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author | Jacques Lucke <jacques@blender.org> | 2021-01-12 14:55:14 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-01-12 14:55:14 +0300 |
commit | 3b77bd48f9c63aebd5c8bc4a126d496f503c75a7 (patch) | |
tree | 0b45925a0b6ef0aa963732ec4dacf6fce16803bc /release/scripts | |
parent | 3a254b93fd8597c47fc4fe55fa0417d1f9fa85fc (diff) |
Geometry Nodes: new Align Rotation to Vector node
This adds a new Align Rotation to Vector node based on the mockup
in T83669.
Reviewers: HooglyBoogly, simonthommes
Differential Revision: https://developer.blender.org/D10081
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 99187589a3c..6db49b834f9 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -516,6 +516,7 @@ geometry_node_categories = [ NodeItem("GeometryNodePointInstance"), NodeItem("GeometryNodePointSeparate"), NodeItem("GeometryNodeRotatePoints"), + NodeItem("GeometryNodeAlignRotationToVector"), ]), GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[ NodeItem("ShaderNodeMapRange"), |