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authorMitchell Stokes <mogurijin@gmail.com>2011-08-17 13:38:50 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-08-17 13:38:50 +0400
commitdb4071d2b6b727857521bd05529fe8141e8bb0a2 (patch)
tree842eae35db95a4b821297ba51df89320cd1f2919 /release/scripts
parent750e754604eac5048dbb0ec6ee436d6a12156808 (diff)
BGE Animations: Lamp and Camera IPOs are now handled like object IPOs, which means lamps and cameras are no longer stuck to just their active action. However, the Blender UI seems a little restrictive in this area.
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