diff options
author | Pablo Vazquez <venomgfx@gmail.com> | 2018-07-11 17:05:05 +0300 |
---|---|---|
committer | Pablo Vazquez <venomgfx@gmail.com> | 2018-07-11 17:07:40 +0300 |
commit | 05b6b5d2347503687854055b7570e988c4a2a729 (patch) | |
tree | edb489368eb0cefedddb787d7edc041f85544909 /release/scripts | |
parent | 4116435e2be139d40b27df827cdc9825cedd90f1 (diff) |
UI: Re-arrange Shading popover
* Unify X-Ray/Shadow toggle and factor, using the whole width gives you finer control
* Shadow settings next to intensity slider
* Cavity settings next to Ridge/Valley sliders
* Collapse Cavity settings when not used
* Make MatCap preview and browser dialog smaller. MatCaps are added by the user
so she is already familiar with how they look. No need to preview them that big
while browsing. To see the MatCaps in detail we have the User Preferences/Asset Manager.
Having popovers inside popovers triggers some minor glitches that will be addressed later.
(e.g. they open on mouse over and the popover arrow is not aligned)
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 121 |
1 files changed, 94 insertions, 27 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index bf02a297b53..55c08717e55 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3765,15 +3765,17 @@ class VIEW3D_PT_shading_lighting(Panel): layout.row().prop(shading, "light", expand=True) if shading.light == 'STUDIO': row = layout.row() - row.template_icon_view(shading, "studio_light", show_labels=True) + row.scale_y = 0.8 + row.template_icon_view(shading, "studio_light", show_labels=True, scale=3) sub = row.column() sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES') if shading.selected_studio_light.orientation == 'WORLD': - layout.row().prop(shading, "studiolight_rotate_z") + layout.row().prop(shading, "studiolight_rotate_z", text="Rotation") elif shading.light == 'MATCAP': row = layout.row() - row.template_icon_view(shading, "studio_light", show_labels=True) + row.scale_y = 0.8 + row.template_icon_view(shading, "studio_light", show_labels=True, scale=3) sub = row.column() sub.operator('VIEW3D_OT_toggle_matcap_flip', emboss=False, text="", icon='ARROW_LEFTRIGHT') sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES') @@ -3785,11 +3787,11 @@ class VIEW3D_PT_shading_lighting(Panel): if not shading.use_scene_world: row = layout.row() - row.template_icon_view(shading, "studio_light", show_labels=True) + row.template_icon_view(shading, "studio_light", show_labels=True, scale=3) sub = row.column() sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES') if shading.selected_studio_light.orientation == 'WORLD': - layout.row().prop(shading, "studiolight_rotate_z") + layout.row().prop(shading, "studiolight_rotate_z", text="Rotation") layout.row().prop(shading, "studiolight_background_alpha") @@ -3835,45 +3837,108 @@ class VIEW3D_PT_shading_options(Panel): view = context.space_data shading = view.shading - if not shading.light == 'MATCAP': - row = layout.row() - row.prop(shading, "show_specular_highlight") + col = layout.column() - row = layout.split(0.4) - row.prop(shading, "show_xray") - sub = row.row() - sub.active = shading.show_xray - sub.prop(shading, "xray_alpha", text="") + is_xray = shading.show_xray + is_shadows = shading.show_shadows - row = layout.split(0.4) - row.active = not shading.show_xray - row.prop(shading, "show_shadows") + icon_x = 'CHECKBOX_HLT' if is_xray else 'CHECKBOX_DEHLT' + row = col.row() + row.prop(shading, "show_xray", text="") sub = row.row() - sub.active = shading.show_shadows and not shading.show_xray - sub.prop(shading, "shadow_intensity", text="") + sub.active = is_xray + sub.prop(shading, "xray_alpha", text="X-Ray") - row = layout.split(0.4) - row.active = not shading.show_xray + icon_s = 'CHECKBOX_HLT' if is_shadows else 'CHECKBOX_DEHLT' + row = col.row() + row.prop(shading, "show_shadows", text="") + row.active = not is_xray + sub = row.row(align=True) + sub.active = is_shadows + sub.prop(shading, "shadow_intensity", text="Shadow") + sub.popover( + space_type='VIEW_3D', + region_type='HEADER', + panel_type="VIEW3D_PT_shading_options_shadow", + icon='SCRIPTWIN', + text="" + ) + + col = layout.column() + row = col.row() + row.active = not is_xray row.prop(shading, "show_cavity") - sub = row.column(align=True) - sub.active = not shading.show_xray and shading.show_cavity - sub.prop(shading, "cavity_ridge_factor") - sub.prop(shading, "cavity_valley_factor") - row = layout.split(0.4) + if shading.show_cavity: + sub = col.row(align=True) + sub.active = not shading.show_xray and shading.show_cavity + sub.prop(shading, "cavity_ridge_factor") + sub.prop(shading, "cavity_valley_factor") + sub.popover( + space_type='VIEW_3D', + region_type='HEADER', + panel_type="VIEW3D_PT_shading_options_ssao", + icon='SCRIPTWIN', + text="" + ) + + row = layout.split() row.prop(shading, "show_object_outline") sub = row.row() sub.active = shading.show_object_outline sub.prop(shading, "object_outline_color", text="") - layout.prop(view, "show_world") + col = layout.column() + if not shading.light == 'MATCAP': + col.prop(shading, "show_specular_highlight") + + col.prop(view, "show_world") + + +class VIEW3D_PT_shading_options_shadow(Panel): + bl_label = "Shadow Settings" + bl_space_type = 'VIEW_3D' + bl_region_type = 'HEADER' + + @classmethod + def poll(cls, context): + return True + + def draw(self, context): + layout = self.layout + layout.use_property_split = True + scene = context.scene + + col = layout.column() + col.prop(scene.display, "light_direction") + col.prop(scene.display, "shadow_shift") + + +class VIEW3D_PT_shading_options_ssao(Panel): + bl_label = "SSAO Settings" + bl_space_type = 'VIEW_3D' + bl_region_type = 'HEADER' + + @classmethod + def poll(cls, context): + return True + + def draw(self, context): + layout = self.layout + layout.use_property_split = True + scene = context.scene + + col = layout.column(align=True) + col.prop(scene.display, "matcap_ssao_samples") + col.prop(scene.display, "matcap_ssao_distance") + col.prop(scene.display, "matcap_ssao_attenuation") class VIEW3D_PT_overlay(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Overlays" - bl_ui_units_x = 14 + bl_ui_units_x = 13 def draw(self, context): pass @@ -4614,6 +4679,8 @@ classes = ( VIEW3D_PT_shading_lighting, VIEW3D_PT_shading_color, VIEW3D_PT_shading_options, + VIEW3D_PT_shading_options_shadow, + VIEW3D_PT_shading_options_ssao, VIEW3D_PT_overlay, VIEW3D_PT_overlay_manipulators, VIEW3D_PT_overlay_guides, |