diff options
author | Willian Padovani Germano <wpgermano@gmail.com> | 2005-01-22 05:48:03 +0300 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2005-01-22 05:48:03 +0300 |
commit | 1da3b9f517103f6e04312faf08ca7c71edf7d0dd (patch) | |
tree | 62fe0e630b657710eff98a11499d1a61ef77fb5e /release/scripts | |
parent | 5822d4601d7cf93155442ab653b54d3e3c03cae5 (diff) |
BPython:
- Stephane Soppera added long missed support for edge data in Blender.NMesh + related doc;
- Michael Reimpell improved script registration (fixes bug report #2160) and the file and image selectors in Blender.Window (improved with suggestions from Yann Vernier). They now suppport methods as callbacks;
- World.get/setMode were not registered, so could not be directly called (reported by Ken Hughes). Still needs some work to improve things, including docs.
Scripts:
- Jean-Michel Soler updated his texture baker based on input from Appolux;
- Campbell and Jean-Michel improved the bvh importer: faster, better float units scaling (by Campbell); supports Poser 3.01 files (by jms).
Thanks guys!
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/bvh_import.py | 114 | ||||
-rw-r--r-- | release/scripts/tex2uvbaker.py | 97 |
2 files changed, 153 insertions, 58 deletions
diff --git a/release/scripts/bvh_import.py b/release/scripts/bvh_import.py index 3d29dc926c8..8c39d32eb8f 100644 --- a/release/scripts/bvh_import.py +++ b/release/scripts/bvh_import.py @@ -2,30 +2,44 @@ """ Name: 'Motion Capture (.bvh)...' -Blender: 232 +Blender: 236 Group: 'Import' Tip: 'Import a (.bvh) motion capture file' """ __author__ = "Campbell Barton" -__url__ = ("blender", "elysiun") -__version__ = "1.0 03/25/04" +__url__ = ("blender", "elysiun", "http://jmsoler.free.fr/util/blenderfile/py/bvh_import.py") +__version__ = "1.0.2 04/12/28" __bpydoc__ = """\ This script imports BVH motion capture data to Blender. -Supported:<br> +Supported: Poser 3.01<br> Missing:<br> Known issues:<br> Notes:<br> + Jean-Michel Soler improved importer to support Poser 3.01 files. """ # $Id$ # + +#===============================================# +# BVH Import script 1.03 patched by Campbell # +# Small optimizations and scale input # +# 01/01/2005, # +#===============================================# + +#===============================================# +# BVH Import script 1.02 patched by Jm Soler # +# to the Poser 3.01 bvh file # +# 28/12/2004, # +#===============================================# + #===============================================# # BVH Import script 1.0 by Campbell Barton # # 25/03/2004, euler rotation code taken from # @@ -67,7 +81,7 @@ Notes:<br> import string import math import Blender -from Blender import Window, Object, Scene, Ipo +from Blender import Window, Object, Scene, Ipo, Draw from Blender.Scene import Render @@ -80,14 +94,13 @@ from Blender.Scene import Render # # except: # print 'psyco is not present on this system' - + +# Default scale +scale = 0.01 # Update as we load? debug = 0 -# Global scale facctor # sHOULD BE 1 BY DEFAULT -scale = 1 - # Get the current scene. scn = Scene.GetCurrent() context = scn.getRenderingContext() @@ -100,6 +113,9 @@ channelCurves = [] # Chenging there rotation to EULER rotation objectList = [] +def getScale(): + return Draw.PupFloatInput('BVH Scale: ', 0.01, 0.001, 10.0, 0.1, 3) + def MAT(m): if len(m) == 3: return Blender.Mathutils.Matrix(m[0], m[1], m[2]) @@ -127,7 +143,6 @@ def eulerRotate(x,y,z): for k in range(3): for j in range(3): mat3[i][k]=mat3[i][k]+mat1[i][j]*mat2[j][k] - mat1 = mat2 = i = k = j = None # Save memory return mat3 @@ -162,7 +177,6 @@ def eulerRotate(x,y,z): mat3[2][1]=t*y*z-s*x mat3[2][2]=t*z*z+c - rot4 = s = c = t = x = y = z = None # Save some memory return mat3 eul = [x,y,z] @@ -202,8 +216,6 @@ def eulerRotate(x,y,z): y =- eul[1]/-10 z =- eul[2]/-10 - - eul = mat = zmat = xmat = ymat = jj = None return x, y, z # Returm euler roration values. @@ -213,6 +225,7 @@ def eulerRotate(x,y,z): # from the BVA file to create an empty # #===============================================# def makeJoint(name, parent, prefix, offset, channels): + global scale # Make Empty, with the prefix in front of the name ob = Object.New('Empty', prefix + name) # New object, ob is shorter and nicer to use. scn.link(ob) # place the object in the current scene @@ -253,8 +266,6 @@ def makeJoint(name, parent, prefix, offset, channels): # Add to object list objectList.append(ob) - ob = newIpo = opParent = None - # Redraw if debugging if debug: Blender.Redraw() @@ -280,13 +291,22 @@ def makeEnd(parent, prefix, offset): + #===============================================# # MAIN FUNCTION - All things are done from here # #===============================================# def loadBVH(filename): + global scale print '' print 'BVH Importer 1.0 by Campbell Barton (Ideasman) - ideasman@linuxmail.org' - + alpha='abcdefghijklmnopqrstuvewxyz' + ALPHA=alpha+alpha.upper() + ALPHA+=' 0123456789+-{}. ' + time1 = Blender.sys.time() + tmpScale = getScale() + if tmpScale != None: + scale = tmpScale + # File loading stuff # Open the file for importing file = open(filename, 'r') @@ -294,10 +314,19 @@ def loadBVH(filename): # Make a list of lines lines = [] for fileLine in fileData: + fileLine=fileLine.replace('..','.') newLine = string.split(fileLine) if newLine != []: - lines.append(string.split(fileLine)) - fileData = None + t=[] + for n in newLine: + for n0 in n: + if n0 not in ALPHA: + n=n.replace(n0,'') + t.append(n) + lines.append(t) + + + del fileData # End file loading code # Call object names with this prefix, mainly for scenes with multiple BVH's - Can imagine most partr names are the same @@ -320,18 +349,25 @@ def loadBVH(filename): #channelList [(<objectName>, [channelType1, channelType2...]), (<objectName>, [channelType1, channelType2...)] channelList = [] channelIndex = -1 + + lineIdx = 1 # An index for the file. while lineIdx < len(lines) -1: #... if lines[lineIdx][0] == 'ROOT' or lines[lineIdx][0] == 'JOINT': + if lines[lineIdx][0] == 'JOINT' and len(lines[lineIdx])>2: + for j in range(2,len(lines[lineIdx])) : + lines[lineIdx][1]+='_'+lines[lineIdx][j] + # MAY NEED TO SUPPORT MULTIPLE ROOT's HERE!!!, Still unsure weather multiple roots are possible.?? print len(parent) * ' ' + 'node:',lines[lineIdx][1],' parent:',parent[-1] - + print lineIdx name = lines[lineIdx][1] + print name,lines[lineIdx+1],lines[lineIdx+2] lineIdx += 2 # Incriment to the next line (Offset) - offset = ( eval(lines[lineIdx][1]), eval(lines[lineIdx][2]), eval(lines[lineIdx][3]) ) + offset = ( float(lines[lineIdx][1]), float(lines[lineIdx][2]), float(lines[lineIdx][3]) ) lineIdx += 1 # Incriment to the next line (Channels) # newChannel[Xposition, Yposition, Zposition, Xrotation, Yrotation, Zrotation] @@ -367,7 +403,7 @@ def loadBVH(filename): # Account for an end node if lines[lineIdx][0] == 'End' and lines[lineIdx][1] == 'Site': # There is somtimes a name afetr 'End Site' but we will ignore it. lineIdx += 2 # Incriment to the next line (Offset) - offset = ( eval(lines[lineIdx][1]), eval(lines[lineIdx][2]), eval(lines[lineIdx][3]) ) + offset = ( float(lines[lineIdx][1]), float(lines[lineIdx][2]), float(lines[lineIdx][3]) ) makeEnd(parent, prefix, offset) # Just so we can remove the Parents in a uniform way- End end never has kids @@ -431,21 +467,46 @@ def loadBVH(filename): if debug: Blender.Redraw() while obIdx < len(objectList) -1: if channelList[obIdx][0] != -1: - objectList[obIdx].getIpo().getCurve('LocX').addBezier((currentFrame, scale * eval(lines[lineIdx][channelList[obIdx][0]]))) + VAL0=lines[lineIdx][channelList[obIdx][0]] + if VAL0.find('.')==-1: + VAL0=VAL0[:len(VAL0)-6]+'.'+VAL0[-6:] + objectList[obIdx].getIpo().getCurve('LocX').addBezier((currentFrame, scale * float(VAL0))) + if channelList[obIdx][1] != -1: - objectList[obIdx].getIpo().getCurve('LocY').addBezier((currentFrame, scale * eval(lines[lineIdx][channelList[obIdx][1]]))) + VAL1=lines[lineIdx][channelList[obIdx][0]] + if VAL1.find('.')==-1: + VAL1=VAL1[:len(VAL1)-6]+'.'+VAL1[-6:] + objectList[obIdx].getIpo().getCurve('LocY').addBezier((currentFrame, scale * float(VAL1))) + if channelList[obIdx][2] != -1: - objectList[obIdx].getIpo().getCurve('LocZ').addBezier((currentFrame, scale * eval(lines[lineIdx][channelList[obIdx][2]]))) + VAL2=lines[lineIdx][channelList[obIdx][0]] + if VAL2.find('.')==-1: + VAL2=VAL2[:len(VAL2)-6]+'.'+VAL2[-6:] + objectList[obIdx].getIpo().getCurve('LocZ').addBezier((currentFrame, scale * float(VAL2))) if channelList[obIdx][3] != '-1' or channelList[obIdx][4] != '-1' or channelList[obIdx][5] != '-1': - x, y, z = eulerRotate(eval(lines[lineIdx][channelList[obIdx][3]]), eval(lines[lineIdx][channelList[obIdx][4]]), eval(lines[lineIdx][channelList[obIdx][5]])) + VAL3=lines[lineIdx][channelList[obIdx][3]] + if VAL3.find('.')==-1: + VAL3=VAL3[:len(VAL3)-6]+'.'+VAL3[-6:] + + VAL4=lines[lineIdx][channelList[obIdx][4]] + if VAL4.find('.')==-1: + VAL4=VAL4[:len(VAL4)-6]+'.'+VAL4[-6:] + + VAL5=lines[lineIdx][channelList[obIdx][5]] + if VAL5.find('.')==-1: + VAL5=VAL5[:len(VAL5)-6]+'.'+VAL5[-6:] + + x, y, z = eulerRotate(float(VAL3), float(VAL4), float(VAL5)) + objectList[obIdx].getIpo().getCurve('RotX').addBezier((currentFrame, x)) objectList[obIdx].getIpo().getCurve('RotY').addBezier((currentFrame, y)) objectList[obIdx].getIpo().getCurve('RotZ').addBezier((currentFrame, z)) + obIdx += 1 # Done importing motion data # - lines[lineIdx] = None # Scrap old motion data, save some memory? + # lines[lineIdx] = None # Scrap old motion data, save some memory? lineIdx += 1 # We have finished now print currentFrame, 'done.' @@ -457,5 +518,6 @@ def loadBVH(filename): # Main file loop lineIdx += 1 + print "bvh import time: ", Blender.sys.time() - time1 Blender.Window.FileSelector(loadBVH, "Import BVH") diff --git a/release/scripts/tex2uvbaker.py b/release/scripts/tex2uvbaker.py index 7a172ee5868..1e46e06475c 100644 --- a/release/scripts/tex2uvbaker.py +++ b/release/scripts/tex2uvbaker.py @@ -11,7 +11,7 @@ __author__ = "Jean-Michel Soler (jms)" __url__ = ("blender", "elysiun", "Script online, http://jmsoler.free.fr/util/blenderfile/py/text2uvbaker.py", "Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender") -__version__ = "0.2.2 2004/08/01" +__version__ = "0.2.3 2004/12/30" __bpydoc__ = """\ This script "bakes" Blender procedural materials (including textures): it saves @@ -33,7 +33,7 @@ Notes:<br> """ #--------------------------------------------- -# Last release : 0.2.2 , 2004/08/01 , 22h13 +# Last release : 0.2.3 , 2004/12/30 , 22h13 #--------------------------------------------- #--------------------------------------------- # (c) jm soler 07/2004 : 'Procedural Texture Baker' @@ -43,12 +43,40 @@ Notes:<br> # original mesh. # released under Blender Artistic Licence # -# 0.2.2 : if the uv mesh objet exists it used, -# no creation of a new one. As the lamp and -# the camera -# 0.2.1 : This script automaticaly frame and shoot the -# new uv mesh . The image file is saved ine the -# /render folder. +# +# 0.2.3 : +# Great thanks for Apollux who sees a lot of these +# problems +# +# --Everytime you run the script a new set +# of objects is created. File size and memory +# consumption can go pretty high if you are +# not aware of that . +# Now it ONLY creates 3 objects: a flattened +# mesh, a camera and a lamp. +# --all the 3 objects was placed on layer 1, but if +# that layer was not visible while you used the script +# all you will get a is an empty render. +# Now the layer is tst and activated befor the shoot +# --The flattened mesh was really flattend only after +# frame 100 (if you playbacked the animation, you can +# actually see the mesh becoming flat on the first 100 +# frames). No more. +# -- When the script is run, it changes temporary to +# the new cammera, set the render output to a square +# (i.e. 1024 x 1024 or else), does the render, and then +# resets the render output and the active camera to the +# original one. But if no original camera was found +# this produce an error. +# +# 0.2.2 : +# if the uv mesh objet exists it used, +# no creation of a new one. As the lamp and +# the camera +# 0.2.1 : +# This script automaticaly frame and shoot the +# new uv mesh . The image file is saved ine the +# /render folder. # #--------------------------------------------- # On user-friendly side : @@ -83,9 +111,9 @@ Basic instructions: - Run this script and check the console. """ -def GET_newobject (TYPE): +def GET_newobject (TYPE,NAME): SCENE = Blender.Scene.getCurrent() - OBJECT = Blender.Object.New(TYPE) + OBJECT = Blender.Object.New(TYPE,NAME) SCENE.link(OBJECT) return OBJECT, SCENE @@ -138,7 +166,7 @@ def SHOOT (XYlimit, frame, obj, name, FRAME): except: Cam = Blender.Camera.New() Cam.name = 'UVCamera' - CAM, SC = GET_newobject('Camera') + CAM, SC = GET_newobject('Camera','UVCAMERA') CAM.link(Cam) CAM.setName('UVCAMERA') Cam.lens = 30 @@ -151,22 +179,23 @@ def SHOOT (XYlimit, frame, obj, name, FRAME): CAM.setEuler (0.0, 0.0, 0.0) try: - LAMP = Blender.Object.Get('Eclairage') + LAMP = Blender.Object.Get('ECLAIRAGE') lampe = LAMP.getData() SC = Blender.Scene.getCurrent() except: lampe = Blender.Lamp.New() lampe.name = 'lumin' - LAMP, SC = GET_newobject('Lamp') + LAMP, SC = GET_newobject('Lamp','ECLAIRAGE') LAMP.link(lampe) - LAMP.setName('Eclairage') + LAMP.setName('ECLAIRAGE') LAMP.setLocation(obj.getLocation()) LAMP.LocX += XYlimit[0] / 2.0 LAMP.LocY += XYlimit[1] / 2.0 LAMP.LocZ += max (XYlimit[0], XYlimit[1]) LAMP.setEuler (0.0, 0.0, 0.0) + context = SC.getRenderingContext() Camold = SC.getCurrentCamera() SC.setCurrentCamera(CAM) @@ -189,16 +218,27 @@ def SHOOT (XYlimit, frame, obj, name, FRAME): SAVE_image (context, name, FRAME) context.imageSizeY(OLDy) context.imageSizeX(OLDx) - SC.setCurrentCamera(Camold) + + if Camold :SC.setCurrentCamera(Camold) + Blender.Set ('curframe', frame) def Mesh2UVCoord (): - try: + if 1:#try: MESH3D = Object.GetSelected()[0] if MESH3D.getType() == 'Mesh': MESH = MESH3D.getData() - MESH2 = Blender.NMesh.GetRaw() + + try: + NewOBJECT=Blender.Object.Get('UVOBJECT') + CurSCENE=Blender.Scene.getCurrent() + MESH2 = NewOBJECT.getData() + MESH2.faces=[] + + except: + NewOBJECT, CurSCENE = GET_newobject('Mesh','UVOBJECT') + MESH2 = Blender.NMesh.GetRaw() for f in MESH.faces: f1 = Blender.NMesh.Face() @@ -218,25 +258,14 @@ def Mesh2UVCoord (): MESH2.materials = MESH.materials[:] - try: - NewOBJECT=Blender.Object.Get('UVOBJECT') - CurSCENE=Blender.Scene.getCurrent() - except: - NewOBJECT, CurSCENE = GET_newobject('Mesh') - - NewOBJECT.link(MESH2) - #NewOBJECT, CurSCENE = GET_newobject('Mesh') #NewOBJECT.link(MESH2) - + NewOBJECT.setLocation (OBJPOS, OBJPOS, 0.0) NewOBJECT.setEuler (0.0, 0.0, 0.0) MESH2.removeAllKeys() - MESH2.update() - MESH2.insertKey (1, 'absolute') - MESH2.update() for f in MESH2.faces: for v in f.v: @@ -249,6 +278,10 @@ def Mesh2UVCoord (): print XYLIMIT MESH2.update() + MESH2.insertKey (1, 'absolute') + MESH2.update() + + MESH2.update() MESH2.insertKey (FRAME, 'absolute') MESH2.update() imagename = 'uvtext' @@ -271,9 +304,9 @@ def Mesh2UVCoord (): result = Draw.PupMenu(name) print 'problem : no object selected or not mesh' - except: - name = "Error%t|Active object is not a mesh or has no UV coordinates" - result = Draw.PupMenu(name) + #except: + # name = "Error%t|Active object is not a mesh or has no UV coordinates" + # result = Draw.PupMenu(name) print 'problem : no object selected or not mesh' Mesh2UVCoord() |