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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-01 19:03:16 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-01 20:13:41 +0300
commitc42c12939342bdccb98000c195503a78423ddc2c (patch)
treea60e272cbe1f4805e34e39f8f5118ec0fb743c77 /release/scripts
parent110d6832a88a3ebca0b0d4c3d996e545c2f5e1f1 (diff)
Render: make Cycles and Evee support each other's output material nodes.
This changes the Cycles exporting and Cycles/Eevee UI code to support both output material nodes, giving priority to the renderer native one. Still missing is Eevee code to prefer the Eevee output node.
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/modules/bpy_extras/node_utils.py23
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py13
-rw-r--r--release/scripts/startup/bl_ui/properties_world.py13
3 files changed, 28 insertions, 21 deletions
diff --git a/release/scripts/modules/bpy_extras/node_utils.py b/release/scripts/modules/bpy_extras/node_utils.py
index 3b8d4ad7c2a..9a2be5b9f68 100644
--- a/release/scripts/modules/bpy_extras/node_utils.py
+++ b/release/scripts/modules/bpy_extras/node_utils.py
@@ -32,16 +32,19 @@ def find_node_input(node, name):
return None
-# Return the output node to display in the UI
-def find_output_node(ntree, nodetype):
+# Return the output node to display in the UI. In case multiple node types are
+# specified, node types earlier in the list get priority.
+def find_output_node(ntree, nodetypes):
if ntree:
- active_output_node = None
- for node in ntree.nodes:
- if getattr(node, "type", None) == nodetype:
- if getattr(node, "is_active_output", True):
- return node
- if not active_output_node:
- active_output_node = node
- return active_output_node
+ output_node = None
+ for nodetype in nodetypes:
+ for node in ntree.nodes:
+ if getattr(node, "type", None) == nodetype:
+ if getattr(node, "is_active_output", True):
+ return node
+ if not output_node:
+ output_node = node
+ if output_node:
+ return output_node
return None
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index e7e92000723..0e130b20566 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -1120,10 +1120,12 @@ def panel_node_draw(layout, ntree, output_type):
if node:
input = find_node_input(node, 'Surface')
- layout.template_node_view(ntree, node, input)
- return True
-
- return False
+ if input:
+ layout.template_node_view(ntree, node, input)
+ else:
+ layout.label(text="Incompatible output node")
+ else:
+ layout.label(text="No output node")
class EEVEE_MATERIAL_PT_surface(MaterialButtonsPanel, Panel):
@@ -1145,8 +1147,7 @@ class EEVEE_MATERIAL_PT_surface(MaterialButtonsPanel, Panel):
layout.separator()
if mat.use_nodes:
- if not panel_node_draw(layout, mat.node_tree, 'OUTPUT_EEVEE_MATERIAL'):
- layout.label(text="No output node")
+ panel_node_draw(layout, mat.node_tree, ['OUTPUT_EEVEE_MATERIAL', 'OUTPUT_MATERIAL'])
else:
raym = mat.raytrace_mirror
layout.prop(mat, "diffuse_color", text="Base Color")
diff --git a/release/scripts/startup/bl_ui/properties_world.py b/release/scripts/startup/bl_ui/properties_world.py
index fc5835d23d0..ed5cfaa22d2 100644
--- a/release/scripts/startup/bl_ui/properties_world.py
+++ b/release/scripts/startup/bl_ui/properties_world.py
@@ -270,13 +270,16 @@ class EEVEE_WORLD_PT_surface(WorldButtonsPanel, Panel):
if world.use_nodes:
ntree = world.node_tree
- node = find_output_node(ntree, 'OUTPUT_WORLD')
+ node = find_output_node(ntree, ['OUTPUT_WORLD'])
- if not node:
- layout.label(text="No output node")
- else:
+ if node:
input = find_node_input(node, 'Surface')
- layout.template_node_view(ntree, node, input)
+ if input:
+ layout.template_node_view(ntree, node, input)
+ else:
+ layout.label(text="Incompatible output node")
+ else:
+ layout.label(text="No output node")
else:
layout.prop(world, "horizon_color", text="Color")