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author | Johnny Matthews <johnny.matthews@gmail.com> | 2021-12-08 19:14:03 +0300 |
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committer | Johnny Matthews <johnny.matthews@gmail.com> | 2021-12-08 19:14:03 +0300 |
commit | 069d63561a4ca07aec94ce003d71bd090ebbb887 (patch) | |
tree | f357c4a81a7d25472f1b1d44f85de6b62d5f5111 /release/scripts | |
parent | 72b39d3f920072b6a568c63c26e35d444cfcb6f3 (diff) |
Geometry Nodes: Mesh Island Node
This node is a field input that outputs a separate index for each mesh island.
The indices are based on the order of the lowest-numbered vertex in each island.
Authoring help from @hooglyboogly
Differential Revision: https://developer.blender.org/D13504
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 76be119c566..990236129a6 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -154,6 +154,7 @@ def mesh_node_items(context): yield NodeItem("GeometryNodeInputMeshEdgeVertices") yield NodeItem("GeometryNodeInputMeshFaceArea") yield NodeItem("GeometryNodeInputMeshFaceNeighbors") + yield NodeItem("GeometryNodeInputMeshIsland") yield NodeItem("GeometryNodeInputShadeSmooth") yield NodeItem("GeometryNodeInputMeshVertexNeighbors") yield NodeItemCustom(draw=lambda self, layout, context: layout.separator()) |