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authorCampbell Barton <ideasman42@gmail.com>2011-05-19 08:28:09 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-05-19 08:28:09 +0400
commit32793a13959eb28d3508ad3bb2ecc7490cf9dd5d (patch)
tree770d622acab87dd5c34d099cb8136b8c8fe35115 /release/scripts
parent391dbde03da940ec8722f144ec2234b9743ffefc (diff)
add python access to mathutils.intersect_line_plane, update view3d_utils module to use it.
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/modules/bpy_extras/view3d_utils.py33
1 files changed, 14 insertions, 19 deletions
diff --git a/release/scripts/modules/bpy_extras/view3d_utils.py b/release/scripts/modules/bpy_extras/view3d_utils.py
index 0e21eab7717..60436328477 100644
--- a/release/scripts/modules/bpy_extras/view3d_utils.py
+++ b/release/scripts/modules/bpy_extras/view3d_utils.py
@@ -19,17 +19,6 @@
# <pep8 compliant>
-def _is_persp_matrix(persmat, eps=0.00001):
- """
- crummy way to check if its a perspective matrix
- """
- return not (
- abs(persmat[0][3]) < eps and \
- abs(persmat[1][3]) < eps and \
- abs(persmat[2][3]) < eps and \
- abs(persmat[3][3] - 1.0) < eps)
-
-
def region_2d_to_vector_3d(region, rv3d, coord):
"""
Return a direction vector from the viewport at the spesific 2d region
@@ -47,13 +36,13 @@ def region_2d_to_vector_3d(region, rv3d, coord):
"""
from mathutils import Vector
- persmat = rv3d.perspective_matrix.copy()
viewvec = rv3d.view_matrix.inverted()[2].xyz.normalized()
- if _is_persp_matrix(persmat):
+ if rv3d.is_perspective:
dx = (2.0 * coord[0] / region.width) - 1.0
dy = (2.0 * coord[1] / region.height) - 1.0
-
+
+ persmat = rv3d.perspective_matrix.copy()
perspinv_x, perspinv_y = persmat.inverted().to_3x3()[0:2]
return ((perspinv_x * dx + perspinv_y * dy) - viewvec).normalized()
else:
@@ -78,22 +67,28 @@ def region_2d_to_location_3d(region, rv3d, coord, depth_location):
:return: normalized 3d vector.
:rtype: :class:`Vector`
"""
+ from mathutils import Vector
from mathutils.geometry import intersect_point_line
persmat = rv3d.perspective_matrix.copy()
+ coord_vec = region_2d_to_vector_3d(region, rv3d, coord)
+ depth_location = Vector(depth_location)
+
+ if rv3d.is_perspective:
+ from mathutils.geometry import intersect_line_plane
- if _is_persp_matrix(persmat):
origin_start = rv3d.view_matrix.inverted()[3].to_3d()
+ origin_end = origin_start + coord_vec
+ view_vec = rv3d.view_matrix.inverted()[2]
+ return intersect_line_plane(origin_start, origin_end, depth_location, view_vec, 1)
else:
dx = (2.0 * coord[0] / region.width) - 1.0
dy = (2.0 * coord[1] / region.height) - 1.0
persinv = persmat.inverted()
viewinv = rv3d.view_matrix.inverted()
origin_start = (persinv[0].xyz * dx) + (persinv[1].xyz * dy) + viewinv[3].xyz
-
- origin_end = origin_start + region_2d_to_vector_3d(region, rv3d, coord)
-
- return intersect_point_line(depth_location, origin_start, origin_end)[0]
+ origin_end = origin_start + coord_vec
+ return intersect_point_line(depth_location, origin_start, origin_end)[0]
def location_3d_to_region_2d(region, rv3d, coord):