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author | Campbell Barton <ideasman42@gmail.com> | 2013-02-18 19:47:13 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-02-18 19:47:13 +0400 |
commit | 4cd487d731a69b1f6c4144eebec56a28e25cd201 (patch) | |
tree | fe3f55e739ba6c29a5a0f22dc2477494ff78548f /release/scripts | |
parent | bd7648b2d2835143a3af748608bb87219e994d62 (diff) |
checking for V3D_LOCAL was duplicated in transform.c, and both checks not quite correct.
- When checking edimode, make sure its mesh editmode.
- Graph editor supports this option but wasn't being checked.
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/modules/bpy_extras/mesh_utils.py | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/release/scripts/modules/bpy_extras/mesh_utils.py b/release/scripts/modules/bpy_extras/mesh_utils.py index d02fd6e34dc..f4fdfece947 100644 --- a/release/scripts/modules/bpy_extras/mesh_utils.py +++ b/release/scripts/modules/bpy_extras/mesh_utils.py @@ -152,8 +152,7 @@ def edge_face_count_dict(mesh): faces using each edge. :rtype: dict """ - - #face_edge_keys = [face.edge_keys for face in ] + face_edge_count = {} loops = mesh.loops edges = mesh.edges |