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author | Hans Goudey <h.goudey@me.com> | 2022-10-05 19:04:33 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-10-05 19:38:53 +0300 |
commit | 9a633b967aa920edb7a722cbd5d24444c3ee3602 (patch) | |
tree | 5003798b51650dfacb32f44103495b3e7bc5c422 /release/scripts | |
parent | 424df9ea8712ce5f6dd55af8904ad489770373cb (diff) |
Revert "Geometry Nodes: Add index input to Edge Vertices node"
Unfortunately this commit changed behavior in a fundamental way that
can't be addressed without larger changes. Previously the position
outputs were evaluated on the edge domain and then interpolated to the
context domain, which could be useful for some rudimentary mesh smoothing.
After the commit they were just evaluated at the specified index, which
looks practically random when evaluated on a different domain. We may need
a new node that doesn't have the implicit behavior in the future.
This reverts commit 4ddc5a936e07129aaf94ed7d188b8f5f5ea14085.
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/bl_ui/node_add_menu_geometry.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/node_add_menu_geometry.py b/release/scripts/startup/bl_ui/node_add_menu_geometry.py index fd218165357..e1b57ec4f43 100644 --- a/release/scripts/startup/bl_ui/node_add_menu_geometry.py +++ b/release/scripts/startup/bl_ui/node_add_menu_geometry.py @@ -208,6 +208,7 @@ class NODE_MT_geometry_node_GEO_MESH(Menu): layout.separator() node_add_menu.add_node_type(layout, "GeometryNodeInputMeshEdgeAngle") node_add_menu.add_node_type(layout, "GeometryNodeInputMeshEdgeNeighbors") + node_add_menu.add_node_type(layout, "GeometryNodeInputMeshEdgeVertices") node_add_menu.add_node_type(layout, "GeometryNodeInputMeshFaceArea") node_add_menu.add_node_type(layout, "GeometryNodeInputMeshFaceNeighbors") node_add_menu.add_node_type(layout, "GeometryNodeMeshFaceSetBoundaries") @@ -244,7 +245,6 @@ class NODE_MT_geometry_node_mesh_topology(Menu): layout = self.layout node_add_menu.add_node_type(layout, "GeometryNodeCornersOfFace"), node_add_menu.add_node_type(layout, "GeometryNodeCornersOfVertex"), - node_add_menu.add_node_type(layout, "GeometryNodeInputMeshEdgeVertices") node_add_menu.add_node_type(layout, "GeometryNodeEdgesOfCorner"), node_add_menu.add_node_type(layout, "GeometryNodeEdgesOfVertex"), node_add_menu.add_node_type(layout, "GeometryNodeFaceOfCorner"), |