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author | Bastien Montagne <montagne29@wanadoo.fr> | 2011-09-08 11:36:59 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2011-09-08 11:36:59 +0400 |
commit | 1f0bb0e0353687c17738608d884077dc6779638d (patch) | |
tree | 0f9f0a4fc3726adb87590b2572b58e3b2180da3f /release/scripts | |
parent | 3dccd96ac705011ac396a3eb1d3b07a18ef485a7 (diff) |
Vertex Weight Proximity: minor updates and fixes.
*Updated UI code (replaced “row columns” by splits ;) ).
*Clamped global influence to [0.0, 1.0] range!
*Added/edited some tooltips for Proximity.
*Proximity distance mapping can now be reversed by entering Lowest Dist > Highest Dist.
*Moved mapping before masking in Proximity, much more sensible this way!
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_data_modifier.py | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py index 348ca554e63..c80823b0803 100644 --- a/release/scripts/startup/bl_ui/properties_data_modifier.py +++ b/release/scripts/startup/bl_ui/properties_data_modifier.py @@ -740,20 +740,21 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): @staticmethod def vertex_weight_mask(layout, ob, md): layout.label(text="Influence/Mask Options:") - split = layout.split() - col1 = split.column() - col2 = split.column() + row = layout.row() - col1.label(text="Global Influence:") - col2.prop(md, "mask_constant", text="") + split = layout.split(percentage=0.4) + split.label(text="Global Influence:") + split.prop(md, "mask_constant", text="") if not md.mask_texture: - col1.label(text="Vertex Group Mask:") - col2.prop_search(md, "mask_vertex_group", ob, "vertex_groups", text="") + split = layout.split(percentage=0.4) + split.label(text="Vertex Group Mask:") + split.prop_search(md, "mask_vertex_group", ob, "vertex_groups", text="") if not md.mask_vertex_group: - col1.label(text="Texture Mask:") - col2.template_ID(md, "mask_texture", new="texture.new") + split = layout.split(percentage=0.4) + split.label(text="Texture Mask:") + split.template_ID(md, "mask_texture", new="texture.new") if md.mask_texture: split = layout.split() col = split.column() |