diff options
author | Joshua Leung <aligorith@gmail.com> | 2013-01-21 14:48:18 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2013-01-21 14:48:18 +0400 |
commit | 22b5f097d2fbfbd3ce815bfef57d11e08fd67102 (patch) | |
tree | bd9b778824f12fa6dfb597b949b2ab5b5a668281 /release/scripts | |
parent | a679f6399f86b0ea03ec524880922d87f94fdbe5 (diff) |
Patch [#33926] Menu separators to group the items on Specials Menu
Submitted by: Harley Acheson (harley)
This patch adds separators to group items in the Special Menu in EditMode. Order
of items is untouched.
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index a3f387dfa41..eb9e0347932 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -1710,19 +1710,37 @@ class VIEW3D_MT_edit_mesh_specials(Menu): layout.operator("mesh.subdivide", text="Subdivide").smoothness = 0.0 layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0 + + layout.separator() + layout.operator("mesh.merge", text="Merge...") layout.operator("mesh.remove_doubles") + + layout.separator() + layout.operator("mesh.hide", text="Hide").unselected = False layout.operator("mesh.reveal", text="Reveal") layout.operator("mesh.select_all", text="Select Inverse").action = 'INVERT' + + layout.separator() + layout.operator("mesh.flip_normals") layout.operator("mesh.vertices_smooth", text="Smooth") layout.operator("mesh.vertices_smooth_laplacian", text="Laplacian Smooth") + + layout.separator() + layout.operator("mesh.inset") layout.operator("mesh.bevel", text="Bevel") layout.operator("mesh.bridge_edge_loops") + + layout.separator() + layout.operator("mesh.faces_shade_smooth") layout.operator("mesh.faces_shade_flat") + + layout.separator() + layout.operator("mesh.blend_from_shape") layout.operator("mesh.shape_propagate_to_all") layout.operator("mesh.select_vertex_path") |