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author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-06-01 13:18:57 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-06-01 13:18:57 +0300 |
commit | 528ae8885ebb8a2eebbc6726af3950ca4db38665 (patch) | |
tree | 67ec22c05690cf0edcbd66ab840998a6273cc271 /release/scripts | |
parent | e2b1c70b487aa61f59d57fbde61df0ce30aded20 (diff) |
Fix T51687: GPUmat evaluation of shader tree would crash uppon unknown/unsupported socket types.
Made this resilient to unknown types, for now. Supporting specific INT
sockets (through implicit conversion to GPU_FLOAT ones) is considered nice TODO.
Diffstat (limited to 'release/scripts')
0 files changed, 0 insertions, 0 deletions