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author | Pablo Dobarro <pablodp606@gmail.com> | 2019-09-17 17:07:14 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2019-09-18 17:34:24 +0300 |
commit | 04843d1572fea6e572f3cbead89a67e6a1e6e44d (patch) | |
tree | 5a332f890590b2694677970d47d0cf0dbad59b19 /release/scripts | |
parent | b962aca8003de89683c87c4da348579f756b75cd (diff) |
Sculpt: Split original normal into original normal and plane
This allows to create different effects with some brushes that use the sculpt plane.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5818
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d_toolbar.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index e30a6caa231..0886104b229 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -649,6 +649,7 @@ class VIEW3D_PT_tools_brush_options(Panel, View3DPaintPanel): if capabilities.has_sculpt_plane: col.prop(brush, "sculpt_plane") col.prop(brush, "use_original_normal") + col.prop(brush, "use_original_plane") col.prop(brush, "use_frontface", text="Front Faces Only") col.prop(brush, "use_projected") |