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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-05-26 16:30:34 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-05-26 16:32:06 +0300 |
commit | 6973e26bf92ed927e20c3ae986dc01f7d287a84a (patch) | |
tree | 73cb6c739def4af0dd467f643a0e2501e80fa720 /release/scripts | |
parent | a23fbc71a1886e9f83fd1d6782050d5a8c356d13 (diff) |
Fix T44036: Add option to bake into current action instead of creating a new one.
This is needed when you want to bake only part of an armature's bones, since they
all share a single action, otherwise you'd lose non-baked bones' animation...
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/bl_operators/anim.py | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_operators/anim.py b/release/scripts/startup/bl_operators/anim.py index 1b3e719b2bd..ed7423f0615 100644 --- a/release/scripts/startup/bl_operators/anim.py +++ b/release/scripts/startup/bl_operators/anim.py @@ -210,6 +210,12 @@ class BakeAction(Operator): description="Bake animation onto the object then clear parents (objects only)", default=False, ) + use_current_action = BoolProperty( + name="Overwrite Current Action", + description="Bake animation into current action, instead of creating a new one " + "(useful for baking only part of bones in an armature)", + default=False, + ) bake_types = EnumProperty( name="Bake Data", description="Which data's transformations to bake", @@ -224,6 +230,12 @@ class BakeAction(Operator): from bpy_extras import anim_utils + action = None + if self.use_current_action: + obj = bpy.context.object + if obj.animation_data: + action = obj.animation_data.action + action = anim_utils.bake_action(self.frame_start, self.frame_end, frame_step=self.step, @@ -234,6 +246,7 @@ class BakeAction(Operator): do_constraint_clear=self.clear_constraints, do_parents_clear=self.clear_parents, do_clean=True, + action=action, ) if action is None: |