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authorPablo Dobarro <pablodp606@gmail.com>2019-09-17 17:07:14 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-09-18 17:34:24 +0300
commit04843d1572fea6e572f3cbead89a67e6a1e6e44d (patch)
tree5a332f890590b2694677970d47d0cf0dbad59b19 /release/scripts
parentb962aca8003de89683c87c4da348579f756b75cd (diff)
Sculpt: Split original normal into original normal and plane
This allows to create different effects with some brushes that use the sculpt plane. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5818
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index e30a6caa231..0886104b229 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -649,6 +649,7 @@ class VIEW3D_PT_tools_brush_options(Panel, View3DPaintPanel):
if capabilities.has_sculpt_plane:
col.prop(brush, "sculpt_plane")
col.prop(brush, "use_original_normal")
+ col.prop(brush, "use_original_plane")
col.prop(brush, "use_frontface", text="Front Faces Only")
col.prop(brush, "use_projected")