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authorCampbell Barton <ideasman42@gmail.com>2006-04-25 11:25:22 +0400
committerCampbell Barton <ideasman42@gmail.com>2006-04-25 11:25:22 +0400
commit5c02b01395b347694e841f3aaa06d44b736b3726 (patch)
treedbf7013dffa1448118f6286451c8075f647f810e /release/scripts
parent5fa5ea352e1e4bce5070316cdd5d0caef4ac0a23 (diff)
Congrats to ZanQdo, first script lightwave motion exporter.
We need a way to get worldspace loc/size/rot. there is currently no simple way to do this. location can be found the the world matrix. but size and rot arnt that simple... Maybe worldLocX.. worldRotX etc?
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/export_lightwave_motion.py154
1 files changed, 154 insertions, 0 deletions
diff --git a/release/scripts/export_lightwave_motion.py b/release/scripts/export_lightwave_motion.py
new file mode 100644
index 00000000000..166bc49dc20
--- /dev/null
+++ b/release/scripts/export_lightwave_motion.py
@@ -0,0 +1,154 @@
+#!BPY
+
+""" Registration info for Blender menus: <- these words are ignored
+Name: 'Lightwave Motion (.mot)...'
+Blender: 241
+Group: 'Export'
+Tip: 'Export Loc Rot Size chanels to a Lightwave .mot file'
+"""
+
+__author__ = "Daniel Salazar (ZanQdo)"
+__url__ = ("blender", "elysiun",
+"e-mail: zanqdo@gmail.com")
+__version__ = "24/03/06"
+
+__bpydoc__ = """\
+This script exports the selected object's motion channels to a Lightwave
+motion file (.mot).
+
+Usage:
+Run the script with one or more objects selected (any kind), frames exported
+are between Start and End frames in Render buttons.
+
+"""
+
+# $Id$
+# --------------------------------------------------------------------------
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# Copyright (C) 2003, 2004: A Vanpoucke
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
+import Blender as B
+#------------------------------------
+#Declarados:
+TotalCanales = 9
+#------------------------------------
+
+# Change the extension of the file path
+def NuevoNombre(ext):
+ return B.Get('filename')[: -len(B.Get('filename').split('.', -1)[-1]) -1 ] + ext
+
+ObjSelect = B.Object.GetSelected()
+
+def FuncionPrincipal (Dir):
+ B.Window.WaitCursor(1)
+ for O in ObjSelect:
+ origName= NombreObjeto= O.name
+ print '----\nExporting Object "%s" motion file...' % origName
+
+ SC = B.Scene.getCurrent()
+ SCR = SC.getRenderingContext()
+
+ FrameA = B.Get('curframe')
+ FrameP = B.Get('staframe')
+ FrameF = B.Get('endframe')
+
+ FrameRate = float(SCR.framesPerSec())
+
+ #---------------------------------------------
+
+ # Replace danger characters by '_'
+ for ch in ' /\\~!@#$%^&*()+=[];\':",./<>?\t\r\n':
+ NombreObjeto = NombreObjeto.replace(ch, '_')
+
+ # Check for file path extension
+ if Dir.lower().endswith('.mot'):
+ DirN= '%s_%s.mot' % (Dir[:-4], NombreObjeto)
+ else:
+ DirN= '%s_%s.mot' % (Dir, NombreObjeto)
+
+ # Open the file
+ File = open(DirN,'w')
+ File.write ('LWMO\n3\n\n') # 3 is the version number.
+
+ # number of channels
+ File.write ('NumChannels %i\n' % TotalCanales)
+
+ # ----------------------------
+ # Main Cycle
+
+ def CicloPrimario(NumCanal):
+ B.Set('curframe', FrameP)
+
+ File.write ('Channel %i\n{ Envelope\n %i\n' % (NumCanal, (FrameF - FrameP + 1)))
+
+ FrameA = FrameP
+ while FrameA < (FrameF + 1):
+
+ B.Set('curframe', FrameA)
+
+ if NumCanal == 0:
+ Val = O.LocX
+ elif NumCanal == 1:
+ Val = O.LocZ
+ elif NumCanal == 2:
+ Val = O.LocY
+ elif NumCanal == 3:
+ Val = -O.RotZ
+ elif NumCanal == 4:
+ Val = -O.RotX
+ elif NumCanal == 5:
+ Val = -O.RotY
+ elif NumCanal == 6:
+ Val = O.SizeX
+ elif NumCanal == 7:
+ Val = O.SizeZ
+ elif NumCanal == 8:
+ Val = O.SizeY
+
+ File.write (' Key %f %f 3 0 0 0 0 0 0\n' % (Val, (FrameA/FrameRate)))
+
+ FrameA += 1
+ # Ending Stuff
+ File.write (' Behaviors 1 1\n}\n')
+
+ NumObjetoActual = len(ObjSelect)
+ Iteraciones = 0
+ ProgBarVal = 0.0
+ while Iteraciones < TotalCanales:
+ CicloPrimario(Iteraciones)
+
+ # Start Progress Bar
+ B.Window.DrawProgressBar(ProgBarVal, origName)
+ ProgBarVal = (float(Iteraciones) / TotalCanales) * 0.98
+ Iteraciones += 1
+
+ B.Window.DrawProgressBar(1.0, '') # Done
+ print '\nDone, %s motion file location is:\n%s\n' % (origName, DirN)
+
+# Check if there are selected objects
+def main():
+ if len(ObjSelect) == 0:
+ B.Draw.PupMenu('Select 1 or more objects, aborting.')
+ else:
+ # Call File Selector
+ B.Window.FileSelector(FuncionPrincipal, "Write .mot File", NuevoNombre('.mot'))
+
+if __name__=='__main__':
+ main() \ No newline at end of file