,14 +40,14 @@ def pose_info():
binfo["pbone"] = pbone
binfo["matrix_local"] = bone.matrix_local.copy()
try:
- binfo["matrix_local_inv"] = binfo["matrix_local"].copy().invert()
+ binfo["matrix_local_inv"] = binfo["matrix_local"].inverted()
except:
binfo["matrix_local_inv"] = Matrix()
binfo["matrix"] = bone.matrix.copy()
binfo["matrix_pose"] = pbone.matrix.copy()
try:
- binfo["matrix_pose_inv"] = binfo["matrix_pose"].copy().invert()
+ binfo["matrix_pose_inv"] = binfo["matrix_pose"].inverted()
except:
binfo["matrix_pose_inv"] = Matrix()
@@ -67,7 +67,7 @@ def pose_info():
matrix = binfo_parent["matrix_pose_inv"] * matrix
rest_matrix = binfo_parent["matrix_local_inv"] * rest_matrix
- matrix = rest_matrix.copy().invert() * matrix
+ matrix = rest_matrix.inverted() * matrix
binfo["matrix_key"] = matrix.copy()
@@ -104,8 +104,8 @@ def bake(frame_start, frame_end, step=1, only_selected=False):
for f in frame_range:
matrix = info_ls[int((f - frame_start) / step)][name]["matrix_key"]
- #pbone.location = matrix.translation_part()
- #pbone.rotation_quaternion = matrix.to_quat()
+ #pbone.location = matrix.to_translation()
+ #pbone.rotation_quaternion = matrix.to_quaternion()
pbone.matrix_basis = matrix
pbone.keyframe_insert("location", -1, f, name)
diff --git a/release/scripts/op/object.py b/release/scripts/op/object.py
index 15da8f107a2..8fee6e2166d 100644
--- a/release/scripts/op/object.py
+++ b/release/scripts/op/object.py
@@ -484,8 +484,8 @@ class MakeDupliFace(bpy.types.Operator):
def matrix_to_quat(matrix):
# scale = matrix.median_scale
- trans = matrix.translation_part()
- rot = matrix.rotation_part() # also contains scale
+ trans = matrix.to_translation()
+ rot = matrix.to_3x3() # also contains scale
return [(b * rot) + trans for b in base_tri]
scene = bpy.context.scene
diff --git a/release/scripts/op/uvcalc_smart_project.py b/release/scripts/op/uvcalc_smart_project.py
index 3a835ae671e..8f1c7a27f78 100644
--- a/release/scripts/op/uvcalc_smart_project.py
+++ b/release/scripts/op/uvcalc_smart_project.py
@@ -168,7 +168,7 @@ def island2Edge(island):
# e.pop(2)
# return edges and unique points
- return length_sorted_edges, [v.__copy__().resize3D() for v in unique_points.values()]
+ return length_sorted_edges, [v.to_3d() for v in unique_points.values()]
# ========================= NOT WORKING????
# Find if a points inside an edge loop, un-orderd.
@@ -227,7 +227,7 @@ def islandIntersectUvIsland(source, target, SourceOffset):
return 1 # LINE INTERSECTION
# 1 test for source being totally inside target
- SourceOffset.resize3D()
+ SourceOffset.resize_3d()
for pv in source[7]:
if pointInIsland(pv+SourceOffset, target[0]):
return 2 # SOURCE INSIDE TARGET
@@ -926,7 +926,7 @@ def main(context, island_margin, projection_limit):
# Initialize projectVecs
if USER_VIEW_INIT:
# Generate Projection
- projectVecs = [Vector(Window.GetViewVector()) * ob.matrix_world.copy().invert().rotation_part()] # We add to this allong the way
+ projectVecs = [Vector(Window.GetViewVector()) * ob.matrix_world.inverted().to_3x3()] # We add to this allong the way
else:
projectVecs = []