Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2015-06-12 17:30:39 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-06-12 17:34:36 +0300
commit0d95b41f9e40b30956510146e63c365c5f3b38ab (patch)
treed4b2f5c01b41ff4c09129d82204bd082d906cb81 /release/scripts
parent7823ca06da0bd3d2c0eba83f9a98f5b1d1a6db7f (diff)
Revert "UI: move sharp/smooth out of vertex menu"
This reverts commit d6b57436efad545347b4403610dd3af642d4378d.
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py21
1 files changed, 9 insertions, 12 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index eb681b7cc6a..1bfed4ed952 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2279,6 +2279,13 @@ class VIEW3D_MT_edit_mesh_vertices(Menu):
layout.separator()
+ op = layout.operator("mesh.mark_sharp", text="Shade Smooth")
+ op.use_verts = True
+ op.clear = True
+ layout.operator("mesh.mark_sharp", text="Shade Sharp").use_verts = True
+
+ layout.separator()
+
layout.operator("mesh.bevel").vertex_only = True
layout.operator("mesh.convex_hull")
layout.operator("mesh.vertices_smooth")
@@ -2301,8 +2308,6 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
def draw(self, context):
layout = self.layout
- toolsettings = context.tool_settings
-
with_freestyle = bpy.app.build_options.freestyle
layout.operator_context = 'INVOKE_REGION_WIN'
@@ -2323,16 +2328,8 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
layout.separator()
- if not toolsettings.mesh_select_mode[0]:
- # edge mode
- layout.operator("mesh.mark_sharp")
- layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
- else:
- # vert mode
- layout.operator("mesh.mark_sharp").use_verts = True
- props = layout.operator("mesh.mark_sharp", text="Clear Sharp")
- props.use_verts = True
- props.clear = True
+ layout.operator("mesh.mark_sharp")
+ layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
layout.separator()