diff options
author | Ankit Meel <ankitjmeel@gmail.com> | 2022-04-04 13:36:10 +0300 |
---|---|---|
committer | Aras Pranckevicius <aras@nesnausk.org> | 2022-04-04 13:36:10 +0300 |
commit | e6a9b223844346a34ce195652449fec3229a2ec1 (patch) | |
tree | 38b9621299a83515670af0189b8cddc51813f838 /release/scripts | |
parent | ee3f71d747e3ffd5091335437d52b3ec518d7b67 (diff) |
OBJ: New C++ based wavefront OBJ importer
This takes state of soc-2020-io-performance branch as it was at
e9bbfd0c8c7 (2021 Oct 31), merges latest master (2022 Apr 4),
adds a bunch of tests, and fixes a bunch of stuff found by said
tests. The fixes are detailed in the differential.
Timings on my machine (Windows, VS2022 release build, AMD Ryzen
5950X 32 threads):
- Rungholt minecraft level (269MB file, 1 mesh): 54.2s -> 14.2s
(memory usage: 7.0GB -> 1.9GB).
- Blender 3.0 splash scene: "I waited for 90 minutes and gave up"
-> 109s. Now, this time is not great, but at least 20% of the
time is spent assigning unique names for the imported objects
(the scene has 24 thousand objects). This is not specific to obj
importer, but rather a general issue across blender overall.
Test suite file updates done in Subversion tests repository.
Reviewed By: @howardt, @sybren
Differential Revision: https://developer.blender.org/D13958
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/bl_ui/space_topbar.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_topbar.py b/release/scripts/startup/bl_ui/space_topbar.py index 0a428b4ea3f..55dcb4a20eb 100644 --- a/release/scripts/startup/bl_ui/space_topbar.py +++ b/release/scripts/startup/bl_ui/space_topbar.py @@ -456,6 +456,7 @@ class TOPBAR_MT_file_import(Menu): "wm.usd_import", text="Universal Scene Description (.usd, .usdc, .usda)") self.layout.operator("wm.gpencil_import_svg", text="SVG as Grease Pencil") + self.layout.operator("wm.obj_import", text="Wavefront (.obj) (experimental)") class TOPBAR_MT_file_export(Menu): |