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author | Campbell Barton <ideasman42@gmail.com> | 2013-01-08 21:53:38 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-01-08 21:53:38 +0400 |
commit | 25cc959a9ceaa8f4cb2f9508efdb3621c4516246 (patch) | |
tree | f6d664bb02b78d24bffbc65d22337f96cde33b26 /release/scripts | |
parent | 67a6d4dd56f13cd548f1004491dab1b614393ec4 (diff) |
fix [#33646] Deleting edge loops creates holes in uv map
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/bl_operators/wm.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_operators/wm.py b/release/scripts/startup/bl_operators/wm.py index c24e0920213..00cc763c4e1 100644 --- a/release/scripts/startup/bl_operators/wm.py +++ b/release/scripts/startup/bl_operators/wm.py @@ -44,7 +44,7 @@ class MESH_OT_delete_edgeloop(Operator): mesh = context.object.data use_mirror_x = mesh.use_mirror_x mesh.use_mirror_x = False - if 'FINISHED' in bpy.ops.transform.edge_slide(value=1.0): + if 'FINISHED' in bpy.ops.transform.edge_slide(value=1.0, correct_uv=True): bpy.ops.mesh.select_more() bpy.ops.mesh.remove_doubles() ret = {'FINISHED'} |