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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-07-18 23:09:20 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-07-18 23:09:20 +0300 |
commit | 7d10798af22f683a8f55a8c361ad5676bd4160d2 (patch) | |
tree | ad762edb4d4489ec03cc88ea2f98da8c3eb9894e /release/scripts | |
parent | 2f15a1f66e3092158d330db97a33dc8d087ca053 (diff) |
Cycles: Add voxel texture sampler shader node
The idea of this node is to sampling of 3D voxels at a given coordinate
supporting different mapping strategies (world space mapping, object
local space etc).
Currently not in use, it's a preparation step for supporting point density
textures.
Diffstat (limited to 'release/scripts')
0 files changed, 0 insertions, 0 deletions