diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-11-21 14:53:30 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-11-21 14:53:30 +0300 |
commit | 307ad085fcc19cff837064009976e0d92c6a22e9 (patch) | |
tree | f3fd8e68cc6281a9b86c0c3ab2d4ae50da3691e0 /release/scripts | |
parent | 3a8328784e98f7d32406ee9b5dd462476905f54b (diff) |
wizard_curve2tree.py - always use active object (local view was messing up the context)
Mesh.c - mesh.faces.extend([..., smooth=True]) - smooth keyword argument, in a number of places was looping through all faces just to smooth them.
mesh_skin.py - smooth by default
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/mesh_skin.py | 2 | ||||
-rw-r--r-- | release/scripts/wizard_curve2tree.py | 87 |
2 files changed, 57 insertions, 32 deletions
diff --git a/release/scripts/mesh_skin.py b/release/scripts/mesh_skin.py index fdb721bc9f3..a554e128b41 100644 --- a/release/scripts/mesh_skin.py +++ b/release/scripts/mesh_skin.py @@ -628,7 +628,7 @@ def main(): try: me.faces.delete(1, [ f for f in me.faces if f.sel ]) except: pass - me.faces.extend(faces) + me.faces.extend(faces, smooth = True) print '\nSkin done in %.4f sec.' % (Blender.sys.time()-time1) diff --git a/release/scripts/wizard_curve2tree.py b/release/scripts/wizard_curve2tree.py index a729494274a..a0781abc21f 100644 --- a/release/scripts/wizard_curve2tree.py +++ b/release/scripts/wizard_curve2tree.py @@ -599,13 +599,14 @@ class tree: for brch in self.branches_all: brch.fixOverlapError(joint_smooth) + # Collapsing for brch in self.branches_all: brch.collapsePoints(seg_density, seg_density_angle, seg_density_radius, joint_smooth) - + ''' for brch in self.branches_all: brch.branchReJoin() - + ''' def buildTwigs(self, twig_ratio, twig_select_mode, twig_select_factor): ratio_int = int(len(self.branches_all) * twig_ratio) @@ -834,7 +835,7 @@ class tree: faces = self.mesh.faces - faces.extend(faces_extend) + faces.extend(faces_extend, smooth=True) if do_uv: # Assign the faces back @@ -843,14 +844,12 @@ class tree: if brch.parent_pt: for i in (0,1,2,3): face = brch.faces[i] = faces[face_index+i] - face.smooth = 1 face_index +=4 for pt in brch.bpoints: for i in (0,1,2,3): if pt.faces[i]: pt.faces[i] = faces[face_index] - pt.faces[i].smooth = True face_index +=1 #if self.mesh.faces: @@ -1028,8 +1027,7 @@ class tree: mesh.activeUVLayer = 'base' # just so people dont get worried the texture is not there - dosnt effect rendering. else: # no UV's - for f in self.mesh.faces: - f.smooth = True + pass if do_cap_ends: # de-select end points for @@ -1199,10 +1197,6 @@ class tree: cross_leafwidth.length = leaf_size/2 - if count % 2: - cross_leafwidth.negate() - cross_leafdir.negate() - co1 += cross_leafdir co2 += cross_leafdir @@ -2209,11 +2203,14 @@ class branch: collapse = False pt = self.bpoints[0] while pt: + # Collapse angles greater then 90. they are useually artifacts + if pt.prev and pt.next and pt.prev.childCount == 0: if abs(pt.radius - pt.prev.radius) / (pt.radius + pt.prev.radius) < seg_density_radius: - if seg_density_angle == 180 or AngleBetweenVecs(pt.no, pt.prev.no) < seg_density_angle: + ang = AngleBetweenVecs(pt.no, pt.prev.no) + if seg_density_angle == 180 or ang > 90 or ang < seg_density_angle: ## if (pt.prev.nextMidCo-pt.co).length < ((pt.radius + pt.prev.radius)/2) * seg_density: - if (pt.prev.nextMidCo-pt.co).length < seg_density: + if (pt.prev.nextMidCo-pt.co).length < seg_density or ang > 90: pt_save = pt.prev if pt.next.collapseUp(): # collapse this point collapse = True @@ -2221,11 +2218,12 @@ class branch: if pt.childCount == 0 and pt.next: #if pt.childrenMidCo == None: if abs(pt.radius - pt.next.radius) / (pt.radius + pt.next.radius) < seg_density_radius: - if seg_density_angle == 180 or AngleBetweenVecs(pt.no, pt.next.no) < seg_density_angle: + ang = AngleBetweenVecs(pt.no, pt.next.no) + if seg_density_angle == 180 or ang > 90 or ang < seg_density_angle: # do here because we only want to run this on points with no children, # Are we closer theto eachother then the radius? ## if (pt.nextMidCo-pt.co).length < ((pt.radius + pt.next.radius)/2) * seg_density: - if (pt.nextMidCo-pt.co).length < seg_density: + if (pt.nextMidCo-pt.co).length < seg_density or ang > 90: if pt.collapseDown(): collapse = True @@ -2451,12 +2449,27 @@ GLOBAL_PREFS['realtime_update'] = Draw.Create(0) def getContextCurveObjects(): sce = bpy.data.scenes.active objects = [] + ob_act = sce.objects.active for ob in sce.objects.context: if ob.type != 'Curve': ob = ob.parent if not ob or ob.type != 'Curve': continue objects.append(ob) + + # Alredy delt with + if ob == ob_act: ob_act = None + + # Add the active, important when using localview or local layers + if ob_act: + ob = ob_act + if ob.type != 'Curve': + ob = ob.parent + if not ob or ob.type != 'Curve': + pass + else: + objects.append(ob) + return objects @@ -2682,10 +2695,14 @@ def buildTree(ob_curve, single=False): ) if PREFS['leaf_dupliface'].val and leaf_dupliface_fromgroup: - ob_leaf.enableDupliFaces = True + ob_leaf.enableDupFaces = True + ob_leaf.enableDupFacesScale = True + for ob_group in leaf_dupliface_fromgroup.objects: + pass - parent.makeParent([ob_new]) - + ob_leaf.makeParent([ob_group]) + else: + ob_leaf.enableDupFaces = False mesh.calcNormals() @@ -3023,16 +3040,11 @@ def gui(): Blender.Draw.BeginAlign() - if PREFS['do_leaf'].val == 0: - but_width_tmp = but_width*2 - else: - but_width_tmp = but_width*4 - PREFS['do_leaf'] = Draw.Toggle('Generate Leaves',EVENT_UPDATE_AND_UI, xtmp, y, but_width_tmp, but_height, PREFS['do_leaf'].val, 'Generate a separate leaf mesh'); xtmp += but_width_tmp; + PREFS['do_leaf'] = Draw.Toggle('Generate Leaves',EVENT_UPDATE_AND_UI, xtmp, y, but_width*2, but_height, PREFS['do_leaf'].val, 'Generate a separate leaf mesh'); xtmp += but_width*2; if PREFS['do_leaf'].val: - # ---------- ---------- ---------- ---------- - y-=but_height - xtmp = x + PREFS['leaf_size'] = Draw.Number('Size', EVENT_UPDATE, xtmp, y, but_width*2, but_height, PREFS['leaf_size'].val, 0.001, 10.0, 'size of the leaf'); xtmp += but_width*2; + # Dont use yet # PREFS['leaf_branch_limit'] = Draw.Number('Branch Limit', EVENT_UPDATE, xtmp, y, but_width*4, but_height, PREFS['leaf_branch_limit'].val, 0.1, 2.0, 'Maximum thichness where a branch can bare leaves'); xtmp += but_width*4; @@ -3042,7 +3054,16 @@ def gui(): else: but_width_tmp = but_width*4 - PREFS['leaf_fill'] = Draw.Toggle('Fill Object', EVENT_UPDATE_AND_UI, xtmp, y, but_width*2, but_height, PREFS['leaf_fill'].val, 'Fill an object with leaves'); xtmp += but_width*2; + # ---------- ---------- ---------- ---------- + y-=but_height + xtmp = x + + if PREFS['leaf_fill'].val == 1: + but_width_tmp = but_width*2 + else: + but_width_tmp = but_width*4 + + PREFS['leaf_fill'] = Draw.Toggle('Fill Object', EVENT_UPDATE_AND_UI, xtmp, y, but_width_tmp, but_height, PREFS['leaf_fill'].val, 'Fill an object with leaves'); xtmp += but_width_tmp; if PREFS['leaf_fill'].val: PREFS['leaf_fill_ob_bounds'] = Draw.String('OB Bound: ', EVENT_UPDATE, xtmp, y, but_width*2, but_height, PREFS['leaf_fill_ob_bounds'].val, 64, 'Fill this object with leaves', do_ob_check); xtmp += but_width*2; @@ -3050,15 +3071,19 @@ def gui(): y-=but_height xtmp = x - PREFS['leaf_fill_count'] = Draw.Number('Fill #', EVENT_UPDATE, xtmp, y, but_width*2, but_height, PREFS['leaf_fill_count'].val, 10, 100000, 'Number of leaves to fill in'); xtmp += but_width*2; - PREFS['leaf_size'] = Draw.Number('Size', EVENT_UPDATE, xtmp, y, but_width*2, but_height, PREFS['leaf_size'].val, 0.001, 10.0, 'size of the leaf'); xtmp += but_width*2; + PREFS['leaf_fill_count'] = Draw.Number('Fill #', EVENT_UPDATE, xtmp, y, but_width*4, but_height, PREFS['leaf_fill_count'].val, 10, 100000, 'Number of leaves to fill in'); xtmp += but_width*4; + # ---------- ---------- ---------- ---------- y-=but_height xtmp = x ''' - PREFS['leaf_dupliface'] = Draw.Toggle('DupliLeaf', EVENT_UPDATE_AND_UI, xtmp, y, but_width*2, but_height, PREFS['leaf_dupliface'].val, 'Fill an object with leaves'); xtmp += but_width*2; + if PREFS['leaf_dupliface'].val == 1: + but_width_tmp = but_width*2 + else: + but_width_tmp = but_width*4 + PREFS['leaf_dupliface'] = Draw.Toggle('DupliLeaf', EVENT_UPDATE_AND_UI, xtmp, y, but_width_tmp, but_height, PREFS['leaf_dupliface'].val, 'Create a Dupliface mesh'); xtmp += but_width_tmp; if PREFS['leaf_dupliface'].val: PREFS['leaf_dupliface_fromgroup'] = Draw.String('group: ', EVENT_UPDATE, xtmp, y, but_width*2, but_height, PREFS['leaf_dupliface_fromgroup'].val, 64, 'Pick objects from this group to use as leaves', do_group_check); xtmp += but_width*2; @@ -3256,6 +3281,6 @@ def gui(): if __name__ == '__main__': # Read the active objects prefs on load. if they exist - do_pref_read(quiet=False) + do_pref_read(quiet=True) Draw.Register(gui, evt, bevt) |