Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorThomas Dinges <blender@dingto.org>2012-01-25 00:10:37 +0400
committerThomas Dinges <blender@dingto.org>2012-01-25 00:10:37 +0400
commitc905415f6bf498ebf0351aae040ea52983a5b36e (patch)
tree7676bd2f57dfb3f0a8d55f41f947444eedbc0e0d /release/scripts
parent439e9a39a8dd16076648d8e3eaa6a721ce349a57 (diff)
Cycles Node Editor:
* Add Use Nodes button for World shader type * UI was not redrawing the Node area, when enabling "Use nodes", added check for it to the listener.
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/startup/bl_ui/space_node.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py
index e1a599dca2e..f875fab415f 100644
--- a/release/scripts/startup/bl_ui/space_node.py
+++ b/release/scripts/startup/bl_ui/space_node.py
@@ -61,6 +61,7 @@ class NODE_HT_header(Header):
if snode.shader_type == 'WORLD':
layout.template_ID(scene, "world", new="world.new")
+ layout.prop(snode_id, "use_nodes")
elif snode.tree_type == 'TEXTURE':
layout.prop(snode, "texture_type", text="", expand=True)