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authorCampbell Barton <campbell@blender.org>2022-08-25 09:59:12 +0300
committerCampbell Barton <campbell@blender.org>2022-08-25 10:05:50 +0300
commit96d8367924efce57e27228082e2a35f9dc903ca4 (patch)
tree1f44b8160676e01aa3939b9abeb70c4e59a6d687 /release/scripts
parent012db9e820439ddea03048f638bfa112d0ab05b0 (diff)
PyAPI: return faces instead of indices from bmesh_linked_uv_islands
Return faces instead of face indices from bmesh_linked_uv_islands since BMesh indices aren't reliable when geometry is added/removed, where the faces will still be valid.
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/modules/bpy_extras/bmesh_utils.py17
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_randomize_transform.py24
2 files changed, 20 insertions, 21 deletions
diff --git a/release/scripts/modules/bpy_extras/bmesh_utils.py b/release/scripts/modules/bpy_extras/bmesh_utils.py
index 5b5437ed358..a24ea253f51 100644
--- a/release/scripts/modules/bpy_extras/bmesh_utils.py
+++ b/release/scripts/modules/bpy_extras/bmesh_utils.py
@@ -16,7 +16,7 @@ def match_uv(face, vert, uv, uv_layer):
def bmesh_linked_uv_islands(bm, uv_layer):
"""
- Returns lists of face indices connected by UV islands.
+ Returns lists of faces connected by UV islands.
For meshes use :class:`bpy.types.Mesh.mesh_linked_uv_islands` instead.
@@ -29,15 +29,12 @@ def bmesh_linked_uv_islands(bm, uv_layer):
"""
result = []
- bm.faces.ensure_lookup_table()
-
used = set()
for seed_face in bm.faces:
- seed_index = seed_face.index
- if seed_index in used:
+ if seed_face in used:
continue # Face has already been processed.
- used.add(seed_index)
- island = [seed_index]
+ used.add(seed_face)
+ island = [seed_face]
stack = [seed_face] # Faces still to consider on this island.
while stack:
current_face = stack.pop()
@@ -45,14 +42,14 @@ def bmesh_linked_uv_islands(bm, uv_layer):
v = loop.vert
uv = loop[uv_layer].uv
for f in v.link_faces:
- if f.index in used:
+ if f is current_face or f in used:
continue
if not match_uv(f, v, uv, uv_layer):
continue
# `f` is part of island, add to island and stack
- used.add(f.index)
- island.append(f.index)
+ used.add(f)
+ island.append(f)
stack.append(f)
result.append(island)
diff --git a/release/scripts/startup/bl_operators/uvcalc_randomize_transform.py b/release/scripts/startup/bl_operators/uvcalc_randomize_transform.py
index 0c5e20836b7..9b9e016cb9a 100644
--- a/release/scripts/startup/bl_operators/uvcalc_randomize_transform.py
+++ b/release/scripts/startup/bl_operators/uvcalc_randomize_transform.py
@@ -3,7 +3,6 @@
from bpy.types import Operator
from mathutils import Vector
-import bpy.ops
import math
@@ -52,13 +51,14 @@ def get_random_transform(transform_params, entropy):
def randomize_uv_transform_island(bm, uv_layer, faces, transform_params):
- entropy = min(faces) # Ensure consistent random values for island, regardless of selection etc.
+ # Ensure consistent random values for island, regardless of selection etc.
+ entropy = min(f.index for f in faces)
+
transform = get_random_transform(transform_params, entropy)
# Find bounding box.
minmax = [1e30, 1e30, -1e30, -1e30]
- for face_index in faces:
- face = bm.faces[face_index]
+ for face in faces:
for loop in face.loops:
u, v = loop[uv_layer].uv
minmax[0] = min(minmax[0], u)
@@ -73,8 +73,7 @@ def randomize_uv_transform_island(bm, uv_layer, faces, transform_params):
del_v = transform[1][2] + mid_v - transform[1][0] * mid_u - transform[1][1] * mid_v
# Apply transform.
- for face_index in faces:
- face = bm.faces[face_index]
+ for face in faces:
for loop in face.loops:
pre_uv = loop[uv_layer].uv
u = transform[0][0] * pre_uv[0] + transform[0][1] * pre_uv[1] + del_u
@@ -90,8 +89,8 @@ def is_face_uv_selected(face, uv_layer):
def is_island_uv_selected(bm, island, uv_layer):
- for face_index in island:
- if is_face_uv_selected(bm.faces[face_index], uv_layer):
+ for face in island:
+ if is_face_uv_selected(face, uv_layer):
return True
return False
@@ -110,9 +109,12 @@ def randomize_uv_transform(context, transform_params):
ob_list = context.objects_in_mode_unique_data
for ob in ob_list:
bm = bmesh.from_edit_mesh(ob.data)
- bm.faces.ensure_lookup_table()
- if bm.loops.layers.uv:
- randomize_uv_transform_bmesh(ob.data, bm, transform_params)
+ if not bm.loops.layers.uv:
+ continue
+
+ # Only needed to access the minimum face index of each island.
+ bm.faces.index_update()
+ randomize_uv_transform_bmesh(ob.data, bm, transform_params)
for ob in ob_list:
bmesh.update_edit_mesh(ob.data)