diff options
author | Lukas Toenne <lukas.toenne@googlemail.com> | 2011-11-20 18:16:41 +0400 |
---|---|---|
committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2011-11-20 18:16:41 +0400 |
commit | 17b113c784aa30cf7ea06f0970a4427620fef4dc (patch) | |
tree | 737dbb33a1ca3cec098a6e2bae0c27e3a36e2b28 /release/scripts | |
parent | 9000db36312cdc514f2ffd967148eef13ed2e67f (diff) |
Option to rename the vertex color data layer used by Ocean modifier for foam. The modifier outputs foam values to both textures and a (temporary) vertex data layer. This layer was unnamed before, which makes it impossible to access in shader nodes. Now the user can input a custom name in the modifier panel, then use that same name in a shader input node to access foam values.
http://www.pasteall.org/pic/21120
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_data_modifier.py | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py index e685de416ed..52b5ed5f36e 100644 --- a/release/scripts/startup/bl_ui/properties_data_modifier.py +++ b/release/scripts/startup/bl_ui/properties_data_modifier.py @@ -455,11 +455,14 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): layout.prop(md, "use_normals") + layout.prop(md, "use_foam") row = layout.row() - row.prop(md, "use_foam") - sub = row.row() - sub.active = md.use_foam - sub.prop(md, "foam_coverage", text="Coverage") + row.active = md.use_foam + col = row.column() + col.prop(md, "foam_coverage", text="Coverage") + col = row.column() + col.label("Foam Data Layer Name") + col.prop(md, "foam_layer_name", text="") layout.separator() |