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author | Campbell Barton <ideasman42@gmail.com> | 2019-04-14 14:11:17 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-14 14:17:55 +0300 |
commit | 2120c5af032831348412a2a8e6c61f82ba1b921c (patch) | |
tree | affb3acf7fd4c467aab6e7eac873dcf18d2d631a /release/scripts | |
parent | 90e760270aac6a1e995d8bfd629f9da1851a65c9 (diff) |
Gizmo: individual toggles for 3D view gizmos
The popover for displaying gizmos now has options for
empty, light & camera gizmos.
Transform toggles are now checkboxes, which has the advantage that it's
more obvious they can be mixed however changing from one to another now
uses 3x clicks instead of a single click-drag action.
We might need a faster way to switch between transform types.
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 23 |
1 files changed, 18 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index a3d5045135b..4413e4f06eb 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -4788,11 +4788,24 @@ class VIEW3D_PT_gizmo_display(Panel): colsub.prop(view, "show_gizmo_tool", text="Active Tools") colsub.prop(view, "show_gizmo_context", text="Active Object") - col.label(text="Transform Gizmos") - rowsub = col.row() - rowsub.active = view.show_gizmo_context - rowsub.prop(view, "show_gizmo_transform") - col.prop(scene.transform_orientation_slots[1], "type", text="") + colsub = col.column() + colsub.active = view.show_gizmo_context + colsub.label(text="Object Gizmos") + colsub.prop(scene.transform_orientation_slots[1], "type", text="") + colsub.prop(view, "show_gizmo_object_translate", text="Move") + colsub.prop(view, "show_gizmo_object_rotate", text="Rotate") + colsub.prop(view, "show_gizmo_object_scale", text="Scale") + + # Match order of object type visibility + colsub.label(text="Empty") + colsub.prop(view, "show_gizmo_empty_image", text="Image") + colsub.prop(view, "show_gizmo_empty_force_field", text="Force Field") + colsub.label(text="Light") + colsub.prop(view, "show_gizmo_light_size", text="Size") + colsub.prop(view, "show_gizmo_light_look_at", text="Look At") + colsub.label(text="Camera") + colsub.prop(view, "show_gizmo_camera_lens", text="Lens") + colsub.prop(view, "show_gizmo_camera_dof_distance", text="Focus Distance") class VIEW3D_PT_overlay(Panel): |